OOC:
Eh, I've been a little slow myself. We'll all work through it. :-)
Blornvid opens the door to the same darkness they left. No noise, but the quiet sound of the door opening. As the group sets into the initial room again, you hear nothing at first, but then you start hearing the shuffling sounds again ...
OOC:
Since you have already stated you intend to face this head-on, I'll continue ...
The group decides to wait in the room by the door so you have a potential escape route, but both Elyse and Oliver summon light, and Stee activates his so you can all have the best chance to see what is going on. After a couple tense minutes, the shuffling finally gets closer and you see figures emerging from both the path Stee went down, and the upper path that Oliver looked down. And what you see are ... orc zombies! Fortunately, these aren't "runners", but rather more traditional "shamblers". However, you see at least six (three at each opening) with the shuffling sounds implying there are more behind them.
OOC:
OK, just to keep the paranoia a little under control, these are NOT "disease" zombies. They are simply hostile undead. So a bite from one is just an injury, not a death sentence. There is a little surprise with these particular ones, but nothing insidious like infection.
They are slow enough that you get to act first. How do you position yourselves and who is doing what?