The New Remnant

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Feb 12, 2025 5:33 pm
The flight is glorious and takes about half the day to get where you are going. You fly northwest, heading up along the edge of the swamp and runoff streams to the large river that runs along the north of the swamp. If you were to head east on the river, it would take you to the infinite tower that many of you have visited before. Instead, you turn west along the river, crossing the river and then flying along the northern shore.

After a couple hours, you see a castle emerge from the horizon on the south side of the river. Magian will tell you that the castle used to be the main residence of the Lord whose holdings included Paphos back in the day, and it was one of the few locations associated with Paphos that survived mostly intact. However, despite this, the occupants were wiped out completely. A large tribe of orcs had claimed the castle many years ago and had long ruled it undisputed, but rumors said that a group of giants had recently taken it over. What that means for the orcs (or anyone else) is unknown. Fortunately, Magian says that their objective is firmly on the north side of the river, so there would be little chance of interacting with the occupants of the castle.

You finally come to a landing uncomfortably close to the castle, but on the north side of the river. (The river is pretty wide, so a boat of some sort is likely needed to cross it, and there doesn't seem to be any docks around where you are. Magian helps anyone needing help off, and gathers you all together. "We landed a short distance from where you'll need to start because I wanted to keep the griffons away from the anomaly. It's right over here." He leads you to a spot that you couldn't easily see from the air because, but is completely obvious from the ground. It looks similar to a walled remnant some of you have visited before, but it looks to be in much rougher shape and there are no well-worn paths or roads into the gate you can see. "It looks unoccupied, but there are occupants, though I don't know what they are."

Magian pauses and says, "The issue is that this didn't exist a month ago. This was a fairly open clearing. Now this new remnant exists. We have not seen anything just 'appearing' like this for a long time. The other problem is that this has a fairly strong magical emanation that doesn't seem to exist on the other remnants. Basically, this is very unusual, and anything this unusual is likely not a good thing. Your task is to explore it and see if you can find out why it has appeared. Since we don't know how long that may or may not take you, we don't have a planned time to come back to pick you up. I have seen that you," he nods to Oliver, "were being trained to give you an easier route back. In addition, I will be regularly sending a griffon to do scouting along the north river back. If you are seen, they will call out and come back for more to carry you the rest of the way back. But, for the most part, you will be on your own out here."

Magian sticks around for a few minutes to answer any questions. When done (or if there are no questions), he heads back to the griffons and heads out, back to the Carriage House.

Any questions for Magian? How do you want to approach this remnant. From your vantage point, you can see one gate on the facing wall. You likely assume there is likely one gate per side like the others, but you don't know that. It is obviously surrounded by a Barrier like the other remnants.
Feb 13, 2025 8:41 am
"My, my, who would have thought learning to bend space in an arcane node of old could be so tiring. And sleeping while riding griffon didn't sound like a fine idea either." Oliver yawns and stretches, tired.

He then shakes his body off to freshen up a bit and looks around at the renmant gate.

"Do you reckon we should knock, or find a way to peek inside first? Knocking would be the most polite, of course, but might conflict with out interest in surviving."
Feb 13, 2025 10:20 am
Having thoroughly enjoyed most of the ride on the griffons, after initial panic because the griffons looked like they could devour him in a single bite, Aizashi thanks the griffon carrying him and steps up to Oliver with a giant grin on his face. This has been amazing. We should do this again some time. It might be a good idea to have a look first?
Feb 13, 2025 11:58 am
Stee dismounts the Griffin with a silly grin on his face. He has never experienced anything so exhilarating in life. As soon as he hits the though he is all business. He will start scouring the ground for tracks or sign of any kind and to also get a feel for the place.
OOC:
Was Stee able to bring Wreak with him or did he have to be left a the manor to be taken care of?

Rolls

Perception - (2d6)

(35) = 8

Feb 13, 2025 2:30 pm
OOC:
Great start!! :)
But a few initial questions...
What do we have around the Remnant? Is it all forest? Any hills (with or without trees)?
Is there some sort of map, or air-view, you could share with us?
Is there any animal activity we can see around the area?
Arc pet the griffon's neck, thanking him the ride, then stretched his wings and jumped out of the griffon. It looks like a good decision to ride instead of flying by himself after all. Such a long flight would have been too tiring for him.

Then Arc checked if anyone needed help to dismount, and looked around to the new place.
Last edited February 13, 2025 2:37 pm
Feb 13, 2025 4:10 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Traveling Cords has mix feelings about the griffon trip. There was shock and surprise as he never even considered such a notion. Still, he carried on with this as something new. He is receiving lots of something new. These lands and ways are very foreign to him and take a bit to adjust.

He dismounted with aid and not sure if he wants to do that again. He quietly moves on as ready as he can me.
Feb 13, 2025 6:30 pm
The ride on the griffon was a little better this time. Maybe Blornvid is getting used to it. Still, he's glad to be back on solid ground.

But passing through one of these "Barriers" was a different unpleasant experience in its own right.

Blornvid sighed and walked several feet away from the others to see what he could glean by studying at the remnant and the barrier.
OOC:
Rolling to see if there's anything he can pick up. If it's not applicable, feel free to ignore.

Rolls

Blornvid: Perceptive Test DC: 5 - Adv - (3d6)

(666) = 18

Feb 15, 2025 5:31 am
You look over the area. It is fairly open terrain with only an occasional tree or clump of wild shrubs. You cannot see the river from where this new remnant is, but it is still close by.

The remnant is basically rectangular or square. It has a wall about it like the other remnants, and outside the walls you can clearly see the sheen of a barrier. The walls look to be around ten feet tall, and the only thing you see protruding above the view of the walls is a roof spire that looks to be pretty impressive and seems to be roughly in the center of the remnant. Nothing else is protruding above the walls. You can't see what it looks like clearly, though, as the barrier makes the view unclear. The walls themselves appear to be complete, at least on this side, but are also not in good repair, with several cracks and other evidences of damage seen. None of it appears to be from an attack or violence from the outside. All of it is either from aging or maybe something done on the inside. Blornvid is able to see enough of the door on this side to realize that it appears to be slightly open, but there is no one visible.

You scout around the area and Stee finds what looks like a trail that leads from the south (and the river) up to the remnant. It is not something that has been used repeatedly; rather it is a path that was cut not too long ago, but hasn't been used much, or at all, since. As Stee checks out the path something glints a reflection of sunlight. He quickly closes to investigate and finds a few items, including a helm. He shows them to the group and Blornvid says, "These be orcish!" It would appear that a group of orcs has made it here before you, but you don't know how many or how few ...
Feb 15, 2025 3:47 pm
Stee looking at the others."Do we want to keep this stuff? Does anyone want it?" He turns and looks to the barrier. "Oliver are we going to be able to pass through this barrier? I have never encountered this before."
Last edited February 15, 2025 9:13 pm
Feb 15, 2025 5:49 pm
OOC:
The items appear to be mostly junk, even the helm. They were just extra things they dumped while getting ready to check out the Remnant. Oliver detects no magic in them.
Feb 15, 2025 6:15 pm
OOC:
Just to be clear, the barrier is like a stone gate, right?? I didn't get the hint of it being a magical invisible force barrier or something like that
Feb 15, 2025 7:16 pm
OOC:
Arc is understanding the please as a square of stone walls, with a wooden door on the middle of the South wall, and a tall roof in the middle. And a thin magic barrier just outside the walls. If this is so...
"I'll be right back"
Arc jumps up and flies a couple of meters or so outside the barrier, circling around the top of the walls. He won't touch the barrier even with his wings.
He sees inside and only flies higher if he finds nobody inside (he won't risk being seen). If he still finds nobody, he wil get to enough altitude, and do a whole circle around it, to have enough of a visual image to draft the whole place's map from the sky.
When he is back, he will share all findings with his friends. He would even draw in the dirt a draft of map with a talon.
Last edited February 15, 2025 8:20 pm

Rolls

Looking inside to spot living beings and mapping the place - (3d6)

(653) = 14

Hearing to spot living beings inside. - (3d6)

(145) = 10

Feb 15, 2025 8:56 pm
While Arc is flying about Elyse asks the group: Have some of you explored other remnants? If so, what did you encounter. What can we expect inside?
Last edited February 15, 2025 8:56 pm
Feb 15, 2025 10:41 pm
OOC:
The walls are stone. However around any Remnant is also a shimmery energy barrier. This energy barrier is very much magical. It is also permeable, so you can move through it, but it is unpleasant. Those who have been to Remnants before know that it is not very bad at the gates, but other places could be extremely bad. Also, the ability to see through it is inconsistent, and while it is usually fairly clear, it can be obscured and downright weird at times.
Feb 16, 2025 9:27 am
Aizashi thinks back to his adventure with the other remnant before explaining 'The last remnant I have visited was like maybe a small crumbling city. But it was much smellier. It was home to bugbears, goblins, lizardmen and hobgoblins. I think I remember a few orcs as well. They were living in gangs and all of them tried to control the most of it.
Feb 16, 2025 10:33 am
"I think we will be able to pass this barrier if we just push through, but if we find another barrier deeper in the remnant, we might need to use some of our tools at hand."

"The magic in here is this strong." Oliver lifts a finger and produces a ball of light attuned to the surrounding magic, to make it shine with proportional brightness to the barrier's strength.

"... aand the closest alcoholic beverage is in that direction." He focuses on his circlet and points with the same finger in the direction whispered to him.
OOC:
Rolling for the ball of light in case it's necessary. I guess since this is out of battle RP, it's not needed.

Rolls

Ball of light to measure magic - (2d6)

(56) = 11

Feb 16, 2025 2:34 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447"Not going to find any Orcs out here." He seems to be ready to enter.
Feb 17, 2025 12:07 pm
daryen says:
OOC:
The walls are stone. However around any Remnant is also a shimmery energy barrier. This energy barrier is very much magical. It is also permeable, so you can move through it, but it is unpleasant. Those who have been to Remnants before know that it is not very bad at the gates, but other places could be extremely bad. Also, the ability to see through it is inconsistent, and while it is usually fairly clear, it can be obscured and downright weird at times.
OOC:
Shall we assume there was nobody to be found inside the remnant?
Feb 18, 2025 12:46 am
Cathamber says:
OOC:
Shall we assume there was nobody to be found inside the remnant?
OOC:
I think daryen said that he was going to be offline Sunday and Monday.
Feb 18, 2025 4:09 am
OOC:
Yeah, Sunday was a very long day, and Monday had its own unique challenge. But, time for an update!

BTW, I just noticed that Arc must have been doing some serious training! Holy crap! He's absolutely ripped now!
Arc circles the Remnant as finds it difficult to look through the barrier. You are able to get a general idea of how things are situated and laid out, it's all a bit out of focus because of the visual distortion that the barrier is creating. What you see is that the Remnant looks like a big square (similar to the others you have visited), but it seems to have a simpler structure to it. The center is occupied by a large structure that seems to be about three or four stories tall. It isn't a square, but isn't a circle, either. It occupies the entire center. Inside the walls are lots of structures that are attached to the walls and open up away from the walls. In between is a big ring-like open area that goes all around the center structure. There doesn't appear to be the normal roads and alleys and passageways you have seen before. Instead, the open area ring is a combination courtyard/walkway/road. The only spurs off of the ring are to the four gates in the walls. (There does appear to be one gate per wall, as with the others.)

Arc does see figures moving around in the Remnant. You can't get a good description of them, because of the blurring effect of the barrier, but they are obviously humaniod (can easily be orcs), and the majority of them seem to be concentrated in the buildings attached to the wall to the left of the door you are currently facing. (So, if you went into the door of the Remnant and turned left, most would be there. If you turned right, you might or might not run into anyone.) Some do appear to be in the central building, too. You can't get a good count, but there are several (at least a couple dozen, you figure). As you fly around, they do not seem to pay any mind to you. (Most likely because of the distortion, they have no way of knowing what you are, so they don't consider it anything unless you make too big of a show of your presence.) As you fly around, they really are concentrated at that corner, so if you entered from a different gate, they might not even know you are there immediately.
OOC:
Yes, you are correct that Oliver didn't need to roll for the light orb. Even in combat, you really only need to roll to use it somehow.
The magic of the area is pretty minimal, but the barrier is indeed quite magical. It is, however, no more magical than any other barrier, so the orb glows with a medium intensity. It also obviously prevents you from detecting anything past the barrier. Your alcohol sense says that there is alcohol somewhere in the Remnant.
Feb 18, 2025 8:28 am
OOC:
Thanks!!
Arc come back to the group, and uses one of his talons to draw in the dirt a draft of what he saw. Since they seem to be minding their own business, they don't seem a violent crowd, but can't be sure their race, nor their intentions.

Just to be on the safe side, he recommends to enter through the door opposite to the people concentration.
Feb 18, 2025 8:53 am
Stee takes in the info and looking at the map agrees"Yes going in from a different gate makes sense. Try to avoid a possible confrontation right off the rip." Also he has his trusty bow out and ready just in case.
Feb 18, 2025 6:25 pm
"Aye. No need to start a battle on unfamiliar ground if we can get some sense of the place first."
Feb 18, 2025 7:38 pm
"Yes, I agree with the lateral approach as well. Seems the safest."

Oliver scratches his chin. "Now now, regarding on whether they are orcs or something more supernatural, they seem to have alcohol on them, so my bet would be orcs... Except the last time I assumed something like this, we found a phantom pirate ship with cursed alcohol... So, I don't know this time, har har!"
Feb 18, 2025 7:47 pm
Is that barrier work both ways in obfuscating vision? If so, we don't really have to sneak around, we can just head over to the other gate. Hiding in plain sight essentially.
Feb 18, 2025 8:28 pm
Cords draws out his handaxe and is ready to follow in line to enter.
Feb 19, 2025 9:49 am
Aizashi absorbs the information and gets ready to go.
I don't know too much about magic. But I guess we shouldn't assume that is obscures both ways. I think we ought to be cautious.
Feb 19, 2025 3:57 pm
For those with experience with such barriers, yes, the view is obscured both ways. As long as they don't have guards posted outside the doors (and they don't), their view would be as obscured as your view. Do note that Arc noticed differences in how clear or obscured the view was. There might theoretically be a usable point where the view is pretty clear that they could use. But, while theoretically possible, it is highly unlikely for several reasons. (He never found a clear view he noticed, but he kept moving, not wanting to stop and draw attention to himself.)

There is no door exactly opposite where they are, but the doors on the wall to the right of your position, or the doors on the opposite side of the Remnant are as good as you can get. Choosing the easier option, at least initially, you trudge on over to the door on the adjacent wall to your right. You take a moderately wide berth to keep distance with from the Remnant so that you will be less likely to be seen. When you reach a good position, you move in to check on the door on this wall and find that it is completely closed with no obvious way to open it. It does look like you could try to pry it open, but you don't know if it is reinforced on the inside or if it is magically locked. Or how much noise such an attempt would make.
OOC:
I don't remember if I noted this, but the door on the south side (the first one you approached), was slightly open. One of the two doors was open enough for a person to easily walk through, but only one person at a time. The doors open out (not up or in). These doors did not have anything on the outside to open them, either.

Do you attempt to open it, or do you decide to take your chances with the other door?
Feb 19, 2025 4:55 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "Hmm. Forcing that door sure doesn't look to be the best of way to enter this place."
Feb 19, 2025 5:59 pm
"No, it doesn't. Not only will it alert anyone on the other side, but they'll assume that we're here to wreck the place."
Feb 20, 2025 7:36 am
"Agreed. Let's continue to the next doors." Arc refers to the doors opposite the one they originally approached from, the 2nd best option away from the crowd.
Feb 20, 2025 5:54 pm
Choosing not to force the doors, you move around to the doors opposite of the one you intially faced. (You started with the southern doors, went to the eastern doors, and are now at the northern doors.) The trip around the corner continues to be uneventful. In fact, you seem to see even less wildlife than you would have expected. Perhaps the Remnant was still new enough that the local critters haven't yet normalized it.

As you approach the northern doors, you see that they are not only open, but are destroyed. They look like they have practically been blown out from the inside. As you approach, it looks like much of the area behind it is also in absolute ruins. However, you don't have a very good look at what's on the other side.
OOC:
So, ya goin' in?
Feb 20, 2025 6:06 pm
Stee will look at the group "Shall we proceed?"
OOC:
Do we have the communication crystals?
Feb 20, 2025 6:22 pm
I'd wager we should. Aizashi says while trying to see what he can see
Feb 20, 2025 9:22 pm
"In we go, then" whispers Oliver to the communication crystal, testing it.
OOC:
I am guessing we took for granted that everyone has one, and though we didn't explain it to you how it works, you should be hearing the Otter's voice in your communicator crystal right now. It's a crystal walkie talkie :)
Feb 21, 2025 4:38 pm
Arc sees that Oliver has a similar crystal, seems we are all now very much communicated. That's good.

"Yes, let's go"
And without waiting further, Arc crosses the middle of the doors' archway. Not fast nor slow, just natural walk trusting the rest of his friend will walk with him... And stops a couple of meters inside the remnant to look around and see if someone inside comes to greet the team. Also to have a better look at the local population... What people do they see? How are they dressed? Do they have visible weapons?
Feb 22, 2025 1:11 am
OOC:
Yes, the crystals given to everyone are functionally walkie-talkies. Arc and Oliver have already explained how they work to anyone who is curious. There are enough for everyone exactly, with one spare. Oliver, Stee, and Arc already had one. Aizashi, Blornvid, and Elyse each got one from Ealdwig, Grin, and Skeeve. There were two extra turned in by Brewner and Yoci (from Felix). Cords got one of those, and I'm gonna assume Oliver is holding the extra one.
You approach the door carefully, but as you do so, you can see that the damage to the door and the doorway appears to be old. It is not recent. Still not letting your guard down despite that, you continue your careful approach. You get along the wall, and start to carefully look into the Remnant from this vantage point. The barrier does not appear to very strong at the doorway, and you can see through it pretty clearly. What you see is some devastated buildings on either side of the doorway, an large open area past those building on either side, and a large building past the open area. (It matches how Arc described it earlier.) The large building across the open area is not so damaged. You can see that there are some recent indications of movement through this area, but it isn't heavy and isn't well-trodden.

You carefully enter the Remnant and get a much better view. The entire inside of the wall is lined with buildings and other structures. The damage is mostly focused around the doorway and the buildings on either side of it. Past those, the buildings just look rundown and neglected, as opposed to destroyed. (To you the player it would look like it was hit with high explosive artillery. To the characters, it just looks like some very nasty magic was used to cause explosions.) The open area is pretty wide between the buildings along the wall and the central building structure, and it runs the entire length you can see, from the bend by the east wall corner, all the way to the bend by the west wall corner. Again, it matches Arc's descriptions of going completely around the central structure. Currently, you do not see anyone, though you can hear that activity (nothing alarming, just the normal movement of people and what they do during a day) is happening a ways from where you currently are. As long as you stay relatively quiet, they should be far enough away to not hear you. Make a loud noise, and all bets are off. Also, you don't know if they have regular patrols going on or not, either. They might, since they know this door is currently open.

Of special note is the central structure. It is very large, and really does take up the whole center section of the Remnant. It looks to be a good four stories tall, but there might be another level stuck in there somehow. (For whatever reason, Arc's guess on the height of the central structure ended up being too short. The obscured view probably messed with his perception.) It is also very impressive and fairly ornate. It is also in surprisingly good condition, considering the state of the buildings along the wall. Even the non-damaged buildings show the passage of time and effects of neglect and weather. The main structure seems to just be in better repair. Not that it has been well tended; just that it didn't deteriorate as fast.
OOC:
OK, there is no immediate danger that you can see, and you have heard no reaction to your entrance. However, you know there are others in the Remnant and if they have any organization whatsoever, it is likely that they check things periodically. So, do you want to check out the buildings along the wall, or do you want to go directly to the main building in the center?
Feb 22, 2025 1:27 am
Taking in the sight Aizashi let's out a breath he didn't realize he was holding when he walked through the barrier.
Should we perhaps scout some of these buildings and see if we can set up some kind of rally point, just in case things don't go out way?
Feb 22, 2025 3:36 pm
OOC:
Oh, yeah, forgot to mention ...
When you enter the Remnant, you feel a bit of nausea, but nothing too serious, and less than what those of you who've done this before remember. (No rolls needed for being unaffected by this one.)
Feb 22, 2025 4:35 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Exploring Cords is less happy about the feeling he receives walking through the outside shield. He doesn't let matters of the shield bother him too much and keeps rather alert as he perceives that there are Orcs about even if we don't see them just now. And there are enough to make a fight rather painful.

He keeps a tight grip on his handaxe and eyes peeled. Says in a low volume voice, "We are in luck. No Orcs." It is obvious what is in his mind.
Feb 22, 2025 8:10 pm
OOC:
sorry folks was away from wifi access for a few days there.
Elyse enters the remnant with the others. She is especially interested in the crystals and wonders what the range is. She wonders if she could ship one to her family and keep in touch and keep them informed about her adventures. As the party begins to explore she keeps close to Blornvid as he is her oldest companion in the group.
OOC:
Here are a couple of perceptive rolls as and when needed for the exploration

Rolls

Perceptive (1) - (3d6)

(166) = 13

Perceptive (2) - (3d6)

(125) = 8

Feb 22, 2025 9:58 pm
Arc is happy to confirm what he sew before, now without the blurry wall, and very curious about the central building... Is there any clue on its use?
And he is relieved that there is no aggressive "welcome party" nor mafia-minded orcs as in other remnants he had visited before.
"If you agree, I suggest we approach slowly and unarmed to the central building's door. And knock politely.
If there are guards, they should see our approach and salute us. Otherwise, we just get there a knock.
If things go wrong, everyone run to the remnant's door while I distract them. Ok?."

Rolls

Checking the central building (spotting) - (3d6h1)

(612) = 6

Checking the central building (hearing) - (3d6h1)

(143) = 4

Feb 22, 2025 10:41 pm
"I'd prefer to make sure that we're not walking into a trap. So I'll give these place a quick look see to make sure no one's hidin'. I'll bring up the rear."
OOC:
Perception check just to be sure... or not, unless this could be considered a focused roll.
Last edited February 22, 2025 10:42 pm

Rolls

Perceptive Test DC: 5 - Adv - (3d6)

(124) = 7

Feb 23, 2025 7:03 pm
Since you are trying to take a look to everything cautiously, I am assuming you actually enter just into the ruined area to the left of the doorway (from the perspective of the outside) for cover. From your vantage point, you have a good look around you and can see a "side view" of the buildings on either side of the ruined buildings, and a very good view of the central structure.

The ruined area you are in is, just that, ruined. It has been that way for quite a while and seems to have been crushed by something coming from the direction of the main building towards the door. It would seem odd that such damage would have been created by someone inside the Remnant, but that is what the evidence shows. A quick look around doesn't show anything of value, and it appears to have also been cleaned out a long time ago, too. Double-checking the open area shows that no one is present and you are sure you don't hear anyone coming anywhere nearby, either. Looking at the nearest unruined structure, you can see that it is still run-down and it was obviously a storefront of some kind. It is full of unusual items. It has a section that included what once held some small, live animals. It has another section that once kept foodstuff, but not supplies, but unusual things like sweet wafer cakes, choice cuts of meats, ornate breads, and other things like that. There are even the remnants of what they once had, including a pretty nice nearly fossilized loaf of bread shaped like a bird. There is also another section that has things that look like they were pretty much spell components of some kind.
OOC:
Oliver, give me a roll with Advantage.
daryen sent a note to Turanel2
While you look in it, Arc takes a better look at the central structure. It is surprisingly open. As mentioned before, it is very ornate and well decorated, and it seems to be in better condition than the non-ruined areas along the walls. It appears to have at least four floors to it, and it is quite impressively sized for its girth, in addition to its height. You can easily go into the main floor area as there are no obvious doors blocking the openings. It is quite evident that the whole point of this remnant is the main building, and everything else is simply in support of it.
OOC:
I assumed you check out the one ruin and the nearest attached building just to get a feel for what is around and the age of the area. Plus it lets look look out under protection with an easy way to get out of the Remnant if you had to. You went left because going right would get you closer to where you think the orcs are. Now, you can either continue with some more buildings, or go across the open area and just check out the main building. Oliver seems to want to check out the outer buildings; Arc wants to check out the main building. There is no challenge to getting into the main building, as it is all open.

And just to save me an extra short post, when you do go to the main building, as soon as you get close to it, Oliver immediately sense that there is a low-level, but very pervasive magic about it. There is no indication as to why or what the source is; just that its present and isn't along the outer buildings, ruins, or wall.
Feb 23, 2025 8:06 pm
"That's a fine idea, Aizashi. Once we find a proper rally point we want to return to, I have just the thing. It's like a compass, but it involves alcoholi..."

He stops mid sentence, and smells around. "There is this funny arcane feeling floating around here... What is it?"

Rolls

Mysterious advantage roll - (3d6)

(366) = 15

Feb 24, 2025 6:26 pm
OOC:
Nice roll!
As Oliver looks around for a bit, he feels like all of these items that were for sale seem to be for something like spell components or alchemical components. But, they don't make sense for that. Then it dawns on him: these are items for sacrifices or used in divine magic, not arcane or alchemical magic. Then it fully hits him. The building across the way is some kind of temple!

daryen sent a note to Turanel2
Feb 24, 2025 8:35 pm
Oliver shares his findings with the team, excitedly speculating on what the use for each ingredient could have been, and most likely missing the mark.

"I am totally sure those roots, leaves and flowers would have been squeezed to make a holy ointment which they applied on their face."

"And those pedestals with thin channels running through them would definitely have been to collect any excess ointment that dripped off their faces. Thing must have been expensive, you see."

"And those worn ornated daggers... I'm... sure they were to -uh- gently spread the holy ointment on their faces, yes."

He paused briefly.

"That's how divine magic works, right?"
Feb 24, 2025 10:11 pm
Listening to Oliver, Aizashi wonders out loud
'It might depend on the particular deity?
Realizing what he was implying a cold shover ran down his spine.
'But I don't know much about magic, so I don't know'
Last edited February 24, 2025 10:11 pm
Feb 25, 2025 8:55 am
Stee looking around has a hard time believing Oliver depiction of what these implements were used for.[b]"So we will use this as our rally point then?"
OOC:
Was Wreak able to make the trip?
Feb 25, 2025 9:03 am
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Slightly worried Cords with apprehension about the place has his handaxe well gripped. He is quiet as he looks on.
Feb 25, 2025 5:33 pm
A deity that submits his followers to face ailments, on top of channeled pedestals, with daggers... not even in his time as a merchant's help have he seen anything remotely close. But again, Arc is far from knowledgeable on how holy magic works within this places.

Out of curiosity, he checks on the daggers. How many are there?
Feb 26, 2025 2:05 am
OOC:
Please, don't dwell on the daggers too much. I completely invented them just for flavor purposes, but it's not in my power to make up weapons! 😂
Feb 26, 2025 11:26 pm
There aren't very many daggers, and they are not in great condition. Besides, they are more like long-edged razors, than proper daggers.
OOC:
So, the question remains, do you want to investigate more of these buildings, or are you heading over to the big temple building?
Feb 27, 2025 6:01 am
since we seem to be alone in the area, should we move on to the big structure? .... Carefully?
Feb 27, 2025 6:17 am
Arc quickly digs a small hole in the ground, throw the daggers inside, covers it again with dirt and puts something available (a chair or a basket) on top to make it difficult to spot the change of the ground. He doesn't want potential enemies to use this weapons against them.

"Yes Aizashi, let's go."
Feb 27, 2025 6:43 am
"Oh, alright, since we're going in, let's set this as rally point in case something goes bad."

Oliver retrieves two vials from his backpack and mixes them, obtaining a purple substance.

"There! Instant wine. I should be able to detect the direction back to this if need calls for it."

He proceeds to leave the wine vial in the hole dug by Arc, to make it hard to find to any enemy.

"Okay, ready to go!"
Last edited February 27, 2025 6:50 am
Feb 27, 2025 8:58 am
Stee will nod to Oliver and the others"No time like the present." Bow in hand with arrow nocked he shows he is ready to proceed."Wreak come, easy now boy we are keeping quiet."
Feb 27, 2025 6:38 pm
Blornvid nods. "Aye, let's go."
Feb 28, 2025 5:06 am
You all take a careful look and listen before really entering the open area. You can still hear the distant activities of the group of (you assume) orcs on the far corner. But, you also haven't see any activity coming around and you haven't seen any patrols. Figuring this wasn't going to change in the immediate future, you quickly move through the wide open area without making much noise and make it to the outside of the temple. It is now that Oliver really feels the magic of the location. It isn't overpowering or even all that distracting, but it is persistent and pervasive.

The temple is even more imposing up close. All around the temple there are a few steps to bring you up to the ground floor of the building. All around the building are cylindrical columns that end at the ceiling of the ground level. Ten feet behind the columns are the walls of the ground floor, with four archways regularly spaced along this wall. None of the archways have doors; initial access to the temple is unimpeded. Centered between each of the archways, and between the outside archways and the edges of the wall, are five arched alcoves, each of which contains the statue of what you presume are some of some significant people or divine beings important to the builders of the temple. You don't know if they are heroes, demigods, or gods, but they probably aren't the main deities, as the statues are all sized the same as normal humans. On the flat wall spaces between the alcoves are covered in carvings of various scenes and events that are presumably related to the characters represented by the statues. The statues, from left to right (while facing the building) appear to be a human-sized tree-person, a young boy, a man in the prime of his life, a young woman, and an anthropomorphic dog or wolf. You don't want to be seen, so you don't do more than just take the scene in and head for the nearest entrance.

You enter the archway that is second from the left since it is the closest to you after cutting across the open area. When you enter, you see a very large room. You are on the left side, and the next archway to the right can be seen on the right side of the room. (You don't know where the two outer doors lead right now.) You quickly move toward the center of the outside wall between the two archways so that if there is ever a patrol, you won't be easily seen from outside. From this relative cover, you look around the room. It is large and rectangular. On the center of the opposing wall are two statues. They are of humans, one male and one female, standing side-by-side. These are twice as tall as a human, which causes you to notice how high the ceiling actually are in this room. Again, all through the room, it is very ornate and well decorated. The floors are marble, as are the insides of the inner wall, not just behind the statues, but for the entire length of that wall. On the midpoint of the sections of the far wall between the statues and the far corners of the room is a large cloth hanging that, contrary to any textiles you saw in the old merchant's shop, looks to be in surprisingly good shape. In the midsections of the end walls to either side is another open archway to the rooms that the outer outside archways lead to.

For the most part, outside the statues, the room is fairly bare. The base of the statues are design to allow items to be deposited, and along the outer wall (where you current are) are several tables. Otherwise there doesn't appear to be any furniture, cabinets, storage, or anything like that. However, taking a good look at that outer wall, you can see many more carvings of scenes and events that are presumably related to the two statues in the room.
OOC:
I hope that paints a decent picture. Where do you want to look now? How concerned are you going to be about patrols or anything like that? Anything specific you want to check?
Feb 28, 2025 7:56 am
Arc feels the team should move fast: we need intel on how these people think and how they communicate, and we can't risk patrols surprising us...

"Stee, Cords, please guard the northern area within the temple. If any patrol come, do not show yourselves, do not engage, come to us and we all hide. Aizashi, you and I shall do the same to the southern area.
Blornvid, please guard the mages. The rest, go and try to understand this please the best you can... believes come in very different shapes and any move we do can be misunderstood easily by these people. And we will need common ground to communicate effectively... please go and find some. We all agree?"
Feb 28, 2025 8:05 am
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Curious Cords asks, "What do you suppose is in those two rooms. We see the doors. Those rooms could be a fine spots to drop out of site too instead of this open area."
Feb 28, 2025 12:38 pm
Stee will nod to Arc"Sounds good to me. And the good thing with these communicators is we can hear each other no problem from anywhere." Stee will stow his bow and pull his sword as he makes his way to the northern portion of the temple."Wreak to me. On guard boy." It has been a pleasure training Wreak. He is the smartest dog Stee has ever encountered. He usually only has to be shown things once to learn it. Wreak also has great instincts about when to be quiet.
Feb 28, 2025 7:12 pm
"That sounds like a riverflowing plan!"

Oliver approaches the carvings near the statues to see if he can understand the scenes they're depicting. He then speaks in their communicator.

"Come to think of it, whoever is lurking these areas is not necessarily a follower of this temple. They might be scouting orcs pillaging and making camp in this newfound remnant too."

Through his Drunkard Circlet, Oliver keeps an "eye" for the current direction to the closest alcoholic beverage. Any sudden change might mean that a storage is nearby (nearer than the vial they left behind at least), or that someone carrying some supplies is getting close.
Feb 28, 2025 9:19 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 On the move Cords steps up with checking Oliver while saying, "Considering the previous damages to front entranceway, I would surely perceive that the offending orcs to violent and not invited guest." He still has his trusty handaxe handy.
Last edited February 28, 2025 9:19 pm
Mar 1, 2025 1:18 am
sounds like a solid plan. I'll be ready.
Mar 1, 2025 11:44 am
"Good, let's go!"
Arc walks with Aizashi to the southern area, and checks the place for anything that may be of interest, starting with any living being.

After 'hearing' Oliver and Cords voices over the comm, with his Talking-crystal in one hand and his bow ready in the other, he silently replies "You are right, we may assume there are several different parties, the temple one, the invaders one, and maybe more. Do not take anything for granted."
Last edited March 1, 2025 11:50 am

Rolls

Checking the area - (3d6h1)

(163) = 6

Mar 1, 2025 5:10 pm
Elyse hears the plan and let's everyone go in the different directions. She however lingers near the walls with the reliefs and tries to follow the story depicted on the walls about the two statues in the room.

She uses her talents in story telling and puts her merchant mind to use to draw the story out...
OOC:
If the story coalesces, she will narrate what she gleans trusting the new communicator to share the story with the entire party.

Rolls

read the story (perception) - (3d6)

(534) = 12

Mar 1, 2025 7:13 pm
Blornvid alertly keeps watch over the Elyse and Oliver.
Mar 2, 2025 7:27 am
I will work on some crude drawings tomorrow to better draw out the room you are in. Note that I made it sound like there is only one cloth covering on the far wall with the statues. There are two total; one on each side of the statues. Also, the tables on the outside wall are empty, with nothing on them. Also, while you did hear the distant activity while outside, that becomes somewhat muffled once you enter the temple, and in the temple itself, it is quiet with no signs of current activity.

The pictures and scenes on the wall show the stories of the two figures, as they each seemed to have simple lives to start, grow to prominence, became powerful and leaders, then met, fell in love, joined together, died in glory, and finally ascended. The end is with them elevating their joined kingdom with them.

Also, there are two archways, one on either side/end wall, and the two cloth coverings on the opposing/statue wall. Which one or ones is Arc and Aizashi checking out?
Mar 2, 2025 10:25 am
OOC:
I'm sorry if I didn't get clearly the two ends/side walls. I referred to them as Northern and southern... With Aizashi and Arc checking the southern one. But feel free to switch them to east and west if needed (where Aizashi and Arc would go to the east one).
Mar 2, 2025 11:30 am
OOC:
Quote:
"...and finally ascended. The end is with them elevating their joined kingdom with them."
When you said ascended, do you mean ascended to become gods or ascended to a higher plain? And their Kingdom ascended with them literally or figuratively? Does my character sort this out?
Mar 2, 2025 8:17 pm
OOC:
The Ascension: It's kind of ambiguous, to be honest. It's presented in a positive manner, of course, but it could actually be taken either way. Particularly the part where their kingdom joined them. It's open to interpretation. :-)

Directions: you came through the north wall, so the side archways are east and west. The orcs are in the southwest corner of the Remnant. You entered through the east/center entrance of the north wall of the temple. But we're on the same page now. Still working on those "maps".
Mar 2, 2025 9:13 pm
OOC:
I believe rough dimensions of the temple room we are in would be beneficial.
Mar 3, 2025 4:33 pm
[ +- ] Remnant Map
Arc and Aizashi cross the archway to the left (East) of the room. They see another rectangular room that has a corner staircase going up to a second floor along the outer wall, and another archway in the top (South) wall. All over the inner walls (top and right) of this new room are writings in a language you don't recognize. The room is fairly bare. It appears it was intended for movement up and down the stairs, and for people to mingle. There are a lot of wear marks on the floors indicating that there may have been tables or carts used in here in the distant past.
OOC:
So, now you can go up the stairs, check the other archway, go back, you have lots of options now.

Oh, right! Dimensions!

The whole Remnant is 16x16 squares, which makes it 480 feet by 480 feet total. The temple itself is 8x8 squares, which makes it 240 feet by 240 feet total. You believe the temple has at least three floors. (There could be a fourth if it has a smaller footprint that the third floor.) The initial room you entered is about 40x90 feet (or so).
Mar 3, 2025 8:03 pm
OOC:
Oh, so they ARE orcs! 😂😂😂
Mar 4, 2025 6:31 am
daryen says:
[spoiler="Remnant Map"]https://i.imgur.com/gUBS2HH.png

OK, this is a rough map of the whole Remnant as you currently know it. Right now South is UP and North is DOWN
OOC:
that is just mean... Why would you do that? xD
Mar 4, 2025 10:08 pm
Arc reports telepathically by comm-crystal about the stairs, and then climbs it silently.
Bow in one hand, and an arrow ready in the other.
Last edited March 4, 2025 10:08 pm

Rolls

Moving silently - (2d6h1)

(16) = 6

Mar 5, 2025 7:17 pm
OOC:
ChrSch says:
daryen says:
Right now South is UP and North is DOWN
that is just mean... Why would you do that? xD
In my defense, I was drawing it from the perspective of where you had entered and ... it ended up like that. I was running out of time and just went with it. The next time I post, I will swap it around. Sorry about that.

And, yeah, they're orcs whether you really know that now or not. However, there is no guarantee they are the only thing that is present or will be present ...
Mar 5, 2025 7:58 pm
OK, I flipped everything around so that North is now UP and South is now DOWN.

https://i.imgur.com/IXmRYxn.png

This is what Arc (and Aizashi) see when they get to the top of the stairs.

https://i.imgur.com/refH5b6.png

They are at the top of the stairs, just to the south (where the "d" is shown for the north-east corner). It appears that the perimeter of the second* floor is just a long corridor around the entire floor, with open archways along the exterior walls mirroring the placements from the bottom floor. The interior walls also have open archways, but there are only two per wall, not four. In both corners you can see, there are also more stairs, but those go up, not down like the one you just came up. Presumably, there is a fourth set of stairs on the opposite corner of the building matching this one. As below, there are lots of cool architectural details present and it is in better condition that it probably should be, but it is pretty empty. You can see that it used to be used a lot as the corridor it obviously is, but that hasn't been for a long, long time.

And Arc was silent in his ascent.
Mar 6, 2025 6:43 am
"How's the upper-level looking, Arc and Aizashi? We're still trying to make sense of the story depicted in the statues, but this place is huge!"

Oliver runs around to check the remaining three alcoves, and tries not to miss any detail.
Mar 6, 2025 6:56 am
"We are in a long corridor running around the building..." Arc reports to the rest what he sees.

Then, to Aizashi "We should go back down. We can climb back latter, together, to inspect the other floor, but if enemies find our friends, we should be together." And so they go back to guard their end.
OOC:
I don't really mind if we have South, or north, or West in the upper side of the map. Just please don't change them much.
Fun fact 1: a LOT of old maps have west in the upper side because that's were the sun sets.
Fun fact 2: Trying to draw our spherical (3d) world into a paper (2d) requires some transformation... Basically all maps deform the areas around the poles. The usual deformations used shrink countries closer to the Equator Line and enlarge countries near the poles.
Of course, if you see any world map in which the Equator Line does NOT cross the middle of the map, it is plainly wrong.
Last edited March 6, 2025 7:04 am
Mar 6, 2025 8:42 am
Stee will report back "No movement on the north side." He will reach down and give Wreak a good scratch between the ears.
Mar 6, 2025 3:19 pm
yes, let us go back.
OOC:
interesting. I didn't know either of those things.
Mar 6, 2025 11:46 pm
OOC:
Just the one change to the more expected orientation. The only other future change will to be to rescale, but I'm not quite there yet ...
Quote:
Oliver runs around to check the remaining three alcoves, and tries not to miss any detail.
Which three alcoves? Didn't follow this exactly. In the downstairs room you are in, there is only one alcove with the two statues on the inner wall. On either side of it are two tapestries, not additional alcoves. Sorry if my explanation wasn't clear!
Mar 7, 2025 3:17 pm
daryen says:

(...) The big hollow rectangles show the very large entrances to the Remnant. The slightly smaller hollow rectangles that fully cross a wall are either doors (if they are completely hollow) or open archways (if they have a small mark in the middle). The tiny rectangles embedded in the wall, but not fully crossing it are the alcoves with the statues. You only know about those in the exterior wall you faced and the one in the room you entered, but now you know that the other three walls mirror these.
OOC:
Must have been a misunderstanding. In any case, I took it from here: the three walls that mirror the one we saw, but which I guess we hadn't directly seen (and this led me to say alcoves, but there seem to be way more than 3 small rectangles in the drawing).
OOC:
Anyway!
Oliver walks around the inner walls, trying to grasp any detail that he might have missed, and reporting any new scene depicted in the statues and carvings to his companions.
Mar 7, 2025 3:57 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Quite Cords moves along with Oliver.
Mar 9, 2025 5:18 pm
OOC:
@Bunt, that was referring to the exterior walls of the temple. You have only seen the north side of the temple's exterior, but the map shows all four sides. So, you now kinda know the layout even though the characters have not actually seen any of the other four sides. Sorry for not being clear there!
If I have followed everything correctly, the group is now back in the initial room you entered. You will need to figure out which direction you want to go explore.

The carvings and pictures described what I detailed earlier about these two individuals. Yes, the potentially "bad" reading is definitely possible and I wrote it that way on purpose. They were obviously great leaders that were celebrated and memorialized. Whether they were actually *good* is an open question you might never get an answer to. While those reliefs are extensive, that's all they contain. No secret hidden clues or discoveries to make with those. The tapestries start very high and reach all the way to the floor. They are very intricate, but they just seem to be patterns; no stories or hidden meanings. Oliver does notice that the tapestries don't seem to hang quite right, however.

So, where do you want to go? You have not heard or seen anything alarming yet, so you are not under any known time pressure.
Mar 10, 2025 9:02 pm
Oliver talks into the communication device, while everyone is spread around the temple. "I reckon we need to make a choice."

By then he was close enough to most of his companions, so they could hear without the device.

"We either try to identify these scavengers and see what they're up to, or we go deeper into the temple, and explore it before them, to find out how this remnant came to be here. What do you say?"
Mar 10, 2025 10:35 pm
I'm not keen on having scavengers at our back without knowing if they are hostile or not. If we go deeper in the temple we might get caught between two enemies. That just maybe paranoia talking but I can't imagine meeting friendly ancestors to the builders of the temple deeper in.
Mar 11, 2025 12:35 am
"Considering the damage that the Orcs made to get in this place. I highly expect they will not be friendly and we expose ourselves to them then you we had be ready Kill."
Mar 11, 2025 9:05 am
"Yeah, true, I think it might be best to..."

Progressively lowering his voice, Oliver stops mid sentence, and then tilts his head looking at the wall.

"Huh... The tapestries are hanging slightly funny there, are they not?"
OOC:
I should have roleplayed this at my earlier post, but here goes, with extra drama.
Mar 11, 2025 9:41 pm
"Aye. The orcs won't hesitate to attack if they catch wind of us."
Mar 11, 2025 11:38 pm
Stee will pull some arrows and ready himself to shoot orcs. You're getting ready to taste orc Wreak. On guard."
Mar 12, 2025 3:31 pm
OOC:
Sorry for the delay. I had long errands Monday and Tuesday ...
Nothing pops out of the tapestry. Do you actually check it in any way?

EDIT: To be clear the tapestry seems to be pulling into the wall in a way it shouldn't. You do not hear anything moving behind it, nor do you see any real movement. It is just that the tapestry should be hanging more straight down, and yet it seems to be pushing into the wall in a way it shouldn't.
Mar 13, 2025 11:52 pm
Blornvid turns to Oliver. "Is it possible that there's a hole on the other side of the tapestry and some kind of breeze is blowing it closer to the wall?"
Mar 14, 2025 12:10 am
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "That or something else special. This is kinda the place for such. That and secrets." He isn't giving up his grip upon his favored hand axe.
Last edited March 14, 2025 12:11 am
Mar 14, 2025 6:48 am
Oliver stares at Blornvid and Cords, and then at the tapestry.

"Well, that is a fine hypothesis, and I would gladly ponder theoretically about it... but the darn thing is right there, so let's just ruin the fun right now, shall we?"

He approaches the tapestry and wiggles it around to see if there's anything behind it.
Last edited March 14, 2025 6:49 am
Mar 14, 2025 7:16 am
Arc nods at Oliver, curious about the tapestry. But doesn't approach more because he is focusing more on keeping an eye out... is orcs or anyone else approaches, he will notice them beforehand.
Mar 15, 2025 1:57 pm
Aizashi is watching Oliver and the others but remains with Arc on guard.
Mar 15, 2025 3:00 pm
Elyse will cast a spell moving the air in the area near the odd tapestry and push it to one side attempting to reveal what lies behind.

Rolls

air push - (2D6)

(56) = 11

Mar 15, 2025 3:22 pm
Oliver reaches to push the tapestry to see behind it, but Elyse instead magically moves it to the side just enough for him to get a look. There is an open archway behind it, with the heavy tapestry serving as a door of sorts. It looks to be large, but the opening currently is not large enough to permit enough light in to see well. It would take a concerted effort to either pull down the tapestry to see inside, or someone to pull it to one side for a better look. Alternatively, you can slip into the room with a light source and take a look around.
OOC:
Note: Spell-touched allows you to create a light source about as strong as a torch that you can either hold or "attach" to something that will last as long as you want or are conscious.
You do not hear movement, but with the tapestry opened just a little, you do hear a disconcerting noise that appears to be far in the distance. Which is odd, as the room is not *that* large and you can only hear it in the archway, not in the exterior room. There doesn't seem to be any immediate threat, but that noise ... just doesn't feel right.
Mar 15, 2025 5:16 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447"Well there is a passageway." Seeing that it is touch dark beyond, Cords retrieves his lantern and fires it up with the obvious intent to start exploring.
Last edited March 15, 2025 5:16 pm
Mar 15, 2025 8:24 pm
"If we enter right now, these other scavengers will take a while to find the entrance and follow through. That would give us a nice and long head-start... to encounter first whatever eerie thing is inside."

Oliver snaps his fingers and invokes a small orb of light, to accompany that of Cords.

"But hey, I'm all in for us having dibs on the discovery."
OOC:
...or the discovery having dibs on us.
Mar 16, 2025 3:46 pm
"Sure, let's go!"
Mar 16, 2025 5:22 pm
Blornvid nods, his axe at the ready.
Mar 16, 2025 6:06 pm
"So we are going in then and not taking care of the orcs first?" Stee is thinking wish they would make up my mind.
Mar 16, 2025 9:14 pm
You enter in behind the tapestry with your lights and you see a large square room with its corners cut out. There are two archways on each side wall that are completely blocked, presumably by their own tapestries. (So you see that the other tapestry in the room you were in also had an archway behind it.) There are four support posts as shown by the black dots in the center room.

https://i.imgur.com/dqTuXTB.png

In each corner along each side wall, there is an altar (eight total). Each is incredibly well decorated, and most are heavily decorated with gold, jewels, and other finery. Both Elyse and Oliver can feel the magic radiating from each of them. Before you all can really focus on any of them, the noise gets momentarily louder, and it sounds like a pained wail, still very much in the distance, that then trails off. You can see it is emanating from where the altar in the southern corner of the west wall should be. It is now that you realize that only the husk of that altar is there, as there is a three foot diameter hole crudely pushed through it that goes down farther than your eyes can trace. It goes down a LONG way. Blornvid, using his past knowledge of living in underground places, can see that the hole has continuous walls going down, which should be impossible if there is a dungeon below this floor (and there probably is). You can feel heat radiating out of the hole, when you get very close it.

Taking a look around the ruined altar, you can see that there has been some activity showing that something did indeed come up out of the hole at some point. You cannot tell how long ago that was, just that you haven't heard anything moving in the room at this time.
Mar 18, 2025 6:04 pm
Blornvid tries to figure out what made such a hole behind the altar.
OOC:
The hole is round, correct?

Rolls

Perceptive. Test DC: 5 - Adv - (3d6)

(446) = 14

Mar 18, 2025 9:48 pm
The hole is drilled straight up through the altar. It doesn't look chiseled or worked. It looks like a underground great worm dug up through the altar to create it. However, there are two odd things about it. First, it is way too small for one of those worms to have done it. Second, it really looks/feels like it is "wrong". Blornvid doesn't think it goes down underground. He thinks it is more like a kind of gateway that a true tunnel. He feels like it is something they probably ought to figure out a way to close.

As he looks at the surviving parts of the altar, he can see that it was dedicated to a god of tyranny. In the background surrounding the altar, you can now see that the main figure is an obvious leader/warlord standing on a pile of skulls. He doesn't look like it was a lot of fun to be around.

As the group looks around, they can see that the eight altars present display a broad selection of gods. This includes the god of tyranny of the damaged altar, to a goddess of civilization, to a god of justice, to a goddess of family, to a god of music and art, to a goddess of weather and water, to a god of destruction, to a goddess of death, finally, completing the circle back to the god of tyranny.

Each of the altars has a backdrop with an abstract depiction of the god/goddess in question, with some kind of symbolic object prominently displayed. The goddess of civilization has a scroll case, the god of justice has scales, the goddess of family has a small house figure, the goddess of weather has a stylized lightning bolt, the god of destruction has a mace, and the goddess of death has a skull. All items are made of gold and look like they can be moved. The exceptions are for the gods of tyranny and music/art. The tyranny object is flat out missing and the music/art object is damaged, smashed against the floor near its altar. You can also see some damage to the music/art altar, too, though that is just superficial.
OOC:
Does anyone want to take a look at the object on the floor? Or risk taking one of the other objects? Or check something else out?
Mar 18, 2025 10:07 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Wondering Cords as he moved up with inspecting Blornvid to look over the damaged tyranny alter. "I don't want to run into what did this." he explains as he looks over the artificial hole.
Last edited March 18, 2025 10:08 pm
Mar 19, 2025 1:02 am
"Aye. We shouldn't linger here too long." To the group, he says, "Explore for clues if you must, but be quick about it."
Mar 19, 2025 1:17 am
Elyse will take a closer look at the broken object from the god of music/art.

Rolls

Perceptive - (3d6)

(214) = 7

Mar 19, 2025 10:19 am
"Let's see how far down this goes."

Oliver approaches the hole in the tyranny-god altar, and retrieves and mixes two vials from his backpack, producing a vial of wine. He drops the vial in the hole, and focuses with his diadem how far it falls until it breaks, or until it is farther away than the hole that Arc dug.
OOC:
What I think should happen: If the flask hits something solid and breaks, they should hear a sound. If the flask travels through a portal or something, Oliver should feel a sudden change in the "direction to the closest alcoholic beverage". If the flask falls a REALLY long distance, then eventually he'll also feel a sudden change in the direction to the closest alcoholic beverage, but it should take a while (at least until the flask is farther away than the distance to -say- the hole that Arc dug which has another alcohol flask).

Edit: Polished my ooc explanation.
Last edited March 19, 2025 2:55 pm
Mar 19, 2025 3:27 pm
When you drop the flask, your detection switches to the hole after it drops about five feet or so. (I.e. almost immediately.) However, you can clearly see it continuing to drop for many more feet before you loose track of it. You hear it tap against the sides of the hole a few times, the it stops after one last tap. It didn't sound like it broke or shattered, but you're not sure. The noise it was making just stopped. However, the disconcerting moans you hear from the hole have not stopped, though the intensity ebbs and flows, wanes and waxes.
OOC:
It goes for a LONG ways, but isn't a straight shot down. That said, it is obviously a portal of some kind.
Elyse can see that the object is in the form of a small harp, but it's been bent and broken, though still in one piece. As you reach out to it, you can feel it still has strong magic (like everything else in this room) and is gold like the other items.
OOC:
Do you pick it up? If so, what do you do with it?
Mar 19, 2025 7:58 pm
"There's definitely a portal in this hole. The flask travelled a very long distance with just a very short fall. Any other findings from your side?"
Mar 20, 2025 8:48 pm
Elyse tentatively reaches out with her hands to pick up the small harp. Looking at it carefully, through her jewelers eye, she inspects the item and ponders if she might be able to repair it. Bringing up her other hand, she grasps the other side of the harps and channels a little magic to enhance her grip and gives the harp a tentative twist attempting to unbend it.

Rolls

spell touch strength boost - (2D6)

(34) = 7

if the jewler backstory gains advantage, the extra D6 - (1D6)

(4) = 4

Mar 21, 2025 8:34 pm
As Elyse attempts to repair the harp, she finds that the attempt doesn't seem to have an effect. Her eye also says that it is exquisitely made by someone with a ridiculously high skill. However, she does feel a sense that it should be placed back on the platform where it came from.
Mar 21, 2025 9:18 pm
Elyse will move the harp back to the pedestals as best as she can. The Looks to the group, Are we going down the tunnel?
Mar 21, 2025 9:39 pm
Cords says, "No something I'm interested in doing."
Mar 21, 2025 10:03 pm
Stee will shrug "You only live once. Already survived the underdark so I am game." He will look at Wreak and scratch his head"Ain't that right boy."
Mar 21, 2025 10:27 pm
When the small harp is placed back on its pedestal, you are surprised to see it slowly start to repair itself. It is a slow process, but it does happen. As you step back, you can see that the scarring on the altar itself is also healing itself. It occurs to Elyse that if they can find the other missing object (of tyranny), perhaps that altar could heal itself, too.

After watching the harp and altar repair itself for a couple of minutes, the serenity is shattered by a semi-loud plaintive wail that again emanates from the tunnel. Looking back at it, you can see it is very narrow and doesn't look like it would be very conducive to climbing down. It really doesn't seem like a good idea.
OOC:
Tipping my hand a bit: I never intended for anyone to go down the hole. It is rather meant to be a bit of a mystery to solve rather than a new area to explore.
Mar 21, 2025 10:33 pm
"We've got plenty to deal with up here without having to drop into some hole that might be a portal to some dark place. Let's wrap up this room and see about eliminating those orcs."
Mar 21, 2025 10:39 pm
Elyse shares her observations about the self repairing alter pointing out the slow progress so everyone can see. Alright, not down the hole. But if we can find the golden object of Tyranny we might be able to fix the alter and that hole may repair itself once all the alters are back to full strength. I'm thinking those orcs might have been the ones to have pilfered the Tyrannical object.
OOC:
Elyse tries to determine what the tyranny object might have been based on the the pieces. of the alter that remain.
Oliver, what do you think the object might be that we are looking for?

Rolls

Perceptive, guess the form of the missing object - (3d6)

(615) = 12

Mar 22, 2025 8:36 am
Arc follows his friends action supportively, amazed by Elyse's solution on the harp and Oliver's method to measure the hole.
Now he tries to help to find the tyrant object. He tries both to remember if he have seen some tyranny god in the past, during his travels, and also looking intently around this area.

Rolls

Guess the item based on religion knowledge - (2d6h1)

(46) = 6

Searching the place - (2d6h1)

(66) = 6

Mar 22, 2025 12:45 pm
"We have a lot of temple yet to investigate before the Orcs do."
Mar 22, 2025 3:36 pm
Based on looking at the drawings behind the altar to the God of Tyranny, Elyse things a long sword is likely what shape it has. Arc tends to concur with that conclusion.

Arc is absolutely convinced (and correct) that the object is not in this room at all. It must lie somewhere else.
Mar 22, 2025 7:05 pm
"A longsword you say! Makes sense for a God of Tyranny. However, that still doesn't answer why there's a hole with a portal in the altar... I'm going to poke a magical nose and see how it smells on the other side. Maybe we can learn a thing or two."

Oliver retrieves a red rope and a round flask with a wavy rune from his backpack, and politely asks the rope to hold the flask and go down the hole. The red rope springs to life and holds the flask with one end, while Oliver holds the other.
OOC:
Rope of Climbing (follows orders) and Scent-Capture Flask (can capture and release smells at my command)
Oliver speaks a command word once the flask is at the other side for it to capture surrounding scents, and then issues another command word to release them once the rope has returned. He sniffs around and tries to identify anything of use.
OOC:
If anyone has a creative way to poke an eye as well, feel free to complement this action.

Rolls

Otterfolk sensitive smell - (3d6)

(146) = 11

Mar 23, 2025 3:19 pm
It smells slightly of brimstone. With hints of pain.
Mar 23, 2025 7:27 pm
Oliver shares this new information with his teammates.
Mar 23, 2025 7:57 pm
"Hmm, sounds a little like hell. Maybe we should handle the orcs first then we have all the time we need to search."
Mar 23, 2025 8:46 pm
"There is much of this temple to explore before risking life."
Mar 23, 2025 9:16 pm
"Incredible! I never knew it to be more than a myth. And yeah, I agree, an infernal realm is more than we can chew right now."

"...though smelling it seemed to be ok. I should lick a meteorite next."
Mar 23, 2025 9:17 pm
"Aye. I don't relish the idea of jumping down a hellhole. If ye be ready, let's be off. Maybe we'll find the tyranny relic to close this godsforsaken pit."
Mar 24, 2025 9:22 pm
OOC:
As a complete side note, do realize that this isn't necessarily an Actual Hell. It is from somewhere else, sure. But there are a lot of things it could be that make it seem like hell in a very real way, but isn't actually Hell. On the other hand, it could literally be a magic tunnel down to the first or second level of Hell. Who knows?

So where do you want to check next in the temple? There is a small golden sword to find!
Mar 24, 2025 10:53 pm
If we cannot find the relic anywhere here, we might should deal with the orcs either way, they might have taken the relic?
Mar 24, 2025 10:57 pm
OOC:
I have a hard time placing us in the temple and all to judge where we can go further inside it, but that is the thought. Cords doesn't care to find out who is going to die fighting the orc without a need. He is a carpenter/wood carver and not a soldier.
Last edited March 24, 2025 10:58 pm
Mar 24, 2025 11:21 pm
"I think the sooner we deal with them the easier the searching will be. Orcs ain't good for anything but killing anyway." Stee still has bow in hand and at the ready. He will look at Wreak."Ain't that right boy?" Wreak will give a low growl.
Mar 25, 2025 7:49 am
Oliver returns the rope and flask to his backpack, and retrieves his Sling.

"But how many of them are there? Can we really afford a direct confrontation?"

"Arc? Were you able to more or less count them?"
Mar 25, 2025 2:28 pm
Arc remembers that there were at least a dozen or so, but those were just the ones in the open. There could easily be an equal number that were in doors.

You have seen that there are at least two more levels of the temple to check. Perhaps you can get a better view from higher. Also, you have seen no evidence of the orcs having investigated the temple, at least in the areas you have seen. In fact, the damaged altars is the only real evidence of activity in the temple you have seen.
Mar 25, 2025 5:19 pm
Blornvid mulls it over. "If we get the high ground on them, we'll be able to pick them off at a distance. Even the odds up a bit."
Mar 25, 2025 8:21 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Wonder Cords says "Check this out." as he lead the way to move up a level on temple.
Mar 25, 2025 10:48 pm
Stee will look at the group and lift his bow"I am very good with this. Just to let y'all know."
Mar 26, 2025 6:57 pm
Going up the stairs, you see a very wide corridor that goes all around the outside of the building. There are open archways along the outer wall that correspond to those on the lower floor. This will offer you a good view all around. In the two corners you can see, there are stairs going up. You corner only goes back down. Along the inner two walls you can see are two open archways into another area you can't see from your vantage point.

So, you move around to see in one of the inner archways, while keeping away from the outer archways, and see a very large room. The room is 180 feet each way, but in the center is a 60x60 inner room with a door in the center of the north wall and, once you check, another door in the center of the south wall. Along the outer walls of this 180x180 room are more niche/alcoves you had seen in the foyer area. There are five along each wall. Each has one figure (a couple have two; one has three) in it, and it is surrounded with carvings depicting major events about the figure in the alcove. You get the feeling that these are many of the minor gods in the pantheon that either had minor portfolios or simply server more major gods.

As before, despite being opulent and still in surprisingly good condition, there don't seem to be any real treasures here. Also, unlike the altars below, there does not appear to be any damage to the alcoves here. You also do not see any real evidence of activity through here, either. You do go check the outside ring, and that does show evidence of activity from multiple people or creatures that have gone through the halls in the very recent past.

As before, when you go around towards the south side, you can hear activity more clearly, but it is still hard to make out anything anyone might be saying.

It is also obvious that it was intended for there to be various activities in this big room, too. This must have been a bustling beehive of activity, back when it was an active temple!
OOC:
So, you can take a look at the alcoves and carvings, check out the inner-most room, or head to the next floor.
Mar 26, 2025 7:21 pm
Taking in all the space with it's nooks and crannies on the second level Aizashi suggests: 'It might be wise to make sure we are alone in this floor before we investigate the next floor. And umm... Is anyone of us any good at setting up some kind of trap? We could trap the stairs so we don't get surprised by anyone coming up or down the stairs?'
Mar 27, 2025 1:06 am
OOC:
To the best of my knowledge, no one has Trapmaster. And even if someone did, I'm pretty sure no one even specified bringing any trap type stuff. So, that's not really an option.

EDIT: Unless ... Oliver has some alchemical tricks up his sleeve he can think of.
Mar 27, 2025 5:25 pm
"I've got two ideas: one messy and one subtle. Since we, as a team, appear to be the sneaky kind, here's the latter."

Oliver takes out a small flask of pink moving goo and holds it between two fingers.

"This pink slime can eat anything, but VERY slowly. They are a lot of orcs, and must eat a lot too. The plan is to plant this into their supplies and wait for a day or so. We'll need to be extra sneaky, as we need to wait for quite some time for it to take effect... If it works at all, that is."
Mar 27, 2025 8:08 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "I really don't understand this want to mess with the Orc that can only be bad news. Why not just continue to avoid them and check out the temple which is what we want to do anyway."
Mar 29, 2025 4:00 pm
OOC:
Going to go up a floor? It will let you get a better vantage point for the whole remnant, if you want.
Mar 29, 2025 5:51 pm
Absolutely.
Mar 29, 2025 7:12 pm
"Maybe you're right, Cords. Perhaps we should go with Aizashi's idea and make sure we have control of this floor, instead of going on the offensive."
Mar 30, 2025 7:16 am
"I agree, let's finish checking the temple, floor by floor. The orcs don't expect anyone here. Once we have control of the temple we can plan something for them... If we want to"
Mar 30, 2025 4:09 pm
OOC:
Great!
After some debate, you go to the stairs in the south east corner and go up to the third (I am using the US system for floors) level. Just like the two levels below, there is a 30 foot wide corridor around the outside of the whole building with four open archways allow each outer wall. You can see the stairs in either visible corner (SW and NE) allow for going up to an additional level. Along each inner wall there are two doorways. They are located in the same spot as the archways in the previous level, but these have doors. Unlike the previous floors, this level appears to be more functional and less decorated. It is, however, still in unexpectedly good condition.
OOC:
You can either open one of the doors to see what is inside, or you can go up one more level.
Mar 30, 2025 5:50 pm
Cat's resistance NOT. Cords will go for the doors.
Mar 31, 2025 7:20 am
Putting his inventory back in his backpack (except for the Sling), Oliver intensely watches Cords open the door, filled with curiosity about this new chamber.
Mar 31, 2025 10:01 am
Arc, bow in hand, follows Cords
Mar 31, 2025 2:17 pm
Aizashi keeps an eye on the back of the group.
OOC:
just to be clear, in this case it's 3rd floor = ground floor 1, first floor second, second floor third?
Mar 31, 2025 4:54 pm
Blornvid stands ready, prepared to shield the two mages.
Apr 1, 2025 2:06 am
Cord opens the eastern door on the southern inner wall. As he opens it and takes a look inside he sees ... not a whole lot as it is pretty dark in there. However, with the light that comes in because of the archways from the outer wall, he can see that there is a wall immediately to the left of the door, another wall off to the right, and a third wall straight ahead. The wall straight ahead has a normal sized double door in it. He steps in a couple steps and sees that there is an inner corridor that runs to the left (as there is an opening between the wall on the left and the wall straight ahead). He can see that there are several single doors down this corridor. There is also an opening between the wall on the right and the one straight ahead, but it just opens to a relatively open area past the two walls.

It appears that there are many corridors and rooms in this large area. You surmise it might be the living quarters of the temple staff back when it was in operation ...

(There seems to be three sizes of doors here. The door you came through is a large set of double doors that fill an opening as big as the open archways you see on the exterior wall. Inside this large double door, you can see a set of normal sized double doors immediately ahead, and he can see normal sized single doors along the corridor to the left.)
Apr 1, 2025 2:42 am
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "Seems to a lot of doors to rooms here. I don't expect any troubles lets search them all. I will take the ones dead ahead." He moves to that door to open and see what is beyond.
Apr 1, 2025 6:41 pm
You will need to do something about light, as you aren't going to get any real light into the rooms to your left. And even the room directly ahead won't have good light in it.
Apr 1, 2025 8:52 pm
Elyse cast a spell calling forth a dozen floating candles and spreads out them along the corridors. Not a bright light but enough so you don't trip over a table or something.

Rolls

floating candles spell - (2D6)

(32) = 5

Apr 1, 2025 9:30 pm
OOC:
You can only spread them out for about 20 feet from you, so 40 feet in total. As multiple sources, they do indeed have the light of candles. (A single source would be like a torch.)
Apr 1, 2025 9:45 pm
OOC:
can they be picked up and carried by the characters?
Apr 1, 2025 10:19 pm
OOC:
No, they are ephemeral and have to be mentally controlled by Elyse.
Apr 1, 2025 11:24 pm
Stee will pull out his Autums Glory and attach it to the top of his boot as he did in the underdark for light.

Note
Autums Glory
A leaf that is perpetually on fire, the flame cannot spread and illuminates an area of 10ft.
Last edited April 2, 2025 7:54 am
Apr 1, 2025 11:29 pm
Being that Cords wants to explore further. He owns a hooded lantern and can be considered using it.
Apr 2, 2025 8:43 am
Oliver takes out three round flasks of shiny lichen and hangs them around his belt pouch, so as to have his hands free.
Last edited April 2, 2025 8:43 am
Apr 3, 2025 4:16 am
The party spreads out a little to get a better look at the area.

Cord lights his lantern and moves to the door straight across from the door they entered and opens it. Inside, he can see a well-appointed living quarters. It has a bed, dresser, washbin, and chamberpot. There are also a couple small tables and a chair. None seem to have been touched in quite a while, but nothing has decayed, either.
OOC:
Do you want to check out anything inside the room, or move to another room somewhere?
Elyse creates some small ephemeral candles and spreads them out around her. She says in the immediate open area for the moment to facilitate with the light. Taking a look at the open area, she can see that there is a painting hanging on the wall to the right of the door they entered, with a sofa and a pair of small tables under it. There is an opening to the left that leads to a corridor with a lot of doors, and in the far right, there is an opening between the far wall and the wall with the painting on it. She can see that there is another open area past the latter opening, but can't see into it yet.

Stee uses his Autums Glory to get additional light and moves towards the corridor on the left. As he enters the corridor, he can see there is an opening to his (now) right, but there are several doors down both sides of the corridor he is standing at the entrance of. There are three doors on his left, an opening (presumably to the second door that was like the one they used into this area), and another three doors after that. On his right, after the opening, he sees another four doors.
OOC:
Do you want to open any of these doors, or keep looking in the corridor?
Oliver ventures towards the opening to the far right to get a better look. Since he doesn't have a light source of his own at the moment, his vision. He sees an irregularly shaped open area. The wall that was on their right turns to make a square-ish room and he can see a door on the second wall. He sees another big double-door into the overall area from the east, and he thinks he sees a set of three doors on the far side of the new open area.
OOC:
Do you want to venture into this new area, or wait for the others?
Blornvid keeps vigilant, trying to keep his eyes and ears open to danger while his friends take a look around.
Apr 3, 2025 6:38 am
Cords moves in and check out the dresser as it looks to be the only stuff could be store at.
Apr 3, 2025 7:52 am
OOC:
Oliver did put on some shiny lichen (which he previously stored in the underdark). Is it not shiny anymore?
Apr 3, 2025 7:59 am
Stee will move down the corridor opening each door and getting a quick glance in the rooms to make a report to the others. He has shouldered his bow and has his sword out. Just in case any boogey men jump out at him.
Apr 4, 2025 3:14 am
OOC:
Forgot the lichen was bioluminescent. We'll say they still glow, but the effect is not as vibrant as it was before.
https://i.imgur.com/zYLxnkB.png

This is a tiny map of this floor of the temple as you see it now. Elyse and Blornvid are at the red X. Cords is in the isolated room directly north of the X. Stee is going down the corridor to the west of the X. Oliver is checking out the area to the northeast of the X The map shows what you assume the exterior walkway (with the stairs) looks like, and what you have seen of the inner area. Again, the main blocks are 30x30 feet square.

Cord checks the dresser, but all you find are some very nice, but otherwise non-descript clothes. They are in surprisingly good shape. They might even have some value due to their condition, age, material, and worksmanship. They look very comfortable and, while not actually underwear, look to have been worn underneath any ceremonial robes. (Which, BTW, you do not see any of.) However, as you look around, you do see a small booklet on one of the small tables by the chair.

Stee first checks the three doors you immediately see on the southern side of the corridor. Each of them opens up into rooms that were obvious residences. They each have a bed, wash table, chest, chamber pot, and chair. It is a fairly tight fit to get all of that in there. The rooms do look comfortable, however, despite being somewhat cramped. You move on to the next group of four and the first two reveal rooms that are basically the same as the first three.

Oliver is checking out the open area and can see a door to the northwest, a corridor heading north with some small doors on the eastern side, and you can see the door to what is a comparatively larger room in the southeastern corner of the inner area. You contemplates opening the door on the southeastern room.

However, before Oliver can open the door, Stee can get to the next door, or Cord can pick up the booklet, you all hear a sudden sound. Cord can't tell the direction because he is in an enclosed room. Stee thinks it sounds like it is directly north. Oliver thinks it is northwest. Elyse and Blornvid don't have a good sense because of the angles to their position. You all freeze for a moment to make sure you actually heard something. Then, you hear something starting to move around. After a couple moments, you can't tell if it is just one thing making the sounds, or if it is more than one. But you definitely are hearing something.
OOC:
OK, something is afoot! What are your next steps?
Apr 4, 2025 4:04 am
Cords has snached up a book and is heading out to investigate the noise.
Apr 4, 2025 12:51 pm
Stee will move back to the others."Wreak on guard!"
Last edited April 4, 2025 12:52 pm
Apr 4, 2025 1:47 pm
Elyse draws her short sword as quietly as she can...
Apr 4, 2025 10:21 pm
Blornvid's axe is at the ready, listening and looking for the source of the sounds.
Apr 4, 2025 10:40 pm
OOC:
where is Aizashi at the moment, compared to the others?
Aizashi tries to see if he can locate the source of the noise and tries to make sure to stay close to the others (or get back to them).
Apr 5, 2025 12:16 am
Oliver stays alert, tensing up his sling and looking around northwest, where he heard the sound. He does not dare to say anything.
Apr 5, 2025 5:59 pm
OOC:
Sorry. Aizashi is currently with Elyse and Blornvid, as you don't have a good light source and didn't indicate you were going to be wandering very far.
You all pull back to the first location of the inner room. You can now hear shuffling sounds and a separate scraping sound. The scraping sound seems to be coming from due north of you, but the shufflling sounds seem to come from both north and west. You can't tell if it is just some kind of sound distortion, or if there are multiples.
Apr 6, 2025 9:46 pm
With his ears twitching Aizashi turns and looks around trying to locate the source of the sounds. When he can't find it he asks "Should we investigate? I think the noise night be coming from over there." as he points north.
Apr 7, 2025 7:44 pm
Oliver breaths in deep to try to identify the scent of whatever is around the corner.

"If it's an orc —or any scavenger really, myself included— I should be able to smell... something", he whispers.
OOC:
Post-roll: Or maybe Oliver has a runny nose today.
Last edited April 7, 2025 7:47 pm

Rolls

Sensitive otterfolk smell - (3d6)

(323) = 8

Apr 8, 2025 2:12 am
You are much more confident that the shuffling sounds are from more than one source and more than one place. As you get ready, you hear a sharp, loud sound that can only be described as cackling, which sends uncontrollable shivers down your spine. As whatever it is gets closer, Oliver gets the unmistakable smell of ... rotting. It is not pleasant and he instinctively wrinkles his nose in disgust.
OOC:
Based on the shuffling sounds, you are confident that, whatever they are, they are not moving terribly fast. You may now either pull back or attack when the opponents appear. You are all in that entry area right now, so no one is hung out to dry or anything.
Apr 9, 2025 8:06 am
"I... uh, I really don't like the smell of this... or the sounds or the looks, for that matter. And I literally smelled hell earlier."
Last edited April 9, 2025 8:09 am
Apr 9, 2025 11:52 am
We might still have time to leave, if we choose to do so now.
Aizashi points out while he prepares himself for a confrontation.
Apr 9, 2025 5:01 pm
"Then let's be off."
Apr 9, 2025 8:03 pm
WanderOne says:
Cords has snached up a book and is heading out to investigate the noise.
Haven't heard back on this.
Apr 10, 2025 10:27 pm
OOC:
Oh, sorry. Cords took the book and was back with the group. There is no reason he didn't have time to do that.
As a group, you pull back out of the inner room and gently close the door. However, the shuffling doesn't stop and it continues to get closer. Once the door closes, you hear another cackle. You are back in the outer ring corridor on this floor.
OOC:
Aw, you were ready to climb down a hole to hell, but are going to run from a crazy laugh and some shuffling? >:-D
Apr 13, 2025 8:44 pm
"All right then. Where to now?"
Apr 13, 2025 9:25 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "No one knows we are there. Let's go up one level and see if that can avoid & explore more." Cords will lead off to doing just that.
Apr 14, 2025 9:25 am
"No one, except for that cackling thing, that is."

Oliver's senses feel overwhelmed and he opts to tag along sheepishly.
Apr 14, 2025 11:38 am
With Cords leading, Aizashi will bring up the rear.
Apr 16, 2025 1:27 pm
Arc still walks behind Cords, his bow at hand and an arrow ready
Apr 16, 2025 5:47 pm
You all make your way to the stairs up and take them.
https://i.imgur.com/cMoEdrA.png

At the top of the stairs you see that you have reached the top of the temple. Where the main walls are on the lower levels, there are four separate, unattached walls with two archways in each. Further towards the center of the floor are four free standing pillars that each end with spectacular finials. The entire floor is covered with beautiful neutral-toned granite, but inside the partial walls there is an amazing garden with an fountain in the center. Initially it appears that the fountain is not working, but when you get closer you see that there is water flowing down the sides of the center structure, so, while there is no spray, there is still movement to the water. The water within the basin is clear, though there are still some water lilies and some small fishes in it. The garden consists of flowering plants and vines that drape over the partial walls. All of the plants are based in very large pots arranged seemingly randomly, but still very tastefully, around the area within the partial walls. It is amazingly beautiful and surprisingly peaceful.

At the far corner of the level, you can see another set of stairs going down, but the other two corners have no stairs. For the moment, you do not hear any shuffling or cackling.
Apr 16, 2025 6:40 pm
Blornvid asks Oliver and Elyse, "Sensing any magic?"
Apr 16, 2025 7:43 pm
Forgetting his previous worries, Oliver delightedly walks around the garden. He checks for traces of magic and looks around for interesting botanical specimens which might serve as alchemical ingredients.

"I like this place. Such a contrast to the lower levels."
Apr 16, 2025 8:45 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447
"Much nicer than some places and rather amazing to be way it is." Cords too looks over the plants but no professionally.
Apr 16, 2025 9:51 pm
Aizashi lingers at the stairs for a moment to make sure they are not being followed. Once he is convinced (and only if he is convinced of it) he will try to check if he can see anything by looking over the outer walls.
OOC:
I guess I might as well add this, just in case. Just discard if not needed or not possible. :)

Rolls

Looking for pursuers - (2d6)

(54) = 9

Looking over walls - (2d6)

(16) = 7

Apr 16, 2025 10:14 pm
"Don't forget the mushrooms that attacked us in the underdark Oliver." Stee will move to the fountain and take a handful of water and smell it.
Apr 17, 2025 3:31 pm
Elyse will move about the room and see if anything draws her attention. If she senses any Magic or anything else noteworthy she will share with the group.

Rolls

Perceptive - (3d6)

(233) = 8

Apr 19, 2025 3:21 am
Again, the whole temple radiates magic. Nothing is currently radiating "more magic" than anything else. And, contrary to Stee's concerns, the plants appear to be just plants.

As Oliver looks through them, two of the plants look particularly interesting, as you knows they are ancient plants that are not known to exist anymore. You take a couple seedpods from each of the plants. One other plant has interesting leaves that you think might be useful for some alchemical efforts.

While Oliver walks directly into the garden area, Cords keeps a more considered approach and does not enter it, so much as walk around the perimeter to see what surprises you can hopefully not find.

Aizashi does not hear anyone or anything heading up the stairs. You do still hear shambling on the floor below, but they are not following up the stairs. More confident that you have not been followed up the stairs, you creep up to the edge and carefully take a look over the edge. You realize with dismay that you have accidentally worked your way around to the southern side of the temple and you can directly look down to where the orcs are! However, you are all being relatively quiet and the orcs are apparently not used to looking up frequently. As a result, you are confident you have not been seen. You do see several orcs working in their corner of the remnant. They are going into and out of the doors and buildings in that corner, but you can't see what they are doing, and the activity is not giving any obvious hints as to what they are doing.

Stee approaches the fountain. As you look into the fountain, you can confirm that the central pillar is covered in flowing water, so that the whole fountain has movement to the water, which has apparently prevented it from clouding up or getting stagnant. Inside the fountain, you see several water lilies floating on the top, and there are some small ornamental fishes swimming within. Despite the water's movement, the surface is remarkably still. You reach your cupped hand into the water to take a handful up to smell it. Nothing seems out of the ordinary, other than the ripples created by your hand and the drips from the water falling from your hand are always quickly quieted, which does not appear to be quite natural. That said, it appears to be nothing more than ordinary water to your senses.

Elyse joins Oliver in wandering through the garden, but instead of looking specifically at the plants, you are more focused on the area as a whole. Moving counter to Oliver, to cover more ground, your investigation comes to a quick halt when you trip over something unexpected. Quickly righting yourself, you see that you tripped on an arm that is lying on the ground behind a large planter.
Apr 19, 2025 8:49 am
Oliver merrily takes samples of the leaves and seeds right as Elyse stumbles with the arm.
Apr 19, 2025 2:53 pm
Stee will take another handful and take a sip.
Apr 19, 2025 7:06 pm
Is the arm attached to a body or is there just the arm?
Apr 19, 2025 8:38 pm
Blornvid keeps watch on the orcs below, trying to figure out what they're doing.
OOC:
Making a Perceptive roll, but if it's not applicable, feel free to ignore.

Rolls

Blornvid: Perceptive Test DC: 5 - Adv - (3d6)

(615) = 12

Apr 20, 2025 7:03 pm
OOC:
The arm is attached to a body. I should have made that clearer.
Elyse moves around the pot to get a better view and see the body (quite dead) of an orc in ornate robes. Despite being quite ornate, the skulls and other such patterns on it are a bit off-putting. You can see that the orc appears to have bled out from multiple puncture wounds in its torso. You can also see that the orc has not been dead for very long. As you do a cursory scan, you sense that there is something noticeably "more magic" in its other hand.
OOC:
Hey! We have a new Grin! :-)
Stee takes a drink of the water and ... you feel strangely rejuvenated and are not hungry at all.

While the commotion is going on at the center of the garden, Blornvid joins Aizashi at the edge overlooking the orcs moving around. While watching their movements for a bit, Blornvid sees that they are spending a lot of time in one of the stables building. They seem to be going into other buildings, bringing things out, and going into the stables building. You can't see what they are doing in that building, but their activity seems focused there.
Apr 20, 2025 7:38 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Cords with little interest in floral and such withdraws out a block of wood that he will make into a boat with no sail. Leaving wood clippings on the ground, he will take the boat and let it sail in the water.
Apr 20, 2025 9:37 pm
Stee will look to the others"Hey this water I believe has healing properties. If not it has a boosting quality. I took a drink and feel really good and not the least bit hungry." Stee will dump his waterskin and refill it with this water.
Apr 20, 2025 11:25 pm
Elyse will bend down closer to the body and see if there any sign of life. Stee, would you bring a cup of that water over here? If there is any sign of life Elyse will try to give the orc some of the liquid. Speaking a little louder so her voice will carry out to everyone but not necessarily loud enough to carry out over the walls:Folks, There is a body over here. From the look of it, it might be an Orc Shaman. Oliver, there might be some magic items that can be salvaged, if it's truly dead.

Elyse keeps a warry eye on the plant life near the body looking for spikes or thorns...

Rolls

percptive 1 signs of life - (3d6)

(224) = 8

perceptive 2: aggressive thorny plants life - (3d6)

(442) = 10

Apr 20, 2025 11:28 pm
Stee will bring his waterskin over and hand to Elyse"Here you go pour some of this on it. I will refill."
Last edited April 20, 2025 11:28 pm
Apr 21, 2025 12:34 am
Hearing Elyse call out about the body Aizashi looks at Blornvid before starting to move over to the rest of the group now feeling a little on edge.
Apr 21, 2025 2:24 am
Blornvid nods at Aizashi. "Go ahead. I'll keep watch."
Apr 22, 2025 12:03 pm
Elyse will carefully remove any obvious weapons from the Orc, then release a few droplets of water in the orc's mouth and a few drops in each of the visible puncture wounds, then step back and observe.
Apr 22, 2025 1:49 pm
Stee and Aizashi join Elyse as she removes the orc's staff and a dagger attached at his waist.

As you remove the dagger, you "feel" the presence of something in a pouch at his waist. (Its as if you were attempting to detect for magic, but you didn't do that on purpose.) The water has no effect on the orc (for good or ill). The orc is still quite dead.
Apr 22, 2025 4:19 pm
"Wellp, I'm half relieved this water does not raise the dead. Just imagine figuring out what to do with it. That would have been a horrible political mess."

Oliver walks in next to Elyse and the dead orc.

"Now, why did you die, fella'?"
Last edited April 22, 2025 4:21 pm
Apr 22, 2025 5:13 pm
The multiple puncture wounds in the torso are the probable cause. However, what caused this is currently unknown.
Apr 22, 2025 11:20 pm
Stee will go back and refill his waterskin.
Apr 25, 2025 7:36 pm
"Let us check out the level below and finish exploring it. Be watchful of orcs."
Apr 25, 2025 10:44 pm
'I... Maybe we we ought to regroup and plan how to advance? I feel like we are running back and forth without any decent plan. We have a dead Orc right here. I'm sure there is a reason. And we might want to figure out what has happened on the floor below as well?' Aizashi is slightly reluctant to speak up but he also doesn't want to keep running from place to place when there seem to be mysteries to be solved beforehand.
Apr 25, 2025 11:30 pm
Stee nods "I agree with you Aizashi. Back and forth is getting us no where."
Apr 25, 2025 11:50 pm
"There nothing up here and down is the only way. We might have explored half the level below us."
Apr 26, 2025 3:38 pm
Blornvid takes a break from watching the orcs to see what the others are doing. He hears what Aizashi has to say and nods. "You want to know why he was stabbed to death. Figuring out who did it, could explain the why. If it was a beast, it would've eaten him. If it was a rival, why not take that staff you found? If it was a guardian for the fountain, why leave the body here? As a warning?

"If you've searched his body and this room and have not found any other clues, then it may be a mystery we can not solve here and now. We will have to find the answers."
He smirks and gives a nod towards Cords. "Perhaps, we need to confront the cackler down below."

ForeverDED sent a note to daryen
Last edited April 27, 2025 10:38 pm
Apr 27, 2025 3:39 am
A few clarifications:

- The orc was not stabbed to death. The holes are round, as if caused by a head-less arrow. They were not caused by arrows, blades, or spears. Based on his experience around Skeeve, Blornvid is pretty confident these are made by magic force attacks.

- The staff is well constructed and likely has some ceremonial purpose, but it isn't magic. The dagger wasn't magic, either.

- You have not fully searched the orc. Only his weapons were removed. He was not searched after the revival failed. Elyse did detect some magic on the orc's person, but no one has followed up on that, either.

- Your current mysteries are: the shuffling and cackling on the floor below, finding the small golden sword token, and what the orcs are up to. Also, there is a basement you haven't checked yet.
Apr 27, 2025 11:23 am
Keeping an ear open to the exchange on what to do next, Elyse will explore the Shaman further and retrieve anything she believes is of value or has some magical property. The later she will share with the other magic sensitive party members. But not keeping anything secret.
Apr 27, 2025 4:58 pm
Oliver squats next to the orc, and checks its temperatute to roughly estimate how long ago it died. He also tries to find out where the orc was standing when it received the fatal blow, based on the position of its feet.
OOC:
The orc is freshly dead, right? Otherwise I guess it would be smelling badly.
Apr 27, 2025 9:02 pm
The orc died within the last day or so. It isn't spring fresh or anything, but it hasn't had much of a chance to start rotting. Looking around, and being deliberate in your search, you can see that he probably came up the stairs opposite the ones you used. He likely was mortally wounded, but was still able to retreat to the top floor, where he expired.

Elyse searches the orcs body and sees that he is dressed in ceremonial robes for some infernal power. However, the ceremonial gear (the robes, staff, and unholy symbol) are not magically imbued. However, you find three interesting things. First, he has a coin purse containing 59 gp, a magic scroll, and, much to your surprise, a small golden sword! As with the other token, it seems to "want" to be returned to its pedestal.
Apr 27, 2025 10:47 pm
"Let's return the golden sword."
Apr 29, 2025 5:18 pm
"Aye. One piece of the puzzle that is this place."
Apr 30, 2025 9:00 pm
OK, taking the gold sword down to the broken altar is a great idea. However, your on the fourth floor, and the altar is all the way down on the first floor. Plus, you can be sure that the cackling and shuffling have stopped. So, when going down:
- Which stairs are you going to use: the one you came up on, or the one on the opposite side?
- Which stairs will you use to get to the next floor (three -> two and two -> one)?
- If you have to fight on the third floor, is it total, or are you just trying to get by? (Assuming that is what you are confronted with.)

Or, if you want to approach this differently, that can work, too!
May 1, 2025 12:39 am
OOC:
Thought was to take the stairs that we believe will not encounter Orcs. If going down seems to be nearing Orcs then we go up and try the other stairs. Probably starting with the stairs that we came up originally as the one we will take going down to the first floor.
Last edited May 1, 2025 12:40 am
May 1, 2025 3:17 pm
OOC:
To be clear, the orcs have been avoiding the temple. In every observation you have seen of them they are keeping an intentional distance from the temple the whole time. Orcs will only be an issue once you leave the temple. At least for now, all depending on what they are doing. But they aren't an issue for you now.

On the other hand, you do have the cackler and shufflers on floor 3 you likely do have to worry about.
May 2, 2025 8:14 am
OOC:
Though Oliver wouldn't be enthusiastic about it, it might be interesting to go the same way we came up, through the cackler area, and figure out what it was.
May 2, 2025 9:56 am
Stee isn't one for running so he is up for clearing this building so the group has no worries about what might come at them."Let's go hunt down this cackler and be done with it."
May 2, 2025 3:42 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "A better plan would be to lead it somehow to the Orcs and let them deal with it." Cords isn't thrilled with doing mortal combat with the crackler.

"Right now. Let's hope we don't have to deal with passing near it to return the golden sword."
May 2, 2025 9:58 pm
But if they for what ever reason don't fight each other, we might have to fight 2 foes at once. I think we ought to deal with the problem here before returning the sword.
May 3, 2025 12:20 am
And we didn't actually see what was making the cackling and shuffling noises. I vote we take care of that first, then explore the rest of that floor, then the sword can be returned when we are done.
May 3, 2025 3:33 pm
OOC:
yeah, the cackling was what I was referring to, just for clarification.
May 3, 2025 8:21 pm
"Alright then. Let's get to it."
May 3, 2025 8:46 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Simple Cords lets someone else lead off for hunting the 'Crackler'. He has no interest in this.
May 3, 2025 11:20 pm
Here Cords, you can take the sword back... If you get in trouble circle back to us. Elyse offers the golden sword to Cords pummel first.
Last edited May 4, 2025 9:47 am
May 4, 2025 1:17 am
OOC:
Oooo! So, are you all going down the one floor, or is Cords splitting off?
May 4, 2025 3:24 am
Currently all going down. I know Cords is in the thoughts to avoid mortal combat as he would put it. But do need to go down to return the golden sword.
May 4, 2025 5:43 pm
Blornvid will take the lead down the stairs.
May 4, 2025 7:43 pm
Stee with bow in hand and arrow nocked with move with the group "Wreak on guard. Come."
May 5, 2025 1:53 am
OOC:
I am assuming you closed the door behind you when you vacated the inner area on the third floor. I think you did, and you probably wanted to, so I am going with that.
Blornvid leads the team down the stairs, with the archers behind Blornvid and Aizashi. When you reach the bottom of the stairs, you can hear shuffling behind the closed door, but it is mostly muffled and you do not hear any cackling currently.
OOC:
So ... do you want to go back into the inner area, or try to skirt on by and get down to the second floor? I assume you want to investigate again, but how do you want to approach this? The door is still closed like you left it.
May 5, 2025 4:56 pm
Blornvid looks to the others to see if they're ready to quiet the cackler for good.
Last edited May 5, 2025 4:56 pm
May 5, 2025 5:56 pm
Thumbs up from Elyse...
May 5, 2025 8:42 pm
Stee gives a nod he is ready.
May 5, 2025 8:44 pm
Aizashi nods agreement as well.
May 6, 2025 12:28 pm
Oliver grins nervously and nods.
OOC:
Sorry for posting less these days. I'll return to normal this week.
May 7, 2025 12:11 am
Blornvid opens the door with one hand, his axe in the other...
May 7, 2025 3:36 am
OOC:
Eh, I've been a little slow myself. We'll all work through it. :-)
Blornvid opens the door to the same darkness they left. No noise, but the quiet sound of the door opening. As the group sets into the initial room again, you hear nothing at first, but then you start hearing the shuffling sounds again ...
OOC:
Since you have already stated you intend to face this head-on, I'll continue ...
The group decides to wait in the room by the door so you have a potential escape route, but both Elyse and Oliver summon light, and Stee activates his so you can all have the best chance to see what is going on. After a couple tense minutes, the shuffling finally gets closer and you see figures emerging from both the path Stee went down, and the upper path that Oliver looked down. And what you see are ... orc zombies! Fortunately, these aren't "runners", but rather more traditional "shamblers". However, you see at least six (three at each opening) with the shuffling sounds implying there are more behind them.
OOC:
OK, just to keep the paranoia a little under control, these are NOT "disease" zombies. They are simply hostile undead. So a bite from one is just an injury, not a death sentence. There is a little surprise with these particular ones, but nothing insidious like infection.
They are slow enough that you get to act first. How do you position yourselves and who is doing what?
May 7, 2025 5:28 am
Aizashi will move a little towards the zombies to give his ranged companions some room to move at try to keep the zombies at a bit of a distance. Well, they... Stink. Watch out!
Last edited May 7, 2025 5:29 am
May 7, 2025 10:01 am
Stee will stay to the back and fire his trusty bow. Pull, aim, exhale, loose and repeat. "Wreak attack!"
OOC:
Do you want to roll for Wreak or is it me?
Last edited May 7, 2025 10:03 am

Rolls

to hit - (3d6, 3d6)

3d6 : (251) = 8

3d6 : (336) = 12

May 7, 2025 2:58 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Careful Cords holds back and doesn't rush forward. He awaits to see where he is more needed with his handaxe ready.
May 7, 2025 5:14 pm
Blornvid shouts, "Zombies don't cackle! They have a master!" He's up front, so he starts swinging his axe.

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(652) = 13

Blornvid: Test DC: 5 - Adv - (3d6)

(645) = 15

May 7, 2025 10:51 pm
With a trembling hand, Oliver manages to retrieve a magic scroll from his pouch, and recites a fiery incantation. Burning gaze!
OOC:
This is one of the 100gp spells. Judging by the dnd description, it should allow me to attack with a burning gaze for a while. But this isn't dnd, so you tell me what it does, @daryen
OOC:
Action: cast Burning gaze, and follow up with it.
OOC:
Edit: I'll roll for a second attempt, if applicable.
Last edited May 7, 2025 10:53 pm

Rolls

Cast scroll: Burning gaze - (2d6)

(43) = 7

Cast scroll: Burning gaze (2nd attempt) - (2d6)

(64) = 10

May 8, 2025 1:43 am
Elyse fires a glowing blue magic bolt from her finger tips!

Rolls

Magic Bolt - (2D6)

(33) = 6

Second magic bolt if allowed - (2d6)

(65) = 11

May 8, 2025 3:03 am
OOC:
@mathias0077, you can roll for Wreak in the future. As it turns out, it wasn't an issue for this turn ...
Fortunately, zombies are push-overs. Unfortunately, these have one surprise trick ...

All six zombies you initial saw are taken out in the single round. Unfortunately, there are six more behind them to replace them. And, to your horror, the six zombies you took out start to quiver and shake. Then, their skeletons rip out of their rotted flesh in a grotesque display! Now you have twelve opponents to face!

On the plus side, the new zombies have just arrived and the now-skeletons are taking the full turn to free themselves from their rotting flesh.

End of Turn 1 ... Start of Turn 2
OOC:
Your turn again!
May 8, 2025 9:57 am
Stee looking at these skeletons trying get out of their skin is a little perplexed by this. He will sight in on the new zombies and get off two more shots. Wreak will charge into battle. The draw of bones pulls him to a skeleton.

Rolls

Stee to hit - (3d6, 3d6)

3d6 : (565) = 16

3d6 : (443) = 11

Wreak to hit - (2d6)

(22) = 4

May 8, 2025 10:43 am
Elyse prepares another pair of glowing blue magic blasts and let's loose on the closest ranks.

Rolls

Magic Bolt - (2D6)

(63) = 9

Magic Bolt 2 - (2d6)

(36) = 9

May 8, 2025 6:02 pm
OOC:
What did my blazing gaze scroll do? Does it affect posterior attacks?
May 8, 2025 6:31 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Onlooking Cords just can't believe all that he is seeing. He looks more careful to see if this is true to his vision.

Rolls

Advantage Perceptive - (3d6)

(145) = 10

May 9, 2025 12:28 am
Upon seeing the slain zombies spawn skeletons, Blornvid swears. He keeps swinging his axe though.
OOC:
Ugh.
Last edited May 9, 2025 12:28 am

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(414) = 9

Blornvid: Test DC: 5 - Adv - (3d6)

(411) = 6

May 10, 2025 12:08 am
A little shocked and revolted by the gruesome sight Aizashi attacks the closest skeleton

Rolls

Attack - (2d6)

(65) = 11

Attack - (2d6)

(44) = 8

May 10, 2025 4:03 am
OOC:
@Bunt, lesse on the Burning Gaze scroll ...

The spell it is based on does minimal damage at whomever is targeted by the spell caster unless they make a saving throw. It lasts for 1 round per caster level. So to translate this, let's go with this:

- Once read (including the turn it is read), the effect will last for three turns. Each turn you may select one target. That target must make a Save Test or take 1 point of damage. If they take a point of damage, they must make another Save test the following turn or take another point of damage. If a target is burning, choosing them again has no affect.

Effect of your casting is that you picked one of the zombies. Since all six were destroyed anyway, the one you hit started burning, but it didn't have a practical effect because it was already destroyed by another attack, and the skeleton left the burning flesh behind. However, you have two more turns in which to use the spell.

@WanderOne, I am not following what Cords is trying to do. Is he trying to see if this is an illusion or deception? If so, it isn't and he's pretty sure it isn't. You may still use both of your Actions.
May 10, 2025 1:41 pm
Oliver fixes his gaze onto a second zombie and blasts away a fiery shot from his eyes. He follows up with attacks with his sling onto some of the skeletons.
OOC:
In case choosing a target for the Burning Gaze spell uses up one action, omit the second sling attack roll. Note that Oliver is using sling against skeletons and Burning Gaze against zombies, as that sounds reasonable.

Rolls

Sling attack 1 - (3d6)

(435) = 12

Sling attack 2 - (3d6)

(616) = 13

May 11, 2025 2:08 am
OOC:
I am going to say that designating a target takes an Action, so there is only one sling shot from Oliver. While it is disappointing to lose the critical hit, it doesn't matter, fortunately.

I'll NPC Cords while WanderOne is away.
Cords is simply shocked by what has transpired and expends effort (and time) to make sure this is all actually real. Realizing it is, he snaps out of it and makes an attack on a skeleton using his axe ... but he is obviously still shook up, so the attack really doesn't land!

Stee's attack takes out a zombie, but Wreak isn't able to land a successful attack on a skeleton.

Blornvid's two swings fail to land, too.

Elyse, however, manages to make contact with both of her magic bolts, each taking out a zombie.

Oliver delivers a burning attack on a zombie, dropping it, and his sling shot takes out a skeleton.

Aizashi lands one hit, which takes out another skeleton.

As you feared, each of the dropped zombies begin to shudder and their skeleton rips out of their rotting (and in one case, burning) flesh. However, this takes both of their Actions for the turn, so they make no attacks. However, the shattered bones of the two dropped skeletons start to move and reform before your very eyes! Fortunately, this is not an immediate action, so it takes the full turn for them to reform.

The remaining two zombies and the four unaffected skeletons return the attacks! Since Cords, Aizashi, and Blornvid are on the front line, they take the brunt of the attacks. However, one zombie breaks through to reach Elyse.

Rolls

Check DC:5 - Basic - (2d6)

(11) = 2

Check DC:5 - Zombie Save Test - (2d6)

(15) = 6

Check DC:5 - Zombie Save Test - (2d6)

(15) = 6

Check DC:5 - Skeleton 9 Attack 1 (Blornvid) - (2d6)

(44) = 8

Check DC:5 - Skeleton 9 Attack 2 (Blornvid) - (2d6)

(32) = 5

Check DC:5 - Skeleton 10 Attack 1 (Aizashi) - (2d6)

(12) = 3

Check DC:5 - Skeleton 10 Attack 2 (Aizashi) - (2d6)

(36) = 9

Check DC:5 - Skeleton 11 Attack 1 (Cords) - (2d6)

(14) = 5

Check DC:5 - Skeleton 11 Attack 2 (Cords) - (2d6)

(26) = 8

Check DC:5 - Skeleton 12 Attack 1 (Wreak) - (2d6)

(53) = 8

Check DC:5 - Skeleton 12 Attack 2 (Wreak) - (2d6)

(62) = 8

Check DC:5 - Zombie 5 Attack (Blornvid) - (2d6)

(32) = 5

Check DC:5 - Zombie 6 Attack (Elyse) - (2d6)

(21) = 3

May 11, 2025 2:22 am
OOC:
So how many are left of each?
May 11, 2025 2:31 am
OOC:
I was still constructing the post when you posted. I'll use this post to finish.
The result of this is that four of the six zombies were taken out, only to reform as four more skeletons. Two skeletons were taken out, but they made their saves, so they reformed. However, that still took all of those out of the combat for the Turn. The rest made their attacks, which were not terribly effective, though Wreak took the brunt of it. Cords and Aizashi each took one HP damage, too.

End of Turn 2
Start of Turn 3


All twelve opponents remain. There are ten skeletons and two zombies left. The skeletons only reform if they make their Save Test, so you will eventually take them out, but it may take a couple tries for some of them. However, any skeleton taken down means they don't attack on the turn they reform if they make their Save Test.
May 11, 2025 10:45 am
Elyse, eyes wide with fear, her mind scrambling to solve the puzzle of the situation. She chooses to ignore the skeleton engaged with her, trusting her goblin agility. She lets loos two more bolts. This time on a single skeleton.

Rolls

Magic Bolt - (2D6)

(32) = 5

Magic Bolt 2 - (2d6)

(35) = 8

May 11, 2025 11:21 am
"They are reforming too fast!"

Oliver decides to forgo his last blazing gaze blast, and focuses on using magic telekinesis to retrieve the skulls of broken skeletons before they reform.

"This should give us a head start."
OOC:
Hehe

Rolls

Telekinesis 1 - (2d6)

(54) = 9

Telekinesis 2 - (2d6)

(62) = 8

May 11, 2025 11:48 am
Stee will sight in the last two zombies and go through his tried and true shout routine aim, inhale, exhale, release. Wreak will continue after the skeleton.

Rolls

Stee to hit - (3d6, 3d6)

3d6 : (555) = 15

3d6 : (323) = 8

Wreak to hit - (2d6)

(62) = 8

May 11, 2025 9:42 pm
Blornvid has never seen such devious necromancy before. He continues to press his attack.

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(125) = 8

Blornvid: Test DC: 5 - Adv - (3d6)

(436) = 13

May 12, 2025 11:29 am
OOC:
any indication that the necromancy is cast by a person we have not encountered yet? The cackler comes to mind...
Aizashi keeps attacking the skeletons.

Rolls

Attack 1 - (2d6)

(64) = 10

Attack 2 - (2d6)

(44) = 8

May 13, 2025 2:48 pm
OOC:
The zombie -> skeleton transformation seems to be happening automatically. And, yes, the source of the cackling is mysteriously missing ...
Cords attacks against the skeletons ...

Rolls

Cords: Test DC: 5 - Cords Attack 1 - (3d6)

(562) = 13

Cords: Test DC: 5 - Cords Attack 2 - (3d6)

(235) = 10

May 13, 2025 2:58 pm
Ok, now the summary ...

Blornvid takes out the last two zombies knowing they would reform, but at least this way the transformation is forced.

On to the skeletons. Stee and Wreak take out one each. Elyse takes out one. Aizashi takes out one. And Cords makes up for his hesitation by taking out two more. That's six taken down! Oliver then successfully grabs the skulls of two for the dropped skeletons.
OOC:
Sorry @Bunt the dice rolls were against which skulls you grabbed. You managed to grab the skulls of the skeletons that didn't reanimate. Which is disappointing because I wanted at least one to hit a successfully regenerated skeleton!
The two skeletons whose skulls were grabbed by Oliver do not regenerate, but the other four do. Also, the last two zombies start to remove themselves from their rotted flesh after being downed by Blornvid.

The four active skeletons make their attacks ...

Blornvid suffers a successful critical hit, and ends up taking a whopping three points of damage. Cords and Aizashi each take one more hit each. (Each are currently down two points.)

End of Turn 3

Start of Turn 4


You are up again. There are now ten skeletons active (two are permanently down barring some external magic). As noted earlier, each one you take out may (or may not) reform, but any taken out lose a Turn to the reformation.

Rolls

Check DC:5 - Skeleton Save Test - (2d6)

(13) = 4

Check DC:5 - Skeleton Save Test - (2d6)

(61) = 7

Check DC:5 - Skeleton Save Test - (2d6)

(52) = 7

Check DC:5 - Skeleton Save Test - (2d6)

(55) = 10

Check DC:5 - Skeleton Save Test - (2d6)

(56) = 11

Check DC:5 - Skeleton Save Test - (2d6)

(14) = 5

Oliver skull grab ... (1-2 dead skull; 4-6 recovered skull) - (1d6)

(1) = 1

Oliver skull grab ... (1-2 dead skull; 4-6 recovered skull) - (1d6)

(2) = 2

Check DC:5 - Skeleton 7 Attack 1 (Blornvid) - (2d6)

(16) = 7

Check DC:5 - Skeleton 7 Attack 2 (Blornvid) - (2d6)

(66) = 12

Check DC:5 - Skeleton 8 Attack 1 (Aizashi) - (2d6)

(11) = 2

Check DC:5 - Skeleton 8 Attack 2 (Aizashi) - (2d6)

(53) = 8

Check DC:5 - Skeleton 9 Attack 1 (Cords) - (2d6)

(26) = 8

Check DC:5 - Skeleton 9 Attack 2 (Cords) - (2d6)

(42) = 6

Check DC:5 - Skeleton 10 Attack 1 (Wreak) - (2d6)

(42) = 6

Check DC:5 - Skeleton 10 Attack 2 (Wreak) - (2d6)

(43) = 7

May 13, 2025 3:28 pm
Seeing a wave of success from the party, Elyse let's loose another set of magic bolts focusing on skeletons engaged with our front line.
OOC:
I'll pre-roll goblin agility as place holder to save time in the recaps.
Last edited May 13, 2025 3:29 pm

Rolls

Magic Bolt - (2d6)

(23) = 5

Magic Bolt 2 - (2D6)

(14) = 5

Goblin agility if hit - (1D6)

(6) = 6

May 13, 2025 5:36 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 With no choice, attacking Cords does his best. With his favored handaxe filtering through air as he quickly slashes down the evil undead. The wild carpenter is fully in combat mode.
Last edited May 13, 2025 5:38 pm

Rolls

Cord attack 1 & 2 - (3d6, 3d6)

3d6 : (261) = 9

3d6 : (621) = 9

May 13, 2025 6:02 pm
Blornvid swears with the pain before swinging his axe again.

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(353) = 11

Blornvid: Test DC: 5 - Adv - (3d6)

(155) = 11

May 13, 2025 10:31 pm
Stee will again sight in two skeletons and in rapid motion fire at each. "Wreak fetch the skull!!"
Last edited May 13, 2025 10:32 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (364) = 13

3d6 : (422) = 8

May 13, 2025 10:55 pm
Oliver continues retrieving freshly-downed skulls with telekinesis.

"Let's keep our heads together!"
OOC:
c:

Rolls

Skull telekinesis 1 - (2d6)

(13) = 4

Skull telekinesis 2 - (2d6)

(16) = 7

May 14, 2025 9:40 pm
Aizashi attacks the nearest skeleton again.
OOC:
ummm
Taking inspiration from Oliver, Aizashi tries to kick one of the skulls off into the distance.
Last edited May 14, 2025 9:42 pm

Rolls

Attack - (2d6)

(45) = 9

Kicking skull - (2d6)

(46) = 10

May 15, 2025 4:27 am
Elyse did not connect with your magic bolts, but Aizashi and Stee took out one each, and both Cords and Blornvid connected with both of their attacks. That's another six skeletons felled. There was also a skull successfully grabbed (by Oliver), and one successfully punted (by Aizashi).

Wreak attempts to fetch a bone.
OOC:
I can't assume an automatic success, and it is highly unlikely Wreak even knows the word "skull". However, "fetch" is completely reasonable. So, let's have fun with this and say that 1-2 means he isn't able to successfully make a retrieval due to lack of an approach, 3-5 means he grabs a random bone that isn't a skull, and 6 means he gets a skull.
Wreak returns with a thigh bone!
OOC:
Sorry guys. I don't know how I rolled that well for this! All of the skeletons reanimated!

So, the skeleton without a thigh (because Wreak), can't move and has all of its attacks at Disadvantage. The two skeletons without heads do reform, but have no head, therefore can't "see", and so also have their attacks at Disadvantage. None of them can attack this turn because they are reforming.
The four standing skeletons attack!
OOC:
Geez, I rolled well again!
The result is that now Blornvid and Aizashi are down by 4 HP each; Cords is down by 3 HP; Wreak still has only 2 HP of damage.

End of Turn 4

Rolls

Wreak's Bone Fetching - (1d6)

(3) = 3

Which bone (1-3 is leg; 4-6 is arm) - (1d6)

(2) = 2

Skeleton 1 (Oliver) Reformation - (2d6)

(16) = 7

Skeleton 2 Reformation - (2d6)

(51) = 6

Skeleton 3 Reformation - (2d6)

(16) = 7

Skeleton 4 (Wreak) Reformation - (2d6)

(52) = 7

Skeleton 7 Reformation - (2d6)

(63) = 9

Skeleton 8 (Aizashi) Reformation - (2d6)

(65) = 11

Check DC:5 - Skeleton 5 Attack 1 (Blornvid) - (2d6)

(43) = 7

Check DC:5 - Skeleton 5 Attack 2 (Blornvid) - (2d6)

(26) = 8

Check DC:5 - Skeleton 6 Attack 1 (Aizashi) - (2d6)

(64) = 10

Check DC:5 - Skeleton 6 Attack 2 (Aizashi) - (2d6)

(36) = 9

Check DC:5 - Skeleton 9 Attack 1 (Cords) - (2d6)

(13) = 4

Check DC:5 - Skeleton 9 Attack 2 (Cords) - (2d6)

(26) = 8

Check DC:5 - Skeleton 10 Attack 1 (Wreak) - (2d6)

(44) = 8

Check DC:5 - Skeleton 10 Attack 2 (Elyse) - (2d6)

(22) = 4

May 15, 2025 4:48 am
Start of Turn 5

There are still ten skeletons left. They are proving to be surprisingly resilient. However, three are operating at a disadvantage. You are finding that just snatching the skull doesn't stop the reformation, but it does handicap what is reconstructed.
May 15, 2025 9:58 am
"This is crazy! Will the ever stay down? Maybe the cackler is somewhere near by doing this." Stee will fire off two more shots and tell Wreak to fetch again.

Rolls

to hit - (3d6, 3d6)

3d6 : (445) = 13

3d6 : (263) = 11

May 15, 2025 10:46 am
Elyse although dismayed by the reanimations feels we are making progress. Drawing he short sword she attacks the skeleton that broke through the lines to engage with her...

Rolls

swing sword - (2D6)

(46) = 10

swing sword 2 (if drawing it did not use up an action) - (2d6)

(21) = 3

goblin agility if needed - (1D6)

(2) = 2

May 15, 2025 3:28 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "I can see why the Orcs don't want to come here." as he continues to work his way through them.
Last edited May 15, 2025 3:28 pm

Rolls

Cord attack 1 & 2 - (3d6, 3d6)

3d6 : (146) = 11

3d6 : (234) = 9

May 15, 2025 3:57 pm
"Wellp, I expected them to not reform without a head, but this is good enough!"

Oliver proceeds to attempt to telekinetically retrieve the skulls of one of the skeletons freshly defeated by Stee (and not being fetched by Wreak), and the other skeleton being freshly defeated by Elyse.

Rolls

Telekinetic skull retrieval 1 - (2d6)

(26) = 8

Telekinetic skull retrieval 2 - (2d6)

(52) = 7

May 15, 2025 4:05 pm
OOC:
well... Shucks...
Feeling some fatigue setting in Aizashi focuses on his training for recovery and defense.

Note
WATER DISCIPLINE is fluid and nourishing, providing defense and aid, agility and shapelessness.
• Flowing Stance: When you Evade, you Evade with 3d6.
• Healing Chi: Test. If successful, you can heal 3 Hit Points for an adjacent target or yourself.
OOC:
so hoping I understand this right, 1 action to focus on evading, and 1 action for healing chi.

Rolls

Evasion - (3d6)

(265) = 13

Healing Chi - (2d6)

(15) = 6

May 15, 2025 4:30 pm
OOC:
Do we know if there's a balcony on this level, like the one above? If we can lure the skeletons outside, maybe the mages can use telekinesis to throw them over the side.
May 16, 2025 10:14 pm
OOC:
@ForeverDED: That is not an unreasonable plan. Feel free to say this in character! Also, once you do your actions I can wrap up this Turn. Hopefully, my rolls won't be this ridiculous for the skeletons this turn!
May 16, 2025 10:53 pm
OOC:
Maybe then they would go after the orcs. hahaha
May 16, 2025 11:15 pm
While swinging his axe, Blornvid shouts, "Let's try to lure them out to the balcony! Then the mages can push them over the side!"

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(556) = 16

Blornvid: Test DC: 5 - Adv - (3d6)

(342) = 9

May 18, 2025 4:43 am
Stee takes down two skeletons with his arrows, but Wreak fails to snag a bone or skull. (Using the odds given before.)

Elyse, Cords, and Blornvid each take out a skeleton each. So five skeletons are knocked down this Turn.

Aizashi focuses on recovery and successfully uses his art to heal himself three HP!

Unfortunately four of the five downed skeletons begin their reformation.

Oliver attempts to grab two more skulls from freshly fallen skeletons and does so. Since there are five taken out, we'll roll a 1d5 twice to see what happens. If it is a "4", then he grabs the one that didn't regenerate. If two "4"s are rolled, one is still a success. ... Rolled two 3s, so it is two successes anyway.

The result of the skull grabs is that there are two more skeletons at disadvantage. There are two fully functional skeletons, two headless skeletons, and one missing a leg. The one missing a leg is struggling to figure out how to get off an attack, but the other four all make attacks, though the headless ones are at Disadvantage. Overall, they are reasonably successful, with Cords taking 1 HP (down 4 HP total), Wreak taking 1 HP (down 3 HP total), and Aizashi taking 2 HP (down 3 HP total, meaning he only healed 1 net HP this Turn).

End of Turn 5

Rolls

Wreak Bone Fetching - (1d6)

(1) = 1

Skeleton 5 Reformation - (2d6)

(64) = 10

Skeleton 6 Reformation - (2d6)

(55) = 10

Skeleton 7 Reformation - (2d6)

(53) = 8

Skeleton 9 Reformation - (2d6)

(33) = 6

Skeleton 10 Reformation - (2d6)

(65) = 11

Oliver skull grab (4=dead skeleton) - (1d5)

(3) = 3

Oliver skull grap (4=dead skeleton) - (1d5)

(3) = 3

Skeleton 1 Attack 1 (Cords) - (1d6)

(6) = 6

Skeleton 1 Attack 1 (Cords) - (1d6)

(2) = 2

Skeleton 2 Attack 1 (Aizashi) - (2d6)

(46) = 10

Skeleton 2 Attack 2 (Aizashi) - (2d6)

(26) = 8

Skeleton 3 Attack 1 (Elyse) - (2d6)

(42) = 6

Skeleton 3 Attack 2 (Wreak) - (2d6)

(54) = 9

Skeleton 4 Attack 1 (Blornvid) - (1d6)

(1) = 1

Skeleton 4 Attack 2 (Blornvid) - (1d6)

(3) = 3

May 18, 2025 5:12 am
OOC:
While Blornvid has a good idea, neither magic user can pick up an entire skeleton and toss it over the balcony. A skull or bone is light enough that the base Spell-Touched ability will allow that (think Mage Hand), but a whole skeleton would require an Archmage Trait to do. (Which is what Skeeve had to be able to do that type of heavier lifting.) They can toss the skulls over the edge, however, and if they want to decide that is what they did with the skulls, I'm good with that. Sorry for not realizing that until now.
Start of Turn 6

There are now nine skeletons remaining. One is crawling around and will likely become a problem eventually, it isn't right now. That means there are eight skeletons still in the fight; four in full condition and four headless at Disadvantage.
May 18, 2025 11:54 am
Elyse moves forward to join the front line and attacks twice more with her short sword...

Rolls

short sword - (2D6)

(12) = 3

short sword 3 - (2D6)

(36) = 9

goblin agility if needed - (1D6)

(2) = 2

May 18, 2025 4:13 pm
Stee will again fire two more arrows at skeletons. If Wreak is tore up to bad he will have him stop going in to fetch bones.
OOC:
I don't think I was ever given Wreak's stats. How many hps does he have?

Rolls

to hit - (3d6, 3d6)

3d6 : (166) = 13

3d6 : (134) = 8

May 18, 2025 6:28 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Cords just continues to hack away at the skeletons.
Last edited May 18, 2025 6:29 pm

Rolls

Cord attack 1 & 2 - (3d6, 3d6)

3d6 : (544) = 13

3d6 : (463) = 13

May 18, 2025 7:14 pm
OOC:
I don't suppose that there are any weapon types that will damage the skeletons enough to take them out permanently.

Also, switching weapons only counts as one action, correct?
Blornvid is disappointed to hear that the mages aren't able to magically push the skeletons over the ledge. He shouts, "We need to end this once and for all!" while swinging his axe.

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(153) = 9

Blornvid: Test DC: 5 - Adv - (3d6)

(356) = 14

May 19, 2025 5:24 am
OOC:
Yes, I forgot to mention that switching weapons is one Action. It didn't matter for Elyse, as the second roll failed. If you give a good enough explanation with your Mastered weapon, you might get around it. Usually not, though.

On the skeletons, I have just rolled absolutely ridiculously on their reformation rolls. It is just a standard Save Test. It should only work 50% of the time, not 90%! The tide's gotta turn at some point!
May 19, 2025 6:46 am
"Looks like I have a lot to learn from Wreak the strategy master."

Oliver continues to retrieve bones of freshly defeated skeletons, but now aims for femurs.

Rolls

Femur telekinesis 1 - (2d6)

(22) = 4

Femur telekinesis 2 - (2d6)

(21) = 3

May 19, 2025 7:31 am
OOC:
could we grab the skeletons and chuck them over the edge of the balcony by hand or would we need a grappling skill for that?
Feeling better Aizashi goes back to attacking.

Rolls

Attack 1 and 2 - (2d6, 2d6)

2d6 : (51) = 6

2d6 : (11) = 2

May 20, 2025 4:01 am
OOC:
I'll do the turn wrapup tomorrow!

Not sure on the throwing them. Yes, it would require grappling to an extent, and thus would require unarmed combat of some kind. Aizashi has that, however, so it is something he could try if you want to. However, you are all still in the inner area. You would need to pull back to the outer ring, drawing them with you, to get close enough to try.
May 21, 2025 1:49 pm
OOC:
Forgot to answer the question on Wreak: he has 4 HP. He probably should only have 3 HP, but I thought that would be too low, so he has 4. I always pull him back when he gets low unless you overrule that.
The group is finally making more progress against the skeletons.

Elyse takes down the skeleton attacking her.

Stee aims for the skeletons that are still at full strength. He takes down one, which seems to shatter with a perfect strike!

Cords and Blornvid each take down two more skeletons, cutting through with their axes.

Aizashi takes down another skeleton, but stumbles with his second attack. (No negative effect outside the normal miss, as we don't have Fumble or whatever the opposite of Critical Success is.)

Oliver fails to successfully grab a femur, despite the surplus of targets.

Four skeletons start reforming, two stay down. The one taken down by Stee also stays down.

There is one complete skeleton left, and the only one with Actions available, and it moves up and attacks Blornvid. Both hit! The sturdy dwarf is now down to just 2 HP left.

End of Turn 6

Rolls

Skeleton 1 Reformation - (2d6)

(55) = 10

Skeleton 2 Reformation - (2d6)

(53) = 8

Skeleton 3 Reformation - (2d6)

(22) = 4

Skeleton 4 Reformation - (2d6)

(42) = 6

Skeleton 5 Reformation - (2d6)

(15) = 6

Skeleton 7 Reformation - (2d6)

(54) = 9

Skeleton 9 Attack 1 (Blornvid) - (2d6)

(63) = 9

Skeleton 9 Attack 2 (Blornvid) - (2d6)

(62) = 8

May 21, 2025 2:06 pm
Start of Turn 7

OK, there are now six left, one crawling. It will be able to attack next Turn. Of the five standing, three are headless and two are intact.

Both Cords and Blornvid are down to 2 HP. Aizashi has 3 HP left. Wreak is staying out of the way with just 1 HP left. Elyse, Oliver, and Stee are full strength.
May 21, 2025 3:17 pm
Elyse will step in front of the one skeleton with actions allowing the injured front line to step back if they wish. She will trust her goblin agility to avoid getting hit.

Rolls

Swing Short Sword - (2d6)

(36) = 9

Swing Short sword 2 - (2D6)

(46) = 10

Goblin agility if hit - (1D6)

(5) = 5

May 21, 2025 3:19 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Heavily wounded Cords calls out as he continues to hack away at them, "I can't take much more."
Last edited May 21, 2025 3:20 pm

Rolls

Cord attack 1 & 2 - (3d6, 3d6)

3d6 : (641) = 11

3d6 : (565) = 16

May 21, 2025 5:24 pm
ForeverDED sent a note to daryen
May 21, 2025 9:04 pm
If they are close enough together Aizashi will spend both his actions to heal Blornvid and Cords (if that is possible in the first place, if not I'll have to come up with something else.)
Blornvid is right. We might be able to use the balcony to our advantage.

Rolls

Healing Chi x2 - (2d6, 2d6)

2d6 : (45) = 9

2d6 : (66) = 12

May 21, 2025 9:09 pm
Stee will aim at the two that are still intact and fire away"If needed back out of there so you can be healed" He will look at Wreak"Stay back Wreak, heal."
Last edited May 21, 2025 9:10 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (633) = 12

3d6 : (654) = 15

May 22, 2025 6:55 am
Oliver attempts once more to retrieve the femurs of the still-intact skeletons defeated by Stee.

"Just a little more! They're losing their marrow!"

Rolls

Femur telekinesis 1 - (2d6)

(26) = 8

Femur telekinesis 2 - (2d6)

(54) = 9

May 22, 2025 6:11 pm
daryen sent a note to ForeverDED
May 22, 2025 7:37 pm
Blornvid is growing weary of this battle.
OOC:
Any more damage and he'll make the TinyD6 equivalent of a fighting withdrawal, hoping to lead the skeletons out onto the balcony.

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(454) = 13

Blornvid: Test DC: 5 - Adv - (3d6)

(542) = 11

May 24, 2025 5:23 am
All of the still moving skeletons took at least one damage point and so all of them collapsed. Oliver even took the femurs of the two remaining skeletons that were otherwise intact, meaning there were now three headless and three crawling skeletons. However, this time the skeleton's luck turned, and only one of each started to reform! That means none of the skeletons will be able to attack this turn.

In addition, Aizashi provided healing to both Blornvid and Cords. Taking the rolls in the order mentioned, this means that Blornvid received three points of healing (so he is now only down 1 HP) and Cords received four points due to Aizashi's incredible application of his chi technique! (I.e. he got a critical success.) This means that Cords is now back to full strength!

End of Turn 7

Rolls

Skeleton (headless) - (2d6)

(62) = 8

Skeleton (headless) - (2d6)

(11) = 2

Skeleton (headless) - (2d6)

(44) = 8

Skeleton (crawl) - (2d6)

(23) = 5

Skeleton (crawl) - (2d6)

(21) = 3

Skeleton (crawl) - (2d6)

(64) = 10

May 24, 2025 5:35 am
Start of Turn 8

Just as you all are about to breath a sigh of relief, you hear a high pitched voice call out, "WHAT HAVE YOU DONE!?" You don't see the speaker yet, but they are close! The pitch of the voice makes you fairly confident that this is the voice of the cackler from earlier.

And, as mentioned, the two remaining skeletons (one headless, the other crawling) are reforming this turn. Since the speaker isn't in view yet, this means this is a "free" Turn for you to do whatever you think best. Two free Actions that can't be countered yet.
May 24, 2025 9:10 am
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Being healed, carpenter Cords tries to grab a skeleton and throw it off the balcony.
May 24, 2025 1:03 pm
Stee will fire at the one that Cords isn't trying to throw off the balcony. Stee will then prepare for the next target coming to them. He will turn to the direction of the voice.
OOC:
I didn't think we were near the balcony. If not I will fire at both skeletons Unless Cords take one out.
Last edited May 24, 2025 8:25 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (235) = 10

3d6 : (346) = 13

May 24, 2025 3:44 pm
OOC:
You are still in the entry area of the inner section, so you are a doorway and a good 30 feet from the balcony. You can indeed grab the reforming skeleton, as it cannot yet resist, but you will have to move and hold it to the balcony. On the other hand, there are only two left. I am pretty sure that if you just pound those two into dust, they won't be reforming ...
May 24, 2025 4:29 pm
Elyse swings at the two reanimating skeletons...

Rolls

short sword - (2D6)

(62) = 8

short sword 2 - (2D6)

(63) = 9

goblin agility if needed - (1D6)

(5) = 5

May 24, 2025 6:24 pm
Blornvid thanks Aizashi for the healing. He's about ready to smash the skeletons into dust, but Elyse has beaten him to it.
OOC:
Is there anything else that he can do besides be on the lookout for the cackler?
May 24, 2025 11:14 pm
OOC:
wondering the same thing.

Anyone else who needs healing?
Are spell slots or something that we need to be aware of? Hadn't thought about that before now xD
May 25, 2025 12:38 am
OOC:
Wreak could use some healing
May 26, 2025 3:12 am
OOC:
There are no "spell slots". If you have a magical ability, you can do it as many times as you want, subject to how many Actions it requires to do (usually one). So, you can heal every Action if you want to, but you won't be moving and you won't be doing anything else. So, if you want to heal Wreak (or completely heal yourself or try to do both), you are perfectly free to do so.

I'll wrap Blornvid's action into the next Turn. I'll finish the turn tomorrow (Monday) and advance to the cackler!
May 26, 2025 3:27 pm
OOC:
well in that case...
Making use of the ebb in combat Aizashi heals Wreak then prepares himself for what ever comes next.

Rolls

Healing Chi - (2d6)

(11) = 2

May 27, 2025 12:54 pm
OOC:
Well, it's the thought that counts ...

:-)
You take the opportunity to pound the two remaining skeletons into shards. They do not seem to stir after their punishment. While the rest of the group finishes off the skeletons, Blornvid keeps watch over where the voice was coming from. From out of the darkness comes a form that looks humanoid and not terribly imposing. However, as the light finally strikes the figure you see the horrifying visage of a night hag! She exclaims, You shall pay for what you've done to my children!

As she moves into view, you also see multiple bones shift and stir ...

End of Turn 8
May 27, 2025 1:00 pm
Start of Turn 9

The hag has formed a new skeleton from the parts of the failed skeletons. So, while an amalgam, it is whole. You are facing an evil night hag with mysterious powers over death with a reconstructed minion. Perhaps this is what crawled up from the hole in the altar?

Blornvid's restraint and alertness has given you all first action this turn.
May 27, 2025 1:18 pm
Elyse will attempt to cast "a distracting buzz" in the night hags ear hopefully giving her disadvantage on her next roll, then Elyse cast another blue magic bolt...

Rolls

spell touched, distracting buzz - (2d6)

(51) = 6

Magic Bolt - (2D6)

(41) = 5

May 27, 2025 1:50 pm
Seeing the new threat Stee will and release two arrows. Draw, aim, inhale, exhale, release."Wreak, stay."
Last edited May 27, 2025 1:51 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (315) = 9

3d6 : (312) = 6

May 27, 2025 2:20 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Brave Cords rush the evil ugly Hag and attacks it with his handaxe. And he pounds on it hard.
Last edited May 27, 2025 2:21 pm

Rolls

Cords attack 1 & 2 - (3d6, 3d6)

3d6 : (662) = 14

3d6 : (663) = 15

May 27, 2025 2:31 pm
OOC:
Noice
May 27, 2025 3:32 pm
OOC:
Well, that puts a wrinkle in things!

Also, that was Wreak's plan. :-)
May 28, 2025 7:51 pm
OOC:
Holy, bananas, that hit!
Inspired by Cord's magnificent rush, Oliver decides to approach and swing in...
"Bat-to-hag combat!

Rolls

Bat-to-hag (berserk: 2dmg w disadv) 1 - (1d6)

(4) = 4

Bat-to-hag (berserk: 2dmg w disadv) 2 - (1d6)

(5) = 5

May 28, 2025 10:04 pm
OOC:
Since he's on vacation, I'll roll for Blornvid this round ...
Blornvid leads the fray with two mighty swings of his axe!

Rolls

Blornvid: Axe swing 1 - (3d6)

(224) = 8

Blornvid: Axe swing 2 - (3d6)

(166) = 13

May 28, 2025 10:10 pm
With a mighty screech, the hag goes down in one round!
OOC:
OK, I gotta admit I was planning on her running away and facing you again when you were down at the altars. But ... Well, with three critical hits and with a double-damage hit from the Fire-Bat, and even more on top of that, she's complete toast.
The remade skeleton makes two ineffective swings and is brought down by the entire group unleashing your fury on it, pounding it into shards. The shards do not stir, nor does a new skeleton pop out of the hag or anything like that. You have defeated the threat!
OOC:
I figure no reason to go through the motions with the single remaining skeleton. Whether it does damage or not is irrelevant, as Aizashi will heal everyone after combat and it couldn't kill anything in one round (except Wreak who was keeping a wide berth). So, down the skeleton goes!
End of Turn 9 and Turn 10
May 28, 2025 10:28 pm
That... Was something. Aizashi mutters out of breath.
should we search the remains or let them be?
May 28, 2025 10:35 pm
After the combat, you look around the battle scene, and there are just bones and the slowly withering body of the hag. As you watch it, you can see it seemingly evaporate before your eyes. It doesn't look like it is turning into a gaseous form or anything to escape; it is just evaporating into nothing. The hag's clothing appears to be rags and doesn't have any of value hidden in it anywhere.
OOC:
OK, you can continue down to the altars as planned, or check out this level more.
May 28, 2025 10:50 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Cords surmises "That was too much. An evil hag. I feel this temple is not a good situation. That is besides enough Orc to make a small army."

"We are fortunate that these were just dumb skeletons. Not like what the Orcs would be." He looks about the hag and skeletons for anything useful.
May 28, 2025 11:41 pm
Stee nods his approval And slaps Cords on the back"He we were scared of a little cackling. This group can handle anything lad. No worries" Stee will give Wreak some of his healing water."There you go boy. You did good." Stee will give Wreak a good scratching under the chin.
OOC:
Has Arc disappeared?
Last edited May 28, 2025 11:41 pm
May 29, 2025 12:08 am
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 "I had no idea the Hag was going to be so easy to kill. I guess those many skeletons was its defense. To be sure the Orcs will be no picnic."

"Let us loot what we can and progress back to returning the sword."
Last edited May 29, 2025 12:09 am
May 29, 2025 12:19 am
OOC:
Checking in from vacation. Nice work, everyone!
May 29, 2025 11:11 am
"Whew! Extraordinary work, everyone. I thought we were goners for a second there, until Aizashi went all glowy and healy giving us a second chance, and then Cords went BAM!"

Oliver took a breath.

"Well, anyway, shall we head to the altar? We have a sword of tyranny to deliver."
May 29, 2025 11:15 am
Elyse will follow the group down to the alter.
OOC:
I believe she still carries the sword even though she had offered it to Cord.
May 29, 2025 1:11 pm
I believe she still carries the sword even though she had offered it to Cord.

He is fine with carrying the sword just as much as Elyse carrying it. Soon we will be returning it.
Last edited May 29, 2025 1:12 pm
May 29, 2025 3:29 pm
OOC:
I am making a couple assumptions here:

- Cords checked the skeletons and hag and came up empty.
- Aizashi healed those still needing it (including Wreak).
- Elyse still has the little sword.

And, again, the hag was supposed to be more difficult, but the virtual dice said, "No."
You head back down the set of stairs to the altar room. The room seems to still be as it was left, with an occasional wail coming from the hole in the altar. However, once Elyse places the sword back into position, the hole starts to close, and the altar starts to repair itself. It is a slow process, but the noises from the hole stop immediately, indicating it isn't an issue at this point.

So, you can do a few things now:
- Go back up and check out the inner area where the hag and skeletons were encountered.
- Go check out the basement.
- Go check out the rest of the Remant.
- Go check out the orcs.
- Something else.
May 29, 2025 4:19 pm
Vote for basement.
May 29, 2025 5:14 pm
OOC:
I'll vote for either inner area or basement.
May 29, 2025 5:44 pm
OOC:
I say we go back up and get the inner area checked before we move on to a different area. Let us finish one before we start another.
May 29, 2025 6:15 pm
OOC:
Agreed. We have already partially explored the inner area. Let's finish that and then head to the basement.
May 29, 2025 9:14 pm
OOC:
I was of the idea of going straight to basement, but I can second this other idea too.
May 29, 2025 10:01 pm
OOC:
inner area then basement in my vote
Jun 1, 2025 1:37 pm
OOC:
Looks like it is the inner area!
https://i.imgur.com/p6v20Ah.png

You do a quick cursory check of the hallways and see the above layout. Again, the biggest door block are very large double-doors. The smaller door blocks are normal sized double-doors. and the door slits are just normal single doors. The big red X marks where the crumbled skeletons and the hags clothes still are. (The hag has evaporated by now.)

Revisiting the rooms along the bottom of the image show them all to be individual quarters. The quarters are all very simple, but nice. The sizes vary slightly, but the furnishings are all equivalent. It looks for the most part like everything had been tidied up and left intentionally, and nothing of value is found in any of the quarters in the "lower left" are found.
OOC:
Do you want to finish checking all of the other small rooms, also presumably more quarters? How about the room on the lower right? How about the big block in the middle? Any particular strategy on your approach?
Jun 1, 2025 6:19 pm
Stee will move to the small room just to the side of the X and open the double doors leading in.
Jun 1, 2025 7:27 pm
Blornvid is there by Stee's side to back him up.
Jun 1, 2025 7:55 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Careful Cords is quietly moving along with our exploring party and keeps his handy handaxe out for trouble reasons.
Last edited June 1, 2025 7:56 pm
Jun 1, 2025 9:24 pm
Aizashi will follow along with the rest of the party.
Jun 2, 2025 1:12 am
OOC:
As a general rule, if I am silent it's because Elyse following along with the party. I'll always speak up if I object or want to interject.
Jun 2, 2025 8:46 pm
Oliver distractedly peeks around any door with peculiar enough ornamentation, but other than that is more interested in any sounds around them.

After a minute looking around, he amuses himself by making his best imitation of the hag's cackle.
Jun 3, 2025 3:41 pm
Stee opens the door into the lower right room and as you bring light to bear, you see a library. It has a sitting area with two desks on either side of the doors, and then there are three large shelf units that run "up and down" on the map that are absolutely loaded with books, scrolls, and other items. The decor is nicely appointed, with very comfortable chairs for the desks, and a couch on the right-most wall by one of the desks. The shelves are well decorated and made out of heavy wood, with the facings trimmed and plenty of finials at the top.

Oliver, on the other hand, is checking out the open area directly above this room. It is oddly shaped with three small doors opposite the library room, and a double-door to the left that enters the central area. There is also a tapestry handing on the perpendicular wall by the double-door to the left. There is no scene on the tapestry, it is simply a complex design that doesn't seem to have any meaning to it. It is quite beautiful, though. While checking out the tapestry, you let out a surprisingly accurate cackle, causing the rest to snap around only to realize it is Oliver being Oliver.
Jun 3, 2025 10:11 pm
Cords looks about the library to see if he can locate any info as to where this place was before it suddenly appeared here.
Jun 4, 2025 9:42 am
Stee will move into the room and search desks "Hey Oliver quit clowning and get in here. There are a lot of scrolls."
Jun 5, 2025 1:16 am
Upon realizing that the cackler is only Oliver, Blornvid lets out a weary chuckle.
Jun 5, 2025 6:24 pm
You start looking through the library. Cords is looking to see if he can find any maps of the location, while Stee is checking the desks. Blornvid is standing guard and trying to keep Oliver in line.
OOC:
For anyone searching, please provide me a Test. You can use Advantage if you have Perception or Educated (not sure if anyone has either). That'll let us know if you find anything cool.

As a side note, I am not sure what happened with Arc. He'll continue to be a silent presence for a bit and either fly off or rejoin depending on what the player wants to do.
Jun 5, 2025 6:59 pm
Perceptive: You are more observant than others. You gain Advantage when Testing to gain information about your surroundings or find things that may be hidden. You gain this even while asleep.

Oh. That was ugly.
Last edited June 5, 2025 7:00 pm

Rolls

Perceptive - (3d6)

(231) = 6

Jun 6, 2025 12:24 am
Stee looking around hoping that feeling that he gets sometime might show up.
OOC:
wow double poop
Last edited June 6, 2025 12:24 am

Rolls

Perception w/adv - (3d6)

(211) = 4

Jun 6, 2025 8:20 am
Not being particularly 'scholarly' or versed in magic and therefore having not much of an idea what to look for Aizashi leaves the search for the others and joins Blornvid standing guard.
Jun 6, 2025 6:05 pm
OOC:
If our mages come up empty in finding something, they can "explain" what they're looking for to Blornvid. He has the Perceptive trait. It's normally something that he uses to make sense of unfamiliar terrain, but he can be called upon to give other searches a go. No promises however. :)
Jun 6, 2025 8:17 pm
OOC:
I'll give the two mages a little more time to offer input ...
Jun 6, 2025 8:31 pm
Oliver stands next to Blornvid and Aizashi, puzzled at what was going on.

"Are we looking for something in particular, Blornvid? Well, if we were looking for a magic scroll, it might have distinctive markings like this or this, in contrast to a map, which would be missing those marks." Oliver illustrated his explanation by showing his teammates his own magic scrolls.
OOC:
Blornvid has learned the move: Search Scroll
Jun 6, 2025 8:58 pm
"Me? Nah, I'm just keeping watch while others have a look around." Then after Oliver explains what to look for, he shrugs. Turning to Aizashi, he says, "Yer on watch, lad. Just holler if something moves that ain't supposed to." With that, he heads into the library to see if he can find anything useful.
OOC:
Just like that, he's learned "Search Scroll"?

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(456) = 15

Jun 6, 2025 9:50 pm
OOC:
Well, it's not like it's magic. We'll make Blornvid learn "Search Horses" next.
Jun 7, 2025 6:04 pm
Bunt says:
OOC:
Well, it's not like it's magic. We'll make Blornvid learn "Search Horses" next.
Jun 8, 2025 8:38 pm
I'll go snoop about and see if I can get a feel for the rest of the floor. Want to walk along Aizashi?

Elyse will walk slowly along the corridor listening at doors and if she doesn't hear anything, she will crack the door open and peek inside. If nothing animate is in the room, she will leave the door ajar. Keeping the rest of the party in earshot, she will move clockwise around the inner circle.
OOC:
She is taking her time and listening carefully at each door before opening any. I will add a few perception roles in case they are needed.

Rolls

Perceptive - (3d6)

(654) = 15

Perceptive (2) - (3d6)

(534) = 12

perceptive (3) - (3d6)

(665) = 17

Jun 9, 2025 9:24 pm
I, um ... stammering for a moment in surprise Aizashi looks after Blornvid. Then shakes his head to himself realizing that the others will be capable of handling things without him, so he calls after Blornvid I'll go... Snooping with Elyse!
Turning to Elyse Yes, let's go.
Jun 10, 2025 3:50 pm
OOC:
Wow. This is great! It would be a perfect time to surprise the group with everyone focused on other things and no one paying general attention. Fortunately for you, however, the hag brooked no competition!
Cords and Stee come up empty in the library. They find a lot of intriguing books, scrolls, and codices, but nothing of particular note. Oliver spends his time instructing Blornvid, rather than just looking himself. However, it works out, as Blornvid returns to Oliver with a scroll. Oliver's eyes grow wide when he realizes Blornvid found an actual magical scroll! Oliver takes a look, and it is a scroll of "Mass Cure Light Wounds".

Elyse and Aizashi, go in a different direction. Intrigued by the central area, they start looking through doors.

https://i.imgur.com/QlagAtT.png
Taking the doors labeled above in order, you open the doors labeled with a red "1". It opens into a large area that seems to have been an area used for communal eating and perhaps informal meetings. The three bottom-most doors all open open into this room. Despite its intention, you can see that a lot of its furnishings have been moved to the far side, leaving an open area on the side you are on, with some magical writings scrawled on the floor. You move back without fully entering and go on to the doors labeled with a red "2". You open this and see a storeroom. It contained non-magical supplies, including ink, paper, vellum, candles, bedding, and things like that. It is fairly empty, apparently having once been cleaned out for the most part, but much of it still remains. It is all in surprisingly good condition.

Deciding against going further around to more doors (and thereby moving too far from the others), you instead decide to go back to door "1" and enter the room. When you do, you notice a "funk" smell that isn't overpowering or anything, but is still unpleasant. You didn't notice it until you fully entered the room, but once inside, you notice it. You go for the doors labeled with a red "3". Opening it, you discover the source of the smell, with the full blast hitting you in your faces. It is the smell of death, with multiple mutilated orc bodies partially disassembled. Apparently, the hag was designing those zombies and these were the parts that hadn't been used yet.

I will not require any Save Tests for bad reactions, but feel free to describe whatever you want. They aren't animated or going to attack you, so there is no real mechanical effect. It is just for part of the story telling.

daryen sent a note to Turanel2
Jun 10, 2025 9:54 pm
Aizashi, I don't think I can go in there without loosing my lunch... But there is something magical on one of the Orc arms. It's right there, if you can stomach the smell.

Elyse cast a small illusion of a flickering candle above the magic item.

Rolls

spell touched small candle - (2D6)

(25) = 7

Jun 11, 2025 6:36 am
OOC:
test was just for myself to see if Aizashi has any issues. Apparently having a keen nose isn't too much of an issue. Hahah
I understand. I will try to retrieve it. Aizashi tells Elyse while he is watching her turn maybe a little more green(?).
That is a nice trick then he takes a deep breath and makes his way to the indicated location and starts looking for the magic item.
daryen says:
OOC:
Wow. This is great! It would be a perfect time to surprise the group with everyone focused on other things and no one paying general attention. Fortunately for you, however, the hag brooked no competition!
OOC:
after the hag went down so quick, maybe the group got over confident? Or maybe we just like surprises :)
Last edited June 11, 2025 6:44 am

Rolls

Bad smell? - (2d6)

(64) = 10

Jun 11, 2025 10:07 pm
"Would you look at that, you found an actual scroll in this rubble, Blornvid! This appears to be of the healing kind."

Oliver examines the scroll excitedly.

"Oiii! Elyyyse! There's a magic scroll here! Maybe divine magic's not so different from our kind of magic?"

"But shouldn't the magic performed in a temple resemble more a prayer than an arcane spell?"

Oliver checks whether the scroll has any reference to any deity.
Jun 12, 2025 12:25 am
Blornvid nods. "Glad to be of service."
Jun 12, 2025 4:13 pm
What's that Oliver? I can't read magic... Aizashi and I found a magic item, we'll be back in a moment.

Elyse shouts back to Oliver and the party. She keeps watch over Aizashi as they try to retrieve the magic item or to pull them back if any of those Orc parts start animating.
Jun 13, 2025 9:49 pm
As everyone is celebrating their discoveries, and right after Aizashi successfully controls his gag reflex to retrieve the magic item (which is an armband of some kind), you all hear some loud banging noises coming from outside the temple in the direction of where you had seen the orcs.
OOC:
I am assuming you quickly move to the edge to take a look ...
When you get to the edge of the floor you are on, you see that what the orcs were apparently doing was packing up to leave the Remnant. The loud noises are them opening the doors to the stable building they were using to pack up to get out. They are using three wagons, with two draft horses each, to carry what they want to carry and are already in the process of leaving the Remnant.
Jun 13, 2025 9:59 pm
"Well how about that. Must be scared of the hag."
Jun 13, 2025 10:44 pm
In slight surprise Aizashi will watch the Orcs for a while to try and see if they are just moving on or if they are perhaps fleeing. Once he has studied the orcs for a while he scans the horizon.
OOC:
perction? Did he pick up a bracelet of blindness? :s haha
Last edited June 13, 2025 10:45 pm

Rolls

Perception check? - (2d6)

(13) = 4

Jun 16, 2025 9:06 pm
OOC:
Sorry, I was waiting for more comments. Let's move it along a little more ...
You all stand at the archway, looking down on the orcs. You can see they have three wagons, and there are around two dozen orcs around the wagons. Presumably, there are a couple more per wagon, too. They don't seem to have much of their swagger as they head to the gate.

Assuming you just watch for a little longer, they simply exit from the southern gate, and start heading west from there. They are in no particular rush, but they do seem to have quite a bit of determination as they set out. Looking closer, you see that no one really stands out. Thinking about that, you realize that they don't have any chief or overt leader. They are just moving out as a group. Each performing their role, but no one dressed better than the others, and no one barking orders or giving demonstrative leadership. There is one who is leading, but they are not dressed differently, and they are not giving orders; just giving direction.
OOC:
At this point, you still have the same options as before, but you could try to interact with the orcs, or keep checking out the temple. Whatever you think is best.
Jun 16, 2025 9:39 pm
"Hmmmm, maybe their leader was the dead orc we found earlier."
Jun 16, 2025 9:48 pm
"Well now that we don't have them to worry about we can search and focus on our task at hand."
Jun 16, 2025 11:13 pm
OOC:
Is west towards or away from the Manor? I've lost track of the larger world.
Jun 17, 2025 2:27 am
OOC:
GM: Touch lost. What are out options open right now for further exploring since we have returned the sword?
Jun 17, 2025 6:29 pm
OOC:
So, the Manor is southwest from this Remnant. South of the Remnant is the river, and the Manor is quite a ways south of the river. You were flown here, so if you were to walk back, it would be pretty tricky as you'd have to cross the river, too. I'll look back to see when Magian would come back. Or, if you get lucky, you might find other alternatives.

As for your current options:
- Continue searching this floor. There are still several rooms to go. We can speed-run this if you want, as I don't have any encounters here. The hag made sure the floor was empty except for her and her minions.
- You can always check on the progress of the altar repairing itself to make sure there aren't any emergent problems.
- There is a basement level you have yet to explore in the temple.
- Outside the temple are the other rooms and storefronts. However, remember that those were no where near as preserved as the contents of the temple.
Jun 17, 2025 8:09 pm
Guess we polish off this level and traverse down to the basement for more fun.
Jun 17, 2025 8:44 pm
Quote:
So, the Manor is southwest from this Remnant.
OOC:
I was asking to see if we had to worry about the leaving orcs attacking the Manor, I'm fine letting them be on their way.
Jun 17, 2025 8:52 pm
Stee will turn back after watching the orcs depart"I guess this level won't search itself." He will then move to next closest area that hasn't been searched and search it.
Jun 18, 2025 1:27 am
"Aye," Blornvid says, the resignation in his voice hard to miss.
Jun 18, 2025 8:30 pm
"Phew! Looks like we have the remnant all to ourselves. Let's search to our hearts content!"

"Anybody know a good scavenger song while we search this floor? The only one I know is too vulgar."
Jun 19, 2025 5:30 pm
OOC:
That is a good concern! It isn't an issue, however, as the orcs don't have any means across the river, and it is unlikely they would even want to do so as a group. This is a twice-defeated group, and they are looking for a relatively safe place to regroup and recover. They though the Remnant would be that, but their overly ambitious leader prevented that from happening when he went too far trying to summon help.

Note that while the Remnant appears to now be empty, it might not stay that way forever ...
As you continue to explore the inner area on this floor, you see that all of the small rooms are indeed residential. While they all have similar styling, there are differences because of their non-uniform sizes and the particular god they were devoted to. There were not a uniform number of attendants per god. Instead some had more and some less. It appears that the goddess of Death had only two rooms for attendants, while the goddess of Family had several. The two corner suits (in the two northern corners) are interesting in that they have a large office in front of the residence room. One was for what appeared to be the chief attendant for the goddess of Civilization, but the other was for someone who apparently served the pantheon as a whole, not an individual god or goddess. The two residences next to his appear to be similarly devoted. However, regardless of what god a particular residence was devoted to (or not), it is apparent that nothing worth looting remains. Not even a copper. Even the two large rooms don't have anything.

The central rooms had various group functions. The big room on the southern edge of the center "blob" was a group dining area. The area with the body parts was originally for food storage; the room directly to the west was for food preparation. Both of these seem to be heavily fouled. It would take strong magic to get these two cleaned up enough to use again. North of both of these was a second dining area. It isn't clear why one would be used over the other, but it is there. The three isolated room on the west, north, and east sides were just general storage for linens, service, cleaning supplies, vellum, ink, writing tools, and stuff like that.

Other than what was found on the orc arm, and the leader in the garden, there is a surprising lack of magic items or money. They appear to have truly cleaned things out when they left.
OOC:
Anyone that wants to double-check can give me a roll. Otherwise, where do you want to check next?
Jun 19, 2025 5:45 pm
OOC:
I vote checking the altar, then clearing the basement and then search the remnant
Jun 19, 2025 11:22 pm
OOC:
Sounds good to me.
Jun 20, 2025 12:09 am
Blornvid nods along in agreement.
Jun 20, 2025 11:04 am
OOC:
Sounds like a plan, down to the alter.
Jun 21, 2025 2:27 pm
Oliver follows along as well.
Jun 21, 2025 4:42 pm
Cords marches along with them.
Jun 23, 2025 3:34 pm
Having checked out everything (that you want to) on the third floor, you go down to the second floor. As you walk the way to the next corner to keep going down to the first floor, you see the big room with all of those secondary shrines/altars to the secondary gods/divine servants. Yo do remember that you never checked the center room in the middle of the second floor. Mentally noting that, you continue down to the first floor. You move through the foyer area and move past the tapestries and Oliver and Elyse whip up some handy lights. You check on the Entertainment altar and see that it has finished healing itself. When you get to the Tyranny altar, you can see that the hole has been closed up, but not all the damage has yet been healed. It does look way better than before. You can see that when it finishes the process the altar will be pretty impressive, assuming you really enjoy a skulls and swords design.

Whether you truly appreciate the styling, the details are pretty impressive and you all take a couple minutes to take it all in, now that the details can be mostly seen. You snap our of your daze and turn to decide on your next step when a glowing figure appears before you. It is non-threatening, and starts speaking in a language none of you has ever heard of before. However, after a couple moments, you are able to understand the meaning of what it is saying. "You have performed a great service here. While our influence here has waned, you have still helped this temple. For that we thank you. Because of your service, we would like to gift you a reward. Please take these tokens of our appreciation. In a time of great need, you may call upon our aid and we will answer the request. When you do so, the token will disintegrate. Again, we thank you." At that, the figure disappears and is replaced by a waist-high pedestal that has six stones that are flattened spheres, about 3/4 an inch tall and 1.5 inches in diameter.
OOC:
They are basically a one-time do-over. If you expend it, you get to replace a failed roll with an automatic Success.
Once each of you have taken your token, the pedestal disappears.
OOC:
Now, are you going to go back up and check that small area on the second floor, go to the basement, or check outside the temple?
Jun 23, 2025 4:59 pm
OOC:
They are basically a one-time do-over. If you expend it, you get to replace a failed roll with an automatic Success.
Once each of you have taken your token, the pedestal disappears.
OOC:
Now, are you going to go back up and check that small area on the second floor, go to the basement, or check outside the temple?

WOOT. Onward to the basement. :) Cords takes his received gift and pockets it away.
Last edited June 23, 2025 5:02 pm
Jun 23, 2025 5:11 pm
OOC:
Interesting.
"Downward then? Let's not forget about that centermost room on the floor above."
Jun 23, 2025 7:16 pm
OOC:
Gogo underdark rangers!
Oliver is amazed at the apparition, but recovers easily once it disappears, pocketing his Power Stone.

"Do you think the glowing figure was one of them, or a separate messenger? Really makes you wonder how the structure of their pantheon looks like."

"Also, as Blornvid says, perhaps we owe a quick visit to that central room just above."
Jun 23, 2025 7:57 pm
what are the chances that we will find some kind of tunnels down there? Aizashi notes with some curiosity.
Jun 24, 2025 5:42 pm
Not a bad idea to have no surprises sneak up on us from behind. Above then below. Says Elyse nodding in agreement with Blornvid and Oliver.
Jun 24, 2025 6:09 pm
Stee will take his token and" I agree with not leaving that central room unchecked and at our backs. It shouldn't take long."
Jun 24, 2025 7:07 pm
You all decide to make the basement wait a little, and head up one floor. You walk through the hall of other gods and see that the central area has two doors; one on the north facing and one on the south facing. Opening the north door, you see a very unexpected sight: There are even more statues and small altars present in here, just like are all presented in the hall outside, but they are apparently being stored in here. It's as if there were just too many of them, and some had to be stored in this room. You can't tell whether they were just rotated through, or if these were ones that had been "demoted", or what. But it is a very odd sight. Elyse and Oliver detect the same low-level magic that they can feel with any of the other statues and altars.

You then move down around to the south door and you see what looks like a store room of some kind. There are several shelves set up in rows, each containing multiple boxes. (So a given shelf will have several boxes, neatly placed side-by-side, the contents of which are not obvious.) The exception to the boxes are right next to the door where there are several small books that are neatly placed side-by-side. Elyse gives a quick scan of the boxes, and doesn't detect any magic. The small books do radiate minor magic, but she doesn't think they will be scrolls or anything like that.
OOC:
Let me know if you want to explore anything in this room. I figure you will want to leave the statues and altars alone, as there is no reason to piss off these otherwise quiescent dieties you just pleased. But there is no reason to not check out the storeroom.
Jun 27, 2025 7:49 am
Oliver lets out a whistle at the sight of the storeroom.

"Would you look at all those shelves? It appears the solstice came early this year! Anybody up to open some boxes? I'm going to start with the lower shelves from the right."
OOC:
Are there too many boxes to open in a realistic (prudent) time?
Jun 27, 2025 11:42 pm
OOC:
Depends on what you consider "prudent". :-) You have no pressing concerns at the moment and the gods of the Temple seemed favorably disposed for the moment. And, yes, there are a lot of boxes.

When searching, however, please always give me a roll (with advantage if you have Perception) as that helps me figure out how much you can find (depending on what there actually is to find).
Jun 27, 2025 11:52 pm
Stee will look at Oliver"Look all the presents to open. Let's do it." Stee will start searching boxes with Oliver.
OOC:
Ha, I probably got bit by a poisonous spider.
Last edited June 27, 2025 11:53 pm

Rolls

Perception/w adv - (3d6)

(331) = 7

Jun 28, 2025 12:18 pm
Cords will be doing some Christmas package opening. Not likely to miss any either.

Rolls

Perception - (3d6)

(131) = 5

Jun 28, 2025 3:53 pm
Blornvid lends a hand with the search.

Rolls

Blornvid: Perceptive Test DC: 5 - Adv - (3d6)

(252) = 9

Jun 29, 2025 11:42 am
Aizashi will help as well.

Rolls

Searching - (2d6)

(22) = 4

Jun 30, 2025 12:32 am
Elyse stands back as the boxes start flying off the shelves as everyone starts rifling through them and watches as they hit the floor in case something or note gets missed...

Rolls

Perceptive (cause boxes are flying) - (3d6)

(633) = 12

Jun 30, 2025 1:45 am
Everyone hits the shelves with enthusiasm, rifling through the boxes none too carefully. As you go through them, no one seems to find anything interesting, other than Blornvid. He finds a talisman with a symbol they have seen frequently throughout the temple. When he shows it to Oliver, Oliver gets a little excited as it is obviously magic, but he isn't immediately sure of what it does.

Elyse, on the other hand, stands back a bit to let the others make a mess. As they go through things, one thing that is discarded by Stee catches your eye. It is a big tome that Stee didn't seem to appreciate, but Elyse sees that same symbol on it that is on the talisman found by Blornvid. When she checks the tome, she can see it isn't magic (beyond some slight preservation magic), but what it does contain is a description of the pantheon of the temple they are in! While many would find it irrelevant, in the right hands (like some of the researchers at New Paphos), it could fetch a nice price. It is a pretty significant historical find.

Further search doesn't really find anything much, and before too long you all tire of the game.
Jun 30, 2025 5:36 pm
"Alright then, lads and lass, let's see about that basement."
Jun 30, 2025 8:00 pm
Elyse packs the tome in her pack and gets ready to head down to the basement...
Jul 2, 2025 3:59 am
OOC:
I'll post the basement entrance tomorrow. RL slowed me down.

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