The New Remnant

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May 24, 2025 4:29 pm
Elyse swings at the two reanimating skeletons...

Rolls

short sword - (2D6)

(62) = 8

short sword 2 - (2D6)

(63) = 9

goblin agility if needed - (1D6)

(5) = 5

May 24, 2025 6:24 pm
Blornvid thanks Aizashi for the healing. He's about ready to smash the skeletons into dust, but Elyse has beaten him to it.
OOC:
Is there anything else that he can do besides be on the lookout for the cackler?
May 24, 2025 11:14 pm
OOC:
wondering the same thing.

Anyone else who needs healing?
Are spell slots or something that we need to be aware of? Hadn't thought about that before now xD
May 25, 2025 12:38 am
OOC:
Wreak could use some healing
May 26, 2025 3:12 am
OOC:
There are no "spell slots". If you have a magical ability, you can do it as many times as you want, subject to how many Actions it requires to do (usually one). So, you can heal every Action if you want to, but you won't be moving and you won't be doing anything else. So, if you want to heal Wreak (or completely heal yourself or try to do both), you are perfectly free to do so.

I'll wrap Blornvid's action into the next Turn. I'll finish the turn tomorrow (Monday) and advance to the cackler!
May 26, 2025 3:27 pm
OOC:
well in that case...
Making use of the ebb in combat Aizashi heals Wreak then prepares himself for what ever comes next.

Rolls

Healing Chi - (2d6)

(11) = 2

May 27, 2025 12:54 pm
OOC:
Well, it's the thought that counts ...

:-)
You take the opportunity to pound the two remaining skeletons into shards. They do not seem to stir after their punishment. While the rest of the group finishes off the skeletons, Blornvid keeps watch over where the voice was coming from. From out of the darkness comes a form that looks humanoid and not terribly imposing. However, as the light finally strikes the figure you see the horrifying visage of a night hag! She exclaims, You shall pay for what you've done to my children!

As she moves into view, you also see multiple bones shift and stir ...

End of Turn 8
May 27, 2025 1:00 pm
Start of Turn 9

The hag has formed a new skeleton from the parts of the failed skeletons. So, while an amalgam, it is whole. You are facing an evil night hag with mysterious powers over death with a reconstructed minion. Perhaps this is what crawled up from the hole in the altar?

Blornvid's restraint and alertness has given you all first action this turn.
May 27, 2025 1:18 pm
Elyse will attempt to cast "a distracting buzz" in the night hags ear hopefully giving her disadvantage on her next roll, then Elyse cast another blue magic bolt...

Rolls

spell touched, distracting buzz - (2d6)

(51) = 6

Magic Bolt - (2D6)

(41) = 5

May 27, 2025 1:50 pm
Seeing the new threat Stee will and release two arrows. Draw, aim, inhale, exhale, release."Wreak, stay."
Last edited May 27, 2025 1:51 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (315) = 9

3d6 : (312) = 6

May 27, 2025 2:20 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Brave Cords rush the evil ugly Hag and attacks it with his handaxe. And he pounds on it hard.
Last edited May 27, 2025 2:21 pm

Rolls

Cords attack 1 & 2 - (3d6, 3d6)

3d6 : (662) = 14

3d6 : (663) = 15

May 27, 2025 2:31 pm
OOC:
Noice
May 27, 2025 3:32 pm
OOC:
Well, that puts a wrinkle in things!

Also, that was Wreak's plan. :-)
May 28, 2025 7:51 pm
OOC:
Holy, bananas, that hit!
Inspired by Cord's magnificent rush, Oliver decides to approach and swing in...
"Bat-to-hag combat!

Rolls

Bat-to-hag (berserk: 2dmg w disadv) 1 - (1d6)

(4) = 4

Bat-to-hag (berserk: 2dmg w disadv) 2 - (1d6)

(5) = 5

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