The New Remnant

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May 18, 2025 7:14 pm
OOC:
I don't suppose that there are any weapon types that will damage the skeletons enough to take them out permanently.

Also, switching weapons only counts as one action, correct?
Blornvid is disappointed to hear that the mages aren't able to magically push the skeletons over the ledge. He shouts, "We need to end this once and for all!" while swinging his axe.

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(153) = 9

Blornvid: Test DC: 5 - Adv - (3d6)

(356) = 14

May 19, 2025 5:24 am
OOC:
Yes, I forgot to mention that switching weapons is one Action. It didn't matter for Elyse, as the second roll failed. If you give a good enough explanation with your Mastered weapon, you might get around it. Usually not, though.

On the skeletons, I have just rolled absolutely ridiculously on their reformation rolls. It is just a standard Save Test. It should only work 50% of the time, not 90%! The tide's gotta turn at some point!
May 19, 2025 6:46 am
"Looks like I have a lot to learn from Wreak the strategy master."

Oliver continues to retrieve bones of freshly defeated skeletons, but now aims for femurs.

Rolls

Femur telekinesis 1 - (2d6)

(22) = 4

Femur telekinesis 2 - (2d6)

(21) = 3

May 19, 2025 7:31 am
OOC:
could we grab the skeletons and chuck them over the edge of the balcony by hand or would we need a grappling skill for that?
Feeling better Aizashi goes back to attacking.

Rolls

Attack 1 and 2 - (2d6, 2d6)

2d6 : (51) = 6

2d6 : (11) = 2

May 20, 2025 4:01 am
OOC:
I'll do the turn wrapup tomorrow!

Not sure on the throwing them. Yes, it would require grappling to an extent, and thus would require unarmed combat of some kind. Aizashi has that, however, so it is something he could try if you want to. However, you are all still in the inner area. You would need to pull back to the outer ring, drawing them with you, to get close enough to try.
May 21, 2025 1:49 pm
OOC:
Forgot to answer the question on Wreak: he has 4 HP. He probably should only have 3 HP, but I thought that would be too low, so he has 4. I always pull him back when he gets low unless you overrule that.
The group is finally making more progress against the skeletons.

Elyse takes down the skeleton attacking her.

Stee aims for the skeletons that are still at full strength. He takes down one, which seems to shatter with a perfect strike!

Cords and Blornvid each take down two more skeletons, cutting through with their axes.

Aizashi takes down another skeleton, but stumbles with his second attack. (No negative effect outside the normal miss, as we don't have Fumble or whatever the opposite of Critical Success is.)

Oliver fails to successfully grab a femur, despite the surplus of targets.

Four skeletons start reforming, two stay down. The one taken down by Stee also stays down.

There is one complete skeleton left, and the only one with Actions available, and it moves up and attacks Blornvid. Both hit! The sturdy dwarf is now down to just 2 HP left.

End of Turn 6

Rolls

Skeleton 1 Reformation - (2d6)

(55) = 10

Skeleton 2 Reformation - (2d6)

(53) = 8

Skeleton 3 Reformation - (2d6)

(22) = 4

Skeleton 4 Reformation - (2d6)

(42) = 6

Skeleton 5 Reformation - (2d6)

(15) = 6

Skeleton 7 Reformation - (2d6)

(54) = 9

Skeleton 9 Attack 1 (Blornvid) - (2d6)

(63) = 9

Skeleton 9 Attack 2 (Blornvid) - (2d6)

(62) = 8

May 21, 2025 2:06 pm
Start of Turn 7

OK, there are now six left, one crawling. It will be able to attack next Turn. Of the five standing, three are headless and two are intact.

Both Cords and Blornvid are down to 2 HP. Aizashi has 3 HP left. Wreak is staying out of the way with just 1 HP left. Elyse, Oliver, and Stee are full strength.
May 21, 2025 3:17 pm
Elyse will step in front of the one skeleton with actions allowing the injured front line to step back if they wish. She will trust her goblin agility to avoid getting hit.

Rolls

Swing Short Sword - (2d6)

(36) = 9

Swing Short sword 2 - (2D6)

(46) = 10

Goblin agility if hit - (1D6)

(5) = 5

May 21, 2025 3:19 pm
https://gamersplane.com/characters/avatars/31520.jpg?1738717447 Heavily wounded Cords calls out as he continues to hack away at them, "I can't take much more."
Last edited May 21, 2025 3:20 pm

Rolls

Cord attack 1 & 2 - (3d6, 3d6)

3d6 : (641) = 11

3d6 : (565) = 16

May 21, 2025 5:24 pm
ForeverDED sent a note to daryen
May 21, 2025 9:04 pm
If they are close enough together Aizashi will spend both his actions to heal Blornvid and Cords (if that is possible in the first place, if not I'll have to come up with something else.)
Blornvid is right. We might be able to use the balcony to our advantage.

Rolls

Healing Chi x2 - (2d6, 2d6)

2d6 : (45) = 9

2d6 : (66) = 12

May 21, 2025 9:09 pm
Stee will aim at the two that are still intact and fire away"If needed back out of there so you can be healed" He will look at Wreak"Stay back Wreak, heal."
Last edited May 21, 2025 9:10 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (633) = 12

3d6 : (654) = 15

May 22, 2025 6:55 am
Oliver attempts once more to retrieve the femurs of the still-intact skeletons defeated by Stee.

"Just a little more! They're losing their marrow!"

Rolls

Femur telekinesis 1 - (2d6)

(26) = 8

Femur telekinesis 2 - (2d6)

(54) = 9

May 22, 2025 6:11 pm
daryen sent a note to ForeverDED
May 22, 2025 7:37 pm
Blornvid is growing weary of this battle.
OOC:
Any more damage and he'll make the TinyD6 equivalent of a fighting withdrawal, hoping to lead the skeletons out onto the balcony.

Rolls

Blornvid: Test DC: 5 - Adv - (3d6)

(454) = 13

Blornvid: Test DC: 5 - Adv - (3d6)

(542) = 11

May 24, 2025 5:23 am
All of the still moving skeletons took at least one damage point and so all of them collapsed. Oliver even took the femurs of the two remaining skeletons that were otherwise intact, meaning there were now three headless and three crawling skeletons. However, this time the skeleton's luck turned, and only one of each started to reform! That means none of the skeletons will be able to attack this turn.

In addition, Aizashi provided healing to both Blornvid and Cords. Taking the rolls in the order mentioned, this means that Blornvid received three points of healing (so he is now only down 1 HP) and Cords received four points due to Aizashi's incredible application of his chi technique! (I.e. he got a critical success.) This means that Cords is now back to full strength!

End of Turn 7

Rolls

Skeleton (headless) - (2d6)

(62) = 8

Skeleton (headless) - (2d6)

(11) = 2

Skeleton (headless) - (2d6)

(44) = 8

Skeleton (crawl) - (2d6)

(23) = 5

Skeleton (crawl) - (2d6)

(21) = 3

Skeleton (crawl) - (2d6)

(64) = 10

May 24, 2025 5:35 am
Start of Turn 8

Just as you all are about to breath a sigh of relief, you hear a high pitched voice call out, "WHAT HAVE YOU DONE!?" You don't see the speaker yet, but they are close! The pitch of the voice makes you fairly confident that this is the voice of the cackler from earlier.

And, as mentioned, the two remaining skeletons (one headless, the other crawling) are reforming this turn. Since the speaker isn't in view yet, this means this is a "free" Turn for you to do whatever you think best. Two free Actions that can't be countered yet.
May 24, 2025 9:10 am
https://gamersplane.com/characters/avatars/31520.jpg?1738717447Being healed, carpenter Cords tries to grab a skeleton and throw it off the balcony.
May 24, 2025 1:03 pm
Stee will fire at the one that Cords isn't trying to throw off the balcony. Stee will then prepare for the next target coming to them. He will turn to the direction of the voice.
OOC:
I didn't think we were near the balcony. If not I will fire at both skeletons Unless Cords take one out.
Last edited May 24, 2025 8:25 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (235) = 10

3d6 : (346) = 13

May 24, 2025 3:44 pm
OOC:
You are still in the entry area of the inner section, so you are a doorway and a good 30 feet from the balcony. You can indeed grab the reforming skeleton, as it cannot yet resist, but you will have to move and hold it to the balcony. On the other hand, there are only two left. I am pretty sure that if you just pound those two into dust, they won't be reforming ...
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