The New Remnant
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Jun 4, 2025 9:42 am
Stee will move into the room and search desks "Hey Oliver quit clowning and get in here. There are a lot of scrolls."
Jun 5, 2025 1:16 am
Upon realizing that the cackler is only Oliver, Blornvid lets out a weary chuckle.
Jun 5, 2025 6:24 pm
You start looking through the library. Cords is looking to see if he can find any maps of the location, while Stee is checking the desks. Blornvid is standing guard and trying to keep Oliver in line.
As a side note, I am not sure what happened with Arc. He'll continue to be a silent presence for a bit and either fly off or rejoin depending on what the player wants to do.
OOC:
For anyone searching, please provide me a Test. You can use Advantage if you have Perception or Educated (not sure if anyone has either). That'll let us know if you find anything cool.As a side note, I am not sure what happened with Arc. He'll continue to be a silent presence for a bit and either fly off or rejoin depending on what the player wants to do.
Jun 5, 2025 6:59 pm
Perceptive: You are more observant than others. You gain Advantage when Testing to gain information about your surroundings or find things that may be hidden. You gain this even while asleep.
Oh. That was ugly.
Oh. That was ugly.
Last edited June 5, 2025 7:00 pm
Rolls
Perceptive - (3d6)
(231) = 6
Jun 6, 2025 12:24 am
Stee looking around hoping that feeling that he gets sometime might show up.
OOC:
wow double poopLast edited June 6, 2025 12:24 am
Rolls
Perception w/adv - (3d6)
(211) = 4
Jun 6, 2025 8:20 am
Not being particularly 'scholarly' or versed in magic and therefore having not much of an idea what to look for Aizashi leaves the search for the others and joins Blornvid standing guard.
Jun 6, 2025 6:05 pm
OOC:
If our mages come up empty in finding something, they can "explain" what they're looking for to Blornvid. He has the Perceptive trait. It's normally something that he uses to make sense of unfamiliar terrain, but he can be called upon to give other searches a go. No promises however. :)Jun 6, 2025 8:31 pm
Oliver stands next to Blornvid and Aizashi, puzzled at what was going on.
"Are we looking for something in particular, Blornvid? Well, if we were looking for a magic scroll, it might have distinctive markings like this or this, in contrast to a map, which would be missing those marks." Oliver illustrated his explanation by showing his teammates his own magic scrolls.
"Are we looking for something in particular, Blornvid? Well, if we were looking for a magic scroll, it might have distinctive markings like this or this, in contrast to a map, which would be missing those marks." Oliver illustrated his explanation by showing his teammates his own magic scrolls.
OOC:
Blornvid has learned the move: Search Scroll Jun 6, 2025 8:58 pm
"Me? Nah, I'm just keeping watch while others have a look around." Then after Oliver explains what to look for, he shrugs. Turning to Aizashi, he says, "Yer on watch, lad. Just holler if something moves that ain't supposed to." With that, he heads into the library to see if he can find anything useful.
OOC:
Just like that, he's learned "Search Scroll"?Rolls
Blornvid: Test DC: 5 - Adv - (3d6)
(456) = 15
Jun 6, 2025 9:50 pm
OOC:
Well, it's not like it's magic. We'll make Blornvid learn "Search Horses" next.Jun 7, 2025 6:04 pm
Bunt says:
OOC:
Well, it's not like it's magic. We'll make Blornvid learn "Search Horses" next.Jun 8, 2025 8:38 pm
I'll go snoop about and see if I can get a feel for the rest of the floor. Want to walk along Aizashi?
Elyse will walk slowly along the corridor listening at doors and if she doesn't hear anything, she will crack the door open and peek inside. If nothing animate is in the room, she will leave the door ajar. Keeping the rest of the party in earshot, she will move clockwise around the inner circle.
Elyse will walk slowly along the corridor listening at doors and if she doesn't hear anything, she will crack the door open and peek inside. If nothing animate is in the room, she will leave the door ajar. Keeping the rest of the party in earshot, she will move clockwise around the inner circle.
OOC:
She is taking her time and listening carefully at each door before opening any. I will add a few perception roles in case they are needed.Rolls
Perceptive - (3d6)
(654) = 15
Perceptive (2) - (3d6)
(534) = 12
perceptive (3) - (3d6)
(665) = 17
Jun 9, 2025 9:24 pm
I, um ... stammering for a moment in surprise Aizashi looks after Blornvid. Then shakes his head to himself realizing that the others will be capable of handling things without him, so he calls after Blornvid I'll go... Snooping with Elyse!
Turning to Elyse Yes, let's go.
Turning to Elyse Yes, let's go.
Jun 10, 2025 3:50 pm
OOC:
Wow. This is great! It would be a perfect time to surprise the group with everyone focused on other things and no one paying general attention. Fortunately for you, however, the hag brooked no competition!Elyse and Aizashi, go in a different direction. Intrigued by the central area, they start looking through doors.

Taking the doors labeled above in order, you open the doors labeled with a red "1". It opens into a large area that seems to have been an area used for communal eating and perhaps informal meetings. The three bottom-most doors all open open into this room. Despite its intention, you can see that a lot of its furnishings have been moved to the far side, leaving an open area on the side you are on, with some magical writings scrawled on the floor. You move back without fully entering and go on to the doors labeled with a red "2". You open this and see a storeroom. It contained non-magical supplies, including ink, paper, vellum, candles, bedding, and things like that. It is fairly empty, apparently having once been cleaned out for the most part, but much of it still remains. It is all in surprisingly good condition.
Deciding against going further around to more doors (and thereby moving too far from the others), you instead decide to go back to door "1" and enter the room. When you do, you notice a "funk" smell that isn't overpowering or anything, but is still unpleasant. You didn't notice it until you fully entered the room, but once inside, you notice it. You go for the doors labeled with a red "3". Opening it, you discover the source of the smell, with the full blast hitting you in your faces. It is the smell of death, with multiple mutilated orc bodies partially disassembled. Apparently, the hag was designing those zombies and these were the parts that hadn't been used yet.
I will not require any Save Tests for bad reactions, but feel free to describe whatever you want. They aren't animated or going to attack you, so there is no real mechanical effect. It is just for part of the story telling.
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