You follow the sound of goblins through the maze of dark tunnels, your lights casting weird, darting shadows on the walls. At one point you think you catch a glimpse of a goblin, but it darts away quickly, almost as though trying to avoid you.
But your legs are longer, and, after a while, you catch up. Suddenly the narrow narrow corridors open up and, as you climb over a berm and slide down the far side you in the action.
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Herman, it sounds like you are in front. Give us an Insight roll to judge your awareness of the situation and see if you can avoid immediate trouble.
OOC:
On a 6- you are caught flat-footed and stumble into the fight just as the centipedes (yes, plural) are done with the goblins and ready for you.
On a 7-9 you have a choice: either you can all be in the thick of it, but can engage on your own terms; or you can signal your companions in time for them to try remain unnoticed while you are forced into the fight.
On a 10+ you can stop before engaging the enemy directly, and they don't know how many of you there are, some of you may be able to circle round and get the drop on them. (Pretty much
both of the good options from the
7-9 result.)
On a 12+ you can stop before the enemy know you are there.