Delirium says:
vagueGM says:
... we are deviating a fair bit from what
Urban Shadows is 'supposed to be'
Out of interest, and since this is my first Urban Shadows game; how are we deviating?
Well, bear in mind that a rulebook is just a guide as to how a game 'is meant to be played', many rulebooks are fairly open-ended about the tone.
Urban Shadows is much less versatile and open than something like
Monster of the Week, it intends for a more directed style of play, and its Moves tend to only really apply in those types of situations.
We have, on several occasions, found that the rules were not there for us when we tried to reach for them, this is the surest sign that we are off the beaten track. But this is not a problem, we just have to play around it.
The general tone of
Urban Shadows is 'supposed to be' much darker than we seen in this game. Also much less friendly. The rules encourage us to call in Debts or manipulate the other PCs when we want to get them to help us out, the rules don't assume we are 'friends' or like each other. I have seldom found this PCvPC part to work out at the table, players always have to make a concerted effort to use Debts on each other.
With the way things are playing out, I don't know if we will ever see the Faction Moves part of the rules come into play. But I am not a fan of 'GM lonely fun' anyway, so losing this (or warping it to fit our limited needs) is fine by me.
A lot of the book assume the PCs will be striving for power and Status, but we have not seen a lot of that sort of things, so far.
So: Mainly 'tone', and that the Moves try to push us in a direction we are not really going?