Chapter 3: Thistletop
Wounds: 0 | Parry: 6 | Toughness: 9(3) | Pace: 5 | Fatigue: 1 | Bennies: 54 | Combat Edge: NA |
Rolls
Dawn's Light (greataxe) - ATTACK red - (1d10+1-1, 1d6+1-1, RA)
1d10+1-1 : (3) = 3
1d6+1-1 : (3) = 3
Dawn's Light (greataxe) - DAMAGE - (d10+d10, RA)
(8) + (2) = 10
Dawn's Light (greataxe) - ATTACK red reroll - (1d10+1-1, 1d6+1-1, RA)
1d10+1-1 : (4) = 4
1d6+1-1 : (5) = 5
The goblins don’t wait long to react. One of them calls out: "Protect the king!" before rushing Wess. The other follows close behind, but Wess is ready for both of them and parries their blows.
The goblins in the tower can no longer see any of you due to the angle, so fires at Shalelu, but realizes quickly that they stand little chance of hitting at that distance.
Shalelu once again raises her bow and aims at one of the goblins in the tower.
The goblin dogs follows the goblins and swarm around Wess. With that many foes around him, Wess find it hard to parry and dodge them all. He parries the first, and that creates the opening that the second dog needs to get a bite in, shaking the fighter.
Drawing new cards for round 8, and will post order in next post.
Edit: The dogs will act again and then you all can go.
Rolls
Purple Goblin vs Wess - (1d6, 2d4, RA)
1d6 : (5) = 5
2d4 : (4412) = 11
Pink Goblin vs Wess - (1d6, 2d4, RA)
1d6 : (4) = 4
2d4 : (32) = 5
Blue Goblin vs Shalelu - (1d6-4, 2d6, RA)
1d6-4 : (5) - 4 = 1
2d6 : (52) = 7
Green Goblin vs Shalelu - (1d6-4, 2d6, RA)
1d6-4 : (4) - 4 = 0
2d6 : (45) = 9
Goblin Dog Red vs Wess - (1d6+3, 1d6+1d4, RA)
1d6+3 : (1) + 3 = 4
1d6+1d4 : (2) + (43) = 9
Goblin Dog Blue vs Wess - (1d6+4, 1d6+1d4, RA)
1d6+4 : (661) + 4 = 17
1d6+1d4 : (1) + (1) = 2
Goblin Dog Green vs Wess - (1d6+4, 1d6+1d4, RA)
1d6+4 : (65) + 4 = 15
1d6+1d4 : (5) + (2) = 7
Goblin Dog Blue Raise Dmg - (1d6, RA)
(65) = 11
Goblin Dog Green Raise Dmg - (1d6, RA)
(2) = 2
Deck Draws








Character | Card | Group | Parry | Toughness | Wounds | Bennies | Status |
Goblin Dogs | Ace of Diamonds | A | 5 | 5 (1) | - | - | |
Chigaru | King of Hearts | B | 6 | 7 | 1/3 | 2 | |
Saldrina | 10 of Hearts | B | 2 | 7 (2) | 0/3 | 4 | |
Grimwulf | 6 of Clubs | B | 7 | 8 (2) | 0/3 | 6 | |
Shalelu | 4 of Spades | B | 5 | 8 (3) | 0/3 | 5 | aiming |
Khel | 3 of Spades | B | 4 | 5 | 2/3 | 0 | |
Wess | 3 of Clubs | B | 6 | 9 (3) | 0/3 | 1 | shaken |
Goblins | 2 of Hearts | C | 5 | 4 | 0/3 | 3 |
GM Bennies: 1

Rolls
Goblin Dog Red vs Wess - (1d6+4, 1d6+1d4, RA)
1d6+4 : (4) + 4 = 8
1d6+1d4 : (2) + (2) = 4
Goblin Dog Blue vs Wess - (1d6+4, 1d6+1d4, RA)
1d6+4 : (6662) + 4 = 24
1d6+1d4 : (2) + (41) = 7
Goblin Dog Green vs Wess - (1d6+4, 1d6+1d4, RA)
1d6+4 : (3) + 4 = 7
1d6+1d4 : (4) + (1) = 5
Goblin Blue Raise dmg - (1d6, RA)
(3) = 3
Rolls
Athletics⭐ - (1d8, 1d6, RA)
1d8 : (3) = 3
1d6 : (665) = 17
Rolls
Goblin - (1d4, RA)
(1) = 1
Goblin resist knock down - (1d6-2, RA)
(1) - 2 = -1
Khel looked at her and said, "Umm, I don't know about others, but it seems they have all forgotten about the bridge and how they will return. Can you hold the bridge ropes for me? I can probably fix this."
To the dog to his left, he lets out a swing.
Rolls
Fighting (blue dot goblin dog) - (1d10, 1d6, RA)
1d10 : (2) = 2
1d6 : (3) = 3
Damage (Maul) - (1d8+1d10, RA)
(3) + (1) = 4
Edit, and another to reroll the attack . . twice. I think that last roll hits, even with the -1 from fatigue
Wounds: 0 | Parry: 6 | Toughness: 9(3) | Pace: 5 | Fatigue: 1 | Bennies: 4,3,21 | Combat Edge: NA |
Rolls
Dawn's Light (greataxe) - ATTACK pink - (1d10+1, 1d6+1, RA)
1d10+1 : (3) + 1 = 4
1d6+1 : (1) + 1 = 2
Dawn's Light (greataxe) - DAMAGE - (d10+d10, RA)
(103) + (9) = 22
Dawn's Light (greataxe) - reroll ATTACK - (1d10+1, 1d6+1, RA)
1d10+1 : (2) + 1 = 3
1d6+1 : (2) + 1 = 3
Dawn's Light (greataxe) - ATTACK - (1d10+1, 1d6+1, RA)
1d10+1 : (5) + 1 = 6
1d6+1 : (5) + 1 = 6
Grimwulf’s aims for one of the dogs, but it dodges out of the way and the maul hits the ground instead.
Grimwulf cleaves the last goblin’s in front of him in two with a mighty swing of his axe.
Khel, you can take a bennie.
Saldrina can act.

EDIT: Added a 1d6 damage roll in case the attack was a raise.
Rolls
Attack - (1d10, 1d6, RA)
1d10 : (3) = 3
1d6 : (65) = 11
Damage - (2d6, RA)
(35) = 8
Raise? - (1d6, RA)
(2) = 2
Shalelu lowers her bow and picks up the rope of the ropebridge to help Khel and fasten it on her side.
A goblin enters from the northern room, and along with the fallen goblin (who stands) they both charges at Chigaru. The first one misses badly, but the second turns out to be far more skilled as its dogslicer makes a deep gash in Chigaru’s side (2 wounds).
The goblins in the western tower disappears from view, probably on their way back down to join the fight inside.
Chiagaru gets 2 wounds. You can soak if you wish. Will draw cards for round 9 and update in next post.
Rolls
Goblin Yellow vs Chigaru - (1d6, 2d4, RA)
1d6 : (1) = 1
2d4 : (33) = 6
Goblin Purple vs Chigaru - (1d6, 2d4, RA)
1d6 : (65) = 11
2d4 : (14442) = 15
Goblin Purple Raise dmg - (1d6, RA)
(5) = 5
Deck Draws








Character | Card | Group | Parry | Toughness | Wounds | Bennies | Status |
Goblin Dogs | King of Clubs | A | 5 | 5 (1) | - | - | |
Saldrina | Queen of Diamonds | B | 2 | 7 (2) | 0/3 | 4 | |
Wess | Jack of Spades | B | 6 | 9 (3) | 0/3 | 1 | |
Grimwulf | 10 of Diamonds | B | 7 | 8 (2) | 0/3 | 6 | |
Shalelu | 8 of Clubs | B | 5 | 8 (3) | 0/3 | 5 | |
Khel | 7 of Spades | B | 4 | 5 | 2/3 | 0 | |
Chigaru | 7 of Clubs | B | 6 | 7 | 3/3 | 2 | can soak 2 wounds |
Goblins | 5 of Spades | C | 5 | 4 | 0/3 | 3 |
GM Bennies: 1

Rolls
Goblin Dog Red vs Wess - (1d6+1, 1d6+1d4, RA)
1d6+1 : (65) + 1 = 12
1d6+1d4 : (5) + (2) = 7
Goblin Dog Blue vs Wess - (1d6+1, 1d6+1d4, RA)
1d6+1 : (62) + 1 = 9
1d6+1d4 : (4) + (2) = 6
Goblin Dog Red Raise Dmg - (1d6, RA)
(1) = 1
Rolls
Vigor - (1d8, 1d6, RA)
1d8 : (7) = 7
1d6 : (5) = 5
Unarmed Attack - ATTACK - (1d8+1, 1d6, RA)
1d8+1 : (87) + 1 = 16
1d6 : (3) = 3
Unarmed Attack - DAMAGE - (1d8+d6, RA)
(7) + (64) = 17
Rolls
Bolt - ATTACK - (1d10, 1d6, RA)
1d10 : (7) = 7
1d6 : (2) = 2
Bolt - DAMAGE - (2d6, RA)
(624) = 12
Wounds: 0 | Parry: 6 | Toughness: 9(3) | Pace: 5 | Fatigue: 1 | Bennies: 2 | Combat Edge: NA |
Rolls
Dawn's Light (greataxe) - ATTACK - (1d10+1-1, 1d6+1-1, RA)
1d10+1-1 : (6) = 6
1d6+1-1 : (3) = 3
Dawn's Light (greataxe) - DAMAGE - (d10+d10, RA)
(3) + (6) = 9
Rolls
Fighting (Maul) +2 (trademark weapon and gang up) - (1d10+2, 1d6+2, RA)
1d10+2 : (6) + 2 = 8
1d6+2 : (61) + 2 = 9
Damage (Maul) (w. raise) - (1d8+1d10+1d6, RA)
(87) + (2) + (64) = 27
Then Saldrina blasts the other goblin, hitting him in the side hard enough to make him pirouette around twice before falling face first into the ground.
Wess swings back and his axe hit one of the goblin dogs right above the right foreleg, separating it from the rest of the body.
The last dog is slain quickly by Grimwulf.
There’s a moment of silent before the two goblins from the guard tower rushes into the room. With dogslicers drawn they run in yelling a battlecry, but seeing the carnage around the room, the first goblin turns suddenly to run away only to run into the second goblin. Their skulls make a hollow BONK sound as they impact. They fall back unconscious.
You can see to two open doors, one leading to a what may have been an excercise yard once upon a time. Now it seems to function as a kennel (or it did until you killed all the inhabitants). In the far north west of the excercise yard you can see two dead goblins next to a boarded up outbuilding. From inside you can hear lots of thudding and what could be angry neighing.
To the north east you see a cramped barrack with six poorly constructed bunk beds.
You can also see a pair of double doors leading north and west. Close to the northern double doors is a normal door, and at the end of the hallway to the east you can see a door that probably leads to the guard tower.
