Chapter 3: Thistletop

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Jun 3, 2025 1:44 pm
As Khel climbs the tower, he can smell pickles. The floor is wet and sticky from what looks like picklejuice. From the tower you can see little except the bramble tunnels to the south. To the west you can see the coastline and to the north is the sea. There is no sign of any activity on the outside.
Jun 4, 2025 3:07 am
Whispering back, "Let's step around the corner and give it a few minutes."
Jun 4, 2025 3:16 am
Saldrina nods, the bolt spell quietly poised upon her lips.
Jun 4, 2025 7:31 am
Khel sniffed at all the pickle smell and spoke to Wess and Shalelu, "I didn't expect so much pickle juice here in the tower. What were they doing here?" He then climbed back and checked the double doors on the north. "I guess we are going this way."
Jun 4, 2025 12:45 pm
Wess follows Khel, rubbing his shoulder, and looking at the nailed door with regret.
Jun 5, 2025 7:00 am
You look around a little more, and to connected to the excercise yard you find a small storage shed with shelves filled with crude tools, net and tack for goblin dogs. A large wooden cage contains a dozen rabbits.

Going further north you come to what looks like a meeting room. A large round table with chairs around it. On what was once a chalkboard is written in what could be blood: "Find pikkel tieves!"

North of the meeting rooom two doors leads to the west. One smells like it would lead to the latrine.

Meanwhile the other team goes the opposite direction. First door to the east next to the hallway they found themselves in, contain a stairwell heading downstairs. Following the hallway to the east, past the guard tower, lead to an affront to the senses. A floul-smelling butchery contains haunches of poorly smoked meat hanging from hooks along the ceiling or heaped in and atop crates. In some cases the meat seems to be dog or horse, but in many other cases, the meat has all-too-recognizable features, like feet, hands or grimacing faces.

To the west of the butchery you find a door that seems to lead to the same room you heard voices in earlier.
[ +- ] Map
Jun 5, 2025 8:28 am
OOC:
So, the north of the room smells like a latrine? We can check the west room. Also, did we save the horse?
Jun 5, 2025 4:20 pm
Saldrina snickers at the message board. "It would seem they had a problem with pickle thieves."
Jun 5, 2025 8:17 pm
After passing through what is clearly human meat hanging from the hooks in the butchery, Grim's anger starts building, the familiar, and comforting, red haze starting to form across his vision. Arriving at the western door, he spits on the ground in disgust, "No more games, we bust down this door and take them on. If you want to head back to the eastern door and flank them, be my guest, but either way we're moving on."

With that he grips his maul and gives a great big swing.

Rolls

Fighting (Parry 2 for Door) - (1d10, 1d6, RA)

1d10 : (9) = 9

1d6 : (664) = 16

Damage (Maul +2 to break objects) - (1d8+1d10+2, RA)

(81) + (1) + 2 = 12

Jun 5, 2025 11:42 pm
"Better to flank than charge in together. I'll come in through the east door when I hear you crash through." Chigaru waits for the signal before bursting in as well.
Jun 6, 2025 12:54 am
OOC:
Apologies, I thought that our group was exploring the meeting room. Ignore my above post in favor of this one.
Seeing the butchery, Saldrina blanches and fights to keep her breakfast down. When Grim makes his suggestion, she steels herself for what is to come. "Ready when you are," she whispers.
Jun 6, 2025 9:38 am
The door burst into the room, almost falling of the hinges. Revealing a large throne room decorated with hanging furs along its walls. Mostly black and red striped skins, but with a few dog pelts and what looks like one horse hide.

Four square timbers support the ceiling, their faces studded with dozens of iron spikes. Along the lower reaches are dozens of impaled and severed hands in various stages of decay.

To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne’s back.

On the throne sits a goblin wearing a breastplate and a dented crown on his head. Next to him rests a giant gecko. Around the room 9 armed goblins stand.
OOC:
Will draw action cards, and update in next post. Below is a picture of the warchief and his giant gecko.
https://i.imgur.com/MCl4CuE.jpeg

Deck Draws

Round 1
2 of Clubs
4 of Hearts
Queen of Hearts
Queen of Clubs
Black Joker
10 of Diamonds
Ace of Spades
4 of Diamonds
Red Joker
6 of Diamonds
Jun 6, 2025 9:57 am
OOC:
Jokers on both sides. Everyone gains a bennie and Saldrina can act first, with a +2 to all trait rolls. Assume Chigaru also broke down the door. Unless you enter the room, you'd only see the four goblins to the south.

Character Card Group Parry Toughness Wounds Bennies Status
Saldrina Black Joker A 2 7 (2) 0/3 4
Goblin Warchanter Red Joker B 4 6 (2) 0/3 4
Warchief Ripnugget Ace of Spades B 8 11 (6) 0/3 5
Chigaru Queen of Hearts C 6 7 3/3 2
Khel Queen of Clubs C 4 5 2/3 0
Shalelu 10 of Diamonds C 5 8 (3) 0/3 5
Goblins 6 of Diamonds D 5 4 - -
Stickfoot 4 of Diamonds D 5 7 (2) - -
Grimwulf 4 of Hearts E 7 8 (2) 0/3 6
Wess 2 of Clubs E 6 9 (3) 0/3 1



GM Bennies: 2
[ +- ] Battlmap
Jun 6, 2025 1:43 pm
Saldrina reacts immediately, setting up a spell of protection over herself and Chigaru. (Sorry to the others, but I believe that you are out of range, unless the GM decrees otherwise.)

EDIT: Spending a benny to reroll.

EDIT again: Forgot my +2, so I would not need to spend the benny.
[ +- ] Protection
Last edited June 6, 2025 1:44 pm

Rolls

Spellcasting - (1d10, 1d6, RA)

1d10 : (3) = 3

1d6 : (3) = 3

Spellcasting - (1d10, 1d6, RA)

1d10 : (8) = 8

1d6 : (4) = 4

Jun 6, 2025 6:48 pm
The warchanter moves behind one of the columns and sings a foul goblin song. As he does, Grimwul can feel his strength being sapped.

Meanwhile the warchief mounts the gecko and chugs a potion before drawing his sword.
OOC:
The warchanter succeeds and lowers Grimwulf's Strength by 1 step for now. He may attempt a Spirit check at the end of each of his turns to shake it off.

Everyone in Group C may act.

Character Card Group Parry Toughness Wounds Bennies Status
Saldrina Black Joker A 2 7 (2) 0/3 4
Goblin Warchanter Red Joker B 4 6 (2) 0/3 4 Power Points: 8
Warchief Ripnugget Ace of Spades B 8 11 (6) 0/3 5
Chigaru Queen of Hearts C 6 7 3/3 2
Khel Queen of Clubs C 4 5 2/3 0
Shalelu 10 of Diamonds C 5 8 (3) 0/3 5
Goblins 6 of Diamonds D 5 4 - -
Stickfoot 4 of Diamonds D 5 7 (2) - - mounted, will act on riders action card.
Grimwulf 4 of Hearts E 7 8 (2) 0/3 6 Strength -1 step (Spirit roll to shake off)
Wess 2 of Clubs E 6 9 (3) 0/3 1



GM Bennies: 2
[ +- ] Battlmap

Rolls

Warchanter Lower Trait Strength vs Grimwulf - (1d6+2, 1d6+2, RA)

1d6+2 : (5) + 2 = 7

1d6+2 : (1) + 2 = 3

Jun 6, 2025 11:03 pm
Chigaru runs and performs a flying jump kick on the goblin closest to the door.

Rolls

Unarmed Attack - ATTACK - (1d8+1, 1d6, RA)

1d8+1 : (7) + 1 = 8

1d6 : (1) = 1

Unarmed Attack - DAMAGE - (1d8+d6, RA)

(5) + (3) = 8

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