You look around a little more, and to connected to the excercise yard you find a small storage shed with shelves filled with crude tools, net and tack for goblin dogs. A large wooden cage contains a dozen rabbits.
Going further north you come to what looks like a meeting room. A large round table with chairs around it. On what was once a chalkboard is written in what could be blood: "Find pikkel tieves!"
North of the meeting rooom two doors leads to the west. One smells like it would lead to the latrine.
Meanwhile the other team goes the opposite direction. First door to the east next to the hallway they found themselves in, contain a stairwell heading downstairs. Following the hallway to the east, past the guard tower, lead to an affront to the senses. A floul-smelling butchery contains haunches of poorly smoked meat hanging from hooks along the ceiling or heaped in and atop crates. In some cases the meat seems to be dog or horse, but in many other cases, the meat has all-too-recognizable features, like feet, hands or grimacing faces.
To the west of the butchery you find a door that seems to lead to the same room you heard voices in earlier.