Chapter 3: Thistletop
Rolls
Runniing - (1d4)
(2) = 2

The three of you must make Athletics roll to hold on to the rope (or since you are so close to the northern edge you can land on the ground).
One rope remains, and the remaining three people can shimmy across, but it will take time as you can only move at half pace. You can do it automatically, but must roll for Athletics to hold on if you are hit by an attack.
Rolls
Athletics - (1d6, 1d6, RA)
1d6 : (1) = 1
1d6 : (3) = 3
Athletics - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (1) = 1
Athletics - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (3) = 3
Athletics - (1d6, 1d6, RA)
1d6 : (1) = 1
1d6 : (1) = 1
Rolls
Athleticsâ - (1d8, 1d6, RA)
1d8 : (81) = 9
1d6 : (2) = 2
Power Points: 0
Range: Smarts
Duration: 5
Trappings: A small whirlwind
The affected target falls slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round, and the subjects take no damage when landing while the spell is in effect. When the spell duration expires, a normal rate of falling resumes.
Rolls
Athleticsâ - (1d4, 1d6, RA)
1d4 : (43) = 7
1d6 : (4) = 4
I will allow Feather Fall by using your action card next round (weirdly since Savage Worlds don't have reactions it has to be cast ahead of time). It would be 6d10+6 falling damage, so theoretically survivable.
The goblin in the tower shoots an arrow at Wess, shaking him.
Rolls
Shalelu shot at goblin - (1d8-6, 1d6-6, RA)
1d8-6 : (5) - 6 = -1
1d6-6 : (1) - 6 = -5
Goblin shot at Wess - (1d6, RA)
(4) = 4
Goblin damage - (2d6, RA)
(634) = 13
The one in the tower sends another arrow flying, but it misses Wess.
I let the goblins act, because I can't forsee Grimwulf affecting that part from his current position. Saldrina would have had to have spent her card to feather fall Grimwulf. Otherwise you can all act. And I'll just move the goblin dogs to last in initiative.
Wess became shaken from the goblin's arrow last round and must make a Spirit check or spend a bennie to act.
Character | Card | Group | Parry | Toughness | Wounds | Bennies | Status |
Grimwulf | Black Joker | A | 7 | 8 (2) | 0/3 | 6 | |
Shalelu | Red Joker | A | 5 | 8 (3) | 0/3 | 3 | |
Goblins | Queen of Spades | B | 5 | 4 | 0/3 | 3 | |
Khel | 10 of Hearts | C | 4 | 5 | 0/3 | 0 | |
Wess | 10 of Diamonds | C | 6 | 9 (3) | 0/3 | 1 | shaken |
Saldrina | 10 of Clubs | C | 2 | 7 (2) | 0/3 | 4 | |
Goblin Dogs | 7 Spades | D | 5 | 5 (1) | - | - | |
Chigaru | 6 of Spades | C | 6 | 7 | 0/3 | 2 |
GM Bennies: 0

Rolls
Shalelu vs Goblin Blue - (1d8-2, 1d6-2, RA)
1d8-2 : (87) - 2 = 13
1d6-2 : (4) - 2 = 2
Shalelu damage - (1d8+2d6+2, RA)
(3) + (51) + 2 = 11
Goblin red vs Wess - (1d6, RA)
(2) = 2
Deck Draws








edit: oh well
Wounds: 0 | Parry: 6 | Toughness: 9(3) | Pace: 5 | Fatigue: 0 | Bennies: 4 | Combat Edge: Iron Jaw |
Rolls
Spirit - (1d6, 1d6, RA)
1d6 : (1) = 1
1d6 : (1) = 1
oh nine hells, this is going to hurt the halfing thinks, when a few moments later he feels himself start to decelerate and gently go down the cliff side, into the water. Looking up at the others, he notices Saldrina incanting something and gives a grin.
Wasting no time, his companions in need, Grim swims over to the cliff and starts to climb.
Rolls
Athletics (Joker +2) - (1d6+2, 1d6+2, RA)
1d6+2 : (3) + 2 = 5
1d6+2 : (1) + 2 = 3
edit: oh well

I know this changed with the SWADE edition, unsure how exactly it was before SWADE though.

Wounds: 0 | Parry: 6 | Toughness: 9(3) | Pace: 5 | Fatigue: 0 | Bennies: 4 | Combat Edge: Iron Jaw |
Rolls
Dawn's Light (greataxe) - ATTACK - (1d10+1, 1d6+1, RA)
1d10+1 : (2) + 1 = 3
1d6+1 : (1) + 1 = 2
Dawn's Light (greataxe) - DAMAGE - (d10+d10, RA)
(1) + (1) = 2