For Keeper:
As you make your way over to the west door, a hand-axe comes spinning across the room towards you! You twist aside, and the axe misses you, thudding heavily into the wooden door you were heading towards. Reaching the door, you wrench it open, revealing a small room containing a waist-high stone pedestal, with a life-size statue of a beautiful woman standing on it. The woman is sculpted to look like she's crying. There is a skeleton on the ground in front of the statue, which appears to be a Dwarf skeleton. The skeleton is holding a chisel. There doesn't appear to be any doors or passageways in this room, other than the one you've just opened. There is a stone workbench over on the south side of the room, covered in masonry tools. There are some small glass bottles on the table, full of murky liquid.
The rest of this room is covered by odd-looking stone rubble. You see stone limbs in the rubble, stone heads, sculpted pieces of masonry that look like cloth, and so on. It is as if there were originally a bunch of statues in this room, that have been smashed up into featureless wrecks.
For Davril:
The searing pain in your chest assures you're not dead, at least not yet. However, you're caught underneath the heavy cabinet, and are pinned to the ground. As you try to struggle out, you see the anvil lift up from the anvil stand, and begin to slowly make its way towards you from across the room.
For Hiro:
You take cover behind the rack. Objects continue to fly around the room in all directions. You see a chisel deflect off of the trough, and clatter off into the far corner.
For Holg:
The loot in the room is as follows:
- A glass jar full of purple-blue spores, and what looks like cut-off pieces of some kind of fungus.
- A glass jar full of dark liquid, with wisps of thick black smoke coiling around inside the sealed jar.
- A glass jar full of some kind of preserving fluid, with a few fat maggot-like creatures floating around in the liquid.
- A small, stubby candle, made of purplish-black wax.
- A jar of greasy white ointment.
For Yvandra:
As you reach for the armour's helmet, it suddenly lurches to life with the creak and squeal of metal. Before you can react, the armour bats your reaching hands away, and then lunges forward, its own metal hands seeking your throat! The armour is successful in this endeavor, and as you feel the armour's gauntlets fastening tightly around your neck, you realise that it's going to try to choke the life from you!
For Asa:
You are able to dress in the wizard's clothing. There's nothing in the chest other than what's been described. Looking into the room beyond, you see the pandemonium that has previously been described. All the shelves have been knocked over, and there's weapons and equipment scattered everywhere. As you watch, a heavy wooden chest is lifted, and then is thrown into the ceiling! As the chest falls to the ground, the lid breaks open, scattering the contents everywhere. You see torches, rope, iron spikes, and other adventuring mainstays spill out of the chest, and add to the mess on the floor.
What do you want to do from here, players?