Gameplay

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May 8, 2025 3:06 pm
Yvandra calls out to the group what she has found and then inspects the dusty plate armour. She approaches carefully in case it is trapped or enchanted, but seems unlikely considering the dustiness of the area. Certainly spiders had no issues here. If it passes inspection, she will dust it off and equip it.
May 8, 2025 3:14 pm
Alvin's ears perk up as he hears about another door and weapons to check out in the forge. Before he heads over though, he looks at the imp.

"Sounds like you know a lot about this area, friend. Where are we and how did the old wizard pass away?"
May 8, 2025 3:22 pm
Her lips stretch in a satisfied grin as Asa notices the chest Here we go. That's strike number 2! she smiles as she approaches the chest.

First she wipes it with a nearby cloth material looking for any funny coatings, then if nothing is found she begins inspecting it, looking for any signs that it might be trapped.

If it's not trapped she will move to the side of the chest, so that nothing jumps at her, just in case, and will carefully open it.
Last edited May 8, 2025 3:26 pm
May 8, 2025 6:10 pm
Davril hears about the blacksmith room and goes over there. Looks for a pair of shortswords, and if there seem to be enough to go around he takes two. He notices the dwarf looking over the plate armor and looks to see if there is any light or medium armor in the room. He doesn't imagine leather would last well this long but maybe there is some scale mail or chain shirt. He later takes a scimitar, shortsword, or dagger, what ever is left, and brings it to Osstaer.
Last edited May 8, 2025 6:16 pm
May 8, 2025 6:12 pm
Hiro sashays into the room, and scours the racks for light or medium armor.
OOC:
Sry, I missed it too. Hiro would’ve left the goblet, not drank from it.
Last edited May 8, 2025 8:28 pm
May 8, 2025 6:13 pm
Holg releases the imp from the cage.
Alright, now tell me where the treasure is!
Last edited May 8, 2025 8:29 pm
May 8, 2025 6:14 pm
Osstaer explains all of the potions and items on the table so others can come over if they are interested. He isn't sure what could help him get out of his magical funk, but he decides to pocket the glass jar full of orange-red powder, mixed with some bits of what looks like insect shell of the same colour, glass marble, with wispy white smoke inside, and large preserved birds wing, with golden feathers. He holds each one, to see if simply having it in his hand makes him feel that he could cast a cantrip at least as if any could work as a druidic focus (especially the feather).
May 9, 2025 6:16 am
Keeper finds Alvin and say Thanks for the lamp. Holding it in left hand he approach quenching and puts his right arm into the water.

With all things dusty it's a surprise the quenching is still full of stagnant water - it should have evaporated. he announces.
May 9, 2025 1:47 pm
For Yvandra:

You move to inspect the dusty plate armour. As you approach, your attention is caught by a sudden metallic rattling sound from the north wall. Glancing in that direction, you see a heavy blacksmith's hammer suddenly lift from its hanging-place on the wall, and then launch itself across the room, aiming right at your head! You are barely able to duck out of the way in time, and you hear the hammer crash loudly into the wall behind you. As you watch, the remaining tools on the wall also begin to rise up, as if lifted by an invisible hand.

For Davril:

By the time the metallic rattling starts, you've moved into the northern room, over by one of the weapon's racks. As the hammer flies towards Yvandra, the heavy wooden shelf that you're standing in front of jolts unexpectedly, and tips over towards you. You try to leap out of the way, but you are unsuccessful. There's an enormous crash as the shelf smashes into the ground, crushing you underneath it.

For Hiro:

As you're looking for armour, a pair of heavy iron tongs are hurled in your direction. They score a glancing blow across the side of your head, gashing your scalp. You feel dazed and dizzy, but keep your feet.

For Keeper:

As you're searching the quenching trough, a thrown blacksmith hammer hits you square in the back, sending you sprawling over the trough. The trough overturns, sending stagnant water spilling everywhere. There is nothing else in the trough, which is not on its side. You have been knocked over, and are now lying next to the trough.

For Holg and Alvin:

As soon as the imp is released, it hops down onto the floor, and stretches its wings. Suddenly, it makes a desperate dash towards the heavy silver door, which swings open seemingly on its own as the imp scurries across the floor towards it. The imp doesn't give you an answer to either of your questions.

For Asa:

Asa moves over the chest. After a thorough inspection, no traps are detected. After unlocking the chest, you move to the side and carefully open it. It appears the chest is not trapped. Inside the chest is a spare set of blue robes, a pointed wizard's hat (also blue), a leather satchel, a large leather-bound book, and a thin length of polished dark wood, which appears to be a magic wand of some kind.

For Osstaer:

You take the the glass jar full of orange-red powder, the smoky glass marble, and the preserved birds wing. None of these things seem to restore your druidic powers, but you get the sense that each of the items are somehow magical.

What do you want to do from here, players?
May 9, 2025 2:33 pm
Magic!? with a frustration and disgust in his voice Keeper rise on his foots. OK let's check the door and finally try to rescue the two in cocoons if not too late.
Man opens (try to open) the closed wooden door on the west wall of the room.
May 9, 2025 5:57 pm
OOC:
just asking for an extremely critical clarification, you said "crushing you underneath it" and you didn't give an amount of damage. Just want to establish Davril is dead or not. It would be good to be painfully clear in such cases.
May 9, 2025 10:44 pm
Ow! That hurt, Hiro exclaims!
Our bardic fellow takes cover behind the rack, still searching for armor.
ArmOUR!
Whatever.
Last edited May 9, 2025 10:44 pm
May 9, 2025 10:57 pm
Why that little…!
Holg stammers madly, as the imp evades our half-orc fellow! Still stammering, Holg ransacks the room, looking for whatever loot he might be able to achieve.
May 10, 2025 1:11 am
Alvin hurries after the imp. He will pause at the door if he is able. If it is closing, he will leap through so he gets on the other side before it closes.
May 10, 2025 1:16 am
Yvandra gasps as she stands back up, realizing how close she was to not waking up again. She quickly sees her fellow prisoners being attacked by the forge's objects. Perhaps the wizard was a magic blacksmith too? She will attempt to grab a helmet before heading back out to the workshop. If it does not budge, she will leave it and focus on saving her life.

"Watch out! This place does not like light-fingered folks!"
May 10, 2025 10:48 am
The pale lady will wear the wizard cosplay and spin around, noting that the blue robe needs a belt. Afterwards she puts the belt around her waist and nods, happy with the fun, yet absolutely useless result since she is not a magic user. if there's anything else in the chest she will take it too. (please make it be a fake beard...)

Then she carefully heads towards the smithy room and while sneaking, not to gain attention from whatever the ruckus is going on there, she peeks inside trough the door, looking if it has any daggers, rapiers, shield or spears lying around.... you can never have enough pointy stuff.
OOC:
BTW if there are any casters that need the component pouch or a wand & spell-book? im more than alright with giving it away to someone who can use it.
Last edited May 10, 2025 10:56 am
May 10, 2025 6:53 pm
For Keeper:

As you make your way over to the west door, a hand-axe comes spinning across the room towards you! You twist aside, and the axe misses you, thudding heavily into the wooden door you were heading towards. Reaching the door, you wrench it open, revealing a small room containing a waist-high stone pedestal, with a life-size statue of a beautiful woman standing on it. The woman is sculpted to look like she's crying. There is a skeleton on the ground in front of the statue, which appears to be a Dwarf skeleton. The skeleton is holding a chisel. There doesn't appear to be any doors or passageways in this room, other than the one you've just opened. There is a stone workbench over on the south side of the room, covered in masonry tools. There are some small glass bottles on the table, full of murky liquid.

The rest of this room is covered by odd-looking stone rubble. You see stone limbs in the rubble, stone heads, sculpted pieces of masonry that look like cloth, and so on. It is as if there were originally a bunch of statues in this room, that have been smashed up into featureless wrecks.

For Davril:

The searing pain in your chest assures you're not dead, at least not yet. However, you're caught underneath the heavy cabinet, and are pinned to the ground. As you try to struggle out, you see the anvil lift up from the anvil stand, and begin to slowly make its way towards you from across the room.

For Hiro:

You take cover behind the rack. Objects continue to fly around the room in all directions. You see a chisel deflect off of the trough, and clatter off into the far corner.

For Holg:

The loot in the room is as follows:

- A glass jar full of purple-blue spores, and what looks like cut-off pieces of some kind of fungus.
- A glass jar full of dark liquid, with wisps of thick black smoke coiling around inside the sealed jar.
- A glass jar full of some kind of preserving fluid, with a few fat maggot-like creatures floating around in the liquid.
- A small, stubby candle, made of purplish-black wax.
- A jar of greasy white ointment.

For Yvandra:

As you reach for the armour's helmet, it suddenly lurches to life with the creak and squeal of metal. Before you can react, the armour bats your reaching hands away, and then lunges forward, its own metal hands seeking your throat! The armour is successful in this endeavor, and as you feel the armour's gauntlets fastening tightly around your neck, you realise that it's going to try to choke the life from you!

For Asa:

You are able to dress in the wizard's clothing. There's nothing in the chest other than what's been described. Looking into the room beyond, you see the pandemonium that has previously been described. All the shelves have been knocked over, and there's weapons and equipment scattered everywhere. As you watch, a heavy wooden chest is lifted, and then is thrown into the ceiling! As the chest falls to the ground, the lid breaks open, scattering the contents everywhere. You see torches, rope, iron spikes, and other adventuring mainstays spill out of the chest, and add to the mess on the floor.

What do you want to do from here, players?
May 11, 2025 2:42 pm
Yvandra attempts to use her strength (Athletics proficiency) to push the armor off of her and then run back to the workshop, taking refuge behind a wall or shelf.

If she gets away safely, she will use her Second Wind skill to try and heal. She rubs her throat to help with the pain of the armor's grapple.
May 11, 2025 2:44 pm
Alvin followed the imp. He will look around the room the imp went into, either looking around to check it is safe before he goes in or observing his surroundings if he leaped through the door before it closed.
May 12, 2025 2:07 pm
For Yvandra:

You are unable to escape the armour's grasp. It continues to mercilessly crush the life from you. You feel that if you don't escape in the next round, you will be slain.

For Alvin:

You follow the imp, slipping through the open silver door. You see the imp ahead of you, perched on the edge of the pool of water that you fell into previously. You see the imp flexing its wings, it looks like it's preparing to take off, and fly away up the pit shaft. The imp isn't looking your way, so you think you could sneak up and grab it if you're fast. However, you note that the imp has a menacing-looking scorpion tail, which may give you second thoughts about attempting to take hold of this creature.

For everyone:

I'll put in another update early tomorrow morning, make sure you've put your actions in, so I can put them through.

What do you want to do?
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