Chapter 2.3: Return to Hochoch
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May 12, 2025 8:17 pm
OOC:
With what we found in Orlane we should all have plenty of coin to train and upgrade gear and still give plenty to the Jarls.May 12, 2025 8:27 pm
OOC:
How much downtime? Assuming Olpert or another DB takes care of the equipment, I could either study the coded spellbook or do some light spying in the tavern. May 13, 2025 7:04 pm
Selling loot:
Olpert selling the goods will take longer, but will return a more predictable amount of money. What that means is that you can drop off whatever loot with Olpert, and he will get you half the sale price on each item. This amount will be ready for you in three days.
However, if you wish to sell items so that you have money to pay for training - which needs to be paid up front - someone will need to roll Persuasion to sell the items, and the amount you sell them for could be more or could be less than what you'd get with Olpert (depending on the result of the roll).
That said, I don't think that anyone in the party should be hurting for money.
Just concerning recently-acquired coins, the party has:
889 cubs, 496 seals, 136 eagles from Bertram's chest
10 cubs, 22 seals, 5 eagles from Reptile's pockets
10000 seals, 87 eagles from Derek's lockbox (the "thousands of seals" which you are only counting now)
That's 899 cubs, 10,518 seals, 228 eagles, which works out to the equivalent of 1287 eagles, 17 seals, and 9 cubs. If you divide the coins equally among all 8 party members, that's 160 eagles, 3 seals, and 1 cub per PC on top of whatever money the PCs still have on their own persons. Without trading, that's enough to buy stuff AND pay for training.
With regards to training (which both Myrtha and Chase have brought up), Olpert will direct them to the appropriate NPCs (Durren figured out class trainers a long time ago). WHICH NPC they get directed to depends on which class they want to train; each of the four trainees will need to declare who they are going to train with/in which class they are advancing.
The trainers are:
Barbarian: Gorbar the Sword
Bard: Sahivan "Silk" Singer
Cleric: Diana
Druid: Gwydn
Fighter: Cormac
Monk: Tuan Vo
Mystic: Mironund
Paladin: Njall Magnusson
Ranger: Green Allen
Rogue: Gwendolyn
Sorcerer: Meritocratus
Warlock: Dirk Gerald
Wizard: Larissa the Shadowed
Downtime:
Assuming that both Aanbo and Theran are training, there will be at least 3 days of training to attain level 3.
If Chase and Myrtha train, they will be training for 2 days, and will have 1 day free to explore/interact with townsfolk.
Arya, Rosemary, Jonel, and Manthis will have 3 free days of downtime to explore/sell/interact with townsfolk.
Spellbooks:
Just to be explicitly clear on spellbooks, they are for wizards. Mechanically speaking, there is no benefit to anyone else in reading or decoding a spellbook; they're only good for other wizards. Of course, characters might meet the minimum requirements to multiclass to wizard when they train to gain a level. Roleplaying-wise, it can be fun to incorporate trying to understand the spellbook as a character bit.
Olpert selling the goods will take longer, but will return a more predictable amount of money. What that means is that you can drop off whatever loot with Olpert, and he will get you half the sale price on each item. This amount will be ready for you in three days.
However, if you wish to sell items so that you have money to pay for training - which needs to be paid up front - someone will need to roll Persuasion to sell the items, and the amount you sell them for could be more or could be less than what you'd get with Olpert (depending on the result of the roll).
That said, I don't think that anyone in the party should be hurting for money.
Just concerning recently-acquired coins, the party has:
889 cubs, 496 seals, 136 eagles from Bertram's chest
10 cubs, 22 seals, 5 eagles from Reptile's pockets
10000 seals, 87 eagles from Derek's lockbox (the "thousands of seals" which you are only counting now)
That's 899 cubs, 10,518 seals, 228 eagles, which works out to the equivalent of 1287 eagles, 17 seals, and 9 cubs. If you divide the coins equally among all 8 party members, that's 160 eagles, 3 seals, and 1 cub per PC on top of whatever money the PCs still have on their own persons. Without trading, that's enough to buy stuff AND pay for training.
With regards to training (which both Myrtha and Chase have brought up), Olpert will direct them to the appropriate NPCs (Durren figured out class trainers a long time ago). WHICH NPC they get directed to depends on which class they want to train; each of the four trainees will need to declare who they are going to train with/in which class they are advancing.
The trainers are:
Barbarian: Gorbar the Sword
Bard: Sahivan "Silk" Singer
Cleric: Diana
Druid: Gwydn
Fighter: Cormac
Monk: Tuan Vo
Mystic: Mironund
Paladin: Njall Magnusson
Ranger: Green Allen
Rogue: Gwendolyn
Sorcerer: Meritocratus
Warlock: Dirk Gerald
Wizard: Larissa the Shadowed
Downtime:
Assuming that both Aanbo and Theran are training, there will be at least 3 days of training to attain level 3.
If Chase and Myrtha train, they will be training for 2 days, and will have 1 day free to explore/interact with townsfolk.
Arya, Rosemary, Jonel, and Manthis will have 3 free days of downtime to explore/sell/interact with townsfolk.
Spellbooks:
Just to be explicitly clear on spellbooks, they are for wizards. Mechanically speaking, there is no benefit to anyone else in reading or decoding a spellbook; they're only good for other wizards. Of course, characters might meet the minimum requirements to multiclass to wizard when they train to gain a level. Roleplaying-wise, it can be fun to incorporate trying to understand the spellbook as a character bit.
May 13, 2025 7:16 pm
OOC:
Theran would have grabbed all of it. I think I as a player got caught up with trying to keep PCs alive and planning our escape and everything else. Thank you for bringing it up.May 13, 2025 7:59 pm
Myrtha will seek out Cormac as soon as she has obtained a sufficient share of the loot taken from Orlane. She also seeks out someone to confirm whether the longsword found in Bertrand’s coffer has any dweomer or other feature of note. If it doesn’t, the sword will also be put to sale.
OOC:
I would hope Olpert could arrange for a detect magic spell to be cast on all the loot, to make sure we’re not underselling any of the items (there were differently-coloured arrows as well, which might prove enchanted)…May 13, 2025 8:07 pm
Aanbo, satisfied that they've reported all they can to Olpert, addresses the coordinator privately. "I must take a leave of absence for a few days," he says. "I will not be far, in fact you will find me with Master Tuan Vo at the nearby monastery. If there is an emergency, please send for me. Otherwise, I will return."
The monk departs to visit the monastery, hoping to reconcile the conflict between taking lives and sparing them. He saw how killing someone under the influence to do evil promoted just as much suffering when that person's friends and family discovered the act. Yet would sparing the lives of such a person not just leave them to continue their acts of evil? Aanbo doubts that Constable Grover, Donovan, and Hulbar seek to make amends for their acts, and they may even be threatening innocent Orlane citizens this very moment.
And now with reports of the undead, has Aanbo left more fodder for whatever dark force to use against travelers in the Dim? Should he have tried to capture those bandits and turn them into Hochoch's authorities? It would have been difficult while also escorting the Jarls, but not an impossible task, and Aanbo begins to think that the early convenience in killing the bandits may have made things more difficult in the long term.
Aanbo hopes that the wise Tuan Vo may have some insights that could lift this mountainous weight off his shoulders.
And I took it to mean that this coinage is in addition to whatever equipment can be sold? If that's the case, may I request a second summation afterward to know how much to add to my character sheet?
The monk departs to visit the monastery, hoping to reconcile the conflict between taking lives and sparing them. He saw how killing someone under the influence to do evil promoted just as much suffering when that person's friends and family discovered the act. Yet would sparing the lives of such a person not just leave them to continue their acts of evil? Aanbo doubts that Constable Grover, Donovan, and Hulbar seek to make amends for their acts, and they may even be threatening innocent Orlane citizens this very moment.
And now with reports of the undead, has Aanbo left more fodder for whatever dark force to use against travelers in the Dim? Should he have tried to capture those bandits and turn them into Hochoch's authorities? It would have been difficult while also escorting the Jarls, but not an impossible task, and Aanbo begins to think that the early convenience in killing the bandits may have made things more difficult in the long term.
Aanbo hopes that the wise Tuan Vo may have some insights that could lift this mountainous weight off his shoulders.
OOC:
If nobody minds, I'd like to take the convenient route and divide the coins equally as stated above, where each person gets 160 eagles, 3 seals, and 1 cub. There is some shopping that Aanbo will do, such as replenish his healer's kit, but it's easier for me to track what he's got money-wise if I just know the specific numbers.And I took it to mean that this coinage is in addition to whatever equipment can be sold? If that's the case, may I request a second summation afterward to know how much to add to my character sheet?
May 13, 2025 9:35 pm
Chase will head off to train with Green Allen but will also let Olpert know where he will in case something important should arise. Chase is excited to get some more archery training. He loves shooting bow. There has always been something calming to and he swears there are times when he can actually call the target to him and know exactly where the arrow is going to hit. He is also looking forward to learning some spells that can help the party when in a jam. Chase is also hoping Green Allen can tell him the difference in the white fletched arrows and their purpose. Also a trading in his scale armor for a chain shirt.
OOC:
I am also fine with splitting the money evenly as stated and letting Olpert sell the gear.Gwydn
May 13, 2025 10:18 pm

Gwydn
"What animals have you seen today?" the little gnome says (in what Theran has come to realize is the way he starts every conversation), holding out his hand. "Boars? Wild boars?" Gwydn cries with delight on hearing the news, squirreling away the 45 gold eagles that Theran has paid him. He insists on Theran demonstrating the form, and the two of them race off in boar form through the streets and into the countryside.
Over the course of the next three days, Gwydn works on Theran's physical stamina, having him run, jump, and crawl in various animal forms, drilling routines in different attacks to prey on smaller creatures. At some point on the second day, Gwydn shows his apprentice how to draw upon the mycelium network to deaden the senses of small rodents so that they cannot detect Theran approaching in snake form. Then, on the third day, Gwydn directs Theran to use his Chill Touch to kill a goose in flight. Instead of devouring the goose in some animal form, Gwydn insists that Theran remain an elf and "pull out two cubs, quickly!" Puzzled, Theran retrieves the small coins from his pouch. Gwydn then talks Theran through the magic of preserving the goose's body so that it will not decay, putting the coins over the goose's eyes. "Yes; good. As long as the coins remain, the body will not rot, nor can it be reanimated through necromancy." Gwydn explains approvingly, examining Theran's handiwork. "You've done it well. The effect lasts for at least a week, but it will fade over time."
Finally, when the training is complete, three full days have passed. In the end, Theran's magic capabilities have doubled (going from 3 to 6 spell slots, with 2 of them being L2 slots), he always has Blindness/Deafness and Gentle Repose prepared, he gains another 1d8 hit die (now 3d8), and he increases his HP (your choice whether to take the "average" of 5 or roll 1d8).
May 13, 2025 10:23 pm
OOC:
In that case, Jonel asks Kragga if he would be interested in the spellbook. We can play it out or handwave, no matter to me. That really limits me being able to do anything potentially useful for my character. Jonel could pick Kragga's brain or hang out with him. Still think Jonel should spend some time in the tavern. Would also offer the DB's any help they might need, believing in pulling his part and all I don't think Jonel would want part of anything he didn't work for, only taking a share of the loot gathered by him, Arya, Manthis, and Rose.
May 14, 2025 2:47 pm
Theran will find time during his training days to have Derek's belongings checked for magic (and if need be identified).
He will also hand 20 Imperial Dragon coins to each of the eight active members.
He will also hand 20 Imperial Dragon coins to each of the eight active members.
OOC:
Let me know how much the detection and identification costs.May 14, 2025 3:01 pm
OOC:
Myrtha is looking for detection and/or identification. I might be missing something, but what are imperial dragon coins? And where did Theran run into them?May 14, 2025 3:14 pm
Before he leaves for the monastery, Aanbo turns over his 'Pretty Good Shortsword' confiscated from the Dim Forest Bandits. He wonders if the craftsmanship might hold additional secrets, and he will return for it once his meditations are complete. Even if it is just a pretty good blade, Aanbo reasons that its light weight will work for quick strikes, as opposed to the sweeping style of his quarterstaff.
The monk also stops by any general or specialty store to replenish the supplies of his healer's kit.
The monk also stops by any general or specialty store to replenish the supplies of his healer's kit.
OOC:
Aanbo has 3 uses remaining in his Healer's Kit. I will deduct the cost for a full replacement for sake of brevity and convenience. He'll also hand over the blade for magic detection and/or identification, just in case.May 14, 2025 8:05 pm

Manthis last seen was in the bar drinking. And currently he isn't there and is nowhere to be found. (Manthis has left the game.) As for where his share of loot goes? Not his problem.
May 17, 2025 4:09 pm
Hearing that someone just named "Cormac" is the recommendation for training her, Myrtha asks around about him. What she hears is somewhat enigmatic; since they've arrived in Hochoch, the Dungeon Busters have heard stories about the scarred champion who has a standing challenge: anyone can bet him that they can last a full minute in the battle ring against him will win his crown of office as fightmaster. So far, he's beaten every challenger, including Albertus, Klak, Morgran, Sara, and Durren from the Dungeon Busters. Xana apparently challenged him in secret, but she won't say anything more about it. Several of the others have encouraged Thacogygax to try his luck, but the gentle thraakon is enjoying his present life and doesn't want any reminders of his time of fighting wars in chains. "Too much this like my life before is when fought I in pits" he says in his broken language (which always becomes more pronounced when he is upset).
Myrtha goes to find Cormac. She's not sure what to expect - a fighting pit, a training hall, a smithy, or even a stable, perhaps? - but she is directed to a small scriptorium where several scribes work diligently at copying scrolls and books or documenting major transactions. One of them looks up at the towering armored woman as Myrtha enters. "You're here for Cormac?" he asks. At Myrtha's nod, the scribe sighs and calls out "CORMAC! You've got another challenger!" One of the scribes raises his index finger in a gesture to wait while he finishes a line of text. Then he sets down his quill, sprinkles some sand on the document, and stands up from his cramped little desk. This is Cormac?
Cormac wipes his ink-stained hand on his ink-stained robe as he walks up to Myrtha and looks her up and down. "Let's step outside to talk," he says, and Myrtha can see that the man is neither young nor particularly old, and his face is criss-crossed by many scars, most from cuts, although one puckered scar on his neck appears to have been from a puncture, and part of the skin around his jaw to his ear was burned long ago. Myrtha is taller than he is, but he is broader across the shoulders.
Stepping outside with Myrtha, Cormac picks up a bamboo stalk from a bucket and starts worrying and whittling the tip with his thumbnail. "I've been wondering when we'd meet," Cormac begins, leaning against the outside wall. He reaches under his robe, rummages around for a bit, and then pulls out a battered golden diadem: the emblem of office of the Champion of Geoff. "You want this, huh?" When Myrtha shakes her head and explains that she wants to learn from him, Cormac stuffs the crown back under his robe and stands up, looking at her with different eyes. "You know, I've been hearing a lot about you. I'm familiar with the Knights of Holy Shielding and how they fight. The Northern Rangers and the Sentry Corps, those are known to me. The Swordmasters Guild, the Kordites and the Clangeddins - I know their styles. But what I want to know is: how does the Valorous Maiden fight?" As he finishes saying this, he lashes out in a furious series of blows with the bamboo stalk, and Myrtha barely manages to get her shield up in time to block them, though the blows push her back more than three paces. The blows stop. "Good," Cormac nods approvingly, "You are wise to not lower your defenses." He squints and looks down the street, first one way and then the other. "Yeeees...yes, I think I can teach you some things."
Cormac charges for his tutelage, to cover the cost of his time and expertise plus the lost income from not working as a scribe. Would he make that much money for just writing?? Myrtha wonders as she pays him the first 15 eagles. As soon as the coin disappears into his robe, Cormac begins with her training, telling her to run. She spends the rest of the day performing various physical feats with Cormac pacing her easily. At one point, panting from the exertion, Myrtha remarks that he has it easy, because she's running in full armor, her pack, and all her weapons, and he's just in a robe. Wordlessly, Cormac lifts his robe to reveal that he has iron weights strapped to every part of his body. As a smith, Myrtha recognizes that he has at least 400 pounds of weight he's carrying so casually (she also recognizes that he's not as broad as he appears - the iron ingots add considerable bulk to his frame - without the weights, he'd have about the same breadth of shoulder as she has).
The first day is exhausting, but the second is even more trying, as he repeats the ordeal of physical performance but interspersed with sudden attacks from different directions. She gets faster at blocks and parries, her awareness grows, and by the end of the day, her adrenalin is so high that she can push herself to go just a little farther and a little faster than she could before she started.
At the end of the second full day of training (and the second 15 eagles), Cormac stops and says, "You're young and a quick learner. You've made a lot of progress. But for you to improve even further, you must use what you've learned out in the world."
With her training completed (for now), Myrtha is now a L2 fighter and gains the Action Surge ability.
Myrtha goes to find Cormac. She's not sure what to expect - a fighting pit, a training hall, a smithy, or even a stable, perhaps? - but she is directed to a small scriptorium where several scribes work diligently at copying scrolls and books or documenting major transactions. One of them looks up at the towering armored woman as Myrtha enters. "You're here for Cormac?" he asks. At Myrtha's nod, the scribe sighs and calls out "CORMAC! You've got another challenger!" One of the scribes raises his index finger in a gesture to wait while he finishes a line of text. Then he sets down his quill, sprinkles some sand on the document, and stands up from his cramped little desk. This is Cormac?
Cormac wipes his ink-stained hand on his ink-stained robe as he walks up to Myrtha and looks her up and down. "Let's step outside to talk," he says, and Myrtha can see that the man is neither young nor particularly old, and his face is criss-crossed by many scars, most from cuts, although one puckered scar on his neck appears to have been from a puncture, and part of the skin around his jaw to his ear was burned long ago. Myrtha is taller than he is, but he is broader across the shoulders.
Stepping outside with Myrtha, Cormac picks up a bamboo stalk from a bucket and starts worrying and whittling the tip with his thumbnail. "I've been wondering when we'd meet," Cormac begins, leaning against the outside wall. He reaches under his robe, rummages around for a bit, and then pulls out a battered golden diadem: the emblem of office of the Champion of Geoff. "You want this, huh?" When Myrtha shakes her head and explains that she wants to learn from him, Cormac stuffs the crown back under his robe and stands up, looking at her with different eyes. "You know, I've been hearing a lot about you. I'm familiar with the Knights of Holy Shielding and how they fight. The Northern Rangers and the Sentry Corps, those are known to me. The Swordmasters Guild, the Kordites and the Clangeddins - I know their styles. But what I want to know is: how does the Valorous Maiden fight?" As he finishes saying this, he lashes out in a furious series of blows with the bamboo stalk, and Myrtha barely manages to get her shield up in time to block them, though the blows push her back more than three paces. The blows stop. "Good," Cormac nods approvingly, "You are wise to not lower your defenses." He squints and looks down the street, first one way and then the other. "Yeeees...yes, I think I can teach you some things."
Cormac charges for his tutelage, to cover the cost of his time and expertise plus the lost income from not working as a scribe. Would he make that much money for just writing?? Myrtha wonders as she pays him the first 15 eagles. As soon as the coin disappears into his robe, Cormac begins with her training, telling her to run. She spends the rest of the day performing various physical feats with Cormac pacing her easily. At one point, panting from the exertion, Myrtha remarks that he has it easy, because she's running in full armor, her pack, and all her weapons, and he's just in a robe. Wordlessly, Cormac lifts his robe to reveal that he has iron weights strapped to every part of his body. As a smith, Myrtha recognizes that he has at least 400 pounds of weight he's carrying so casually (she also recognizes that he's not as broad as he appears - the iron ingots add considerable bulk to his frame - without the weights, he'd have about the same breadth of shoulder as she has).
The first day is exhausting, but the second is even more trying, as he repeats the ordeal of physical performance but interspersed with sudden attacks from different directions. She gets faster at blocks and parries, her awareness grows, and by the end of the day, her adrenalin is so high that she can push herself to go just a little farther and a little faster than she could before she started.
At the end of the second full day of training (and the second 15 eagles), Cormac stops and says, "You're young and a quick learner. You've made a lot of progress. But for you to improve even further, you must use what you've learned out in the world."
With her training completed (for now), Myrtha is now a L2 fighter and gains the Action Surge ability.
May 18, 2025 5:34 am
"Rockhead! You survived!" Tuan Vo, using one of the affectionate nicknames for the dwarf, is delighted to see Aanbo again. "Hey, I guess that means I am pretty good teacher, eh?" He laughs, exposing the large gap between his teeth again. "Are you here to learn more?" Tuan holds out his hand expectantly. Aanbo pays him the thirty eagles that he paid for his previous training, and Tuan shakes his head. "No, it will take more time for you to learn. Another day, at least." Aanbo pays the 15 additional eagles. "Good! First, we warm up!" Tuan begins drills with the nimble Earthshaker dwarf.
Aanbo falls back into the routine of the various forms with little prompting, flowing from one stance into the next. But he is taken aback when Tuan begins throwing random objects at him. "No!" Tuan scolds when Aanbo spins out of the path of an flowerpot. "No! You do not dodge!" Tuan throws a stone at Aanbo, and as Aanbo begins to step out of the path, Tuan has already thrown a trowel at the monk; the handle hits him in the forehead. "When you dodge, this happens!" Tuan Vo chuckles as he picks up the objects and returns them to their spots. "Dodging is good, but a clever opponent can tell where you will go when you dodge. Next you must learn to catch."
Tuan Vo watches Aanbo carefully over the course of the day as he moves and begins to learn how to react fast enough to catch or at least knock aside the missiles that his trainer throws. "What were the tenets of your tradition at the Earthshaker Abbey?" he asks, peppering doctrinal questions in amongst the missiles. After a while, Tuan calls to one of the other disciples. "Harford, come! My arm is tired. You throw." Without expression, Harford stops doing the push-ups he was performing and jogs over to begin throwing objects at Aanbo. His rhythm is very different from Tuan's, and Aanbo gets a few more bruises before he develops the ability to spot the throw. Tuan takes a long sip of water, then gestures again. "Larfa, come!" That disciple obediently leaves off striking the training log. "You stand over...there." Larfa moves to the other side of the courtyard. "And throw!" Now Aanbo has to keep track of missiles flying at him from two directions while Tuan asks him more questions about Earthshaker dogma. "Is it a greater virtue to prolong a man's life in pain, or to end it so that he will feel pain no more?"
On the second day, Aanbo starts with a repetition of the drills he did the first day, with all three of Tuan's disciples running complicated patterns around the courtyard throwing objects at him at unpredictable intervals. Sometimes a disciple on the other side will catch the item and throw it back that much faster, sometimes the throws land on the ground to be picked up by someone else. But at midday, Tuan calls "Enough!"
"Now that you are warmed up," Tuan addresses Aanbo while the others immediately return to other tasks. "I will teach you more of ki. Follow!" Tuan walks away, moving as fast a person sprinting full-out. "Why so slow?" he grumbles at Aanbo when the trainee is unable to catch up to him, but he does slow down to a pace that Aanbo can just barely maintain. Soon enough, they have arrived at the Temple of Rao. The acolytes there open the doors and bow as Tuan walks right in. Tuan leads Aanbo into an interior space where Diana is meditating. Tuan kneels next to her and Aanbo kneels a bit behind them when it becomes clear that there is no space next to them. Eventually, Diana opens her eyes and gives Tuan a stately nod. Silently, she leads him and Aanbo to a room similar to the one where Devek recuperated. There is a man laying on a cot there with a mangled leg, with an acolyte praying over him. Diana touches the acolyte, who looks around, gets up and leaves with Diana.
"You have ki, as I have taught you. I have ki, as you know. But all creatures have ki, even if they do not know. Now I show you: you can use your ki to affect another's ki." Tuan turns to the mangled man, inhales deeply, and then exhales in a number of short, fierce puffs as he pushes his hands out from his stomach toward the injured patient. As Tuan's hands touch the man, the man's labored breathing eases a bit, his color improves, and scabs form as Tuan adjusts the angle of the man's leg. Tuan repeats this twice more as Aanbo observes intently; each time the man's injury heals a bit more. Tuan leads his student out of the room; they bow respectfully to Diana and her acolyte, then leave the temple.
"You saw what I was doing?" Tuan peers at Aanbo and nods. "Heh. Good. Now you try on me." Aanbo begins to imitate what Tuan had done, and the master interrupts him impatiently. "No! You cannot heal when I am not hurt. Hurt me first!" Aanbo shrugs and takes a stance, wondering how he can land a blow on his teacher. But Tuan does not defend himself; the punch lands, but punching him is like punching the practice log. "No! No!" Tuan shakes his bald head. "Use your ki to hurt! Like this!" Before Aanbo can see it, Tuan's fist had glanced off the side of his head, leaving his ears ringing. It was a light blow, but he staggers as some of his life force was drained away in the momentary contact. "See? Feel? Your ki can give, or it can take! Take from me first, then give again!"
The rest of the day is spent with Aanbo mustering his ki and draining Tuan's life force with a punch (and, later, kicks) and then restoring life force with a touch.
The third day is more of the same. Tuan's disciples advance to throwing hatchets and knives; Aanbo is able to block most of them. Then the rest of the day is spent redirecting ki from and to others.
As the third day ends, Tuan serves soup to his tired students and applauds Aanbo's progress. "Now you are better able to protect your friends, neh?"
With that, Aanbo has completed his level 3 training, gaining the Deflect Missiles, Hands of Harm, and Hands of Healing abilities.
Aanbo falls back into the routine of the various forms with little prompting, flowing from one stance into the next. But he is taken aback when Tuan begins throwing random objects at him. "No!" Tuan scolds when Aanbo spins out of the path of an flowerpot. "No! You do not dodge!" Tuan throws a stone at Aanbo, and as Aanbo begins to step out of the path, Tuan has already thrown a trowel at the monk; the handle hits him in the forehead. "When you dodge, this happens!" Tuan Vo chuckles as he picks up the objects and returns them to their spots. "Dodging is good, but a clever opponent can tell where you will go when you dodge. Next you must learn to catch."
Tuan Vo watches Aanbo carefully over the course of the day as he moves and begins to learn how to react fast enough to catch or at least knock aside the missiles that his trainer throws. "What were the tenets of your tradition at the Earthshaker Abbey?" he asks, peppering doctrinal questions in amongst the missiles. After a while, Tuan calls to one of the other disciples. "Harford, come! My arm is tired. You throw." Without expression, Harford stops doing the push-ups he was performing and jogs over to begin throwing objects at Aanbo. His rhythm is very different from Tuan's, and Aanbo gets a few more bruises before he develops the ability to spot the throw. Tuan takes a long sip of water, then gestures again. "Larfa, come!" That disciple obediently leaves off striking the training log. "You stand over...there." Larfa moves to the other side of the courtyard. "And throw!" Now Aanbo has to keep track of missiles flying at him from two directions while Tuan asks him more questions about Earthshaker dogma. "Is it a greater virtue to prolong a man's life in pain, or to end it so that he will feel pain no more?"
On the second day, Aanbo starts with a repetition of the drills he did the first day, with all three of Tuan's disciples running complicated patterns around the courtyard throwing objects at him at unpredictable intervals. Sometimes a disciple on the other side will catch the item and throw it back that much faster, sometimes the throws land on the ground to be picked up by someone else. But at midday, Tuan calls "Enough!"
"Now that you are warmed up," Tuan addresses Aanbo while the others immediately return to other tasks. "I will teach you more of ki. Follow!" Tuan walks away, moving as fast a person sprinting full-out. "Why so slow?" he grumbles at Aanbo when the trainee is unable to catch up to him, but he does slow down to a pace that Aanbo can just barely maintain. Soon enough, they have arrived at the Temple of Rao. The acolytes there open the doors and bow as Tuan walks right in. Tuan leads Aanbo into an interior space where Diana is meditating. Tuan kneels next to her and Aanbo kneels a bit behind them when it becomes clear that there is no space next to them. Eventually, Diana opens her eyes and gives Tuan a stately nod. Silently, she leads him and Aanbo to a room similar to the one where Devek recuperated. There is a man laying on a cot there with a mangled leg, with an acolyte praying over him. Diana touches the acolyte, who looks around, gets up and leaves with Diana.
"You have ki, as I have taught you. I have ki, as you know. But all creatures have ki, even if they do not know. Now I show you: you can use your ki to affect another's ki." Tuan turns to the mangled man, inhales deeply, and then exhales in a number of short, fierce puffs as he pushes his hands out from his stomach toward the injured patient. As Tuan's hands touch the man, the man's labored breathing eases a bit, his color improves, and scabs form as Tuan adjusts the angle of the man's leg. Tuan repeats this twice more as Aanbo observes intently; each time the man's injury heals a bit more. Tuan leads his student out of the room; they bow respectfully to Diana and her acolyte, then leave the temple.
"You saw what I was doing?" Tuan peers at Aanbo and nods. "Heh. Good. Now you try on me." Aanbo begins to imitate what Tuan had done, and the master interrupts him impatiently. "No! You cannot heal when I am not hurt. Hurt me first!" Aanbo shrugs and takes a stance, wondering how he can land a blow on his teacher. But Tuan does not defend himself; the punch lands, but punching him is like punching the practice log. "No! No!" Tuan shakes his bald head. "Use your ki to hurt! Like this!" Before Aanbo can see it, Tuan's fist had glanced off the side of his head, leaving his ears ringing. It was a light blow, but he staggers as some of his life force was drained away in the momentary contact. "See? Feel? Your ki can give, or it can take! Take from me first, then give again!"
The rest of the day is spent with Aanbo mustering his ki and draining Tuan's life force with a punch (and, later, kicks) and then restoring life force with a touch.
The third day is more of the same. Tuan's disciples advance to throwing hatchets and knives; Aanbo is able to block most of them. Then the rest of the day is spent redirecting ki from and to others.
As the third day ends, Tuan serves soup to his tired students and applauds Aanbo's progress. "Now you are better able to protect your friends, neh?"
With that, Aanbo has completed his level 3 training, gaining the Deflect Missiles, Hands of Harm, and Hands of Healing abilities.
May 18, 2025 7:19 am
Drenched in sweat, her short cropped hair plastered to her temples, Myrtha looks at Cormac with respect and thankfulness.
These were two truly harrowing days, reminding her of her very first days of training under the drill sergeants of the Lord’s Keep closest to Three Elms crossing. But this was tougher, more personal, and very practical: she had now experienced real combat on more than one occasion, and unlike her great feat of juvenile glory, she remembered every moment of each of the fights she’d had since taking the road in the employ of the Dungeon Busters. Everything Cormac told her, or illustrated through action, rhymed with or echoed with actual instances of deadly risk faced in the last few days.
She understood Cormac’s teachings all the better for she’d now confronted risks, and pain, and loss that she’d not truly known before. The scribe drill-master was quite a mystery to her still, but he had opened many windows in her mind, and she felt stronger, and better for it.
"The The Valorous Maiden is just some poet’s dream; the girl that survived that day is all she was, and is. Broken as she was, grieving as she still is. Thank you Cormac, for your time and your help. I’ll go and act, and if the gods will it, I will come back to learn more. Good scribing until then!" Myrtha said in parting ways with her tutor.
These were two truly harrowing days, reminding her of her very first days of training under the drill sergeants of the Lord’s Keep closest to Three Elms crossing. But this was tougher, more personal, and very practical: she had now experienced real combat on more than one occasion, and unlike her great feat of juvenile glory, she remembered every moment of each of the fights she’d had since taking the road in the employ of the Dungeon Busters. Everything Cormac told her, or illustrated through action, rhymed with or echoed with actual instances of deadly risk faced in the last few days.
She understood Cormac’s teachings all the better for she’d now confronted risks, and pain, and loss that she’d not truly known before. The scribe drill-master was quite a mystery to her still, but he had opened many windows in her mind, and she felt stronger, and better for it.
"The The Valorous Maiden is just some poet’s dream; the girl that survived that day is all she was, and is. Broken as she was, grieving as she still is. Thank you Cormac, for your time and your help. I’ll go and act, and if the gods will it, I will come back to learn more. Good scribing until then!" Myrtha said in parting ways with her tutor.
OOC:
Action surge, yay! What an interesting character, this Cormac!Last edited May 18, 2025 7:27 am
Green Allen
May 18, 2025 5:10 pm

Green Allen
The Green Allen is a half-elf, still slightly boyish-looking despite the claw scar across his face and the many similar scars on his thick hands. "Thank you, my darling," the man says to Lienne, then turns to Chase. "How are you, old friend? I haven't seen you since we survived that battle in the troll wars!" He smiles at Lienne again. "Excuse us; we don't want to bore you with our war stories." He bows over her hand and kisses it gallantly. "Surely you are a vision of the Woodshaper, sent to bless us all. My heartbeat counts every moment until I see you again!" The Green Allen turns and walks away with Chase while Lienne tries to figure out whether the mention of the "woodshaper" is significant.
"Very clever people are easy to distract with a puzzle," the Green Allen says as they walk, their path taking them out the North Gate. Chase begins to speak, but the Green Allen raises his hand to signal that they should be quiet a little longer. Once outside the city walls and heading along the north road, the Green Allen addresses Chase again. "I could ask why you've come to me, but I know it already. I've kept track of you and Sara both since you arrived. You want to learn more. I could ask you to demonstrate your worthiness, but I know that, too. All the demonstration I need is your effort to learn and a financial contribution. You're an adventurer, and you're working for Cecily Raptor's organization, which means both success and prestige. I'll train you for 30 eagles."
Chase is perhaps a little taken aback by this blunt presentation of such a large amount. Taking that pause as indecision, the Green Allen says flatly, "I have a lot to teach, and you have a lot to learn. Accept the offer or not."
Chase accepts the offer and pays the huge fee. "Good." The Green Allen begins to expound on various topics, seemingly at random, but gradually Chase discerns how the different topics - the forest, thaumatology, archery, woodcraft, orc anatomy - are actually relevant and related to one another. Within hours, they have entered the Dim and left the road behind them. The Green Allen shows how to use everyday items to shape and bind the thaums all around them to produce supernatural effects: spells. He explains how magic is sympathetic, and so the materials you use determine what effects you can produce. The Green Allen shows how to forage for different materials in case the magic effect requires something that isn't readily available: a bug's leg, for example, or a bit of fur or the leaf of a particular tree. As Chase expresses interest in refining his archery, the Green Allen takes him to a clearing. Reaching into a pouch, he takes out a bit of charcoal and, while explaining what sorts of spells would use that, begins to draw on the boles of smooth-barked trees at the edge of the clearing and beyond. Soon enough it becomes clear that he is drawing surprisingly good representations of orcs and goblins. He then has Chase run through drills, nocking, drawing, loosing as quickly as he can. When Chase has exhausted his quiver, the Green Allen walks him through each arrow, reminding him of his anatomy lessons, and explaining how Chase could improve his targeting for better effect. Then they retrieve the arrows, and do it again. And again. And again.
By the time they return to Hochoch at the end of the second day, Chase has learned two spells and has the Archery fighting style.
OOC:
He also gains the extra hit die for L2. Correct me if I'm wrong about the archery style; it really seemed like that's what you were choosing. Also, pick the two spells that Chase now knows.May 18, 2025 5:41 pm
OOC:
Yes archery was I wanted. I also wanted to see if he could tell me about the white fletched arrows that were a little heavier in the tip. I also want ed to trade in my scale armor for a chain shirt. So trading in my scale how much would a chain shirt cost? 35 eagles? Last edited May 18, 2025 5:58 pm
May 18, 2025 7:14 pm
The exhaustion from the near-daily regimen of physical training helped Aanbo establish a clear mind during downtime. A clear mind prepared to meditate on the flow of ki within himself and within others, now open to resolving the conflict of life and death. Aanbo realized that while everyone deserved a chance for redemption, true mercy also required the understanding that sparing the life of evil meant endangering the lives of others, much like removing a blockage of ki to allow life's energy to flow onwards.
The cult in Orlane was like the patient's mangled leg, a wound that threatens to poison the rest of the body. The flow of ki within the town needed to be restored, even if should be as gradually as Tuan Vo did for the patient. Aanbo resolved to remove the cancerous sores from the town, however long it would take.
Before he left Tuan Vo's monastery, Aanbo asked permission to sift through the garden for plants that might help speed restorative healing and stave off infections. He also shared the recipes he found in the Temple of Pae for the healing potion and the awakening agent; if anything the monks would have a useful reference in the event either was required.
The cult in Orlane was like the patient's mangled leg, a wound that threatens to poison the rest of the body. The flow of ki within the town needed to be restored, even if should be as gradually as Tuan Vo did for the patient. Aanbo resolved to remove the cancerous sores from the town, however long it would take.
Before he left Tuan Vo's monastery, Aanbo asked permission to sift through the garden for plants that might help speed restorative healing and stave off infections. He also shared the recipes he found in the Temple of Pae for the healing potion and the awakening agent; if anything the monks would have a useful reference in the event either was required.
May 19, 2025 12:11 am
START OF THE SHOPPING MONTAGE!
Before the four heroes who are ready (Aanbo, Chase, Myrtha, Theran) leave for training, the party asks Olpert to sell their loot and provide the proceeds. Before he accepts this task, Olpert calls Kragga over. In his gruff, low voice, Kragga explains "Hey guys, I still can't use my arts to identify the nature of any magical items or devices - I need to get my hands on a pearl of great price for that, and there are none to be had here in Hochoch. But I can look over the stuff you brought back and tell if there ARE any magic items in the batch. How does that sound?"
Before the four heroes who are ready (Aanbo, Chase, Myrtha, Theran) leave for training, the party asks Olpert to sell their loot and provide the proceeds. Before he accepts this task, Olpert calls Kragga over. In his gruff, low voice, Kragga explains "Hey guys, I still can't use my arts to identify the nature of any magical items or devices - I need to get my hands on a pearl of great price for that, and there are none to be had here in Hochoch. But I can look over the stuff you brought back and tell if there ARE any magic items in the batch. How does that sound?"
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