
Green Allen
"Green Allen" is the official title of a captain of the
Brenin's Scouts. No one knows whether the
Green Allen in
Hochoch is still working for the
Brenin in some official capacity or whether he has retired here. He doesn't seem to do anything in town, going for long walks and interacting with few people aside from
Gwydn and
Gorbar, but everyone treats him with cautious respect in any case.
Lienne has tried many times to get into his confidence, and only gradually did she realize that she weaseled out of him was contradictory and slightly absurd (such as the different names he has presented as his own). As a result,
Lienne is burning with curiosity about him, and she is very helpful in showing
Chase where to find the
Green Allen of
Hochoch.
The
Green Allen is a half-elf, still slightly boyish-looking despite the claw scar across his face and the many similar scars on his thick hands.
"Thank you, my darling," the man says to
Lienne, then turns to
Chase.
"How are you, old friend? I haven't seen you since we survived that battle in the troll wars!" He smiles at
Lienne again.
"Excuse us; we don't want to bore you with our war stories." He bows over her hand and kisses it gallantly.
"Surely you are a vision of the Woodshaper, sent to bless us all. My heartbeat counts every moment until I see you again!" The
Green Allen turns and walks away with
Chase while
Lienne tries to figure out whether the mention of the "woodshaper" is significant.
"Very clever people are easy to distract with a puzzle," the
Green Allen says as they walk, their path taking them out the North Gate.
Chase begins to speak, but the
Green Allen raises his hand to signal that they should be quiet a little longer. Once outside the city walls and heading along the north road, the
Green Allen addresses
Chase again.
"I could ask why you've come to me, but I know it already. I've kept track of you and Sara both since you arrived. You want to learn more. I could ask you to demonstrate your worthiness, but I know that, too. All the demonstration I need is your effort to learn and a financial contribution. You're an adventurer, and you're working for Cecily Raptor's organization, which means both success and prestige. I'll train you for 30 eagles."
Chase is perhaps a little taken aback by this blunt presentation of such a large amount. Taking that pause as indecision, the
Green Allen says flatly,
"I have a lot to teach, and you have a lot to learn. Accept the offer or not."
Chase accepts the offer and pays the huge fee.
"Good." The
Green Allen begins to expound on various topics, seemingly at random, but gradually
Chase discerns how the different topics - the forest, thaumatology, archery, woodcraft, orc anatomy - are actually relevant and related to one another. Within hours, they have entered the Dim and left the road behind them. The
Green Allen shows how to use everyday items to shape and bind the thaums all around them to produce supernatural effects: spells. He explains how magic is sympathetic, and so the materials you use determine what effects you can produce. The
Green Allen shows how to forage for different materials in case the magic effect requires something that isn't readily available: a bug's leg, for example, or a bit of fur or the leaf of a particular tree. As
Chase expresses interest in refining his archery, the
Green Allen takes him to a clearing. Reaching into a pouch, he takes out a bit of charcoal and, while explaining what sorts of spells would use that, begins to draw on the boles of smooth-barked trees at the edge of the clearing and beyond. Soon enough it becomes clear that he is drawing surprisingly good representations of orcs and goblins. He then has
Chase run through drills, nocking, drawing, loosing as quickly as he can. When
Chase has exhausted his quiver, the
Green Allen walks him through each arrow, reminding him of his anatomy lessons, and explaining how
Chase could improve his targeting for better effect. Then they retrieve the arrows, and do it again. And again. And again.
By the time they return to
Hochoch at the end of the second day,
Chase has learned two spells and has the
Archery fighting style.
OOC:
He also gains the extra hit die for L2. Correct me if I'm wrong about the archery style; it really seemed like that's what you were choosing. Also, pick the two spells that Chase now knows.