OOC (HitH)

Apr 30, 2025 3:16 pm
Okay, so I'm going to copy/paste the whole latest session and that should be enough to get us rolling. Since GP doesn't have a specific Wiki option and I use that pretty heavily I might look at off-site options, and we'll just have role-play and an OOC thread. It seems like I have permission to post as any of your PCs, so please get them up ASAP so that I can rebuild the thread.

I don't love the idea of inline OOC but... I think we're gonna have to work that way. I don't want to be trying to pair up two threads. Shame no one else has realised how awesome TK's fliptiles are :(
OOC:
I see there's an OOC setting, so that might have to be the way to go.
Anyway, welcome all. We'll be up an running next week.
Apr 30, 2025 3:20 pm
Now, it's not the moment now but quite soon we'll be in a good story position to add a player or two, but I officially defer that decision to my players. Would you like to see if there's anyone who's a good fit in our new home, or would you rather stick with our current group?
May 2, 2025 12:31 am
Checking - does it only allow me to suscribe to a thread if I've posted in it?
May 2, 2025 12:38 am
JohnStryker says:
Now, it's not the moment now but quite soon we'll be in a good story position to add a player or two, but I officially defer that decision to my players. Would you like to see if there's anyone who's a good fit in our new home, or would you rather stick with our current group?
Birthright fans are rare and precious, so if there are any around it'd make sense to see if they're interested and compatible, in my opinion.
May 3, 2025 5:54 am
Dirigible says:
Checking - does it only allow me to suscribe to a thread if I've posted in it?
What does subscribing do?
May 3, 2025 6:22 am
Notifies you of new posts in a thread/forum. For some reason it's letting me subscribe to the SoVI OOC but not the HitH one. But I am getting notification emails from both, so... eh?
Last edited May 3, 2025 6:22 am
May 3, 2025 4:22 pm
If I can get Tovrunn and Rhoderick up in some form I can reinstate the latest thread and get us rolling again.
May 3, 2025 4:24 pm
Dirigible says:
Notifies you of new posts in a thread/forum. For some reason it's letting me subscribe to the SoVI OOC but not the HitH one. But I am getting notification emails from both, so... eh?
Will it reproduce the post in the email as TK did? I' am gonna REALLY miss that feature if not.
May 4, 2025 11:44 am
Managed to get logged in. Morning all!

But I appear to have lost all the character stats for Rhod
Last edited May 4, 2025 11:50 am
May 5, 2025 1:36 pm
Thanks o Mighty DM! think most transcribed over. Happy to see some new players soon too
May 8, 2025 10:14 pm
Welcome, Noellins and Chilli!
May 13, 2025 6:43 am
Okay all, I think RHM got lost in the move. They're probably in one of these boxes, but you know what packing's like.

I don't have a ton of time this week, but if we don't have a Tovrunn by the weekend I'll probably create an NPC Doppelganer and get the thread finished and try to get us rolling again.

In the meantime we picked up a local! Please say hi to LloganTamm. I've asked for some time to get the wiki up before they make any character decisions, but that's no reason not to chat.

I might go fishing for one more, see if there are any other lovers of the setting on GP, but I'm mindful that most people see 4 players and a DM as the sweet spot so I won't add more than 1 more for the time being.
May 13, 2025 12:27 pm
OOC:
Hello Everyone!

As John said, I'm playing under the name of Llogan Tamm. He is a character in a Classic Traveler game I'm playing.
My RL name is Shawn. I started my RPG habit with the boxed sets of D&D and Start Frontiers, the sci-fi game put out by TSR.
I'm new to 5e & Birthright but I can read so I have. I'm not a rules lawyer. I love RP. I've read some examples of the posts & I'm excited to join.
I asked John what type of character would be helpful the party. He suggested some magic. I've roughed out a Cleric & a Sorceress. The name is the same just different classes.
I will submit the characters for approval when John is ready. I will be playing a single character.
On a personal note, I live in the SE USA with my wife and two cats. We don't have children. I knew when my wife accepted my gaming that I had found the right woman!
Last edited May 13, 2025 3:04 pm
May 13, 2025 3:37 pm
OOC:
As best as I can tell, you are 16 hours ahead of me. My world clock shows it is 03:39 in Auckland. Sleep well!
Last edited May 13, 2025 4:21 pm
May 14, 2025 10:51 pm
Welcome, Llogan! We have two fighters, a priest of the goddess of sea and mourning and a druid of the god of forests at the moment, but given the important social and social role of priests in Birthright and the fact 5e can tolerate some class overlap either of those ideas would be good. Or perhaps they could be cross-pollinated; a cleric of, or sorceress devoted to, the god of magic and secrets?
May 15, 2025 3:24 am
OOC:
Thanks for the ideas, Dirigible. I'm not wedded to a concept yet so I'm definitely open to ideas from the current players & DM. If John allows multi-class, the Cleric/Sorceress sounds quite feasible.

Are we using the gods from Birthright or 5e?
I recall the DM saying we weren't using 2e rules. Are we playing with bloodlines?
May 15, 2025 2:13 pm
We are. I've tweaked a 5e adaptation that is... kind of average, but presumably playtested a damn site more than anything I'd come up with from scratch - big reason I wanted you to hold your roll till the wiki's up. Bloodlines are optional, but I haven't made much effort to balance unblooded characters with blooded ones.

We're just waiting on our last player getting a character up so I can sock-puppet the rest of the current thread. Then I'll fill you in on how I'll intro you in a DM.
May 15, 2025 7:21 pm
Welcome Llogan!
May 15, 2025 7:40 pm
Thanks John & chilli.

Please don't rush on my account (he means this sincerely.)

It's 15:38 on Thursday here. The clock shows 07:38 on Friday so good morning and happy Friday!
May 17, 2025 5:52 pm
Aloha! Sorry, I was expecting email alerts, and just realized today that perhaps we were up and running! Welcome Llogan!
May 20, 2025 3:30 pm
Nearly got Session 4 up. Wiki next.
May 20, 2025 5:12 pm
*thumbs up*
May 20, 2025 10:07 pm
Thanks DM!
May 20, 2025 10:10 pm
We is a voluble bunch, ain't we?
May 21, 2025 3:53 am
Yup, and I am reminded I have stopped using images.
May 21, 2025 4:10 am
And the latest post is officially a new one! Have at it.

We'll assume Tovrunn's bathing for the moment.
May 21, 2025 7:53 pm
Something nasty in the woodshed? Good luck, fellas!
May 22, 2025 2:22 pm
Do we know what the wall backs into? Would that be a street or another building? Thanks DM
May 22, 2025 2:40 pm
Out of the tradehouse onto open plains.
May 22, 2025 6:57 pm
Ah, the clandestine glory hole, a classic feature of many truck caravan stops.
May 22, 2025 7:06 pm
That’s why it’s for Corson 😂
May 22, 2025 7:06 pm
That’s why it’s for Corson 😂
May 22, 2025 9:28 pm
Hoping it’s Llogan so I can have a long rest!
May 22, 2025 9:34 pm
Lord knows Corson needs that release! XD Apologies, but if you throw that slider out there, you know I need to swing... ^_^
May 22, 2025 10:43 pm
Nope, not Llogan or Isult. Keep plugging away!
May 25, 2025 11:41 am
Whiplash Warning!
OOC:
Good evening, everyone! It's about 07:30 here.
John & I have been discussing characters. I scrapped Isult because I think my new character concept will fit better. I hope to have my character posted later today but, I have a pretty busy day.

Question: What is the current year & season in the Birthright setting?
May 25, 2025 12:34 pm
sacredchilli says:
Hoping it’s Llogan so I can have a long rest!
Never put the new PC behind the glory hole. Cardinal DMing rule #3.
May 25, 2025 12:35 pm
Speaking of new PCs, we've got one more local on deck. Welcome Basil (presumably not Fawlty.)
May 25, 2025 12:46 pm
LloganTamm says:
Whiplash Warning!
OOC:
Good evening, everyone! It's about 07:30 here.
John & I have been discussing characters. I scrapped Isult because I think my new character concept will fit better. I hope to have my character posted later today but, I have a pretty busy day.

Question: What is the current year & season in the Birthright setting?
It is currently the 9th day of Faniele in 551MR (or 1524HC) which is in the back end of Winter.
May 25, 2025 5:39 pm
Welcome Basil!
May 25, 2025 7:10 pm
Welcome aboard, Basil! I see your avatar is my favourite herb. Now if we can just find players called Mozzarella and Funghi and we'll have a real pizza going here.
May 25, 2025 11:44 pm
Welcome, Basil!
May 25, 2025 11:55 pm
Thanks all! working on a char now. New to birthright so familiarizing myself with all the little wheels and cogs
May 26, 2025 1:50 am
Hello all! I am soo soo sorry for dropping out into the void for the past (checks date) month??? Oh jeez I've got some catching up to do.

There's a longer explanation for my disappearance I promise, but the short of it is that life, mental and physical health conspired against me. But I am here, and will get caught up and find a way to re-insert myself in the narrative soon!
May 26, 2025 2:36 am
Welcome back, old chum!
May 26, 2025 2:54 am
roughhouse_mafia says:
Hello all! I am soo soo sorry for dropping out into the void for the past (checks date) month??? Oh jeez I've got some catching up to do.

There's a longer explanation for my disappearance I promise, but the short of it is that life, mental and physical health conspired against me. But I am here, and will get caught up and find a way to re-insert myself in the narrative soon!
roughhouse_mafia says:
Hello all! I am soo soo sorry for dropping out into the void for the past (checks date) month??? Oh jeez I've got some catching up to do.

There's a longer explanation for my disappearance I promise, but the short of it is that life, mental and physical health conspired against me. But I am here, and will get caught up and find a way to re-insert myself in the narrative soon!
Hullo!

Honestly I took an eternity to get everything back up and running, so it was the BEST time possible for a prolonged absence.

Feel better, take your time, and no need for apologies.
May 26, 2025 2:55 am
Basil says:
Thanks all! working on a char now. New to birthright so familiarizing myself with all the little wheels and cogs
Poke me when you're ready for blood abilities and I'll get it up.
May 26, 2025 4:05 am
Welcome back, Roughie!
May 26, 2025 8:46 am
Light the candle and set a trap for the spy (who might not come alone) or move on?
May 26, 2025 7:21 pm
Maybe tell the others first then have the boy light the candle after we lay the trap...
May 26, 2025 8:40 pm
Character in progress... but submitted
May 26, 2025 9:31 pm
Welcome back RH and welcome Basil!
May 26, 2025 9:43 pm
Character under DM review. Not submitted yet
May 27, 2025 12:39 am
Noellins says:
Maybe tell the others first then have the boy light the candle after we lay the trap...
Rhod's charm lasts about an hour - best keep an eye on the boy if you wait longer than that.
May 28, 2025 2:28 am
So just putting finishing touches on my char… like actually giving him a cool name. Playing a changling swashbuckler with great social skills. Looking forward to getting started!
May 28, 2025 11:56 am
Basil says:
So just putting finishing touches on my char… like actually giving him a cool name. Playing a changling swashbuckler with great social skills. Looking forward to getting started!
I've got a list of human and sidhe names from the original boxed set. Will get it back in the wiki now. Don't feel bound by it, but it might help.
May 28, 2025 12:14 pm
Thanks m8! I just came up with a name...a little edgy I think
May 28, 2025 2:30 pm
https://i.imgur.com/2L6sn8r.jpeg

So im pretty much done, except for equipment. Heres a preview

Sareth Vorn was born under a blood moon in the borderlands of Anuire, where superstition outpaces fact, and fear clings tighter than faith. As a changeling bearing the tainted blood of Azrai, he was marked from birth. His golden eyes, bright and luminous, gave many pause. Whispers followed him like a second shadow: awnsheghlien. Blood of darkness.

Rather than shrink from this legacy Sareth embraced discipline to master it. He joined the border legions as a young man, where death took many and doubt took more. But Sareth never wavered. With blade and command, he carved a place in the ranks, not through brute force alone, but by the force of his presence. Men who feared his blood soon feared failing him more.

In campaign after campaign, Sareth’s charisma bent unruly battalions into disciplined killers, and his swordplay made folk wonder whether he was born of shadow or steel. His enemies learned to flee at the sight of his banner, a black wolf against a crimson field, and even his superiors began to offer curt nods instead of wary glances.
May 28, 2025 6:53 pm
It's Elf Goldblum!
May 28, 2025 7:32 pm
Dirigible says:
It's Elf Goldblum!
HA! Now that you point it out... there is a resemblance!
May 29, 2025 12:22 am
Dirigible says:
It's Elf Goldblum!
*Elff
May 29, 2025 12:25 am
Feel free to convene wherever you'd like and compare notes. I'll let you know if you're getting close to Rhod's blood ability wearing off.
May 29, 2025 12:38 am
Is Tovrunn still at the inn? I know Lan is out...
May 29, 2025 1:22 am
Lan'll be back in a few minutes. Tov's watching the bathhouse for the merchant you were keeping an eye on.
May 29, 2025 7:35 pm
Did Corson mention or point out the suspicious people he spotted to anyone else?
May 29, 2025 7:42 pm
Yes, when he filled them in at the bar, when we first got there. Corson, pointed each of them out with a nod to Lancaelad.
May 29, 2025 8:03 pm
Cool, thanks.
Jun 1, 2025 4:02 pm
So, do we have a plan?
Jun 1, 2025 5:19 pm
Leaving it to Lan...
Jun 1, 2025 9:22 pm
Does Rhodri have anything to add?
Jun 1, 2025 10:02 pm
JohnStryker says:
So, do we have a plan?
Seems like the plan is to head to Rivervale. Sounds scenic!
Jun 2, 2025 1:39 am
Dirigible says:
JohnStryker says:
So, do we have a plan?
Seems like the plan is to head to Rivervale. Sounds scenic!
So... Perth?
Jun 2, 2025 2:04 pm
Okay, if we're all happy I'll get a post up and ask for some rolls.
Jun 2, 2025 2:06 pm
Incidentally would anyone prefer me to use a GM alias in IC threads, or are we good with a larcenous chicken narrating the world?
Jun 2, 2025 5:29 pm
The larcenous chicken is fine with me!
Jun 2, 2025 5:46 pm
Love a larcenous chicken 👍
Jun 2, 2025 6:37 pm
Rhod will suggest that the serving boy hides in the loft for a sleep, hopefully taking him away and also extending the time before he realises he was charmed
Jun 2, 2025 10:22 pm
Quote:
1. Get your horses saddled and your belongings packed up without attracting any notice. (Remember, many of the tradehouse's patrons are just arriving.)
2. Leave the tradehouse unseen by any watcher. (it is very late afternoon, and you'll recall this is a walled compound a mile or so out of Halfday with fairly open ground around it.
3. Get away from the immediate area.
Man, it keeps coming back to me how singularly poorly built Lan is for subterfuge. :)

Sounds like our 1) is going to be Corson being low-key and using his eye for people to notice any watchers before they notice us.

For 2) The best Lan can offer is a distraction. Pay a piper to play a raucous popular tune to get tankards slopping and feet stomping while we slip away. With his knowledge of Performance he might know a good, rousing ditty.

Rhod or Tov, you got anything good for 3? Any skills that could find us a route covered by undergrowth or trees, perhaps? Or sheer covert movement?
Jun 2, 2025 10:35 pm
JohnStryker says:
Incidentally would anyone prefer me to use a GM alias in IC threads, or are we good with a larcenous chicken narrating the world?
Chicken Dude what's the matter with you
You wear a disguise to look like human guys
But you're not a man, you're a chicken, dude.
Jun 3, 2025 12:07 am
sacredchilli says:
Rhod will suggest that the serving boy hides in the loft for a sleep, hopefully taking him away and also extending the time before he realises he was charmed
The priest, who's all of a sudden this young boy's best friend, will take him to a hayloft for a 'nap.'

Right.
Jun 3, 2025 6:21 am
JohnStryker says:
sacredchilli says:
Rhod will suggest that the serving boy hides in the loft for a sleep, hopefully taking him away and also extending the time before he realises he was charmed
The priest, who's all of a sudden this young boy's best friend, will take him to a hayloft for a 'nap.'

Right.
Send him, there’s a subtle but very important difference….
Jun 3, 2025 8:43 pm
I guess setting fire to the stables as a distraction would be a bit too much 😂
Jun 4, 2025 6:15 am
sacredchilli says:
I guess setting fire to the stables as a distraction would be a bit too much 😂
I mean... it's VERY on brand.
Jun 4, 2025 7:06 am
Fun fact, 'brand' is Swedish for fire.
Jun 4, 2025 10:00 am
Did you get a notification that I'd updated your last post?
Jun 4, 2025 10:04 am
I’m getting notifications 👍
Jun 4, 2025 10:31 am
I'm trying new things for how to run the game. I can edit your posts, so I can add OOC to them. We'll see how easy it is to miss.
Jun 6, 2025 7:20 am
I have written three songs for this game so far. I hope you're happy.
Jun 6, 2025 8:28 am
I liked The Awnshegh and the Milk Maid. It was like a medieval W.A.P.

What were the other two?
Jun 6, 2025 9:12 am
I discovered a couple while I was transcribing Session 1. One's being sung by the loggers you passed in the woods, and the other's at the inn in Bardenhold I think.

Also The Awnshegh and the Milk Maid definitely has inferred bestiality in the second verse, so you'd best get moving before I get there.
Jun 6, 2025 5:04 pm
I love it all!
Jun 6, 2025 10:13 pm
All right, that's two challenges attempted (one probably a success, one probably a fail). Does Rhoderick want to try for the third? Or maybe we can roll on Tovrunn's behalf?

Incidentally, GM, when you say one of the checks was a decoy, does that just mean it's there to 'soak' a PC's efforts, or is there a danger for attempting it at all?
Jun 7, 2025 7:21 am
We are rubbish at these checks 😂
Jun 7, 2025 11:46 am
I need you to make a roll for each situation described (unless you want to change tactic having seen this latest roll), and your PCs believe that there are three crucial junctures that may be consequential. Only two of the three I described actually carry consequences for failure. The more failures, the more leverage your pursuers will have to interrupt and waylay you.

In other words you know where you think you might attract attention, and you're right in that assumption 66% of the time.

Was that clearer?
Jun 7, 2025 11:48 am
sacredchilli says:
We are rubbish at these checks 😂
Can you make a case to me why that last one was Deception and not Stealth?
Jun 7, 2025 12:05 pm
JohnStryker says:
sacredchilli says:
We are rubbish at these checks 😂
Can you make a case to me why that last one was Deception and not Stealth?
Was me trying to unsubtly suggest we are going out the east gate then changing direction in case anyone is watching / questions the nearby crowd
Jun 7, 2025 12:27 pm
Okay, I buy it.
Jun 7, 2025 2:47 pm
You lose access / motivation for a week and look what happens lol. I've got a lot of catching up to do....
Jun 7, 2025 2:59 pm
roughhouse_mafia says:
You lose access / motivation for a week and look what happens lol. I've got a lot of catching up to do....
You know the Help rules. Save these lads.
Jun 7, 2025 10:36 pm
JohnStryker says:
I need you to make a roll for each situation described (unless you want to change tactic having seen this latest roll), and your PCs believe that there are three crucial junctures that may be consequential. Only two of the three I described actually carry consequences for failure. The more failures, the more leverage your pursuers will have to interrupt and waylay you.

In other words you know where you think you might attract attention, and you're right in that assumption 66% of the time.

Was that clearer?
Yep, taa.

edit: I keep thinking about it, and wondering if this is a Monty Hall Problem situation. Mathematically, having seem the first two results (one probable success, one probable failure), would it have been wiser to forgo the third?

https://i.imgur.com/rNsWpRq.png

Assuming roughly 50/50 odds, I think it might be. Although I don't think forgoing the roll was actually an offered option.
Last edited June 7, 2025 11:19 pm
Jun 8, 2025 5:17 am
Alright, posted. If you're gonna be noticed, might as well make it big amirite?

Hopefully this counts as a Help action, and I'm dropping a Guidance on Rhod just in case.

Also how do you switch the avatar to actually show my character instead of the wonderfully faceless generic background that is my profile pic?
Jun 8, 2025 5:25 am
1: Set the avatar on your sheet.
2: When you quick post, there's a drop-down Post As menu just above the formatting options.
3: When you advanced post, the Post-As menu is above the posting field.
Last edited June 8, 2025 5:26 am
Jun 8, 2025 5:32 am
Okay ... Explain that first step more thoroughly please? 😅
Jun 8, 2025 6:16 am
Dirigible says:
JohnStryker says:
I need you to make a roll for each situation described (unless you want to change tactic having seen this latest roll), and your PCs believe that there are three crucial junctures that may be consequential. Only two of the three I described actually carry consequences for failure. The more failures, the more leverage your pursuers will have to interrupt and waylay you.

In other words you know where you think you might attract attention, and you're right in that assumption 66% of the time.

Was that clearer?
Yep, taa.

edit: I keep thinking about it, and wondering if this is a Monty Hall Problem situation. Mathematically, having seem the first two results (one probable success, one probable failure), would it have been wiser to forgo the third?

https://i.imgur.com/rNsWpRq.png

Assuming roughly 50/50 odds, I think it might be. Although I don't think forgoing the roll was actually an offered option.
No, I just asked you to give me a test to evade three potential pain points. Not rolling is an autofail.
Jun 8, 2025 6:21 am
roughhouse_mafia says:
Okay ... Explain that first step more thoroughly please? 😅
1: Go to Characters in the red bar menu at the bottom of the page.
2: Click on Tovrunn's sheet (the one under your name, not JohnStrykers)
3: Click the edit button (looks like a pen or pencil). (This step might be different if you haven't edited your sheet at all so far, I'm not totally sure.)
4: Click Change Avatar.
5: Upload Tovrunn's smiling face.
6: Save or Save and Exit.
7: Profit!
Jun 8, 2025 6:45 am
Great post, btw. So good to have a sensible character back in the party. 8]
Jun 8, 2025 7:16 am
roughhouse_mafia says:
Alright, posted. If you're gonna be noticed, might as well make it big amirite?

Hopefully this counts as a Help action, and I'm dropping a Guidance on Rhod just in case.

Also how do you switch the avatar to actually show my character instead of the wonderfully faceless generic background that is my profile pic?
Gimme another round of RP and I'll make a call. But go ahead and tack on a roll for your blessing.
Jun 8, 2025 2:44 pm
What's Rhod persuading the merchant to do?
Jun 8, 2025 2:59 pm
JohnStryker says:
What's Rhod persuading the merchant to do?
Just get out the way, not be obstructive
Jun 8, 2025 2:59 pm
JohnStryker says:
What's Rhod persuading the merchant to do?
Just get out the way, not be obstructive
Jun 8, 2025 3:53 pm
sacredchilli says:
JohnStryker says:
What's Rhod persuading the merchant to do?
Just get out the way, not be obstructive
Cool-cool.
Jun 8, 2025 8:51 pm
Luckily I rolled well, should’ve been +8 not +5 as didn’t add then divine blood
Jun 8, 2025 11:08 pm
JohnStryker says:


Gimme another round of RP and I'll make a call. But go ahead and tack on a roll for your blessing.
Idk why but I thought the oxen were still in the way. Rereading the scene that's clearly not the case.

Thanks for stepping in Rhod, I was prepared to commit to the bit and set fire to the merchants beard just to prove a point lol.

Btw do I still need to roll?
Jun 9, 2025 7:20 am
roughhouse_mafia says:
Btw do I still need to roll?
Nah, Chilli rolled Guidance (I assume Rhod didn't burn it on his Persuasion).

I think I'll give you the Advantage on what I've seen. Either you or Chilli can roll.
Jun 9, 2025 7:24 am
JohnStryker says:
roughhouse_mafia says:
Btw do I still need to roll?
Nah, Chilli rolled Guidance (I assume Rhod didn't burn it on his Persuasion).

I think I'll give you the Advantage on what I've seen. Either you or Chilli can roll.
I used the guidance, RHM can roll
Jun 9, 2025 5:13 pm
Okay, I guess we're rolling for the final challenge: get away from the area? I'm gonna guess Stealth is appropriate. Can I Self-Guidance this?
Jun 9, 2025 5:39 pm
roughhouse_mafia says:
Okay, I guess we're rolling for the final challenge: get away from the area? I'm gonna guess Stealth is appropriate. Can I Self-Guidance this?
I’ll guidance you 👍
Jun 9, 2025 7:47 pm
Having multiple divine casters in a party is just a big Guidance-laundering scheme.
Jun 9, 2025 7:50 pm
I just saw a meme that said that guidance is the mansplaining of cantrips. The rogue can have a +18 on Thieves' Tools and is picking a lock and the cleric will be like, 'Here's a +1d4 in case you F- it up.' XD
Jun 10, 2025 5:37 am
The final challenge was the Deception roll. You did:
- A scout of the stables for people to avoid (17).
- An attempt to get out of the stables quietly (7).
- An attempt to mislead onlookers that you're heading west (currently 10+1 with an Advantage re-roll pending)
Jun 10, 2025 6:19 am
JohnStryker says:
The final challenge was the Deception roll. You did:
- A scout of the stables for people to avoid (17).
- An attempt to get out of the stables quietly (7).
- An attempt to mislead onlookers that you're heading west (currently 10+1 with an Advantage re-roll pending)
The deception should be 12+1 with commanding presence (if that makes a difference)
Jun 11, 2025 1:17 am
That's the final roll?
Jun 11, 2025 1:19 am
Marginally better at a 15, though I think we're getting our wires crossed about who is rolling what lol
Jun 11, 2025 1:23 am
Corson seems to be ignoring the look from Lady Tovrunn, but he can certainly feel the ice... XD

https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse2.mm.bing.net%2Fth%3Fid%3DOIP.cgZiorjBdOgJapxtIXKxfAHaF6%26pid%3DApi&f=1&ipt=cf5f45393dfa30a6a341d83c8e651732b365c2e1736a5a55421fd73050c72a2f&ipo=images
Jun 11, 2025 3:21 am
roughhouse_mafia says:
Marginally better at a 15, though I think we're getting our wires crossed about who is rolling what lol
I'm not bothered so long as I get a number out of it :)

I believe Rhod made the initial test, so it's his bonuses, which I think makes it a 19.
Jun 11, 2025 5:32 pm
Okay, let's go with that then :) what happens next?
Jun 12, 2025 3:52 am
Big post underway.
Jun 12, 2025 6:17 pm
Ahhrrhgg! A 4, really? 🙄 He's losing his touch!

Anyway, the reason for the deception was not being remembered. I suppose a knight and his traveling companions stuck in the middle of a flock of sheep would be hard to forget.

I will work on getting an image for my character up later today.
Last edited June 12, 2025 6:18 pm
Jun 12, 2025 7:55 pm
Here's something I don't know, despite living in a country so infamous for its sheep we have a section in the road code about how to handle flocks being herded along the road: could we riders just wade through the flock? Horses legs are roughly as long as sheep are tall, and smaller animals would give way to larger ones, right? I figure that's something Lan might know, being proficient in Animal Handling.

(Even as I say that, of course, I realise he would think that a warhorse gives him automatic right of way, so he'd definitely try to just muscle through. Then he's going to fall from the saddle and be trampled to death by sheep. And one of the sheep will accidentally stomp on his heart and commit bloodtheft, and become Ser Woolykins the First).
Jun 12, 2025 8:05 pm
I really need some rest. How much fun would shatter be in the middle of a herd of sheep 😀
Jun 12, 2025 8:08 pm
Prob not much fun, the wool gives them resistance...
Jun 12, 2025 8:09 pm
Or, using Animal Handling to get the dogs to do their job... ;)
Jun 12, 2025 9:57 pm
The DM has not given me a hint that the seal would be recognized by the group so I'm not going to reveal who has penned the letter of introduction.

The scar is on the left cheek. 🙄

Also, I made the assumption that since it is late winter, the fields are fallow so there really isn't any place to hide. The picture in my head is the shed is large enough to hide a single man and his horse but not a whole group of mercenaries.

Please correct me if I'm wrong.
Last edited June 12, 2025 10:35 pm
Jun 12, 2025 10:42 pm
Upload test

https://mobidrive.com/sharelink/i/4IEXBMu1780Rd9R0GWjznT3yGkaas5oaSyxo7pKdgzCU

Ok, it's clumsy but it works.
Last edited June 12, 2025 10:44 pm
Jun 13, 2025 4:03 am
Dirigible says:
Here's something I don't know, despite living in a country so infamous for its sheep we have a section in the road code about how to handle flocks being herded along the road: could we riders just wade through the flock? Horses legs are roughly as long as sheep are tall, and smaller animals would give way to larger ones, right? I figure that's something Lan might know, being proficient in Animal Handling.

(Even as I say that, of course, I realise he would think that a warhorse gives him automatic right of way, so he'd definitely try to just muscle through. Then he's going to fall from the saddle and be trampled to death by sheep. And one of the sheep will accidentally stomp on his heart and commit bloodtheft, and become Ser Woolykins the First).
I feel like it'd be an effort. No individual sheep has the autonomy to get out of your way, so it's sort of like wading through a waist-depth trough of meat. Thicker and more prone to kicking than mud.
Jun 13, 2025 4:04 am
So we need to find and suborn the king sheep, understood.
Jun 13, 2025 4:12 am
LloganTamm says:
The DM has not given me a hint that the seal would be recognized by the group so I'm not going to reveal who has penned the letter of introduction.

The scar is on the left cheek. 🙄

Also, I made the assumption that since it is late winter, the fields are fallow so there really isn't any place to hide. The picture in my head is the shed is large enough to hide a single man and his horse but not a whole group of mercenaries.

Please correct me if I'm wrong.
There's certainly not a large company of people hiding anywhere nearby. Barley crops grow all year round being sown in Spring and Winter (though they're not Endier's major crop) so there's some growth - enough to obscure the horizon, but not enough to hide in. I thought it might be a fitting meeting place though...
Jun 13, 2025 6:46 am
Does Lan recognise the seal?
Jun 13, 2025 9:14 am
Is he willing to lower his weapon and take a look?
Jun 13, 2025 1:12 pm
How do you guys normally handle combat? Do you use battle maps or just narrative/theatre of the mind.
Jun 13, 2025 2:31 pm
I prefer a map. I think too much of D&D is granular and while it's not necessarily to my taste I chose this system and I'd be foolish to spend my time fighting a choice I made. I mitigate that by using combat... I'd say rarely - would everyone else agree with that characterisation? Occasional big set pieces.

If I feel we don't need a map I'll omit it eagerly.
Jun 13, 2025 4:55 pm
I think maps help for ease of play. Being able to see everyone’s relative positions and obstacles speeds things up. Leaving everything up to narrative and imagination can lead to assumptions and butt hurt.
Jun 13, 2025 5:23 pm
JohnStryker says:
I prefer a map. I think too much of D&D is granular and while it's not necessarily to my taste I chose this system and I'd be foolish to spend my time fighting a choice I made. I mitigate that by using combat... I'd say rarely - would everyone else agree with that characterisation? Occasional big set pieces.

If I feel we don't need a map I'll omit it eagerly.
Agreed.
Jun 13, 2025 5:34 pm
Agreed, big impactful set pieces. (We also set a lot of shit on fire as distractions. Leaving the inn not burning is growth for us)
Jun 13, 2025 6:13 pm
Yeah, big impactful set pieces. None of the combat we've been through has felt forced or unnecessary, and it also always felt big and important.
Jun 13, 2025 9:32 pm
Paranoid much? ;-) To quote Catch-22, "Just because you're paranoid doesn't mean they aren't after you."

Cole is waiting for a reply from Corson's player.

The sequence may be a little off because Cole asked his question when Corson was retrieving the letter.

If Corson doesn't reply then Cole will ask the group. I'll make a post for that.

At least with the sheep milling around, the group isn't going anywhere fast! Baaaaaa!
Jun 14, 2025 12:15 am
Corson has no knowledge of any code phrases. He joined the party later, and merely is an escort for Adalric. He was not given this task, but took it upon himself. ^_^
Jun 14, 2025 12:52 am
Thanks for letting me know. I'll ask the whole group.
Jun 14, 2025 12:53 am
Yeah, I stepped in late. Corson is the only lowborne character amongst the PCs... ^_^
Jun 14, 2025 12:54 am
Noellins says:
Corson has no knowledge of any code phrases. He joined the party later, and merely is an escort for Adalric. He was not given this task, but took it upon himself. ^_^
Lan shared the code phrase with everybody before we arrived at Halfday.
Jun 14, 2025 12:59 am
Did he? I do not remember that... If so, then Corson's response would be the closest approximation of the response as he can remember... What is the appropriate response? I will try to edit my response, or bring the information back to Lan when he hands the letter over. Something like, The man used your code phrase.
Jun 14, 2025 1:01 am
Had to check what the second half of the phrase was myself... luckily the GM reposted everything!
Quote:
His mood lightened at last when that came within sight of Half-Day, with the banner of Endier – a red spider on a gold star (or web) on a field of black. He held up a bloodstained gauntlet to bring the column to a slow walk, and glanced back. "Through many trials and tribulations, we have reached our goal. Beware, though, for Endier is a kingdom of merchants, where all things are for sale. The Prince of Rabbits and his henchmen may hunt us still. Remember the pass-phrase Biersen had us learn: 'the price of barley out of Ghoere is going to be high this season'. They will answer 'then Sarimie smiles, I favour Tuor barley for my beer in any case.'"
Jun 14, 2025 1:10 am
Everyone understands the posts are all role playing, right?

None of Cole's thoughts or remarks are against the players.

Just to be crystal...
Jun 14, 2025 1:16 am
Understood. Your unbolded italics are thoughts and bolded are speech, correct?
Jun 14, 2025 1:42 am
Italics are thoughts

Bold is dialogue

I will color the dialogue upon request. Is anyone color blind?
Jun 14, 2025 1:46 am
Not I.
Jun 14, 2025 1:55 am
The black and white Hindenburg is purely an aesthetic choice.
Jun 14, 2025 2:38 am
I'm up for reposts. Just let me know.
Jun 14, 2025 3:39 am
I based the bribe on the shepherds having a poor lifestyle. 5 gp represents nearly a month's income.

Roll for looking back INT(Investigation)

IDK about these low numbers 🙄

Cole is not going to make the horses lame. Hopefully, the mounts will last long enough to get out of sight of the mercs. If that means leading the horses, so beit.

The goal is to get far enough off the road that the mercs won't spot us.
Last edited June 14, 2025 4:17 am

Rolls

Detect Followers - (1d20+3)

(3) + 3 = 6

Jun 14, 2025 5:47 am
Dirigible says:
Had to check what the second half of the phrase was myself... luckily the GM reposted everything!
Not everything yet.
Jun 14, 2025 5:51 am
Noellins says:
Did he? I do not remember that... If so, then Corson's response would be the closest approximation of the response as he can remember... What is the appropriate response? I will try to edit my response, or bring the information back to Lan when he hands the letter over. Something like, The man used your code phrase.
Probably not too late to edit your post if you'd like to.
Jun 14, 2025 6:16 am
Is alright, I like how it turned out after all...
Jun 15, 2025 1:38 pm
Rolling Insight because the paranoia is real, yo
Jun 15, 2025 3:07 pm
Not the worst call. I'm deleting the double post and taking the 19.
Jun 15, 2025 7:02 pm
"Já fú mim" is Icelandic
Jun 15, 2025 8:41 pm
Oh dear. Someone hold Lan back, please.
Jun 15, 2025 8:44 pm
I figured we could exchange a few barbs ha, ha.
Jun 16, 2025 1:55 pm
How far are we to the road to Endier?

Since the players cannot see the horses, how are they holding up? It would be bad if the horses went lame.
Jun 17, 2025 4:58 am
Probably an hour minimum if you want to rejoin the road. The horses have been pushed HARD in the past days, they don't have much left in them. You won't outrun your pursuers over a long distance.

Speaking of, Exhaution for all.
Jun 17, 2025 12:52 pm
I made edits to the sequence of events since there was conversation between the characters.
Jun 17, 2025 5:11 pm
By the skin of our teeth, Llogan!
Jun 17, 2025 5:15 pm
That's a Nat 1, so, sorry for breaking the momentum
Jun 17, 2025 8:22 pm
Boy, do I hate the fact Animal Handling is based on (Wis). Ride used to be a (Dex) skill, back when this was a proper game! 8]
Jun 17, 2025 9:24 pm
well... skills really can be based on any stat...depending on what your doing...or even a different skill.
Stay on the saddle could reasonalby be an acrobatics roll for instance.
Last edited June 17, 2025 9:34 pm
Jun 17, 2025 9:36 pm
Also in this scenario what is the roll for? Convince the horse to move? Stay on the saddle? Avoid trampling sheep?
Jun 17, 2025 10:03 pm
Avoid a lame horse? One has to be able to "read" the animal then do what is best for it.
Last edited June 17, 2025 10:05 pm
Jun 17, 2025 10:14 pm
Ride em til they die. Get a new one later
Jun 18, 2025 1:21 am
Very pragmatic
Jun 18, 2025 3:14 am
Basil says:
Also in this scenario what is the roll for? Convince the horse to move? Stay on the saddle? Avoid trampling sheep?
In this case? You're rolling to 'continue at safe speed without mishap.'
Jun 18, 2025 2:03 pm
Yes, at this time, Cole is bossy!

DM: I have it in my head that the wall is made of stones and waist high. It extends for a good ways both right and left. We just entered through a gate. Our opponents would have to take the gate or jump the stone wall to surround us.
if the fence isn't a good barrier as in it's too low etc, I will edit the post.
Last edited June 18, 2025 2:08 pm
Jun 18, 2025 2:07 pm
Who has the crossbow from the inn? May be worth someone readying that (that was before I joined the group so I won’t have it)
Jun 18, 2025 2:33 pm
Oh-ho, okay, well if you all decide you want a scrap then I won't need the Athletics checks. There are about 20 of them though.

Happy for you to make what you will of the wall.
Jun 18, 2025 2:56 pm
Twenty, not good.

The number of pursuers should have been my first question.

I'm going to delete/heavily edit the post.

I guess Athletics checks are still on?
Last edited June 18, 2025 3:09 pm
Jun 18, 2025 3:28 pm
If you think you've got a good plan to make a stand and you fancy a combat scene I'm up for it. The odds are bad, but never impossible. If you had more than one missile weapon you might be able to settle in for a siege somewhere defensible. Just remember the other PCs have practically NOTHING left in the tank. I doubt there's more than a couple of spells and abilities between them (though I try not to keep track.)

But you can afford one more collective fail before they catch up. You won't be overtaken till the third.
Jun 18, 2025 3:35 pm
Gotcha.

Another character will have to decide to make a stand. Cole doesn't want to face those odds until he has to.
Jun 18, 2025 4:20 pm
I’m fully tapped out I’m afraid
Jun 18, 2025 5:28 pm
Same, I think I have one spell slot left maybe.

I'm just gonna go ahead and call it, we're fucked and out of options. We're running on fumes, have an overwhelming force chasing us, and our odds of outrunning these guys is too slim to bet on. The odds are just too stacked.

I guess we didn't give those guys the slip at the inn, did we?
Last edited June 18, 2025 5:30 pm
Jun 18, 2025 5:32 pm
If we got a short rest, I got some stuff back, but it would still be very risky...

EDIT: We are on a death spiral. Exhaustion is just going to make it harder...
Last edited June 18, 2025 5:33 pm
Jun 18, 2025 7:17 pm
How fast are mercenaries catching up?
Just Cole's best estimate.
Jun 18, 2025 8:00 pm
By the way, what exactly is Cole? I can't pull up any character sheets other than my own
Jun 18, 2025 8:02 pm
ya, they would have to make their sheet public to see. After I get introduced ill make mine public so everyone can take a peek.
Jun 18, 2025 8:08 pm
roughhouse_mafia says:
By the way, what exactly is Cole? I can't pull up any character sheets other than my own
I'll make my character sheet public once the characters have time for introductions.
Jun 18, 2025 8:15 pm
JohnStryker says:
If you think you've got a good plan to make a stand and you fancy a combat scene I'm up for it. The odds are bad, but never impossible. If you had more than one missile weapon you might be able to settle in for a siege somewhere defensible. Just remember the other PCs have practically NOTHING left in the tank. I doubt there's more than a couple of spells and abilities between them (though I try not to keep track.)

But you can afford one more collective fail before they catch up. You won't be overtaken till the third.
You know who does have all our character resoruces back? Lan and Corson. What do you think, squire, time for a valiant last stand to buy the others time to escape? Butch and Sundance vs. the Bolivian army? 8]

Two questions in that regard, GM: as per Llogan's question, does it seem we have at least five minutes (or 2.5, depending on how you interpret the rules) until they catch up so Lan could don the elven mail? And is the landscape rough enough to provide a chokepoint of trees or embankments that they couldn't simply ride around us? The map of Endier indicated hills and forests in the direction we were headed.
Last edited June 18, 2025 8:15 pm
Jun 18, 2025 8:18 pm
Thats the spirit! Don't run youll just die tired!
Jun 18, 2025 8:29 pm
We could always just let ourselves get captured lol
Jun 18, 2025 8:58 pm
Quote And is the landscape rough enough to provide a chokepoint of trees or embankments that they couldn't simply ride around us? The map of Endier indicated hills and forests in the direction we were headed. End quote

In my mind's eye, I see a wall of dry stone, waist high, surrounding a field of winter barley. We just let ourselves into the field through a gate or maybe the horses hopped/stepped over the wall. Anyway, the wall keeps the sheep out of the field.
I see the wall providing 50% cover when standing & 75% cover kneeling behind it. To get at us, the mercenaries have to get over the wall. Maybe, they jump the wall on horseback. Maybe, they dismount then climb over the wall. Either way, the wall will break any charge and slow the mercenaries down at least a bit. We're still outnumbered 4:1.
We still have 20 riders to deal with. There are enough riders that some will get over the wall in other places. If we're going to make a stand here, I'll talk about strategy IC.

Coleburn's crossbow has been on display tied behind his saddle so that weapon isn't a mystery. Cole carries a long sword on his left hip and two daggers in a bandolier over his left shoulder (Cole is right-handed.) A dagger sticks out the top of his right boot.
DM: the other weapons are in his rooms in the city.
Last edited June 19, 2025 5:03 am
Jun 19, 2025 4:11 am
roughhouse_mafia says:

I guess we didn't give those guys the slip at the inn, did we?
You missed one test that mattered. That means you got the b-tier mooks chasing you. Had you missed both this lot would have been a smaller group of way higher CR enemies.
Jun 19, 2025 4:17 am
LloganTamm says:
How fast are mercenaries catching up?
Just Cole's best estimate.
It's hard to judge on the spot, but it's certainly not just a few seconds. Five minutes is probably in the realm of possibility.

And no, you're in farmland. You'd be easy to surround. You can conjure some low walls or a small building if you'd like but you were a fair way from that little copse of woods when you met Rory - you left the road about a third of the way to Rivervale.
Jun 19, 2025 4:25 am
Actually that's right, Lan has no armour right now. His usual stuff is being repaired at Halfday.
Jun 19, 2025 4:28 am
Well, the fact that there's no chokepoint takes all the fun out of a last stand. No point dying if the enemy can just make a slightly wider circle around you!
Jun 19, 2025 4:52 am
So much for the thrilling heroics lol. To be honest, with the Exhaustion on us all we actually probably have a better chance prepping for a fight and drawing this out than we do on making that last round of checks successfully.

Wide open farmland, you say? Which way is the wind blowing and how gusty is it? 🔥
Jun 19, 2025 5:51 am
roughhouse_mafia says:
Wide open farmland, you say? Which way is the wind blowing and how gusty is it? 🔥
1d8 starting at north going clockwise, and 1d4 from still to windy (no extreme gales or anything like that, it would have come up).
Jun 19, 2025 5:52 am
Roll for windnitiative.
Jun 19, 2025 5:52 am
roughhouse_mafia says:
So much for the thrilling heroics lol. To be honest, with the Exhaustion on us all we actually probably have a better chance prepping for a fight and drawing this out than we do on making that last round of checks successfully.
Do keep in mind I've explicitly said there are no consequences for the next failure.
Jun 19, 2025 1:47 pm
Are we making a stand here or not?

If not, let's get moving.

If we are, let's plan IC.
Jun 19, 2025 2:45 pm
I think running is only chance
Jun 19, 2025 3:13 pm
I don't think 5 exhausted characters can defeat 20 fresh mercenaries and we'd certainly get captured.

We'll make our best speed & hope we arrive at the road before getting caught.
Jun 19, 2025 3:29 pm
JohnStryker says:


Do keep in mind I've explicitly said there are no consequences for the next failure.
I'm keeping that in mind, I just don't like our chances. This is all contingency planning :)

What direction are we traveling again?

Rolls

Wind direction - (1d8)

(2) = 2

Wind strength - (1d4)

(2) = 2

Jun 19, 2025 3:34 pm
roughhouse_mafia says:
[quote="JohnStryker"]What direction are we traveling again?
Nor-nor-east.
Jun 19, 2025 3:42 pm
Okay, so, with a 2 and assuming 1 is North that means we're running into the wind?

Final question: can I take an additional point of Exhaustion in order to cast a second level spell? I'm open to negotiating for this.
Last edited June 19, 2025 3:42 pm
Jun 19, 2025 3:54 pm
Well, you're on a horse so Exhaustion 2 isn't really a penalty. How about 2 for a point per level?
Jun 19, 2025 3:55 pm
You drive a hard bargain, but I'll take it.

Ladies & Gentlemen, I have a plan! Do you want to hear it here or in character?
Jun 19, 2025 4:02 pm
roughhouse_mafia says:
You drive a hard bargain, but I'll take it.

Ladies & Gentlemen, I have a plan! Do you want to hear it here or in character?
Ooh, in character sounds grand!
Jun 19, 2025 4:27 pm
roughhouse_mafia says:
You drive a hard bargain, but I'll take it.

Ladies & Gentlemen, I have a plan! Do you want to hear it here or in character?
IC please.
Jun 19, 2025 11:23 pm
We really do only have one tool in our kit, don't we? 8]
Jun 19, 2025 11:38 pm
Run away, run away!
Jun 19, 2025 11:45 pm
I was going to say 'burn it all down', but that's a close second.
Jun 20, 2025 1:25 am
Noellins, you can have Tovrunn's horse, I thought that was implied but I'll say it clearly here 😁
Jun 20, 2025 1:34 am
The way I read it, it looked like you were taking my horse for some suicide mission and keeping your your horse for a hasty escape... Misunderstanding on my part.
Jun 20, 2025 1:46 am
She was, but then Lan pulled her on to his. It's musical horse-chairs!
Jun 20, 2025 2:26 am
Confusing! I think I got it now!
Jun 20, 2025 2:46 am
Actually Ira was the escape plan, I have no intention of losing my horse 😁
Jun 21, 2025 1:07 pm
Right, so before I write a post on this let me just clarify - what was the spell and what's the intended outcome?
Jun 21, 2025 5:03 pm
The spell is Flaming Sphere, cast in the field and used to just burn whatever it touches, kept up for the full length of time allowed. The use is to ride East-Southeast (pretty sure there is a fence running that direction but I'm not 100% on that), perpendicular to the wind, cast the spell between us and the baddies, ride Northwest pulling the spell along for half it's duration, then turn Southwest and pull it the remaining distance. The intention is to draw our chasers towards us, box them in using the fire and force them to backtrack as the wind pushes the fire southwest.

I also planned on letting Corson's horse drag a burning blanket in that same Southwest direction to force the enemies to either try to outrun the animal, cut East and run into the fire, or retreat south to regroup. We'll see if we need that though.

Bonus action to move the sphere, Action to dodge for the duration of this gambit, if it's necessary. The goal is to keep concentration up and force their hand.
Last edited June 21, 2025 5:10 pm
Jun 21, 2025 9:04 pm
I have a good feeling about this plan, especially how we'll be arrested as soon as we reach the Free City of Endier.
Jun 21, 2025 10:02 pm
That's only a problem for people who can't shapeshift
Jun 21, 2025 10:18 pm
It wasn't me! It was the one-armed squirrel!
Jun 22, 2025 4:33 am
None of these uses of fire as an escape mechanism have ever cause raging infernos or actually killed anyone (well, maybe at the inn?). It's winter and the crops are either young or the fields are fallow. You won't create an impenetrable box or flame that will rosat your foes alive. But horses don't like fire, so the best case scenario is that this slows pursuit quite considerably as they have to back up and go around the flames or wait for them to die back. That's precious minutes to lengthen your lead, which is not nothing.

The downside is that a big sphere of flame in the middle of some fields will be seen from a long way off, so the riders you successfully evaded at the tradehouse will now be able to meet up with this group.

This'll make your situation better by creating a good lead, giving you tolerance for more failures, but there will still be some rolls coming.
Jun 22, 2025 3:51 pm
Can I make an argument for this being an auto-success for our getaway attempt? I'm not sure what our metrics are as far as the successes before failures we need to escape, but this is a lot of resources I'm dropping on this (I'm handicapping myself for any fight we have tonight and for days after this just on this one move), and I'd like that to make a bit bigger of a difference.
Jun 22, 2025 5:56 pm
What is with this dice roller? 😕
Jun 22, 2025 8:28 pm
LloganTamm says:
What is with this dice roller? 😕
It's certainly been quite bipolar (or bimodal, I guess?) lately.
Last edited June 22, 2025 8:28 pm
Jun 23, 2025 1:58 am
roughhouse_mafia says:
Can I make an argument for this being an auto-success for our getaway attempt? I'm not sure what our metrics are as far as the successes before failures we need to escape, but this is a lot of resources I'm dropping on this (I'm handicapping myself for any fight we have tonight and for days after this just on this one move), and I'd like that to make a bit bigger of a difference.
I hear you, and I was open to that, but reading the text of the spell compared to something like Wall of Fire and picturing what you're working with I can't imagine a scenario where a skilled rider forcing an animal through it or backing up and going around isn't the likely outcome, which costs them time bust wouldn't cause them to stop.

Starting a fire is a good distraction, a great way to sow chaos, and particularly good against mounted people so it's an asset in this scenario, but it's only going to be the 'end the encounter' button in the right situation. But given the cost you were willing to put up I eschewed any roll for you to keep ogre under control or for the pursuers to notice what was happening from a good way out and change direction.

So after consideration I went with no rolls for the plan to go as intended because that felt like an appropriate response to how much you wanted it, but also a delay rather than closure because that felt appropriate to the scenario in my head and the consistency of spell effectiveness.

If it weren't at the tail end of chapter and the result of a number of factors you've already rolled for I might just wave it, and I'm always willing to hear counters, but if I gave you a scene where you saw someone you were following starting a fire five minutes ahead of you you'd probably veer right or left and try to flank them. And if I had a goblin shaman cast Firebolt into the woods I wouldn't feel fair saying three rounds later you couldn't escape unless he'd explicitly set up some kind of accelerant beforehand.

Am I being unfair?
Jun 23, 2025 4:53 am
JohnStryker says:

Am I being unfair?
Honestly? Yes, I think that you are being a bit unfair. And I think that unfairness started at Halfday.

Look, I get what you're going for. Overwhelming force, backs against the wall, time to get some thrilling heroics on and watch the characters get through a nail-biting sequence by the skin of their teeth. And I'm here for that, normally. But there's two things that turn this from nail-biting sequence to a frustrating inevitable failure, at least for me.

First is that we just got through with a nail-biting sequence where we escaped by the skin of our teeth, and that was the Spiderfell and a fuck-off huge spider named Shivhi The reason we went there in the first place, why we chose to go through that encounter then with goblins, was to avoid a similar but more complicated one at the border and actually get ahead of our hunters for once. Except now it didn't matter that we went through that and got to our stated destination, exhausted but alive, because an overwhelming force already beat us here now and we're off riding hard again right when a long rest and a chance to actually breathe and think and plan is in our grasp. That's not a tense nail-biting sequence, that's a bait and switch.

Second reason is because of the specifics of the groups involved in this chase. I know you said that this is the less intimidating of the two parties, but twenty CR 1/4 enemies will trounce even fully rested level three characters every single time just due to the action economy and how many times they get to attack. We're running on fumes and rolling at Disadvantage, with a little under half of our party not having proficiency with Athletics. Worse, we got no chance to try to mitigate that first level of Exhaustion, no Constitution Saving Throw, no letting the short rest reset us enough to avoid it, nothing. Even if we had gone through the border we would still be on Exhaustion 1 the way this played out. Mathematically we are set up to fail, and bumping up our attempts from two turns to three doesn't change that.

Unless I'm horribly misreading the earlier posts in Halfday, there was no way to know that the kitchen boy was a paid off informer, stop said kitchen boy from lighting his signal, or catching the spy as he fled, or done anything else to keep us off of the path we're on. I know you've got a plan for this game and I'm all the way here for that, but in full context this chase encounter feels really railroad-y to me in a way that the rest of the game just hasn't before, and my attempt to shake things up and provide a plausible way out via said thrilling heroics also feels a little unwelcome. It's also kinda crazy that the consequences of a lesser failure is a mathematically unwinnable fight with a series of rolls at Disadvantage preceding it, but that's a separate conversation I think.

I could probably say more, but I don't think that it would come across in a way I'd be okay with presenting myself, and it's pretty late where I am, so I think I'll go to bed instead.
Last edited June 23, 2025 5:03 am
Jun 23, 2025 10:02 am
Okay, I hear you. I think periodically having to lower the DM's screen is something I'd rather not to at all, but doing so occasionally is a compromise I'm okay with. So what I will say is that I had planned for you to summon the spy using the kitchen boy's lantern, ambush him and get some story info I wanted you to go to the next bit with. Running again was a contingency, but I did try to softly dissuade it cos I was concerned it felt a bit repetitive. So to that end, no, I'm not holding you to a plan. You departed from plan A a while ago.

My next best approach was to have you capture some of these chasers when you meet your other new PC. But I've always rewritten based on your actions, the scene is always highly mutable.
Jun 23, 2025 5:51 pm
Is it better to roll rubbish twice or to waste a good roll when you have disadvantage? (Tbf I seem to always roll rubbish)
Jun 23, 2025 5:57 pm
This would be a good time for a map...so you can look for terrain advantanges... etc..
Jun 23, 2025 7:30 pm
Okay, now that I've gotten some sleep and I'm a little bit better emotionally stabilized, let's try getting a response out.

Firstly, apologies if I came across as a mistrustful jerk. I know I came very close to an accusation of railroading, and for that I apologize. I did not intend to come across as accusatory in any way, and ordinarily I trust the decisions you make and understand the core philosophy behind why you make them. I can live with both of the questions you pose in your second to last paragraph, truly. I also never intended to imply that I needed nor did I ask for a peak behind the DM screen, but I do appreciate the trust it took to give us a look.

Even still, I still stand by my main points.

As far as the section at Halfday goes, I think that there was a small disconnect between the scene as intended and the one as communicated. Reading back over that set of posts on Corson and Rhoderick's stakeout with the context you prov, in my minds eye the two of them were positioned in such a way as to have a good line of sight on the shed, and the bad guy just kinda disappears with no clear opportunities to catch or chase him. From a player standpoint, relighting the signal and calling him back here would have never occurred to me, partly because it'd take too long for that signal to be received, partly because the information the spy needed had already been given by the kitchen boy so there's no good reason that he would have shown back up, and partly because there's no guarantee that he'd have come alone if he did, meaning we'll have called the bad guys right to us and blown whatever lead we had on the hope that he couldn't smell a trap. To me, running seemed then and still seems now to be the only option that was both presented and feasible, doubly so since the entire game up until now has been about running. Everything that flowed from that scene, I'll take as a given to be the natural consequence of our actions. And to be honest, we're going to have to work through the consequences regardless so there's not much of a point to continuing that line except for maybe trying to piece out what went wrong and what we all can learn from it.

I still stand by the statement that the forces pursuing us are unfairly stacked against a survivable combat, even at full health and spell slots. We are still out of resources and options as far as I am aware, so alternative specialties or ideas won't really matter since both will require the use of resources we don't really have. I do invite everyone to challenge that assumption, I would love to be proven wrong.

I still stand by the idea that this chase skews towards failure in a way that feels unfair. We are rolling at Disadvantage, so skill checks are going to be a death spiral in the aggregate, as demonstrated by Rhoderick's most recent post. We are (as far as I am aware) surrounded by fields which are too fallow or small be used to hide in or be manipulated in a way that benefits us. Having to roll poorly in a critical scene like this doesn't feel good, and having more of an opportunity to roll poorly also doesn't feel good. I understand the reason why Exhaustion 1 was given, I just think that there was a chance for a Constitution Saving Throw that could have prevented some of us from catching it and increased our chances overall.

As it stands, I'm not really sure where to go from here. Dropping that flaming sphere was my best attempt at reshuffling the deck to get a better hand to play, but it's a little underwhelming now that it's been dealt and only served to lengthen the amount of time we get until we're caught. My money is on us being caught, and I'm not the betting type.

The only thing I can think of going forward is this: unless Cole was our only contact, then whoever was supposed to meet us at Halfday could still have been there and seen our pursuers ride through, and set up a rescue plan. Additionally, Salien and Cole are out in front, Corson and Rhoderick are right behind them, and Tovrunn and Lancaelad are dragging behind a good distance having set that fire trap. If anyone is going to get caught, it's gonna be Lan & Tov first. Combine those two ideas, and the consequences of failure is not handing over Salien, it's Tov & Lan getting caught before reinforcement arrives. Personally, I think I'd rather take that than lose Salien at this point. It gives everyone a chance to rest, gives the two of them a chance to talk one-on-one, a chance to overhear some juicy gossip, and sets up a daring rescue attempt or prison break sequence. Idk though, maybe that's just me.
Last edited June 23, 2025 8:02 pm
Jun 23, 2025 8:18 pm
roughhouse_mafia says:

I still stand by the statement that the forces pursuing us are unfairly stacked against a survivable combat, even at full health and spell slots. We are still out of resources and options as far as I am aware, so alternative specialties or ideas won't really matter since both will require the use of resources we don't really have. I do invite everyone to challenge that assumption, I would love to be proven wrong.
If the bad guys don't fight fair then neither do you.

A little metagaming... but Riding horses have like an AC of 10 and 13hps... if you can take theirs out while keeping yours safe you can still get away... I doubt they are all riding warhorses...maybe the boss or a underling has one...but the rest probably not. If they decide to keep chasing on foot they will be more exhausted than you are.

Attacking while unseen with ranged weapons would negate your disadvantage rolls, and a big ball of fire rolling through the group might force animal handling roll or two from the badguys.
Last edited June 23, 2025 8:19 pm
Jun 23, 2025 8:25 pm
Please let me know when Cole & Salien get to a place they can hide their horses in this vast flat farmland. Cole has a light crossbow. BTW, I was going to target the horses.

Otherwise, Cole will keep running for as long as Salien can keep up.

How far is the road now?
Jun 23, 2025 8:40 pm
I used Shatter on a group of pursuing horses in an earlier chase but desperate for some rest to maybe regain some slots / lose disadvantage
Last edited June 23, 2025 8:45 pm
Jun 23, 2025 8:43 pm
Yeah, that is not something that Corson would do. In his mind, it is not the horses' fault. However, knocking riders off, maybe catching their foot in the stirrups, letting them get dragged is something he would be aiming for...
Jun 23, 2025 8:46 pm
Also please everyone use Guidance, I am throwing out that cantrip as much as possible!
Jun 23, 2025 8:55 pm
For what it's worth, I agree entirely with your assessment about the situation with the shed, the spy and the set-up, RHM. To their credit, Corson and Rhodri did suggest ambushing the spy, but I dismissed that idea out of hand because I couldn't imagine any way to summon the spy back (signal lanterns are line of sight, so how would the spy receive the message if they'd already left the area) or why they would commit such atrocious tradecraft (the spy just got the word that their target, Salien/us, had arrived; what more could they possibly want to know that would warrant delaying that report?). So the fact that that avenue was closed off is on me for 1) Lan being a dum-dum and 2) me lacking imagination.

I think we've both played with Stryker long enough to realise he's not a railroad GM; he's an evil genie GM. He'll give you exactly what you ask for with a mischievous grin on his face, and a finger curls on the monkey's paw. We asked for a harrowing fight by sidetrekking through the Spiderfell, and we got it. In this case, we (unwittingly) asked for a chase scene by fleeing, having tricked ourselves into thinking that was our only option.

Everything after that, to me, feels like inevitability based on the narrative of the situation. Twenty guys is a lot, but remember we faced a whole company in Diemed! Birthright is the kind of game where choices might lead you to fighting an army single handled. I agree that it is disappointing that all our efforts at misdirection and evasion haven't paid off in that we're still facing overwhelming odds, but we don't know the enemy's resources or disposition; they've had an incredible number of bodies to throw at us and seed in our path since we set out from the docks in Roesone, and for all we know we're only growing closer to their center of operations. We can't even be sure whether these pursuers are the Prince of Rabbit's men, Diemed's men, or a third party.

We also don't know what the failure conditions are yet. They may only want to take Salien alive. They may want to ransom those of us with political or ecclesiastical titles or Blood. Maybe if we do get caught we can parlay or surrender. All of those mean a different scenario than just game over. It may not be the clusterfuck it looks like.

All that said, GM, given how ragged and tapped we are, especially our spellcasters, perhaps a little more transparency on the scope and options available would have been welcome. Knowing how many successes we need, how group checks were being handled, foreknowledge of the stakes and costs (e.g. exhaustion) and ways and means of mitigating them would make what seems to be this climactic chase minigame something we felt like we had more agency in. I for one appreciate the flexibility you showed in letting Tov spend fatigue for spells.
Jun 23, 2025 8:56 pm
I mean I'm here for fucking with the horses, don't get me wrong, but if we're close enough to shoot them then they're close enough to shoot us and that's the 20 vs 5 problem again.

If we come up on another fence, preferably a stone one small enough to jump but that they can't see through, I can drop my last spell slot on an Entangle and maybe that'll trip up some of them and cause a few accidents given the speed, but at the same time I feel like I/Tovrunn has pissed off the DM/Erik enough for one night lol.

*Edit*

I'd say that the conclusions you made at the time were sound, Dirg. All of those points are sound logical arguments, and I think you were right to close off the idea of ambushing the spy. There was too much to lose on a very risky gamble and it's not a lack of imagination to say so. Only with hindsight and a peek behind the curtain does it seem like a good idea.
Last edited June 23, 2025 9:04 pm
Jun 23, 2025 9:03 pm
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Jun 23, 2025 9:03 pm
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Jun 23, 2025 9:03 pm
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Jun 23, 2025 9:03 pm
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Jun 23, 2025 9:06 pm
Any time that you are outnumbered in 5e, that is a battle stacked against you. Add exhaustion, it is a losing proposition. Remove resources and it is even worse. I am here for it if it is leading to a head (and dramatically appropriate end), but I am going to be fully honest, it feels like a slog to me right now. No hope in sight.
Jun 23, 2025 9:06 pm
A good thought, but light ends when you cast it again.
Jun 23, 2025 9:07 pm
sacredchilli says:
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Remember, light also has range touch... >.<
Last edited June 23, 2025 9:07 pm
Jun 23, 2025 9:09 pm
Noellins says:
sacredchilli says:
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Remember, light also has range touch... >.<
Ah, I shall endeavour to toss some coins or something then. Apologies this is my first campaign and I worry about being stupid / overposting etc (and need help by saying light is touch 😂)
Jun 23, 2025 9:11 pm
No worries!
Jun 23, 2025 9:17 pm
Noellins says:
Yeah, that is not something that Corson would do. In his mind, it is not the horses' fault. However, knocking riders off, maybe catching their foot in the stirrups, letting them get dragged is something he would be aiming for...
Never fight fair. Your gonna have to get creative...divide and conquer...and all that drivel. The Art of War is deception. Also, its dark, and their is range between the lot of you. They dont know which rider is the guy. If they want the guy ALIVE they might be careful about using ranged weapons out of fear of killing him, while you have no such limitations.
Jun 23, 2025 9:18 pm
I also think, and this is just musing aloud now, the 'lack of resources' thing is sort of set up to be an inevitable conflict point between players and GMs due to the way D&D, Pathfinder et al are designed. Players will always want to enter a situation with the full range of spells, abilities and hitpoints available to them. GMs can only hope to generate tension by depleting those things, but that tension isn't matched with mechanically supported ways to improvise or dig deep into a character's reserves to go above and beyond.
Jun 23, 2025 9:22 pm
Basil says:
Noellins says:
Yeah, that is not something that Corson would do. In his mind, it is not the horses' fault. However, knocking riders off, maybe catching their foot in the stirrups, letting them get dragged is something he would be aiming for...
Never fight fair. Your gonna have to get creative...divide and conquer...and all that drivel. The Art of War is deception. Also, its dark, and their is range between the lot of you. They dont know which rider is the guy. If they want the guy ALIVE they might be careful about using ranged weapons out of fear of killing him, while you have no such limitations.
How very Rogue-y of you :D We sure could use one of those right about now lol
Jun 23, 2025 9:28 pm
roughhouse_mafia says:
sacredchilli says:


Ah, I shall endeavour to toss some coins or something then. Apologies this is my first campaign and I worry about being stupid / overposting etc (and need help by saying light is touch 😂)
You could try doing what I did, take another level of Exhaustion and from a 1st level Fog Cloud. If we time it right and Tovrunn passes through it I could do the Entangled idea.

This is, of course, assuming that the enemies decide to go through said cloud. Which, given where we are, seems unlikely.
I was thinking that but a 20ft cloud didn’t seem much impediment unless it’s through a gap in a wall a crossing of some sort. Will defo try if something comes up (or if I can use shatter or another storm ability at an opportune / thematic moment)
Jun 23, 2025 9:28 pm
roughhouse_mafia says:
sacredchilli says:


Ah, I shall endeavour to toss some coins or something then. Apologies this is my first campaign and I worry about being stupid / overposting etc (and need help by saying light is touch 😂)
You could try doing what I did, take another level of Exhaustion and from a 1st level Fog Cloud. If we time it right and Tovrunn passes through it I could do the Entangled idea.

This is, of course, assuming that the enemies decide to go through said cloud. Which, given where we are, seems unlikely.
I was thinking that but a 20ft cloud didn’t seem much impediment unless it’s through a gap in a wall a crossing of some sort. Will defo try if something comes up (or if I can use shatter or another storm ability at an opportune / thematic moment)
Jun 23, 2025 9:28 pm
roughhouse_mafia says:
sacredchilli says:


Ah, I shall endeavour to toss some coins or something then. Apologies this is my first campaign and I worry about being stupid / overposting etc (and need help by saying light is touch 😂)
You could try doing what I did, take another level of Exhaustion and from a 1st level Fog Cloud. If we time it right and Tovrunn passes through it I could do the Entangled idea.

This is, of course, assuming that the enemies decide to go through said cloud. Which, given where we are, seems unlikely.
I was thinking that but a 20ft cloud didn’t seem much impediment unless it’s through a gap in a wall a crossing of some sort. Will defo try if something comes up (or if I can use shatter or another storm ability at an opportune / thematic moment)
Jun 23, 2025 9:32 pm
Oh, bear in mind that I am a long time DM/GM, and I have long been a proponent of adjusting the availability of rests to tweak the difficulty. I am fully impressed in DM Stryker's management of our rests. My point is that another balancing concern is not to drag it out too long, or it takes its toll on players' morale... Unless that is your intention... I am waiting for the payout! ;)
Jun 23, 2025 9:57 pm
Just random thoughts

- I am treating this as it was in the not so distant past; animals are animals, not pets. Horses are transportation. No one in the real world would think twice about shooting out the tires or destroying the engines of the 20 cars following you. Besides, horses are a little bit bigger than a man on its back.

- I didn't understand the rouge-y comment. Were you saying that the group could use a Rogue right now? If you are looking for sneak attacks against the riders, someone with a long pointy stick and riding a tank could wait then try to pick the baddies of from the rear. But, where would one hide? And wouldn't it be rather questionable for a knight to attack from the rear?

The description of the landscape reminds me of the terrain just east of the city of Indianapolis, Indiana because it's so flat. Even those fields had dips and rises big enough to hide in or behind. Yup, I'm a Yankee from the USA.

Again, just thoughts; not targeting anyone.
Last edited June 23, 2025 9:59 pm
Jun 23, 2025 10:06 pm
Llogan says:
- I am treating this as it was in the not so distant past; animals are animals, not pets. Horses are transportation. No one in the real world would think twice about shooting out the tires or destroying the engines of the 20 cars following you. Besides, horses are a little bit bigger than a man on its back.
My character is somewhat akin to a druid. Hence, his hesitancy in targeting the animals. Just FYI. Your character does not know Corson, so it is understandable.
Jun 23, 2025 10:10 pm
Gotcha Noellins!
Jun 23, 2025 10:12 pm
Im playing a barbarian ;)
Jun 23, 2025 10:14 pm
LloganTamm says:
Just random thoughts

- I am treating this as it was in the not so distant past; animals are animals, not pets. Horses are transportation. No one in the real world would think twice about shooting out the tires or destroying the engines of the 20 cars following you. Besides, horses are a little bit bigger than a man on its back.

- I didn't understand the rouge-y comment. Were you saying that the group could use a Rogue right now? If you are looking for sneak attacks against the riders, someone with a long pointy stick and riding a tank could wait then try to pick the baddies of from the rear. But, where would one hide? And wouldn't it be rather questionable for a knight to attack from the rear?

The description of the landscape reminds me of the terrain just east of the city of Indianapolis, Indiana because it's so flat. Even those fields had dips and rises big enough to hide in or behind. Yup, I'm a Yankee from the USA.

Again, just thoughts; not targeting anyone.
All of those are fair, and if you'd like a friendly response, speaking only for myself of course:

- that's a perfectly valid way of seeing this, and you aren't necessarily wrong, but maybe Noellins sees it differently. If it's off the table for him then it's off the table for him.

- yes, I'm saying that the group could use a Rogue right now, and not just for mechanical reasons. Putting yourself in the headspace of a rogue usually opens up the kinds of options that a character is willing to do, allowing them to do things that more straight-laced characters can't or won't. We are in dire need of some options right now lol.

- never been to Indiana, my point of reference is the Texas Panhandle. Agonizingly flat, that stretch of country is.
Jun 23, 2025 10:33 pm
New Zealand's a hilly country, and when I was road tripping around the US a few (...ten plus... elderly wheeze...) years ago when we were driving through Florida and the midwest for the first time in my life I felt something akin to agoraphobia. Those endless, featureless horizons. Whenever we passed a hill or feature I'd find myself watching it until it was out of sight just to break up the void.
Jun 25, 2025 11:16 am
I’m Scottish, not so flat around here
Jun 25, 2025 12:35 pm
I live in the foothills now.

How can we rest assured that the Earth isn't flat?
If the Earth were flat, the cats would have knocked everything off of it by now.
Jun 25, 2025 6:09 pm
Heh, I am in Hawaii, so not flat here...
Jun 25, 2025 8:55 pm
Howdy, Pacific neighbour!
Jun 25, 2025 9:34 pm
^_^
Jun 27, 2025 2:45 am
So, do we need to do another round of checks? What is the current situation? I am ready to move to the next stage, if you all are.
Jun 27, 2025 4:08 am
I'm ready to move forward.

How far (time) to the road?
Jun 27, 2025 11:25 am
@JohnStryker Has not been online for several days, hopefully all is okay and we will move forward soon
Jun 27, 2025 5:29 pm
I hope so too... Hang in there, Stryker!
Jun 30, 2025 3:27 am
Sorry all, I committed to helping with an edit a few months ago and it came up with zero warning on an insane timeline and in bad shape. Creative batteries were flat all week. Going to try to catch up today, but I've got a couple of deadlines that have now been pushed out and it's all writing work. TLDR being that I'm going to be slower than usual for a bit.
Jun 30, 2025 3:57 am
roughhouse_mafia says:
I think you were right to close off the idea of ambushing the spy. There was too much to lose on a very risky gamble and it's not a lack of imagination to say so.
This presented me with a WAY more dynamic way to intro new PCs, so I am not unhappy with the decision at all.
Jun 30, 2025 3:58 am
Dirigible says:
All that said, GM, given how ragged and tapped we are, especially our spellcasters, perhaps a little more transparency on the scope and options available would have been welcome. Knowing how many successes we need, how group checks were being handled, foreknowledge of the stakes and costs (e.g. exhaustion) and ways and means of mitigating them would make what seems to be this climactic chase minigame something we felt like we had more agency in. I for one appreciate the flexibility you showed in letting Tov spend fatigue for spells.
I flip-flop on transparency, because when I tell you what I'm looking for you fix on that and I don't get those emergent situations that were like my plan D or I hadn't even considered, and those are what make the labour investment of DMing worth it for me. I'm lucky enough to tell stories for a living. For a recent example, when I tried some transparency on your way out of the inn things got really mechanical around my slipping that one test didn't matter. I find it makes it play more like a game and stymies your creativity a bit.

That said, since I already shared it with RHM, currently you need to pass ONE test as a group (as in majority passes) to outpace these pursuers enough to meet up with Rory's friends before they catch you. If you fail FOUR (formerly three) they'll overtake you and be able to surround you, and in your current condition I'd suggest handing over Salien. Either way it closes the chapter and sets up the next one.

Could you hold up in a fight? Well, you passed one of the key rolls leaving the inn, so you got the B-team on your tail. I don't feel very confident it'd be an interesting fight when your only options are to move and attack, and the numbers are against you, but you do out-level them. I don't love a boring slog as a climax, so if it looks like you're going that way I'll probably try to whip up a mechanic for you to play with.

Your route is all flat farmland with long visibility, but if you need terrain that makes sense in that context you can probably have it. I might ask for a roll if it strains credulity.
Jun 30, 2025 4:05 am
roughhouse_mafia says:
If we come up on another fence, preferably a stone one small enough to jump but that they can't see through, I can drop my last spell slot on an Entangle and maybe that'll trip up some of them and cause a few accidents given the speed.
You have an Entangle in the chamber? I mean... I wanted something more to buy the dlaming sphere as an encounter ender. Could you come up with a way to fold that into the chaos of avoiding the fire?
Jun 30, 2025 5:01 pm
Okay, no worries! Thanks for the heads-up!
Jul 1, 2025 3:52 pm
JohnStryker says:


You have an Entangle in the chamber? I mean... I wanted something more to buy the dlaming sphere as an encounter ender. Could you come up with a way to fold that into the chaos of avoiding the fire?
I, uh....I didn't think of that. Heh.

I also had a realization over the weekend that I could've used Pass Without Trace to try to, idk, become one with the night or something. Oh well.

How about for Entangle I drop the spell at one of the ends of the blazing line? I figure that by the end of the spell, Tovrunn and Lancaelad will have some idea of which side the pursuit will aim towards as they go around it. And if there's a fence right in front of the line that they'll have to jump, then I can cast it on our side and the first ones to jump the fence will land right in the middle of it and the laws of inertia cause a high speed traffic collision.
Jul 1, 2025 4:53 pm
roughhouse_mafia says:
How about for Entangle I drop the spell at one of the ends of the blazing line? I figure that by the end of the spell, Tovrunn and Lancaelad will have some idea of which side the pursuit will aim towards as they go around it. And if there's a fence right in front of the line that they'll have to jump, then I can cast it on our side and the first ones to jump the fence will land right in the middle of it and the laws of inertia cause a high speed traffic collision.
I might give them some kind of roll since the spell grants a save (though it'd be the horses saving) but... I like it. That feels like enough.
Jul 1, 2025 4:55 pm
Alright, I'll put up a post doing that then. Pretty sure I have to roll Athletics anyway.
Jul 4, 2025 11:50 pm
Since we're being flexible with abilities, could I burn Second Wind to clear exhaustion - if not fully, then at least for one roll?
Jul 5, 2025 5:16 am
Dirigible says:
Since we're being flexible with abilities, could I burn Second Wind to clear exhaustion - if not fully, then at least for one roll?
That's a hard one to arbitrate. On the one hand having a heal the equivalent of a decent 1st level spell clear a status is probably a little too generous. On the other, letting you make one test is WAY too stingy... I'm going to say that by using Second Wind and not taking any healing you can ignore the effects of one level of Exhaustion for 1d10+Fighter Level minutes.

In effect, unless this turns into a combat encounter, you'll be ignoring it for the rest of the pursuit. But for the purposes of precedent I at least set some limits for next time we have a climactic scene.

That sound reasonable?
Jul 5, 2025 5:21 am
I think Rhoderick's rolling flat thanks to his blood ability. Maybe we do death-save rules for the nat 20.

EDIT: Oh no, he's just got a bigger number cos he adds his bloodline strength mod.
Jul 5, 2025 5:41 am
JohnStryker says:
That sound reasonable?
I dig it!
Jul 5, 2025 7:54 am
Disadvantage is kicking my arse 😂

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