OOC (HitH)

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Jun 23, 2025 7:30 pm
Okay, now that I've gotten some sleep and I'm a little bit better emotionally stabilized, let's try getting a response out.

Firstly, apologies if I came across as a mistrustful jerk. I know I came very close to an accusation of railroading, and for that I apologize. I did not intend to come across as accusatory in any way, and ordinarily I trust the decisions you make and understand the core philosophy behind why you make them. I can live with both of the questions you pose in your second to last paragraph, truly. I also never intended to imply that I needed nor did I ask for a peak behind the DM screen, but I do appreciate the trust it took to give us a look.

Even still, I still stand by my main points.

As far as the section at Halfday goes, I think that there was a small disconnect between the scene as intended and the one as communicated. Reading back over that set of posts on Corson and Rhoderick's stakeout with the context you prov, in my minds eye the two of them were positioned in such a way as to have a good line of sight on the shed, and the bad guy just kinda disappears with no clear opportunities to catch or chase him. From a player standpoint, relighting the signal and calling him back here would have never occurred to me, partly because it'd take too long for that signal to be received, partly because the information the spy needed had already been given by the kitchen boy so there's no good reason that he would have shown back up, and partly because there's no guarantee that he'd have come alone if he did, meaning we'll have called the bad guys right to us and blown whatever lead we had on the hope that he couldn't smell a trap. To me, running seemed then and still seems now to be the only option that was both presented and feasible, doubly so since the entire game up until now has been about running. Everything that flowed from that scene, I'll take as a given to be the natural consequence of our actions. And to be honest, we're going to have to work through the consequences regardless so there's not much of a point to continuing that line except for maybe trying to piece out what went wrong and what we all can learn from it.

I still stand by the statement that the forces pursuing us are unfairly stacked against a survivable combat, even at full health and spell slots. We are still out of resources and options as far as I am aware, so alternative specialties or ideas won't really matter since both will require the use of resources we don't really have. I do invite everyone to challenge that assumption, I would love to be proven wrong.

I still stand by the idea that this chase skews towards failure in a way that feels unfair. We are rolling at Disadvantage, so skill checks are going to be a death spiral in the aggregate, as demonstrated by Rhoderick's most recent post. We are (as far as I am aware) surrounded by fields which are too fallow or small be used to hide in or be manipulated in a way that benefits us. Having to roll poorly in a critical scene like this doesn't feel good, and having more of an opportunity to roll poorly also doesn't feel good. I understand the reason why Exhaustion 1 was given, I just think that there was a chance for a Constitution Saving Throw that could have prevented some of us from catching it and increased our chances overall.

As it stands, I'm not really sure where to go from here. Dropping that flaming sphere was my best attempt at reshuffling the deck to get a better hand to play, but it's a little underwhelming now that it's been dealt and only served to lengthen the amount of time we get until we're caught. My money is on us being caught, and I'm not the betting type.

The only thing I can think of going forward is this: unless Cole was our only contact, then whoever was supposed to meet us at Halfday could still have been there and seen our pursuers ride through, and set up a rescue plan. Additionally, Salien and Cole are out in front, Corson and Rhoderick are right behind them, and Tovrunn and Lancaelad are dragging behind a good distance having set that fire trap. If anyone is going to get caught, it's gonna be Lan & Tov first. Combine those two ideas, and the consequences of failure is not handing over Salien, it's Tov & Lan getting caught before reinforcement arrives. Personally, I think I'd rather take that than lose Salien at this point. It gives everyone a chance to rest, gives the two of them a chance to talk one-on-one, a chance to overhear some juicy gossip, and sets up a daring rescue attempt or prison break sequence. Idk though, maybe that's just me.
Last edited June 23, 2025 8:02 pm
Jun 23, 2025 8:18 pm
roughhouse_mafia says:

I still stand by the statement that the forces pursuing us are unfairly stacked against a survivable combat, even at full health and spell slots. We are still out of resources and options as far as I am aware, so alternative specialties or ideas won't really matter since both will require the use of resources we don't really have. I do invite everyone to challenge that assumption, I would love to be proven wrong.
If the bad guys don't fight fair then neither do you.

A little metagaming... but Riding horses have like an AC of 10 and 13hps... if you can take theirs out while keeping yours safe you can still get away... I doubt they are all riding warhorses...maybe the boss or a underling has one...but the rest probably not. If they decide to keep chasing on foot they will be more exhausted than you are.

Attacking while unseen with ranged weapons would negate your disadvantage rolls, and a big ball of fire rolling through the group might force animal handling roll or two from the badguys.
Last edited June 23, 2025 8:19 pm
Jun 23, 2025 8:25 pm
Please let me know when Cole & Salien get to a place they can hide their horses in this vast flat farmland. Cole has a light crossbow. BTW, I was going to target the horses.

Otherwise, Cole will keep running for as long as Salien can keep up.

How far is the road now?
Jun 23, 2025 8:40 pm
I used Shatter on a group of pursuing horses in an earlier chase but desperate for some rest to maybe regain some slots / lose disadvantage
Last edited June 23, 2025 8:45 pm
Jun 23, 2025 8:43 pm
Yeah, that is not something that Corson would do. In his mind, it is not the horses' fault. However, knocking riders off, maybe catching their foot in the stirrups, letting them get dragged is something he would be aiming for...
Jun 23, 2025 8:46 pm
Also please everyone use Guidance, I am throwing out that cantrip as much as possible!
Jun 23, 2025 8:55 pm
For what it's worth, I agree entirely with your assessment about the situation with the shed, the spy and the set-up, RHM. To their credit, Corson and Rhodri did suggest ambushing the spy, but I dismissed that idea out of hand because I couldn't imagine any way to summon the spy back (signal lanterns are line of sight, so how would the spy receive the message if they'd already left the area) or why they would commit such atrocious tradecraft (the spy just got the word that their target, Salien/us, had arrived; what more could they possibly want to know that would warrant delaying that report?). So the fact that that avenue was closed off is on me for 1) Lan being a dum-dum and 2) me lacking imagination.

I think we've both played with Stryker long enough to realise he's not a railroad GM; he's an evil genie GM. He'll give you exactly what you ask for with a mischievous grin on his face, and a finger curls on the monkey's paw. We asked for a harrowing fight by sidetrekking through the Spiderfell, and we got it. In this case, we (unwittingly) asked for a chase scene by fleeing, having tricked ourselves into thinking that was our only option.

Everything after that, to me, feels like inevitability based on the narrative of the situation. Twenty guys is a lot, but remember we faced a whole company in Diemed! Birthright is the kind of game where choices might lead you to fighting an army single handled. I agree that it is disappointing that all our efforts at misdirection and evasion haven't paid off in that we're still facing overwhelming odds, but we don't know the enemy's resources or disposition; they've had an incredible number of bodies to throw at us and seed in our path since we set out from the docks in Roesone, and for all we know we're only growing closer to their center of operations. We can't even be sure whether these pursuers are the Prince of Rabbit's men, Diemed's men, or a third party.

We also don't know what the failure conditions are yet. They may only want to take Salien alive. They may want to ransom those of us with political or ecclesiastical titles or Blood. Maybe if we do get caught we can parlay or surrender. All of those mean a different scenario than just game over. It may not be the clusterfuck it looks like.

All that said, GM, given how ragged and tapped we are, especially our spellcasters, perhaps a little more transparency on the scope and options available would have been welcome. Knowing how many successes we need, how group checks were being handled, foreknowledge of the stakes and costs (e.g. exhaustion) and ways and means of mitigating them would make what seems to be this climactic chase minigame something we felt like we had more agency in. I for one appreciate the flexibility you showed in letting Tov spend fatigue for spells.
Jun 23, 2025 8:56 pm
I mean I'm here for fucking with the horses, don't get me wrong, but if we're close enough to shoot them then they're close enough to shoot us and that's the 20 vs 5 problem again.

If we come up on another fence, preferably a stone one small enough to jump but that they can't see through, I can drop my last spell slot on an Entangle and maybe that'll trip up some of them and cause a few accidents given the speed, but at the same time I feel like I/Tovrunn has pissed off the DM/Erik enough for one night lol.

*Edit*

I'd say that the conclusions you made at the time were sound, Dirg. All of those points are sound logical arguments, and I think you were right to close off the idea of ambushing the spy. There was too much to lose on a very risky gamble and it's not a lack of imagination to say so. Only with hindsight and a peek behind the curtain does it seem like a good idea.
Last edited June 23, 2025 9:04 pm
Jun 23, 2025 9:03 pm
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Jun 23, 2025 9:03 pm
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Jun 23, 2025 9:03 pm
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Jun 23, 2025 9:03 pm
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Jun 23, 2025 9:06 pm
Any time that you are outnumbered in 5e, that is a battle stacked against you. Add exhaustion, it is a losing proposition. Remove resources and it is even worse. I am here for it if it is leading to a head (and dramatically appropriate end), but I am going to be fully honest, it feels like a slog to me right now. No hope in sight.
Jun 23, 2025 9:06 pm
A good thought, but light ends when you cast it again.
Jun 23, 2025 9:07 pm
sacredchilli says:
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Remember, light also has range touch... >.<
Last edited June 23, 2025 9:07 pm
Jun 23, 2025 9:09 pm
Noellins says:
sacredchilli says:
I’m going to start casting Light on things we pass hoping that they’ll slow to either investigate or fear it’ll explode but will wait for next post to reply saying I’m doing that.

Just try and leverage some more space between us
Remember, light also has range touch... >.<
Ah, I shall endeavour to toss some coins or something then. Apologies this is my first campaign and I worry about being stupid / overposting etc (and need help by saying light is touch 😂)
Jun 23, 2025 9:11 pm
No worries!
Jun 23, 2025 9:17 pm
Noellins says:
Yeah, that is not something that Corson would do. In his mind, it is not the horses' fault. However, knocking riders off, maybe catching their foot in the stirrups, letting them get dragged is something he would be aiming for...
Never fight fair. Your gonna have to get creative...divide and conquer...and all that drivel. The Art of War is deception. Also, its dark, and their is range between the lot of you. They dont know which rider is the guy. If they want the guy ALIVE they might be careful about using ranged weapons out of fear of killing him, while you have no such limitations.
Jun 23, 2025 9:18 pm
I also think, and this is just musing aloud now, the 'lack of resources' thing is sort of set up to be an inevitable conflict point between players and GMs due to the way D&D, Pathfinder et al are designed. Players will always want to enter a situation with the full range of spells, abilities and hitpoints available to them. GMs can only hope to generate tension by depleting those things, but that tension isn't matched with mechanically supported ways to improvise or dig deep into a character's reserves to go above and beyond.
Jun 23, 2025 9:22 pm
Basil says:
Noellins says:
Yeah, that is not something that Corson would do. In his mind, it is not the horses' fault. However, knocking riders off, maybe catching their foot in the stirrups, letting them get dragged is something he would be aiming for...
Never fight fair. Your gonna have to get creative...divide and conquer...and all that drivel. The Art of War is deception. Also, its dark, and their is range between the lot of you. They dont know which rider is the guy. If they want the guy ALIVE they might be careful about using ranged weapons out of fear of killing him, while you have no such limitations.
How very Rogue-y of you :D We sure could use one of those right about now lol
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