Chapter 2: The Trek to Myrefall
"C'mon, get up, Leta, we need you. Fight's just starting."
8 hit points back for Leta.
Edit: Added in an attack roll, in case my held action triggers.
Rolls
Healin Word (Leta) - (1d4+5)
(3) + 5 = 8
Light Crossbow Attack - (1d20+5)
(11) + 5 = 16
Damage, Piercing - (1d8+3)
(5) + 3 = 8

At the same time, one of the wolves breaks from the pack. It lunges towards Kish, its teeth bared in a snarl. But Kish was ready. As the wolf entered his reach, he unleashes his readied attack. His rapier finds its mark, carving a deep gash into the creature's shoulder. The wolf yelps, its attack faltering from the grievous wound. It snaps weakly at Kish, its jaws closing on empty air as he sidesteps the clumsy attack.
One of the other wolves use their packmate's charge as a distraction. They circle around Kethra, trying to flank her among the debris. They attack in a flurry of snapping jaws and sharp claws, yet Kethra stands firm. She deflects a bite with her shield and twists away from a clawing attack. The wolves' fangs find only steel and air.
The battlefield has shifted in moments. Leta is saved from the brink of death by Neilie's quick thinking, Kethra stands as a bastion of steel, deflecting every attack sent her way. Kish has drawn first blood against the beasts. The wolfmen watch from a distance, their bows still ready.
@WhiteDwarf if you wanted to say you readied an action, I'm okay with you rolling an attack on a wolf of your choosing. I know the original combat round was confusing with the back-and-forth.
Turn Order
Marker | Team | Roll |
PC | 21 | |
PC | 21 | |
NPC | 17 | |
PC | 17 | |
PC | 16 | |
PC | 16 | |
NPC | 12 | |
NPC | 12 | |
NPC | 11 | |
➡️ | PC | 7 |
NPC | 7 |
Stats
Creature | AC | HP | Gone | Status | |
Wolf 2 | 13 | 11 | | ||
Wolf 3 | 13 | 0 | ✔️ | Dead | |
Johan | 16 | 12 | ✔️ | | |
Nelie | 14 | 9 | ✔️ | | |
Kish | 15 | 10 | ✔️ | | |
Wolf 1 | 13 | 4/11 | ✔️ | | |
Creature 1 | ? | ? | ✔️ | | |
Creature 2 | ? | ? | ✔️ | | |
Leta | 18 | 8/9 | ✔️ | | |
Kethra | 17 | 11 | ✔️ | | |
Huginn | 12 | 1 | | ||
Odin | 13 | 9 |
Rolls
Creature 2 attack 1 into Kethra - (1d20+4, 1d8+2)
1d20+4 : (11) + 4 = 15
1d8+2 : (1) + 2 = 3
Creature 2 attack 2 into Kethra - (1d20+4, 1d8+2)
1d20+4 : (7) + 4 = 11
1d8+2 : (8) + 2 = 10
Wolf 3 attack on Kish - (1d20+4, 2d4+2)
1d20+4 : (5) + 4 = 9
2d4+2 : (32) + 2 = 7
Wolf 2 attack on Kethra - (1d20H1+4, 2d4+2)
1d20H1+4 : (7) + 4 = 11
2d4+2 : (43) + 2 = 9
Wolf 2 attack on Ketha with advantage (I used the wrong syntax above so I had to reroll) - (1d20+4, 2d4+2)
1d20+4 : (11) + 4 = 15
2d4+2 : (14) + 2 = 7
Rolls
Shortsword - Attack - (1d20+6)
(16) + 6 = 22
Shortsword - Damage - (1d6+4)
(5) + 4 = 9

Rolls
Mace, Damage - (1d20+4, 2d6+2)
1d20+4 : (12) + 4 = 16
2d6+2 : (44) + 2 = 10
correct damage - (1d6+2)
(5) + 2 = 7
If I don't hear from @Sardis by late morning my time on Monday, I'll have them move up slightly and use Eldritch Blast on something.
Its packmates dead or wounded and its body wracked with pain, the wolf lets out a defiant snarl. It fixes its yellow eyes on Nelie and launches into a desperate, beeline charge across the snow-dusted floor. It never reaches its target. As the barrels toward her, Nelie raises her crossbow with deadly calm. The sharp thwack of the string is the only sound in the sudden quiet, and the bolt finds its mark. The wolf collapses mid-stride, its final lunge cut short before it could even begin.
A moment later, Huginn flutters to land just behind the bard, ruffling his feathers and giving her a triumphant squawk.
Two PCs are up!
Turn Order
Marker | Team | Roll |
➡️ | PC | 21 |
PC | 21 | |
NPC | 17 | |
PC | 17 | |
PC | 16 | |
PC | 16 | |
NPC | 12 | |
NPC | 12 | |
NPC | 11 | |
PC | 7 | |
NPC | 7 |
Stats
Creature | AC | HP | Gone | Status | |
Wolf 2 | 13 | 0 | Dead | ||
Wolf 3 | 13 | 0 | Dead | ||
Johan | 16 | 12 | | ||
Nelie | 14 | 9 | | ||
Kish | 15 | 10 | | ||
Wolf 1 | 13 | 4/11 | | ||
Creature 1 | ? | ? | | ||
Creature 2 | ? | ? | | ||
Leta | 18 | 1/9 | | ||
Kethra | 17 | 11 | | ||
Huginn | 12 | 1 | | ||
Odin | 13 | 9 |
Rolls
Odin Borrson: Eldritch Blast to hit - (1d20+6)
(17) + 6 = 23
Odin Borrson: Eldritch Blast damage - (1d10)
(5) = 5
Rolls
Rapier (advantage) - (2d20H1+6, 1d6+4)
2d20H1+6 : (1619) + 6 = 25
1d6+4 : (5) + 4 = 9
Dagger (advantage) - (2d20H1+6, 1d4)
2d20H1+6 : (37) + 6 = 13
1d4 : (2) = 2
Sneak attack damage - (1d6)
(4) = 4
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Edit: He has been viciously mocked!
Rolls
Widsom save for C1 - (1d20+1)
(9) + 1 = 10
I'll take that first series of attacks as the first shot with disadvantage, and I'll do another roll.
In response to Nelie's tyrade of insults, the strange wolf-creature’s ears flatten, and a visible shudder runs through him as her words burrow deep, leaving a psychic sting.
Snarling, the wolfman steps back, boots crunching on broken timber, and raises its bow with practiced speed. But Nelie’s words echo in its mind, a cacophony of doubt and derision. It looses two arrows in rapid succession at Kish, but both shots go wide—one splintering against a fallen beam, the other vanishing into the shadows. The other wolfman, still lurking in the gloom, watches with tense anticipation as the tide of battle shifts, the party’s unity and spirit turning the fight in their favor.
Turn Order
Marker | Team | Roll |
PC | 21 | |
PC | 21 | |
NPC | 17 | |
➡️ | PC | 17 |
PC | 16 | |
PC | 16 | |
NPC | 12 | |
NPC | 12 | |
NPC | 11 | |
PC | 7 | |
NPC | 7 |
Stats
Creature | AC | HP | Gone | Status | |
Wolf 2 | 13 | 0 | ✔️ | Dead | |
Wolf 3 | 13 | 0 | ✔️ | Dead | |
Johan | 16 | 12 | Bardic Inspiration | ||
Nelie | 14 | 9 | ✔️ | | |
Kish | 15 | 10 | ✔️ | | |
Wolf 1 | 13 | 0 | ✔️ | Dead | |
Creature 1 | ? | ? | Mocked | ||
Creature 2 | ? | ? | | ||
Leta | 18 | 1/9 | | ||
Kethra | 17 | 11 | | ||
Huginn | 12 | 1 | | ||
Odin | 13 | 9 |
Rolls
Creature 1 into Kish - (1d20+2, 1d20+2, 1d8+4, 1d8+4)
1d20+2 : (11) + 2 = 13
1d20+2 : (5) + 2 = 7
1d8+4 : (2) + 4 = 6
1d8+4 : (5) + 4 = 9
C1 second attack into Kish with disadvantage - (2d20L1+4, 1d8+2)
2d20L1+4 : (916) + 4 = 13
1d8+2 : (2) + 2 = 4
Then after the shot is away Johan will back outside and sprint toward the other door.
Rolls
to hit, damage - (1d20+6, 1d8+4piercing)
1d20+6 : (6) + 6 = 12
1d8+4piercing : (8) + 4 = 12
Bardic inspiration - (1d6)
(5) = 5