runekyndig says:
... but I miss the constraints ...
This is true. Constraints force creativity. There is the constant worry about overstepping, but that should not be much different from other games, but the bigger downside can be the lack of apparent stakes and lack of defined limits.
FKR relies a lot on trusting the GM to keep things 'balanced', like, for instance, recently, you found a ship that is 'well suited to your needs' which could be considered a possible 'overstep' or 'easy solution', so I added booby-traps, limited features, and unknowns, as a counter; I thought about being explicit and spelling that out (I prefer to be open about what the GM is doing), but some expressed a lack of desire to talk about 'mechanics' (though these are mainly expressed in the fiction). We can find the right level.
Before that, finding the vents and escaping 'so easily' felt a little anti-climactic, but I was letting the players direct what scope and scale of difficulties they wanted to see, and it seemed there was a desire to get it done without rolling, all rolling there would have done would be to slow down your getting to the hangar and a ship and forcing an almost-inevitable confrontation with the clones (an NPC mouthpiece did express worry about ignoring the clones and what they were doing to the innocents of the station, as both a reminder and and opportunity to 'do the right thing' but the risks were deemed too high (the players did not take the potential-plot-point, there a always many, and only the plots the players engage with stick around)). Rolling to see if a tech specialist could 'do a tech thing' (overriding the pod launch controls) seemed boring enough and the player added their own cost, which can now be a possible risk when we do need to roll, or another obstacle that needs to be overcome going forward.
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If we want more mechanical intrusion, we can do that.
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If we all want to define and limit the characters a bit more, so as to provide boundaries we can push against, we can do that too.
Let me know. We can introduce a light and flexible 'system'.