ROTN Chapter 1. Moors and Shadows

load previous
Jun 3, 2025 11:54 pm
She takes heart at these tales of Glory and Success.

She presses the Elf warrior to add anything further she might know. And so learns that Rhudaur disappeared as a land at thatbtime; and Angmar was emptied, while the goblins of the region were also slain, and scattered. So little food can be maintained in these wide, high, wind swept, rain- lashed open scant grasslands that even goblins had little to eat whereabouts, to swell their numbers. With the exception of some mountain strongholds, there were few places where they might meet goblins.

Nonetheless, the Company keep a close and careful watch at night.
Jun 4, 2025 12:01 am
Here even summer is no excuse for sunlight: the days are often overcast with low grey uneven clouds scudding across the horizon. And rain falls on and off. The wind blows from different directions on different days.

And if there is no wind, there is instead an increasing frequency of mists and fogs.

The ground, if possible, feels wetter.


One day the fog is so bad they hardly make any progress: and they only know it is night when the grey walls of fog turn to dull black.

It is time to rest. Tonight, on Larsi's advice, they watch in pairs...
Jun 4, 2025 12:04 am
https://i.imgur.com/YNVbsZ6.png
The wet, clinging ground slows the company’s steps and turns every stride into effort, but Jot walks ahead in his usual manner—quiet, steady, eyes always searching. Though the air is thick and sour with the scent of peat and rot, the Ranger draws it in through his nose, sorting through it as if it might yield some unseen truth.

Each dark pool and half-buried stone is registered, judged. His gaze flicks to patches of wind-swept grass that grow a little stronger on barely-raised ridges, and to occasional mounds where the stone remains of old walls lean like broken teeth.

He does not speak often. But when he does, it is with a kind of grave certainty.

"This land remembers," he says, almost to himself, stopping before a half-sunken ring of worked stone. "There was death here long ago—and deeds that drew the Enemy’s eye. I feel it… in the bones of the land."

He crouches and runs a hand across the blackened surface of a stone—too smooth to be natural. "Ruins of Rhudaur. Or older still. And always pointing toward the north."

Then, standing and looking out toward the vague, looming shape of Mount Gram through the mist, he adds in a lower voice, "Whatever built that place has left a shadow across the land. Not just mud and ruin. A will."

His sword remains close to hand, and every breath he takes is that of a man who expects things to go suddenly wrong. But even as the weariness creeps into the bones of the company, Jot’s focus sharpens. The worse the land becomes, the clearer his purpose becomes in it.
Last edited June 4, 2025 12:07 am

Rolls

Awareness - (1d12+3d6)

(10) + (222) = 16

Jun 4, 2025 6:40 am
Larsi has taken the first night watch with Jot.
Then there will be the two elves, and Cora and Oderic will wake for the cold last watch before the blackness fades into the thin white wall of the mist or fog of the previous days.

Jot patrols relentlessly. His ears are of more use than eyes in this deep darkness. With no fire possible in this tree-starved, desolate, drenched - area even if they had considered one safe enough to strike up - he has arranged several thin pieces of string as both trip hazards for animals approaching and as a guide line for his own quiet circuits.

The Ranger is accompanied by Larsi: and, by the grace of Aeglief to whom it belongs, he carries a small wondrous lantern of elven make that shines with a fairly glow all through the night. It illuminates a small area and reveals that the fog rarely persists into the night, but instead becomes thinner wisps. Nonetheless the stars are not visible overhead. Inside the lamp is a stone of crystal that holds even the pale light of the day and releases it when the sun has run its path across the sky. " A gift from the Woodland Realm" Aeglief called it, "for those who may need to travel underground."
Right now it reveals where Jot has placed his tripwire lines - four altogether, each with a bell.

The first watch passes without incident - but both Ranger and dwarf find that the night is not silent.

Creaks, like branches shifting in a breeze; Sighs, like wind over stones; Murmurs, like the mumbling of sheep or wild ponies when threatened by an unseen wolf; and sucking squelchy noises, as if footsteps were pulling across the mires and marshes that still stretch before them.

This land is not still. But neither watcher feels any wind that might explain some of the night-noise.

They end their time and rouse Aeglief and Ahmo - neither of whom truly seem asleep. As they settle, Oderic notices Larsi and grunts a muted question. The old dwarf grimly chuckles and jokes that he and Jot overcame every Troll and Water Giant that appeared in the night. But as he lies down, he adds, " we are far from the haunts of Feredrun, our guardian huntress: yet I feel her eye is not screened by the mists" before he is soon snoring.
Jun 4, 2025 2:19 pm
Larsi does his best to be watchful in the night, his eyes accustom to the dark of mountain roots. He makes no noise, but thinks to himself about Feredrun and the vile beast that had enslaved her, one hand resting one his sword hilt while seated on a rock, at least somewhat dryer than the ground beneath it.
OOC:
Man, the dice do not like Larsi this go around. I hate to burn it so soon, but I'll use my gift to turn that to a 12. Don't want to be caught out in the open like this.
OOC:
The eye is a zero, but since you are rolling a task, and not facing a LM composed test, the eye carries no automatic negative event. Save the gift.
Last edited June 4, 2025 2:21 pm

Rolls

Awareness - (1d12+2d6)

(11) + (34) = 18

Jun 4, 2025 9:45 pm
Even as the two elves start to settle into a routinue for their Watch, the noises reported by Jot and Larsi begin to increase in volume and intensity.

The two soon realise that there is a gathering beginning some way away from the camp. And whatever is gathering outside there is getting closer as well.

Edging inwards.

They have to rouse them all, and now.
Jun 4, 2025 9:53 pm
As Larsi and Jot awake again (though neither was too settled in) Cora and Oderic are scrambling up and gripping weapons: both have been advised to ignore Ranged weapons...

... the worst of it all is the very limited range of their vision, the mists and the darkness combine to give little other than the reach of their melee weapons.
This darkness is such a disadvantage that no preliminary Battle rolls for bonus dice can be made.
Jun 5, 2025 8:34 am
The situation now seems very close to impossible, Cora cannot imagine how they will be able to coordinate and protect each other: there are six of them, yet she can barely see Oderic to one side as she braces her feet and shifts her buckler around in its strap, and judging by his height, and the swirl of a cloak, it is Jot on the other.
She senses rather than sees the two elves are a little further away, and she reasons that Oderic will have Larsi on his other side, altogether the six are making a ring (she hopes!)

The approaching sounds are very much like boots lifting and dragging up mud and water as they come louder and closer... from all directions in the darkness it sounds like...

... and then some faint spots appear in the darkness... ahead and all around...

https://i.imgur.com/msIqEX2.jpeg

The lights have a sickly look, and Cora can hear the intake of one of the elves, a sound of distaste. She hears someone say "Prepare yourselves, these mean no good...
Jun 5, 2025 8:45 am
All but the Elves present need a Valour Test to avoid gaining Shadow points. If Jot fails, he gains 1 point; the others if they fail gain 2 Shadow points. Failing with an Eye leaves them Daunted and unable to spend Hope while the darkness lasts.
Jun 5, 2025 8:46 am
Valour check. Adds two Shadow points.

Rolls

Valour - (1d12+3d6)

(2) + (412) = 9

Jun 5, 2025 8:47 am
Valour check: gripping his new sword, he remains steadfast and grim.

Rolls

Valour - (1d12+5d6)

(5) + (54455) = 28

Jun 5, 2025 2:05 pm
Valour check: Larsi holds no fear in his heart, and he only hopes that it is orcs, so that he may settle scores long set in motion.

"Come, beasts! Durin's folk do not quail before your tricks."
Last edited June 5, 2025 2:06 pm

Rolls

Valour - (1d12+3d6)

(12) + (432) = 21

Jun 6, 2025 6:10 pm
Taking their nights' rest upon the highest ground they could find, the elves remained half awake . The night air was shrouded in a fog that Aeglief and Ahmo were sure was unnatural. As the evening grew chill, their uncertainty was removed. The stars were being blotted out. When Jot gently pressed her shoulder, her sword was in her left hand before he realized she was roused.
She raised her steel, staring out at the shape, calling aloud,
"Faithless and accursed. Return to thy rest, else join thy master in the void."
Last edited June 6, 2025 6:10 pm
Jun 6, 2025 6:18 pm
Jot breathes steadily, eyes narrowing as the darkness presses in. The sounds of dragging boots through sodden earth are all around now—too close, too many. He feels more than sees the curve of his companions beside him, forming a loose ring in the gloom.

Then, flickering points of faint orange and sickly green begin to pierce the dark—torch flames or some other ghostly light, approaching through the mist and bog. Shapes begin to coalesce in the gloom, uneven and shuffling.

Jot steels himself and murmurs a brief word—half-prayer, half-focus—to rally his mind. But the ancient dread in this land, steeped with the ruin of kingdoms and soaked in old blood, is heavy. His will falters for a moment as the shadows seem to lean in toward him, whispering of despair, of lost battles, and of countless dead. A chill runs down his spine.

Though his blade is steady in his hand, a cold weight settles in his chest. He does not yet master the fear, but neither does he flee. The darkness tests him… and he endures—barely.

The shapes advance.

Rolls

Valour - (1d12+2d6)

(12) + (15) = 18

Jun 6, 2025 11:29 pm
"Torches! she urged the others, ruing that, of necessity they had made no fire. "Cora can you get a fire going?" Cora was new to this sort of thing and we can't have anyone run out here. Keep her away from the Dead. Keeping one step ahead of alley rats was difficult work as she had recently discovered but this was something that tested the very spirit of mortals.
Jun 7, 2025 2:47 am
She knew well enough the threat and moved forward with her spear in hand. "I will delay them while you round up the fire. I doubt my weapon will harm them but I might keep them at bay." Her job, a spear woman was at the front the tip of the spear keeping the enemy at bay though far better in formations than alone.
Jun 7, 2025 6:34 pm
Three of the Company were unaware of having very similar thoughts at this moment.
All about a helpful entity holding a long history with this part of the mortal world.


Of course, those thoughts may have been a coincidence, and if that were all, the Change in circumstance may have been nothing other than the pernicious nature of weather.


Whatever the cause, or lack of cause, the wind came from the South, and above their heads, the fog became a mist; that then shredded into wisps of stringy vapour: abd the starlight was visible again...

... more, A Hunters Moon shone clear revealing the immediate land around...

.... revealing shambling, somewhat disjointed, bodies wearing half-rotted clothing and armour, moving with Purpose towards them.

https://i.imgur.com/q7i03ou.jpeg



Many bodies. The faces streaked with black mud or green slime or both, but the edges of their weapons glinting slickly in the moonlight.

But at least they can be seen now. The elves by their nature are not Daunted by the mere prescence of decaying mortals... however, the others still need to take a breath before the ghastly sight revealed.
With the others standing firm around her, Cora too remains resolute.
Jun 8, 2025 10:14 am
The Company assume an easy circle as their foes are coming from all directions.

Oderic stoops and flings a stone at one. It seems to bounce off the arm of one of these creatures.

The voice of Jot comes across, quiet and grim,

"I deem we would do best by Cutting into these re-risen foes. They feel nothing, no pain, their limbs will not get tired. We need sharp edges and points to slice them apart. Deliver hard blows, and quickly."
Jun 9, 2025 1:04 pm
Knocking an arrow, Ahmo tries out Elrond's gift.

Rolls

(favored) heirloom bow - (1d12+2d6)

(1) + (51) = 7

Jun 9, 2025 1:04 pm
hahaah- 'one'- twice no less
load next

You do not have permission to post in this thread.