Game Thread: Tosti Hakisson

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Dec 11, 2016 11:14 am
As you pull back, it's clear that the creature doesn't want to give chase, it simply returns to it's point of origin and resumes looking like a bush. You could give the creature a wide birth, but you sense that either way you go there are hollows prowling.
Dec 11, 2016 11:21 am
Well, time for the first tactic I ever learned. Run away! Sorry Nirmon, I'll get you some carrots next time!

With that, Tosti will start the long trip back to the bonfire, as there's nowhere else for him to go.
OOC:
Does using humanity heal, or can I only use it at a bonfire?

Rolls

Stealth (Yes, stealth) - (1d20-1)

(17) - 1 = 16

Disadvantage - (1d20-1)

(11) - 1 = 10

Dec 11, 2016 11:35 am
OOC:
You can only use a humanity at a bonfire, and it doesn't restore health. (Though it does restore your max health)
You start heading back the way you cam, those two hollows still block your path, as you simply rode past them last time. They haven't noticed you yet. There were two hollows potentially blocking the ways around the plant, do you want to face these (and the cluster of hollows you left in the grave yard) or push on and face on of the pairs of hollows that block the way forward?
Dec 11, 2016 11:50 am
OOC:
Guess I'm dead either way, I'll try the hollows near the plant
Dec 11, 2016 11:56 am
Rolme another stealth check.
Dec 11, 2016 12:03 pm
Tosti weighs his options and grudgingly heads back to the plant. He attempts to slip past any enemies in the forest.

Rolls

Stealth - (1d20-1, 1d20-1)

1d20-1 : (12) - 1 = 11

1d20-1 : (3) - 1 = 2

Initiative - (1d20-1)

(16) - 1 = 15

Dec 13, 2016 12:04 am
You almost make it past the hollows before crashing into a shrub and drawing their attention. You are about 30 feet from the broken tower and about 40 feet from the hollows.
OOC:
Given the positioning I'm going resolve the tie in your favour.

Rolls

Initiative - (1d20+2)

(13) + 2 = 15

Dec 13, 2016 7:51 am
OOC:
Is that angry plant still nearby?
Dec 13, 2016 8:01 am
OOC:
Its not in this encounter, unless you want to do a lot of moving.
Dec 13, 2016 9:15 am
OOC:
Gonna have to break this into parts to weigh my options. Saving my two actions till I see what's up with the tower.
Once he realizes he's been spotted, Tosti makes a break for the collapsed tower to see if there's a better defensive position.
Dec 13, 2016 9:19 am
Charging into the broken tower you see the most glorious sight: A bonfire.
Dec 13, 2016 9:26 am
Hoping for some divine intervention, Tosti makes a beeline for the bonfire to light it up.
Dec 13, 2016 9:28 am
Tut must be with you, as you dive into the tower and light the bonfire.
OOC:
Dropping back into narrative time.
Dec 13, 2016 9:45 am
OOC:
Thought for sure you were gonna do something like a bonfire mimic or something. :P
Tosti gives a deep sigh before plopping down on a stump near the fire. He inspects the bandit souls he's collected, and he prepares his spells.

Afterwards he looks around at the collapsed tower to see if anything sticks out, and also to learn more about the history of the area.
Dec 15, 2016 2:48 am
Bandit Soul: the soul of a bandit of the Ashen Forrest. The desperate settled in these woods to steal from those whose pilgrimage lead the to me the Ashen Tomb. Offer at a bonfire for 150xp or use for trading.

This tower bears the Brocken remains of religious iconography. It seems that the tower was once a temple for pilgrims. It is unclear why the tower has fallen, or what the pilgrims worshipped. From where you stand you cannot see what has become of the room that once stood above you.
Dec 15, 2016 8:10 am
Tosti will absorb all the souls he has collected, and reflects on the surrounding area. The Ashen Tomb sounds very interesting, and worthy of Tyr's protection. He carefully examines the religious markings on the tower walls, hoping to learn some more info.
OOC:
So are there rooms to explore, or is it a complete ruin? Also, what's the next closest landmark, the squad building or the cave on the mound?

Rolls

Religion / History - (1D20+2, 1D20+2)

1D20+2 : (4) + 2 = 6

1D20+2 : (19) + 2 = 21

Dec 16, 2016 5:23 am
The top most rooms are completely trashed, but from what you saw from the outside there should be atleast another floor above you. The toppled segments still have some of their structure so you'll need to pick through wall fragments to explore the remnants of those floors. You can't identify anything from the iconography, but you can discern that the tower is newer then the large square building you saw earlier. It also has a different style of construction to that of the Firekeep. From here the square building and the mound entrance are about equidistant but are in different directions.
Dec 16, 2016 6:00 am
Tosti decides to pick through the remains of the towers, since he does have a penchant for old ruins. He keeps an eye out for anything interesting, while still paying attention to any religious items. If any rubble blocks off the path, he'll attempt to remove it.

Rolls

Still religion - (1d20+2)

(12) + 2 = 14

Perception - (1d20)

(9) = 9

Break obstacles? (Athletics) - (1d20+6)

(17) + 6 = 23

Dec 18, 2016 9:26 am
Pushing over rubble instead of clbering over it, in what would have been the second or third floor you find a rusted pendant of of some worshipe value. It is emblazoned with two crossed lighting bolts behind a rearing lion. It is unclear to you what the pendant worships, but it is clear that it is sacred. In the toppled floor you see a chest.
Dec 19, 2016 9:04 am
OOC:
Gonna have to check that out at a bonfire...
A bit suspicious from the hidden plant monster, Tosti watches the treasure chest closely before attempting to open.

Rolls

Perception - (1d20)

(10) = 10

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