Game Thread: Alara

Nov 7, 2016 9:51 pm
From the cursed soil you arise, mist is strewn about you. You cannot remember; who you are, how did you fall, all this is lost to you. But in the distance there is a soft orange glow. Hope?

You approach the light, almost mindlessly driven to hold your hand over the coiled blade. The bonfire lights, for a fleeting moment warmth fills your cold heart, restoring your vigour and your strength. You feel rested, as though you had stayed for ten or so minuets in this moment, though it lasted only a moment. Filled with determination you look once more around you. You stand in a deep vale; filled with mist and graves. Across the clearing from you is a corpse its decayed hands clasp a dull great flask a bright white stone untouched by age. You recognise these items, powerful items indeed...

The sides of the cake are steep but there is an old path winding through the mist..
Nov 7, 2016 10:50 pm
I kneel over the corpse and look it over quickly to determine if the cause of the poor fellows death was immediatley visible. Either way, I collect the two items. I turn the stone over in my hand twice while examining it more carefully. Then, do the same with the flask.

Rolls

History (Stone) - (1d20+5)

(7) + 5 = 12

History (Flask) - (1d20+5)

(17) + 5 = 22

Nov 8, 2016 3:42 am
OOC:
You auto pass the examine as you are at a bonfire.
White Sign Soapstone. Allows you to draw a soul sign that transcends time itself. Allows you to be summoned from the location you create your soul sign.

As you examine the dull green phial it begins to flow with amber light that soothes your being.

Estus Flask. The Undead treasure these dull green flasks. Fill with Estus at bonfires, and drink to restore HP. The journey of an Undead has always traced the bonfires, and no journey of import has been made without an Estus Flask.
Nov 8, 2016 4:01 am
I place the soap stone in my pouch, and hang the estus flask off my belt, then set off down the winding road. Taking my spear in hand I focus my mind upon a lesson from a life before that I cannot quite recall. My feet move more quickly, as I step with a purpose I cannot place. My sense of my surroundings heightens as I move quickly through the mist.
OOC:
Psychic Focus (Celerity): While focused on this discipline, your speed increases by 5 feet, and you have advantage on initiative checks. If you are surprised, you can spend 1 psi point to no longer be surprised.
Last edited November 8, 2016 4:01 am
Nov 8, 2016 4:12 am
As you start along the path you realise that you aren't alone. Around you in the mists several hollowed undead lurk. They seem to pay you no heed at first, but as you continue its clear that they are following behind you. Soon you will be completely surrounded.
Nov 8, 2016 12:15 pm
I stop heading down the path and turn face to the nearest of them. If they continue to approach me I ready my weapon, then meet them with a charge and sudden thrust of my spear.
OOC:
EDIT -- added initiative just in case
Last edited November 8, 2016 3:01 pm

Rolls

Initiative - (1d20+1)

(13) + 1 = 14

Initiative (Advantage: Celerity focus) - (1d20+1)

(17) + 1 = 18

Nov 8, 2016 10:36 pm
The four of the hollows do indeed begin to close, the ones behind you are slightly close. You are faster then the hollows and can get the first swing in.

Rolls

Initiative - (1d20-2)

(19) - 2 = 17

Nov 8, 2016 10:45 pm
I shift my mental focus, attending to my defence more in preparation for the upcoming battle. Then, I press towards the nearest of the closing hollows and strike out at it with my spear.
OOC:

Move: Close in in nearest Hollows
Action: Attack
Bonus Action: Psionic Focus Iron Durability (While focused on this discipline, you gain a +1 bonus to AC) -- 17 AC

Rolls

Attack - (1d20+8)

(14) + 8 = 22

Damage - (1d10+4)

(8) + 4 = 12

Nov 8, 2016 10:58 pm
Your swift blow skewers its target the ones you closed on swing to retaliate but the others have yet to converge on you.

Rolls

Slam 1 - (1d20+3)

(17) + 3 = 20

Slam 2 - (1d20+3)

(4) + 3 = 7

Damage - (1d6+1)

(1) + 1 = 2

Nov 8, 2016 11:26 pm
I roll with the slam of the hollow, letting my armor absorb as much of the blow as it can withstand and drive my spear out in retaliation. As I strike at the immediate threat I cast an eye towards the others, if they are far enough away I prepare my spear to receive their approach with a quick upward thrust.
OOC:
17 AC; 36/38 HP

Action: Attack
Move: None
Bonus Action: Spear Mastery:
As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creatures moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. If the attack hits, the target takes an extra 1d8 piercing damage, or an extra 1d10 piercing damage if you wield the spear with two hands. You can’t use this ability if the creature used the Disengage action before moving.

Rolls

Attack - (1d20+8)

(20) + 8 = 28

Damage - (1d10+4)

(6) + 4 = 10

Critical Hit (bonus damage) - (1d10)

(9) = 9

Nov 8, 2016 11:38 pm
The first hollow falls it regard flesh turning to ash as beautiful white light rises of it flowing into you. As the other two close on you trade blows with one of them.
OOC:
You have gained 1 fading soul.
Nov 8, 2016 11:46 pm
I thrust my spear at the incoming hollow as it lumbers into my prepared strike.

Rolls

Attack - (1d20+8)

(16) + 8 = 24

Damage (with bonus damage included) - (2d10+4)

(107) + 4 = 21

Nov 9, 2016 12:40 am
The incoming hollow survives the blow. And the three swing to hit you, but you avoid there blows.

Rolls

Slam 1 - (1d20+3)

(13) + 3 = 16

Slam 2 - (1d20+3)

(3) + 3 = 6

Slam 3 - (1d20+3)

(6) + 3 = 9

Nov 9, 2016 1:11 am
I drive me spear a second time into the sturdy hollow.
OOC:
17 AC; 36/38 HP; 2 Temp HP (forgot about this class ability - I get 2 THP at the start of each turn)

Action: Attack
Move: None
Bonus Action: None

Rolls

Attack - (1d20+8)

(7) + 8 = 15

Damage - (1d10+4)

(3) + 4 = 7

Nov 9, 2016 1:13 am
You drive your spear into the hollow and it crumbles to ash as you absorb is soul. The remaining hollows continue their relentless assault with little success.

Rolls

Save - (1d20+1)

(5) + 1 = 6

Slam 1 - (1d20+3)

(5) + 3 = 8

Slam 2 - (1d20+3)

(13) + 3 = 16

Nov 9, 2016 1:32 am
Stepping out of the way of their predictable attacks, I get low then rise quickly and drive the spear towards the chest of the next to be felled.
OOC:
17 AC; 36/38 HP; 2 Temp HP (forgot about this class ability - I get 2 THP at the start of each turn)

Action: Attack
Move: None
Bonus Action: None

Rolls

Attack - (1d20+8)

(8) + 8 = 16

Damage - (1d10+4)

(6) + 4 = 10

Nov 9, 2016 7:03 am
Your strike connects but the hollow continues its assault with the others. One catches you off guard.

Rolls

Slam 1 - (1d20+3)

(1) + 3 = 4

Slam 2 - (1d20+3)

(13) + 3 = 16

Slam 3 - (1d20+3)

(14) + 3 = 17

Damage - (1d6+1)

(5) + 1 = 6

Nov 9, 2016 12:05 pm
I stumble, then strike out at the hollow again.
OOC:
17 AC; 32/38 HP; 2 Temp HP

Action: Attack
Move: None
Bonus Action: None

I thought there were only two left? Three attacked there - did another join the fray?
Last edited November 9, 2016 12:05 pm

Rolls

Attack - (1d20+8)

(13) + 8 = 21

Damage - (1d10+4)

(4) + 4 = 8

Nov 9, 2016 9:21 pm
OOC:
Nope I'm just a total scatter brain, that third attack no longer exists, hence you don't take that damage. Sorry about that.
You strike true but the hollow endures the blow. The two strike back at you but both fail to connect.

Rolls

Slam 1 - (1d20+3)

(5) + 3 = 8

Slam 2 - (1d20+3)

(9) + 3 = 12

Nov 9, 2016 9:23 pm
I stab at it a third time, hoping to finish it this time...
OOC:
17 AC; 36/38 HP; 2 Temp HP

Action: Attack
Move: None
Bonus Action: None

Rolls

Attack - (1d20+8)

(13) + 8 = 21

Damage - (1d10+4)

(6) + 4 = 10

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