Game Thread: Alara

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Feb 18, 2017 3:58 am
Malora smirks, Scholars have argued for centuries about that very question, not even I know what it means fully. Look into that bonfire over-there, see the frail fading flame with no source? That's an echo of the sacred flame. That peace you feel at the fire, the warmth that touches the darkness in your heart and staves away the mindlessness of hollowing, that's the sacred flame. The legends say that the sacred flame was created by saints of old who sacrificed their life to ease the suffering of others, but those are only legends. Others say that the fire predates the saints and started while the world was young. Afterward she looks around at the exits you had indicated. Well up there is the remnants of the city that was built about the Firekeep, it was once a flourishing little city but the war really ground it away. In there is the Firekeep itself, I cannot say what you'll find in there, few can open the doors and even few come back to say what they found.
Feb 20, 2017 1:58 pm
I bow respectfully "Curious. Thank you for the information and conversation." I turn to the bonfire, and sit down staring into the flame and pondering what the woman has just said to me.
OOC:
How do I level up? Do I have enough souls? This is my collection:

3 Fading Soul
2 Almian Legionnaire Souls
1 Legrion Tortoise Knight Soul
1 Legrion Lancer Soul
1 Mahjim the Gate-Warden Soul
Feb 21, 2017 1:08 am
OOC:
Step one is to examine the souls to determine their worth, as you are at a bonfire this happens for free...
Fading Soul. The fading soul of a lost Undead who has gone Hollow. Offer at a bonfire to gain 100xp or for trading. The soul is the source of all life, and even in undeath, or hollowing, the mind seeks souls.

Almian Legionnaire Soul. These soldiers from a distant land marched against the Firekeep at the command of those who would break the age of light. Offer at a bonfire to gain 150xp or for trading.

Legrion Tortoise Knight. The king of the Firekeep clad his strongest warriors in heavy plate and equiped them with weapons no normal man could carry. Their lack of manuverability was the inevitable end to these iron juggernauts. Offer at a bonfire to gain 1400xp or use for trading.

Legrion Lancer Soul. The front line troops that once defended the Firekeep from all it's foes. Nimble and equipped with a powerful spear they serve the King of Fire even in death. Offer at a bonfire to gain 200xp or use for trading.

Soul of Mahjim the Gate Warden. This warrior came to Legrion on a long pilgrimage from a far off land, and swore fealty to the Fire King. He stands watch over the gates of Fire Keep and deny entry to all who would violate the sanctity of the Throne of Fire. Offer at a bonfire to gain 2200xp, use for trading or to create a powerful item.
OOC:
Now that you are at a bonfire you can destroy any number of these souls you like to convert them into xp and add them to the XP total like you normally would. In case it would change your mind about what to do with the boss soul, it will never be dropped on your death, with lesser souls being dropped preferentially.
Feb 21, 2017 2:06 pm
OOC:
So much lore! What's this about creating a powerful item with the boss soul? Or shall I have to return to the blacksmith and find out?

Also I'll convert all non-boss souls to XP. Still a while away from level 6, so will save the boss soul since it won't drop.
Getting up from the bonfire, I turn and consider the paths available. I head down the path towards the firekeep, to see if the doors are as I was told.
Last edited February 21, 2017 2:15 pm
Feb 22, 2017 10:55 am
The imposing door to the Firekeep is emblazoned with four insignia; the sign of the shining sun, the head of the prowling wolf, a crescent moon and a great stone. The door seems fixed solid in it's place and seems to posses powerful magics.
OOC:
Examining the soul reveals the potential for creating something, but does not tell you how you would go about that, the blacksmith seems as good as any place to start.
Feb 22, 2017 3:38 pm
Curious. I think to myself before turning back towards the bonfire, nodding to the woman as I pass. I consider returning to the blacksmith, think twice on it, and ascend the stairs towards the town surrounding the firekeep.
Feb 26, 2017 8:41 am
As you come up the staircase, you see the city around the Firekeep for the first time. The buildings were once grand, but now are a mere echo of their former glory. You do not have much time to enjoy it though, as you notice archers on the outer wall, and above you on the ramparts of the keep some hollows in bright armour lining you up with greatbows.
OOC:
If you wish to proceed into this part of the city, describe how you start exploring the city while avoiding bow fire and include a relevant skill check. Or you can back out and go elsewhere...
Feb 26, 2017 1:36 pm
Seeing the archers I duck back into the room with the bonfire and return to the chamber where I battled the guardian. There I had noticed a pathway leading, probably, to the walls, and I follow that path.
Feb 27, 2017 12:15 pm
Climbing up the ladder you arrive onto the great exterior wall. On your left, the gatehouse extends higher still by another floor with access through a sturdy wooden door. To your right, the wall extends, with a group of soldiers (two manning a ballista pointed over the wall and on of those great archers looking back into the town) spaced out about every 40ft. You do not get a chance to decide your next course as you see a spectral red figure who is robed steps to the edge off the gatehouse and angrily wave his fist at you, before silently starting to make arcane gestures.
OOC:
Roll for initiative!
Feb 27, 2017 12:20 pm
I prepare to charge...

Rolls

Init - (1d20+1)

(5) + 1 = 6

Initiative (Advantage: Celerity focus) - (1d20+1)

(14) + 1 = 15

Feb 27, 2017 12:23 pm
OOC:
im not sure why that roll didn't go through... Your up!

Rolls

Initiative - (1d20+2)

(9) + 2 = 11

Feb 27, 2017 1:01 pm
I shift my focus to aggression, my spear feeling lighter as psionic energy surges through my arms, then charge the robed figure. As the spear hits, I feel it sink into the creature and blast it with psionic power.
OOC:
AC: 19 (17 Armor, +2 Shield)
HP: 38/38, 2 THP
Psi Points: 24/27 (-3 PP)
Estus: 5/5
Last edited February 27, 2017 1:02 pm

Rolls

Attack - (1d20+9)

(20) + 9 = 29

Damage - (1d8+5)

(5) + 5 = 10

Crit Weapon - (1d8)

(6) = 6

Crit Psionic Weapon - (6d10)

(7179910) = 43

Mar 1, 2017 3:59 am
With a mighty blow the figure fades to silver, but then an identical figure comes up the stairs that lead to the room below, also performing a similar set of arcane gestures which he promptly finishes hurling a large ball of angry flame at you. After you can see past thi sball of flame he has disappears from sight again, probably ducking back down into the room below.
OOC:
Make a Dex save against DC 15, on a pass take half damage.

Rolls

Fireball Damage - (8d6)

(61233135) = 24

Mar 1, 2017 3:10 pm
I roll forward through the fire... and come through with severe burns. I drink from my estus as I race down the stairs after the mage. Reaching the bottom, if he is in range, I stab at him with my spear.
OOC:
AC: 19 (17 Armor, +2 Shield)
HP: 29/38, 2 THP
Psi Points: 24/27
Estus: 3/5
Last edited March 1, 2017 3:11 pm

Rolls

Dex Save - (1d20+1)

(3) + 1 = 4

Estus x2 - (2d6+4)

(54) + 4 = 13

Attack - (1d20+9)

(17) + 9 = 26

Damage - (1d8+5)

(1) + 5 = 6

Mar 3, 2017 9:04 am
Your blow catches a figure, and by some luck it seems to be the actual mage. In response he reaches out with a shadow wreathed hand but you manage to dodge away from it. Seeing his attack missed, the mage and all the illusions come together and then step apart, in a way where it was impossible to see which way the real one moved.

Genisisect sent a note to Genisisect

Rolls

Hit? - (1d20)

(4) = 4

Spell Attack - (1d20+7)

(11) + 7 = 18

Mar 3, 2017 1:25 pm
"Your games won't save you." I mutter as I step forward and stab at the mage again, aiming for the nearest figure. If the spear sinks into flesh, I unleash a surge of psionic power.
OOC:
AC: 19 (17 Armor, +2 Shield)
HP: 29/38, 2 THP
Psi Points: 24/27 (-2 PP if hit)
Estus: 3/5
Last edited March 3, 2017 1:27 pm

Rolls

Attack - (1d20+9)

(20) + 9 = 29

Damage - (1d8+5)

(4) + 5 = 9

Psionic Weapon (crit included) - (4d10)

(8525) = 20

Weapon Crit - (1d8)

(4) = 4

Mar 5, 2017 4:42 am
You strike the figure, and feeling flesh unleashing a blast of psychic energy. The figure melts with that strange silvery effect you saw before. The remaining to figures silently pantomime laughter while completing another spell. The two figures become blurry and impossible to focus on, One of them tries to touch you again with a black wreathed hand, they merge again and step apart.
OOC:
you have disadvantage on future attack rolls.

Rolls

Does his games save him? - (1d20)

(15) = 15

Touché - (1d20+7)

(5) + 7 = 12

Mar 5, 2017 9:43 pm
I step forward, try to focus on the blurring shapes, and strike again.
OOC:
AC: 19 (17 Armor, +2 Shield)
HP: 29/38, 2 THP
Psi Points: 24/27
Estus: 3/5

Rolls

Attack - (1d20+9)

(18) + 9 = 27

Attack (Dis) - (1d20+9)

(13) + 9 = 22

Damage - (1d8+5)

(6) + 5 = 11

Mar 6, 2017 6:13 am
You strike the figure and are delighted to note it wasn't an illusion. In response it extends its hands and fires a gout of flames.

Genisisect sent a note to Genisisect

Rolls

Hit? - (1d20)

(6) = 6

Fire damage (half on save) - (4d6)

(2516) = 14

Mar 6, 2017 6:15 pm
I roll to avoid the fire, and stab at it as I come to my feet... if the blade tip sinks into the target, I blast it with psionics.
OOC:
AC: 19 (17 Armor, +2 Shield)
HP: 29/38, 2 THP (14 or 7 Damage pending...)
Psi Points: 24/27 (-2 PP if hit)
Estus: 3/5
Last edited March 6, 2017 6:16 pm

Rolls

Dex Save - (1d20+1)

(13) + 1 = 14

Attack - (1d20+9)

(9) + 9 = 18

Attack - (1d20+9)

(5) + 9 = 14

Damage - (1d8+5)

(5) + 5 = 10

Psionic Weapon - (2d10)

(92) = 11

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