1.2 Shadows of Ourselves
Ranged spell Once per battle Attack Target: One random nearby creature other than the healing target Healing Target: One nearby ally Attack: Intelligence + Level vs. MD (make one attack only against the attack target) Hit vs. an enemy: 2d6 + Intelligence negative energy damage, and the healing target can heal using a recovery. Hit vs. an ally: 5 negative energy damage, and the healing target can heal using a recovery. Miss: The spell is not expended.
As I see it, here's the lineup, so I'll roll a d7 for the random nearby creature
1. Hellwasp 2
2. Haguk
3. Hellwasp 4
4. Domitius
5. Hellwasp 5
6. Blackstar
7. Hellwasp 3
Hellwasp 2 it is!
And a crit! 20 points of negative energy damage dealt, and Xanxus can take a recovery.
Domitius 24/24
Minion 14/18
Rolls
Channel Life Target - (1d7)
(1) = 1
Minion Attack - (1d20+7)
(6) + 7 = 13
Minion Fire Damage (if hit) - (1d10)
(6) = 6
Channel Life attack (d20+6+2) vs MD - (1d20+8)
(20) + 8 = 28
Damage 2d6+Int (double for damage) - (2d6+4)
(33) + 4 = 10
Rolls
Hellwasp 5 attack on Domitius - (1d20+6)
(13) + 6 = 19
Deathknell:
As a quick action, you can drop a nearby enemy that has 5 hp or fewer down to 0 hp. When you drop an enemy using Deathknell, you heal 1d6 hit points. You can use Deathknell to drop a mook, but only if it’s the last mook in its mob and the mob has 5 hp or fewer left.
Seeing as I was already at full HP at the end of my turn, the 1d6 healing isn't applicable.
Domitius 19/24
Minion 14/18
War Drums: The next natural odd attack roll any of the PC's makes this battle that hits an enemy deals 17 extra damage.
Rolls
Spell category for next round - (1d6)
(5) = 5
Icon - (1d12)
(2) = 2
Hellwasp (3) again strikes at Blackstart, who is distracted. Fortunately the Hellwasp is also distracted by the death of it's compatriot and stings wildly at thin air.
Rolls
Hellwasp 3 attack on Blackstar - (1d20+6)
(3) + 6 = 9
Taking a moment to survey the battlefield, he moves quickly toward the Hellwasp attacking Blackstar. He tries to get in a swift strike.
Rolls
Attack Hellwasp 3 - (1d20+9)
(13) + 9 = 22
Damage (Miss=2) - (1d10+4, 1d6)
1d10+4 : (3) + 4 = 7
1d6 : (1) = 1
"Dead is dead; revel in the destruction my friend!" he states.
Rolls
Someone gave me an opt in for a recovery! - (2d6+1)
(43) + 1 = 8
Rolls
Fight from the front - (1d20+7)
(4) + 7 = 11
Command Points on a hit - (1d3)
(3) = 3
Damage on a Hit - (2d6+1)
(42) + 1 = 7
Save vs Ongoing. - (1d20)
(20) = 20
Rolls
Hellwasp 4 attack on Xanxus - (1d20+6)
(15) + 6 = 21
His minion reared back and lashed out with its claws.
Attack: Intelligence + Level vs. PD
Hit: 4d6 + Intelligence negative energy damage.
First Miss: Half damage, and make the attack again against an enemy you haven’t already targeted with unholy blast this turn.
Second Miss: Half damage, or full damage if the escalation die is 1+ and you choose to decrease it by 1.
If that brings it to 5HP or less, I'll Deathknell it and take it to 0. If not, I'm going to trigger my Cruel Racial power and deal an extra 10pts ongoing damage. A normal save (11+) ends the effect.
Rolls
Unholy Blast vs PD - (1d20+9)
(14) + 9 = 23
Minion Attack vs AC - (1d20+7)
(5) + 7 = 12
Unholy Blast negative energy damage - (4d6+4)
(2165) + 4 = 18
(At-will * Close-quarters * Target: 1 engaged enemy if any, or 1 nearby enemy) Attack: Cha + Level vs. MD Hit: 1d8 + Cha psychic damage. Hit vs Staggered Enemy: As a hit, at maximum damage. Miss: Damage = Level. Blood of Warriors: When you hit a demon it’s also hampered (save ends)
Chaos Blessing (Aura): Next enemy that engages Blackstar this battle takes 2d6 damage.
War Drums: The next natural odd attack roll any of the PC's makes this battle that hits an enemy deals 17 extra damage.
Rolls
Castigation attack vs. MD, psychic damage - (1d20+9, 1d8+4)
1d20+9 : (1) + 9 = 10
1d8+4 : (7) + 4 = 11
Spell category for next round - (1d6)
(2) = 2
Effect - (1d20)
(16) = 16
Rolls
Hellwasp 3 attack on Blackstar - (1d20+6)
(14) + 6 = 20
Rolls
Attack Roll Hellwasp 3 - (1d20+10, 1d20+10)
1d20+10 : (12) + 10 = 22
1d20+10 : (6) + 10 = 16
Damage (Miss=2) - (1d10+4, 1d6)
1d10+4 : (10) + 4 = 14
1d6 : (5) = 5
Rolls
Fight from the Front (Basic Melee attack) Crit 19+ - (1d20+7)
(13) + 7 = 20
Command Points on a hit. - (1d3)
(2) = 2
Damage - (2d6+1)
(64) + 1 = 11
Rolls
Hellwasp 4 attack on Xanxus - (1d20+6)
(17) + 6 = 23