1.2 Shadows of Ourselves
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"Vacancies. See Elber Montanion within."
Word has got out round the town about the presence of adventurers and on the third day you receive a visitor. A Sir Leighton of the Sunguard, the elite knights in the service of a certain Sir August. He explains that Lord August has heard of your arrival in town and awaits an audience with you. Sir Leighton explains that it would be more than his job is worth to return without you.
Sir Leighton leads you into the appropriately named Grand Hall of the Sun, which seems alive with light. Polished gold and silver adornments catch every flicker from the innumerable candles and send them bouncing riotously across the room. In the vaulted ceiling overhead, a galaxy of crystals hang and stained glass windows splash pools of colour on the stone.
Lord August, however, isn’t in a particularly sunny mood. He wears radiant golden armour and a grim
expression as he speaks to a tall, statuesque woman in rustic robes. Their conversation continues as Sir Leighton and yourselves approach, and neither seem concerned with keeping secrets.
- The woman is called Angelique
- She has strong opinions on the Devouring Dark
- Darden Hill would be her preferred place to infiltrate it
"Did she say why Darden Hill would be a good place to go? Or where it is?"
The Devouring Dark isn't just darkness. It's worse than that. It's a living entity. Like a head made of shadow with grasping tentacles which seek out light and life then devour it. Some call it a living dungeon.
The Lady of Shadow (icon) is not as dark as she seems. Rather she is consumed by a deep and abiding sorrow. She wants to escape her current condition. She gave me a jewelry box containing treasured mementoes linked to let's say more favourable memories of hers. In order to complete her redemption, we need that jewelry box. Someone needs to enter the devouring dark and retrieve it.
"And how. Much. Will. You. Pay us?" He says again using hand motions this time and smiles white fangs showing against obsidian skin.
"I'll go." he hears himself volunteering.
I will provide you with an honor guard to accompany you to Darden Hill. They will not enter the dark with you. I need them here to protect the village should you fail. But you won't fail. Will you?
You travel for about an hour in silence, each buried in your own thoughts. You are so tired that you find yourselves slumped in the saddle, looking down at your horses mane, it leading the way as if it knows the route off by heart.
"There it is." states Lord August solemnly.
You look up. And there it is. An entity so vast that you struggle to see it initially because you can't differentiate it from the night sky. But then it moves, slowly and deliberately. A gaping black hole with even darker tentacles, waving like arms in the wind, despite the night being still as death itself.
At the centre of the black hole there is a point more black than the rest. So black that you can feel the tug of your soul being drawn towards it. Surely no life can be present in that space.
August points towards the black spot on the horizon. "The entrance. You travel alone from here."
He moves a couple of steps closer, though keeping what he considers a safe distance. "So how does this work? Just run at it screaming?"
"It tugs at us and beckons us closer. Like a predator waiting for their trap to be sprung... they loos their advantage if we do not fall into the trap or hindrance... No, we approach it like a clever predator let it know of the toture and pain to come." he offers his eyes already dancing with malice as a snare curls on his lips.
This is Major Tom to Ground Control
I'm stepping through the door
And I'm floating in the most peculiar way
And the stars look very different todaa-a-a-ay
As you ride towards the dark portal at the centre of the devouring dark, the noise surrounding you becomes less and less until eventually you realise that you are completely enveloped in it's inky blackness. Curiously, you can still see each other clearly but on three sides of you, as well as above you the air itself seems to be thick, black and oily. In front of you, there seems to be a path of a slightly lighter blackness which leads down into a gaping maw of hopelessness.
Rolls
Initiative - (1d20+6)
(9) + 6 = 15
Rolls
Initiative (Quick to Fight) - (1d20+5, 1d20+5)
1d20+5 : (5) + 5 = 10
1d20+5 : (5) + 5 = 10
Spell category for 1st round - (1d6)
(3) = 3
Rolls
Init Roll - (1d20+4)
(15) + 4 = 19
Into the Fray affectees - (1d4)
(3) = 3
"Bloody hate flying things....." She murmurs.
Rolls
Initiative roll - (1d20+4)
(2) + 4 = 6
Rolls
Initiative - (1d20+4)
(20) + 4 = 24
Xanxus 23
Domitius 19
Blackstar 14
Elke 10
Initiative is as follows:
28 Hellwasp 2
24 Haguk
23 Xanxus
21 Hellwasp 4
19 Domitius
17 Hellwasp 5
14 Blackstar
12 Hellwasp 3
10 Elke
9 Hellwasp 1
Rolls
Hellwasp 1 Initiative - (1d20+8)
(1) + 8 = 9
Hellwasp 2 Initiative - (1d20+8)
(20) + 8 = 28
Hellwasp 3 Initiative - (1d20+8)
(4) + 8 = 12
Hellwasp 4 Initiative - (1d20+8)
(13) + 8 = 21
Hellwasp 5 Initiative - (1d20+8)
(9) + 8 = 17
Rolls
Hellwasp 2 attack on Haguk - (1d20+6)
(15) + 6 = 21
Rolls
To hit - (1d20+6)
(5) + 6 = 11
Damage (Miss=2) - (1d10+4)
(3) + 4 = 7
Rolls
Fight from the Front (Basic Melee attack) - (1d20+3)
(12) + 3 = 15
if it hits damage - (2d6+1)
(33) + 1 = 7
Command Points - (1d3)
(2) = 2
Rolls
To hit - (1d20+6)
(9) + 6 = 15
Damage (Miss=2) - (1d10+4, 1d6)
1d10+4 : (9) + 4 = 13
1d6 : (3) = 3
Rolls
Hellwasp 4 attack on Xanxus - (1d20+6)
(17) + 6 = 23
From his other hand, a bolt of necrotic energy lanced through the air.
The minion takes 2pt damage due to the attack roll being odd.
Rolls
Skeletal Minion Attack vs AC - (1d20+7)
(15) + 7 = 22
Skeletal Minion fire damage (if hit) - (1d10)
(5) = 5
Chant of Endings vs MD - (1d20+6)
(1) + 6 = 7
Chant of Endings negative energy damage (if hit) - (1d10+4)
(7) + 4 = 11
Rolls
Hellwasp 5 attack on Domitius - (1d20+6)
(12) + 6 = 18
Rolls
Xanxus or Haguk? - (1d2)
(2) = 2
Spell category for next round - (1d6)
(3) = 3
Already did 3. Rerolling spell category. - (1d6)
(4) = 4
Rolls
Hellwasp 3 attack on Elke - (1d20+6)
(14) + 6 = 20
Rolls
Attack - (1d20+5)
(12) + 5 = 17
Rolls
Hellwasp 2 attack on Haguk - (1d20+6)
(9) + 6 = 15
Rolls
To hit - (1d20+6)
(12) + 6 = 18
Damage (Miss=2) - (1d10+4, 1d6)
1d10+4 : (2) + 4 = 6
1d6 : (5) = 5
Rolls
Hellwasp 4 attack on Xanxus - (1d20+6)
(12) + 6 = 18
His minion continued to gnaw away at the wasp it was engaged with.
Minion takes 2pts damage from natural odd roll.
Domitius: 24/24
Minion: 14/18
Rolls
Magic Missile damage - (2d4)
(24) = 6
Minion Attack - (1d20+7)
(7) + 7 = 14
Minion fire damage (if hit) - (1d10)
(10) = 10
Save against ongoing damage - (1d20)
(17) = 17
Rolls
Hellwasp 5 attack on Domitius - (1d20+6)
(5) + 6 = 11
Rolls
Chaos blessing effect - (1d20)
(9) = 9
Spell category for next round - (1d6)
(6) = 6
Icon - (1d12)
(9) = 9
"Why won't you just die!" he hisses before getting pierced by another of their number gnashing his teeth from the pain
Rolls
Fight from the front - (1d20+4)
(11) + 4 = 15
if it hits damage - (2d6+1)
(12) + 1 = 4
if it hits command points - (1d3)
(1) = 1
Hellwasp 3
Elke
Hellwasp 1
Hellwasp 2
Haguk
You
Or did you hold your action?
Rolls
Hellwasp 2 attack on Haguk - (1d20+6)
(7) + 6 = 13
Rolls
To hit - (1d20+8)
(15) + 8 = 23
Damage (Miss=2) - (1d10+4, 1d6)
1d10+4 : (2) + 4 = 6
1d6 : (4) = 4
Rolls
Rally - 1 Recovery - (2d8+1)
(25) + 1 = 8
Poison Save - (1d20)
(5) = 5
Rolls
Hellwasp 4 attack on Xanxus - (1d20+6)
(7) + 6 = 13
Ranged spell Once per battle Attack Target: One random nearby creature other than the healing target Healing Target: One nearby ally Attack: Intelligence + Level vs. MD (make one attack only against the attack target) Hit vs. an enemy: 2d6 + Intelligence negative energy damage, and the healing target can heal using a recovery. Hit vs. an ally: 5 negative energy damage, and the healing target can heal using a recovery. Miss: The spell is not expended.
As I see it, here's the lineup, so I'll roll a d7 for the random nearby creature
1. Hellwasp 2
2. Haguk
3. Hellwasp 4
4. Domitius
5. Hellwasp 5
6. Blackstar
7. Hellwasp 3
Hellwasp 2 it is!
And a crit! 20 points of negative energy damage dealt, and Xanxus can take a recovery.
Domitius 24/24
Minion 14/18
Rolls
Channel Life Target - (1d7)
(1) = 1
Minion Attack - (1d20+7)
(6) + 7 = 13
Minion Fire Damage (if hit) - (1d10)
(6) = 6
Channel Life attack (d20+6+2) vs MD - (1d20+8)
(20) + 8 = 28
Damage 2d6+Int (double for damage) - (2d6+4)
(33) + 4 = 10
Rolls
Hellwasp 5 attack on Domitius - (1d20+6)
(13) + 6 = 19
Deathknell:
As a quick action, you can drop a nearby enemy that has 5 hp or fewer down to 0 hp. When you drop an enemy using Deathknell, you heal 1d6 hit points. You can use Deathknell to drop a mook, but only if it’s the last mook in its mob and the mob has 5 hp or fewer left.
Seeing as I was already at full HP at the end of my turn, the 1d6 healing isn't applicable.
Domitius 19/24
Minion 14/18
War Drums: The next natural odd attack roll any of the PC's makes this battle that hits an enemy deals 17 extra damage.
Rolls
Spell category for next round - (1d6)
(5) = 5
Icon - (1d12)
(2) = 2
Hellwasp (3) again strikes at Blackstart, who is distracted. Fortunately the Hellwasp is also distracted by the death of it's compatriot and stings wildly at thin air.
Rolls
Hellwasp 3 attack on Blackstar - (1d20+6)
(3) + 6 = 9
Taking a moment to survey the battlefield, he moves quickly toward the Hellwasp attacking Blackstar. He tries to get in a swift strike.
Rolls
Attack Hellwasp 3 - (1d20+9)
(13) + 9 = 22
Damage (Miss=2) - (1d10+4, 1d6)
1d10+4 : (3) + 4 = 7
1d6 : (1) = 1
"Dead is dead; revel in the destruction my friend!" he states.
Rolls
Someone gave me an opt in for a recovery! - (2d6+1)
(43) + 1 = 8
Rolls
Fight from the front - (1d20+7)
(4) + 7 = 11
Command Points on a hit - (1d3)
(3) = 3
Damage on a Hit - (2d6+1)
(42) + 1 = 7
Save vs Ongoing. - (1d20)
(20) = 20
Rolls
Hellwasp 4 attack on Xanxus - (1d20+6)
(15) + 6 = 21
His minion reared back and lashed out with its claws.
Attack: Intelligence + Level vs. PD
Hit: 4d6 + Intelligence negative energy damage.
First Miss: Half damage, and make the attack again against an enemy you haven’t already targeted with unholy blast this turn.
Second Miss: Half damage, or full damage if the escalation die is 1+ and you choose to decrease it by 1.
If that brings it to 5HP or less, I'll Deathknell it and take it to 0. If not, I'm going to trigger my Cruel Racial power and deal an extra 10pts ongoing damage. A normal save (11+) ends the effect.
Rolls
Unholy Blast vs PD - (1d20+9)
(14) + 9 = 23
Minion Attack vs AC - (1d20+7)
(5) + 7 = 12
Unholy Blast negative energy damage - (4d6+4)
(2165) + 4 = 18
(At-will * Close-quarters * Target: 1 engaged enemy if any, or 1 nearby enemy) Attack: Cha + Level vs. MD Hit: 1d8 + Cha psychic damage. Hit vs Staggered Enemy: As a hit, at maximum damage. Miss: Damage = Level. Blood of Warriors: When you hit a demon it’s also hampered (save ends)
Chaos Blessing (Aura): Next enemy that engages Blackstar this battle takes 2d6 damage.
War Drums: The next natural odd attack roll any of the PC's makes this battle that hits an enemy deals 17 extra damage.
Rolls
Castigation attack vs. MD, psychic damage - (1d20+9, 1d8+4)
1d20+9 : (1) + 9 = 10
1d8+4 : (7) + 4 = 11
Spell category for next round - (1d6)
(2) = 2
Effect - (1d20)
(16) = 16
Rolls
Hellwasp 3 attack on Blackstar - (1d20+6)
(14) + 6 = 20
Rolls
Attack Roll Hellwasp 3 - (1d20+10, 1d20+10)
1d20+10 : (12) + 10 = 22
1d20+10 : (6) + 10 = 16
Damage (Miss=2) - (1d10+4, 1d6)
1d10+4 : (10) + 4 = 14
1d6 : (5) = 5
Rolls
Fight from the Front (Basic Melee attack) Crit 19+ - (1d20+7)
(13) + 7 = 20
Command Points on a hit. - (1d3)
(2) = 2
Damage - (2d6+1)
(64) + 1 = 11
Rolls
Hellwasp 4 attack on Xanxus - (1d20+6)
(17) + 6 = 23
Rolls
Healing from Deathknell - (1d6)
(4) = 4
Chant of Endings (vs MD) - (1d20+10)
(15) + 10 = 25
Chant of Endings Damage (if hit) - (1d10+4)
(3) + 4 = 7
Minion Damage (if hit) - (1d10)
(7) = 7
Minion Attack - (1d20+7)
(1) + 7 = 8
Rolls
Minion Attack (vs AC) - (1d20+7)
(9) + 7 = 16
Fire Damage (if hit) - (1d10)
(4) = 4
Rolls
Hellwasp 5 attack on Domitius - (1d20+6)
(10) + 6 = 16
Rolls
Attack vs. PD - (1d20+10)
(17) + 10 = 27
Damage - (1d8+4)
(5) + 4 = 9
Warp Effect - (1d6)
(2) = 2
He looks into the distance, trying to make out anything in the three tunnels.
He moved to the bridge and studied the three tunnels, "Shall we discover what other monstrosities await us?"
I'll finish the leveling up tomorrow.
Edit: Leveling complete.
The third tunnel (leftmost) is also reminiscent of a living organism, like the intestine of a strange heaving beast. This one is slick with black moisture though.
Rolls
what is this stuff? - (1d20+6)
(5) + 6 = 11
Of more pressing importance however is the fact that your access top this further cavern is blocked by a 20 foot wide, fast flowing ink-black river which gushes through from right to left (as you look at it) in a torrent.
Tying the other end of the rope around himself, he takes as long running start as he can before making the jump.
Rolls
Scout for the Bloodslammer Tribe +4 - (1d20+8)
(8) + 8 = 16
Haguk looks down the passageway and while it is pitch black, he senses that it opens into a sizeable cavern. He's sure he can hear what sounds like the soft lapping of the waves of some underground sea or lake.
"But if we start with the lightest of you, you could help me pull in the heaviest of you."
Looping his bag of bones over a shoulder, he grabbed hold of the rope and plunged into the inky fluid.
Rolls
Cross the River! (d20+1+3+3) - (1d20+7)
(19) + 7 = 26
He untied himself and tossed the end of the sodden rope back to the others waiting on the far shore.
You all stand on the opposite bank. Ahead is a short tunnel sloping downwards towards the sound of gentle lapping of waves on a pebbled shore.
The eyelids are opening. Slowly.
As they open fully, the grinding turns to a roar as the mouth of the face opens in an almost impossible granite yawn. Once it gathers it's composure, the face in the gate looks at you all.
"Evening"
As for who has passed? Some. Not many. Some as does gets past get no further than Dungeon Town over there. Some further. They come back with tales to tell. Make the pebbles on the back of your neck stand up.
He gestures behind him with his stone eyebrows as best he can, in the general direction of the settlement in the near distance, beneath the tower.
Thing is, they all had to get past me first. Most of them opted for the riddle. Some tried to climb the walls. One lot even tried to stand on me nose as a means of climbing over me. Brave move, given my nose's proximity to my mouth. Needed salt they did. I do love minerals of any kind.
Some opted to fight my champion 'Boulder'. Big fella. Nice enough in his own way but not prone to acts of compassion or mercy as a general rule. Flaw in his character really. Shame.
So what will it be? I'd love to let you through, but I'm an employee see and it's more than me jobs worth. Particulary because, as you can perhaps ascertain, my very nature and physical attributes tend to lead exclusively to door work and there ain't a lot of it on the go down here. So, climb, fight or riddle?
I will give you three chances to answer. If you get them all wrong then I will introduce you to a good friend of mine. Although I fear he will be no friend of yours. Listen well.
I am a beast with many faces.
Often you'll meet me with my brother.
Though not a spell, I am cast.
Though not large, I am fate's master.
And though not a friend, you'll praise me until I bite you.
What am I?
Well done. You may enter.
The gate slides slowly open with a dull grating noise to reveal a steady downward slope to a large ink black lake, at the far side of which stands the tower and the enigmatically named "Dungeon Town". As you step through the gate it slides closed behind you.
Golems. I likes Golems. Not had one in a while mind buts I do likes them.