Part 1 OOC

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Nov 15, 2016 12:26 am
Nikcollini says:
be my guest!

Either Ada or Jack should go after Doc, since they are our means of positioning and fighting back currently.
In my opinion anyway.
Sound reasoning.

I'm happy to go in one of the last two slots every round unless something crops up which requires some fast talking.
Nov 15, 2016 1:07 am
I think we need to pick up speed. I didn't notice this before, but looking at the maneuvers, if we were at Speed 1 when we came out of Hyperspace, I don't know if we could actually have done Evasive Maneuvers (which says Speed 3+). Seeing that Ada punched the throttle, I imagine one maneuver was spent to increase speed, and then the action used to start evasive maneuvers. I'm okay with Ada going, if Maskcot wants to pick up speed and then do whatever else with his action.
Nov 15, 2016 1:14 am
That was an amazing quick-fix.
Nov 15, 2016 1:22 am
Oh, yes. I think definitely Ada should go right now.
Nov 15, 2016 1:28 am
Probably a good idea. I used the advantages to add another pilot maneuver (taking 2 strain): evasive maneuvers. So upgrade the difficulty of all attacks against the gunboat once (i.e., change one purple to one red).

1 PC
2 NPC
3 PC
4-6 NPC
7-8 PC
9-10 NPC
11-12 PC



Destiny Points: 5 dark 2 light
Nov 15, 2016 5:46 pm
Maskcot says:
OOC:
I'm not sure of our speed, is it possible to also take Evasive Maneuvers?
I imagine our speed got bumped up to the 3 that was necessary for us to take Evasive Maneuvers. In this game you have a hard limit of 2 maneuvers per turn, but you only get 1 for free. You can get the other maneuver by spending 2 strain (and if it's a 2nd ship maneuver, the ship also takes 2 system strain), or you can downgrade an Action into a maneuver, but no matter what ways in which you gain maneuvers, you can still only have 2 per turn (unless an ability specifically says otherwise). If Ada's just increasing ship speed, she should be able to downgrade an action to a maneuver and take Evasive Maneuvers.

The problem with that is that the enemy has Gained the Advantage. Someone that has succeeded on the Gain the Advantage Action ignores all penalties for his own and his opponent's Evasive Maneuvers, and they get to target us on whichever side they like (which is going to be the side that we've diverted all of the shields away from), so really we'd only be penalizing ourselves by doing Evasive Maneuvers now.

Ada can cancel out their Gain the Advantage by attempting the same check, but one difficulty higher (and you'd also have to spend your maneuver to bump up the speed by 1, if we are indeed at a 3). If you succeed, they lose that benefit and we have it. And if they want to take it back, it'll be yet another difficulty higher. If you succeed on gaining the advantage, you can then take strain and system strain to do evasive maneuvers if you'd like, since it won't penalize our gunners at that time.

Mostly explaining this for anyone that doesn't know. I can't remember exactly how familiar everyone is with the system.

EDIT: The difficulty, btw, I believe will be a 3. It's normally 2 if you're going the same speed, then +1 since we're countering them.
Last edited November 15, 2016 5:50 pm
Nov 15, 2016 7:14 pm
I recall why I hate this initiative system on PbP, just slows things down trying jockey everyone into positions. We scrapped it in previous games and just did first come first serve. I suggest someone that is able to post a few times a day get marshalled as the leader to choose for us? But, seems like things are moving okay for no, so far so good.

Plug me in wherever. Hacking enemy weapons isn't a booked action, so it might be wasted anyways. Sure would be nice if that ship couldn't shoot at us any more.
Nov 15, 2016 8:46 pm
metagamegate says:
I recall why I hate this initiative system on PbP, just slows things down trying jockey everyone into positions. We scrapped it in previous games and just did first come first serve. I suggest someone that is able to post a few times a day get marshalled as the leader to choose for us? But, seems like things are moving okay for no, so far so good.

Plug me in wherever. Hacking enemy weapons isn't a booked action, so it might be wasted anyways. Sure would be nice if that ship couldn't shoot at us any more.
I can't post any faster than once or twice a day anyway, so even if you lot could post faster, the game will probably continue at this pace.

@metagamegate, you successfully hacked the weapons on your last turn...you need to choose which one was disabled. There are, unfortunately, a multitude of choices.
Nov 15, 2016 8:48 pm
Ada, go ahead and roll Evasive Maneuvers as MoMo outlined if you want to; be sure to add your blue die from the boost.
Nov 15, 2016 9:05 pm
marithyme says:
Bo can use her triumph to disable one of the weapons on the enemy ship. Also, having successfully hacked, she has the following information:The Krayt Dragon is a YV-929 Armed Transport, with two triple blaster cannons, a twin turret ion cannon, and three concussion missile launchers. I'll let you choose which one you want to disable, and their shields will also be reduced by 1 for a round.
Those missile launchers could knock us out pretty fast and likely have a good range on them. I will disable those.
Nov 16, 2016 1:38 am
Good choice!

1 PC
2 NPC
3 PC
4-6 NPC
7-8 PC
9-10 NPC
11-12 PC

Destiny Points: 5 dark 2 light
Nov 16, 2016 1:43 am
Light him up, Jack!

And remember...you get a boost die added to your attack.
Last edited November 16, 2016 1:43 am
Nov 16, 2016 3:30 am
Tsavo says:
Light him up, Jack!
Nailed it!
Nov 16, 2016 10:36 am
Oh, very well done!

1 PC
2 NPC
3 PC
4-6 NPC
7-8 PC
9-10 NPC
11-12 PC

Destiny Points: 5 dark 2 light
Nov 16, 2016 11:12 am
http://www.geekosystem.com/wp-content/uploads/2014/04/GOB-ComeOn.jpg

Sorry all.
Nov 17, 2016 7:01 am
I think it's top of the round again now, if I'm not mistaken. I'm good with anyone taking the first action. If no one has by the time I can post tomorrow, then I'll go :)
Nov 17, 2016 7:05 am
I think one of the guys on the guns should go first to try and pile on the pain....I was going to hold taking my action until a bit later and either try some repairs or work the shields again if needed (dependant on what that "bad guys" do)
Nov 17, 2016 7:07 am
Okay! Avox is the better shot on the turret, so I'll give it to him, and just post tomorrow if he hasn't by then.
Nov 17, 2016 10:14 am
Ro hasn't gone yet this round. After her, it is top of the order. If she hasn't gone by tonight, we'll just skip her for now and her player can post when able.
Nov 17, 2016 2:23 pm
Oh right. The missiles thing was from last turn.
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