Jul 5, 2025 12:54 am
A FATE-based game of adventure set in a small Arabian city. We'd use FATE core with a few amendments:
-skills pyramid topping out at 4, 5 aspects and just 3 stunts at start
-limited advancement between adventures
-invocation of aspects limited to one, perhaps two each turn to prevent bonus bloat
-some other house rules relating to weapon damage and such
Premise
The City of Spires is a small but lovely city perched on a bay of the Azure Gulf. After a long period of upheaval, the city's rule has been restored to a legitimate young prince who seeks to govern wisely and fairly. The new ruler also seeks to rid the city of of the evils that have come to afflict it during its period of misrule. To assist him, he has assembled a semi-secret band of companions to hunt the sorcerers , vagabonds and monsters that afflict the prince's subjects. The band might include (as suggestions only--new ideas welcome!):
--the idealistic prince himself, perhaps in disguise
--a courageous exiled princess
--an awesome acrobat or juggler
--a street magician
--a man of might, a giant wrestler or such
--a (reformed) thief
--an agile dancer
--a physician
--a bedouin
--a master of weapons (falchions, scimitars and such)
--a humble but intrepid goatherd
There might also be one exotic member. Perhaps a :
--a Mongol/ Turkic steppe rider
--a sorcerer
--a fakir/yogi
--a transformed ape/ cat/ lion/ leopard (human changed into animal form by sorcery)
--a genie
Some expectations for the game would be:
-posting every other day, regularly and including weekends
-easy going application of FATE rules, not sweating the technicalities so much
-rounded character design, so everyone can fight, interact, solve puzzles
-shared responsibility for decision making, even (or especially) when decisions are hard or less exciting
If you are interested please let me know below --please include a character concept as well as an indication of interest. I still haven't mastered creating custom sheets (!) so if there are any recommendations for a template that'd be welcome.
-skills pyramid topping out at 4, 5 aspects and just 3 stunts at start
-limited advancement between adventures
-invocation of aspects limited to one, perhaps two each turn to prevent bonus bloat
-some other house rules relating to weapon damage and such
Premise
The City of Spires is a small but lovely city perched on a bay of the Azure Gulf. After a long period of upheaval, the city's rule has been restored to a legitimate young prince who seeks to govern wisely and fairly. The new ruler also seeks to rid the city of of the evils that have come to afflict it during its period of misrule. To assist him, he has assembled a semi-secret band of companions to hunt the sorcerers , vagabonds and monsters that afflict the prince's subjects. The band might include (as suggestions only--new ideas welcome!):
--the idealistic prince himself, perhaps in disguise
--a courageous exiled princess
--an awesome acrobat or juggler
--a street magician
--a man of might, a giant wrestler or such
--a (reformed) thief
--an agile dancer
--a physician
--a bedouin
--a master of weapons (falchions, scimitars and such)
--a humble but intrepid goatherd
There might also be one exotic member. Perhaps a :
--a Mongol/ Turkic steppe rider
--a sorcerer
--a fakir/yogi
--a transformed ape/ cat/ lion/ leopard (human changed into animal form by sorcery)
--a genie
Some expectations for the game would be:
-posting every other day, regularly and including weekends
-easy going application of FATE rules, not sweating the technicalities so much
-rounded character design, so everyone can fight, interact, solve puzzles
-shared responsibility for decision making, even (or especially) when decisions are hard or less exciting
If you are interested please let me know below --please include a character concept as well as an indication of interest. I still haven't mastered creating custom sheets (!) so if there are any recommendations for a template that'd be welcome.
Last edited July 5, 2025 12:55 am