Gameplay 3 - Demonic Petitioner
Be sure to read and follow the guidelines for our forums.
"The abominations must be destroyed!"
"For Apollo!"
He gallops off behind Nar.
She sighs and then follows Owen so he does not end up facing the cloaked figure alone...
Rolls
if Jhishma's move gives him line of site on rider: eldritch blast - (1d20+6, 1d10+1)
1d20+6 : (3) + 6 = 9
1d10+1 : (9) + 1 = 10
Steve: 9 to hit, 16 damage
Rolls
GWM Maul, bless, damage, hunter's mark - (1d20+1, 1d4, 2d6+14, 1d6)
1d20+1 : (17) + 1 = 18
1d4 : (3) = 3
2d6+14 : (36) + 14 = 23
1d6 : (1) = 1
GWF re-roll 1s&2s (HM) - (1d6)
(4) = 4
Bonus: GWM Maul, bless, damage - (1d20+1, 1d4, 2d6+14)
1d20+1 : (6) + 1 = 7
1d4 : (2) = 2
2d6+14 : (12) + 14 = 17
GWF re-roll 1s&2s (2 dmg ) - (2d6)
(11) = 2
Rolls
Greataxe (attack, Reckless ADV, damage) - (1d20+8, 1d20+8, 1d12+5)
1d20+8 : (11) + 8 = 19
1d20+8 : (1) + 8 = 9
1d12+5 : (6) + 5 = 11
@Nar: Betty is hard to kill due to Zombie's Undead Fortitude, but she goes down hard.
@Grok: The attack on Reckless Robert (Z5) hits (for 11 dmg)
The rest of you are waiting for the zombies to move off the bridge, so I'll move their turn next. As Fritz passes Sad Steve, it turns and flees the other way.
The zombies have now barely cleared the bridge and you can go past them if you want. The Rider is out of sight in the woods to the east (map down). Last you saw, it was riding hard.
Each of you may now act again.
Rolls
Betty save vs lots - (1d20+3)
(4) + 3 = 7
Using the horses dash action if available to close the gap.
Rolls
attack 2 if needed - (1d20+8)
(5) + 8 = 13
Damage - (1d10+4)
(3) + 4 = 7
attack 1 - (1d20+8)
(9) + 8 = 17
"I will baptise you...with flame!"
Self (15 ft. cone)
V, S
A thin sheet of flames shoots forth from my outstretched fingertips. Each creature in 15 ft. cone must make a DEX throw. 3d6 on failure. Half damage success. Flame ignites any flammable objects that aren't worn or carried. Tldr: DEX vs 14
Rolls
Burning Hands possible damage - (3d6)
(516) = 12
Fritz rides up and casts his spell. Flames last up, setting upon 5 of the zombies. Their flesh crackles and hisses, and as one the five turn to attack the priest.
Z4: 12 damage
Z5: 6 damage, 17 total
Z6: 12 damage
Z7: 6 damage
Z8: 6 damage
Nar, Grok, and Cyrind'ae still have actions this round. Combat Map has been updated.
Rolls
Dex save, Z4 - (1d20-2)
(5) - 2 = 3
Dex save, Z5 - (1d20-2)
(20) - 2 = 18
Dex save, Z6 - (1d20-2)
(13) - 2 = 11
Dex save, Z7 - (1d20-2)
(17) - 2 = 15
Dex save, Z8 - (1d20-2)
(20) - 2 = 18
"Tyr, guide my hand to do your justice!"
Mike: 4 to hit, 24 damage
Rolls
GWM Maul, bless, damage - (1d20+1, 1d4, 2d6+14)
1d20+1 : (12) + 1 = 13
1d4 : (1) = 1
2d6+14 : (11) + 14 = 16
Bonus: GWM Maul, bless, damage - (1d20+1, 1d4, 2d6+14)
1d20+1 : (2) + 1 = 3
1d4 : (1) = 1
2d6+14 : (55) + 14 = 24
GWF re-roll 1s&2s (2 on Robert) - (2d6)
(45) = 9