Gameplay 3 - Demonic Petitioner

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Mar 10, 2017 2:43 pm
"Yes, we can get some more information out of her. Reason enough to not cut her tongue off..."
Mar 10, 2017 4:20 pm
Jhishma laughs.

"Grasping for excuses to be merciful to this murdering demon worshipper now, are we? Very well..."

The dragonborn turns back to the witch and says, "I don't know how you did it, but it seems you made some friends among my companions. Anything to tell that would make you deserving of the mercy they speak of? Be quick! I have a feeling this is your last chance."
Last edited March 10, 2017 4:20 pm

Rolls

persuasion with advantage due to charm person - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (5) + 5 = 10

Mar 11, 2017 2:57 pm
Cyrind'ae finds little on her horse, other than an explorer's pack. There is no food or water, or any utensils, pots, or such. If she has a spellbook, then it is somewhere else.

Owen taps into his Primeval Awareness. As his senses expand, he gets the impression that there are both undead and fey within 6 miles of your location. To be clear, you did let one zombie run away (back across the bridge behind you).

Hooda relaxes hearing that the tonguectomy may be postponed for a moment. "You want to know more? I can tell you that there is a house in Marian Town that would appreciate having me back. I have lots of friends there, and we have this big job coming up. We need to make a big sacrifice to The Lord Prince, to attone for our failures and to ascend to the higher state." She pulls her sleeves up, revealing her arms. They are deathly pale, with the palour of undeath, and crisscrossed with ritual scars. "I am nearly there," she says proudly, "but still living. Soon, though!"

She explains where this house can be found; it is between the prison and the archmage's tower. She also tells you that there are no more than 20 cultists in the house, and more are to gather in two days time, for the big sacrifice. The other cultists are either locals, or staying in the inns. You can identify them by ritual scarring on their forearms, like hers.
Mar 11, 2017 9:44 pm
Fritz shoots a determined look at Hooda, and gives one last ditch effort at saving her soul.
[ +- ] Command
"Repent!"
OOC:
DC is 14, command is repent.
Mar 11, 2017 11:31 pm
OOC:
To repent or not to repent..

Rolls

Wisdom save - (1d20+0)

(1) = 1

Mar 12, 2017 1:59 am
Cyrind'ae frowns as the dragonborn speaks. She does not say it aloud, but is really wondering who in their right mind made this sadistic madman a paladin...
Mar 12, 2017 3:36 am
OOC:
Can I tell if the fey I sense is just members of the party?
Mar 12, 2017 5:18 pm
Hooda looks up at the priest of Apollo, wide eyed. Her eyes fill with tears. "I, I, I, I can never be forgiven. I've desecrated my body in search for power. I've performed hideous acts. I never wanted to be an undead thing, not really. I wanted to be, I don't know. All my friends joined the cult, I had no other desires, no reason to take a different road! I kept at it, ascending the ladder of forbidden knowledge only because I was so good at it. Forgive me!" She quietly sobs, chin resting on her chest, all of the tendon has drained from her. Helpless.

@Nikcollini: Not the party.
Mar 12, 2017 6:28 pm
Surprised at the sudden change of heart of her prisoner brought on by Fritz's spell, Cyrind'ae turns to Jhishma.

"See, there is always an alternative..."
Mar 12, 2017 8:08 pm
Fritz's mouth drops open.

"Uhhm. Uh. That's-" He looks around at his companions searching for what to do next. "It's never too late to change your ways. There is a temple of Apollo to the north. You can find refuge and redemption there, if you're interested. That is if my companions are finished with you."
Mar 13, 2017 3:19 am
Jhishma grunts, "The woman spoke under compulsion to Fritz. Perhaps even stronger compulsion than when she answered me. She repented to you, Fritz. She is now your charge. If her forced confession satisfies you, I recommend you take her under your care and don't let her out of your sight. Do what you will, but Fritz, if you let her go, don't be too surprised the next time we're ambushed."

Jhishma sounds his horn and calls to the others, "We march for Marian Town! We have a letter to deliver, a diabolical ritual to stop, and we're unhorsed. No more delays."
Mar 13, 2017 3:20 am
Owen approaches, having missed the means of her conversion. "Put the fear of god her literally did you?" He says, eyeing her. Then gets back to business. "There are undead and fey in the area. Assuming you lot missed one from the bridge, I cant be sure if there are more. Unless..." He crotches down and faces the woman. "Are you personally keeping those corpses moving? As in, can you revoke the spell that wakes them?"
Mar 14, 2017 6:53 pm
Hooda shakes her head. "No, they were independent of me."
Mar 14, 2017 9:02 pm
"Damn. Then I cannot say for sure if there are anymore undead. Only that the one that slipped through got away." Owen reports to the others.
Mar 15, 2017 2:13 am
"I'm not too crazy about letting a shambler slip through, but in the grand scheme of things, it is the far lesser of many evils. We still have a pressing matter to attend to, so I say we do as Jhishma just suggested, leave right away and make haste."
Mar 15, 2017 6:14 am
Qralloq says:
Between the lot of you, you finish off the remaining zombie. You find yourself in a sudden calm, the previously animated corpses of the recently dead still. Birds begin once more to chirp, and the buzz of insects returns as flies descend on the zombies.
OOC:
I thought we got him with a hand wave, no?
Mar 15, 2017 10:39 am
"I suggest that Cyrind'ae and Owen take the two horses and ride point and flank. Gives them a higher perch to shoot from. The rest of us will make like soldiers and march."
Mar 15, 2017 12:01 pm
"Sure thing, bro. Grok make sure pris'ner not run." Grok falls into his guard routine and ties Hooda's hands behind her, keeping a good grip on the end of the rope. The prisoner secured, he nods to Nar.
Mar 15, 2017 12:48 pm
Some time later...

As you top a rise on the road, you can finally see Marian Town, and beyond it, the Greyback River that bisects the Duchy of Harcourt. Harcourt is really an independent kingdom, following a barely-bloody war of succession a generation ago, but the name Duchy of Harcourt remains out of a fierce sort of defiance.

The town smokes near the water, but not too near. Closest to the river is a tall, oddly shaped tower atop a misplaced hill that lifts above the ground and towers over the river. On the left side of the tower from your position is a lower, river level depression where the ferry and docks, and a smelly shanty town where a large number of fisherfolk live.

Higher up and on the right side of the tower from you, is the town proper, a thriving trading town along two intersecting trade routes, three if you count the river, and a military outpost that defends the region. The bustle of the town relies on abundant labourers for hire, and a soldiery with a penchant for spending their wages on drink and song. Still, it is an orderly town, and Colonel Brightmane brooks no debauchery from his troops. Well, very little. Okay, some, but strictly honorable things.

The jail is on the far right side of the town. You do have the prisoner still in tow.
Mar 15, 2017 2:25 pm
Jhishma suggests, "We go first to Helge's tower and present the letters. Based on that, she may have advice, plans or concerns that will inform next moves. After that, we deliver Hooda to Brightmane, tell him the story of cultists among the locals, show him her scars and send him on a witch hunt. Then, we deal with the cultists' den in that house Hooda described. Sound good?"
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