The guards roll down their mailed sleeves and take custody of Hooda. Together with the priest of Apollo, they go to the jail house. Within the confines of the prison, enruned shackles are placed on the necromancer, depriving her of her magic. She is then placed in a cell, a guard watching carefully.
Fritz is then shown to the Lost Duckling, a tavern across the way from the prison. The proprietor Luigi fills a mug and gets you a plate of food.
Meanwhile, the remainder of the team skirt the edge of town, and make their way to the tower by the river. They find the archmage, Helge, sitting at her table drinking tea and reading from a book. She looks up and smiles as she recognizes most of you.