The rush of customers pleases the tailor. He takes all of your measurements, and suggests that he could have something ready in a couple of days. As Nar surmised, he doesn't have anything 'on the rack' that would fit Nar or Grok, but he does show you some of the material. As he flitters about, gathering items, you're able to keep watch from his window on the street.
Fritz repairs the girls doll with a simple cantrip. She looks up at him wide eyed, and says, "My mommy can do magics, too. But mostly she starts fires and I don't want fires on my dolly."
Cyrind'ae pokes about the blacksmith's shop. He was busy reading a book, feet perched on a stool, his blacksmith's forge tamped low. He greets you and puts the book away. You see that he has a number of hoops for barrels in various stages of readiness (probably for the cooper's nearby), and a number of horseshoes, knives, shovels, plowheads, and what have you. He does have a small box of arrow heads of various shapes, but he doesn't actually make arrows. He indicates that the cooper also does some fletching. Lastly, there are a number of weapons on display: swords, maces, metal-banded quarterstaffs, and a wicked looked axe that looks too fiendish to actually be of any practical use. "Intimidating, yes, but all those barbs catch during a fight," he explains with a shrug.