Gameplay 3 - Demonic Petitioner

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Mar 29, 2017 7:23 am
"Sure thing, bro." Grok rests his hand on the dagger hilt hanging from his neck.
Mar 29, 2017 2:17 pm
Jhishma reminds everyone, "Hooda told us exactly where this house of cultists is. We'll go straight there after picking up Fritz and speaking to the Captain of the Watch about reinforcements."
Mar 30, 2017 8:29 pm
Fritz wakes up feeling and looking utterly disgusting. He looks at his rag covered self and can't help but curse himself for ever leaving the temple. He shrugs the rags off of himself. "I really hope the others have a bad sense of smell. Or a bath. Or a new body for me to enter. Good lord what was I thinking?"
Mar 31, 2017 2:10 pm
Nar nods to Jhishma thinking, Thats why he's the boss..."

"Lets go then. I'm concerned about Helge -- the sooner we deal with the cultists, the sooner we can try to assist her."
Mar 31, 2017 4:00 pm
You find Fritz near the prison, using minor magic to remove sordid strains from his attire. Together, you travel to the indicated den of ill repute.

From a distance it looks like any other of the buildings in the residential area. Across the street is a blacksmiths, and to either side, a tailor shop, and a cooper (barrel maker). The building is unmarked as to any potential business run from the home, though an empty sign post indicates that was not always so. The ground shows lots of traffic by the door, and a small girl sits on the stoop, attempting to repair a cloth doll that is losing stuffing.

The street is otherwise empty. You are about a hundred yards away and have not been spotted. There is space between the buildings, though not much.
Mar 31, 2017 11:34 pm
"Jishma, we can keep an eye on the house while you talk to the Captain of the Watch."

"Maybe it's time we helped stimulate the local economy. Grok, how would you like a fine set of clothes? Anyone need weapons sharpened or armor repaired by the blacksmith? Everyone, keep an eye out for all of the comings and goings in that house until Jhishma returns...and we have to find a way to get that little girl out of there before we go bat shit on the cultists."

To Grok, "What do you think, brother? Long coat, gold buttons, maybe some ruffles on the shirt?"

"Ooh, and a big, wide brimmed hat with a feather!"
Last edited March 31, 2017 11:35 pm
Apr 1, 2017 3:56 am
"I guess I could always purchase a few more arrows, to replace those I used in the last few fights..."
Apr 1, 2017 11:54 am
More than a little puzzled about the shopping trip, but sensing some humor in Nar, Grok goes along. "Coat should have hood. What's 'rufflies'? Oh, hat sound good! Lots better than mask. Grok no wear mask anymore."
Apr 1, 2017 8:51 pm
Fritz nods at Nar. "Let me see what I can do about the girl." He walks over to her slowly, eyeing her doll. "Looks like your dolly has seen better days. Mind if I give fixing it a shot? If I'm unable to successfully fix it, I'll give you enough coin to buy a new one."
Apr 2, 2017 5:39 am
Nar does see the humor in the situation, but he's serious about getting nice clothes.
Why shouldn't Grok and I enjoy the high society life once in a while? After all, we are the protectors of that life.

He continues to keep watch while speaking to the tailor, making sure that his gold pouch is on prominent display.

"My brother and I are looking for fine formal wear -- we find ourselves spending more and more time with the Duke and wish to show him the proper respect." He looks around a bit and realizes that they probably have nothing that will fit their 6 1/2 foot frames. "Perhaps you can take our measurements and we'll come back for them. We'd like white silk shirts, black hosen, matching doublet & slops with removable sleeves -- gold with black threading for my brother, and black with gold threading for me. Oh yes, and hats!"
Apr 2, 2017 3:14 pm
Jhishma seeks the Captain of the Watch.

Assuming he finds him, Jhishma explains the situation, their work for the Duke and the judgement they're about to bring down on the house of cultists, as well as how to identify them. He even tells of Helge's part to take care of the dracolich that the cultists have stirred.

"...So, any help you can provide to surround the house and make sure none escape would be wise," says the silver dragonborn, "and do you or anyone else know of any tunnels or other secrets the cultists' house might have? It'd be a shame if we went to all this trouble and they just slipped out some unknown rat hole."
Apr 2, 2017 4:12 pm
"Oh, do you have any entertainer's outfit by any chance. Something a bard, troubadour, or minstrel would wear for formal representations."
Apr 2, 2017 7:19 pm
Nodding enthusiastically at Nar's list, Grok adds. "Big hat. With nice feather! He makes some gestures around his head indicating a decently wide brim.
Apr 2, 2017 7:24 pm
The rush of customers pleases the tailor. He takes all of your measurements, and suggests that he could have something ready in a couple of days. As Nar surmised, he doesn't have anything 'on the rack' that would fit Nar or Grok, but he does show you some of the material. As he flitters about, gathering items, you're able to keep watch from his window on the street.

Fritz repairs the girls doll with a simple cantrip. She looks up at him wide eyed, and says, "My mommy can do magics, too. But mostly she starts fires and I don't want fires on my dolly."

Cyrind'ae pokes about the blacksmith's shop. He was busy reading a book, feet perched on a stool, his blacksmith's forge tamped low. He greets you and puts the book away. You see that he has a number of hoops for barrels in various stages of readiness (probably for the cooper's nearby), and a number of horseshoes, knives, shovels, plowheads, and what have you. He does have a small box of arrow heads of various shapes, but he doesn't actually make arrows. He indicates that the cooper also does some fletching. Lastly, there are a number of weapons on display: swords, maces, metal-banded quarterstaffs, and a wicked looked axe that looks too fiendish to actually be of any practical use. "Intimidating, yes, but all those barbs catch during a fight," he explains with a shrug.
Apr 2, 2017 7:38 pm
The Captain agrees to your plan. He gathers a dozen guardsmen and sends them to contain. They will hang out in a tavern nearby but out of sight until you're ready for them.
Apr 2, 2017 10:33 pm
OOC:
Any comings and goings in the house?
Once the measurements are complete, Nar leaves a deposit. "Thank you my good sir. We'll see you in a few days. By the way, what happened to the store that used to be next door between you and the cooper?"
Apr 3, 2017 1:39 am
Satisfied with the Captain's deployment, Jhishma leaves him with one last consideration, "I'll give my war horn one, long blast to signal that you need to take offensive action: engaging escapees and/or storming the house, etc. That's my signal for offence - I leave the assessment and course of action/response up to you.

"Conversely, I'll blow three short, quick blasts to signal for a retreat/evacuation - it means something has gone very, very bad and you need to get the hell outta here with as many citizens as possible."


Then the Knight of Winter's Fey Court regroups with his companions.

"Everyone ready? Let's go! Time to see if anyone's home..."
Apr 3, 2017 3:55 am
The guards agree to Jhishma's plan and signals.

The Tailor says that there has been no movement from the old store this morning.
You gather discretely around the entrance, the guards ready to move into place.
Apr 3, 2017 4:02 am
If they discovered a back door in their stakeout, Nar will signal Jhishma that he's circling around to cut off any escape, and will enter when he hears the front door assault. If no back door, he'll stand ready with the group in front.
OOC:
any blessings forthcoming (he asks hopefully)?
Last edited April 3, 2017 4:06 am
Apr 3, 2017 6:05 am
As the group prepares, Jhishma utters a chilling chant, but it's effect is refreshing and invigorating, but he holds it in check unit the right moment.
OOC:
Jhishma will prepare Bless using a 2nd level slot for Grok, Nar, Cyrind'ae and himself, using the Ready Action. The trigger will be when Initiative is rolled. Is that ok?
May we please have a detailed description of the evil house?
Thanks!
[ +- ] Blessings on Grok, Nar, Cyrind'ae and Jhishma
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