You give it about an hour to get your equipment ready before you meet back up.
As you travel you realize why they call Chicago the Windy City. The wind blasts your vehicle every minute or so, and even when it’s not gusting you can still feel the constant movement of air. The snow is still falling, being blown about, and in general piling up where it most easily gets in the way. The best part about the snow is that there’s enough on the ground to fill in most of the potholes, but that’s little comfort because it means you’re driving on ice as much as pavement.
From blocks away you can see the CZ wall, a two-story barricade of rubble topped with razorwire. It’s not so much a wall as the ruins of entire city blocks that were leveled to provide building materials. Guard towers stick out of the wall every hundred meters or so, watching into the CZ. The gates hang partway open, and the guard towers are dark, a sign of the reopening of the Zone. If you thought the civilized parts of Chicago were run down, inside the wall gives a bad name to war zones. Occasionally, what passes for a road ends in an overturned skyscraper, a testament to the lack of maintenance and the wholesale destruction that seem commonplace inside the Zone.
Nearing the wall you need to make a decision as to which module to fix first. Midway Airport or Garfield Park.
OOC:
Anyone piloting a vehicle should make a Vehicle Skill + Reaction [Handling] (1) Test to avoid crashing; apply the Moderate Rain visibility modifier (–3) to the test for the snow and another –2 penalty if the vehicle is moving faster than its walking speed. Note that the visibility modifier also applies to any attack tests outdoors, as does the Moderate Wind modifier (–3), unless the runner has some means of compensating (such as ultrasound or thermographic vision for visibility and/or a smartlink for the wind).
This scene includes a Rating 3 Static Zone, due to the crumbling infrastructure and heavy snow. For rules on Matrix Noise, see p. 230, SR5.