Instead of readying an attack outside of combat, we'll reward Ryte and Jarveena's stealth checks with a surprise round when combat begins. We will still use your attack roll when your turn begins.
The Game
Instead of readying an attack outside of combat, we'll reward Ryte and Jarveena's stealth checks with a surprise round when combat begins. We will still use your attack roll when your turn begins.
Previous roll:
Readied attack (when/if needed) Use as surprise round? - (1d20+7, 1d8+4)
1d20+7 - ( 15 ) + 7 = 22
1d8+4 - ( 2 ) + 4 = 6
Rolls
Surprise advantage? - (1d20+7)
(18) + 7 = 25
• Sharpshooter: Take -5 to attack, deal +10 damage.
• Precision Attack: Roll superiority die, add to attack roll.
Rolls
1st Attack, advantage from being hidden?, Superiority die - (1d20+4, 1d20+4, 1d8)
1d20+4 : (17) + 4 = 21
1d20+4 : (11) + 4 = 15
1d8 : (1) = 1
Damage (add 10), Sneak attack? - (1d8+4, 1d6)
1d8+4 : (4) + 4 = 8
1d6 : (1) = 1
2nd Attack, advantage from being hidden?, Superiority die - (1d20+4, 1d20+4, 1d8)
1d20+4 : (16) + 4 = 20
1d20+4 : (18) + 4 = 22
1d8 : (2) = 2
Damage (add 10) - (1d8+4)
(3) + 4 = 7
Hide again if possible - (1d20+7)
(7) + 7 = 14
"Where are we?"
Rolls
Startin' off strong! - (3d6)
(334) = 10
"Don't get up too quickly, you got a pretty nasty bump on your head."
With that, he heads toward the entrance and takes a look outside.
Rolls
Perception - (1d20+4)
(3) + 4 = 7
The Troglodytes are caught unawares. Ryte fires into their ranks hitting the lead runner square in the chest. As it gurgles in horror, the whole pod stops in confusion, their skin colouration instinctively shifting to a colour matching the sand and wreckage around them. Then, Jarveena makes use of Ryte's distraction; her arrows find their targets. She finishes off Ryte's target and a second target, both arrows skewering eye sockets.
Initiative order:
1. Jarveena
2. Ryte
3. Troglodyte with two daggers
4. Troglodyte with spear
5. Troglodyte with stone axe
6. Troglodyte with copper pot
Battlefield Features: Make use of these features narratively. If you do something cool with the features I might grant inspiration or a one-time advantage. Monsters can also make use of these features. For example, you don't have to ask me if there is cover available - just say you take cover behind debris.
1. Shipwreck Debris
2. Sand
3. Corpses
4. Brilliant Sun
Jabes & HypCo: We'll call that the surprise round, and you can start again. I assumed you killed off the top two creatures in the initiative order, reflecting you picking out the two most competent of their group. I'll post something in a separate thread about how we as a group will handle ambushes so everyone knows how to operate smoothly and not make just-in-case rolls - I take it from the characters you have built that this will be a common tactic!
Jabes: I'm going to narrate every kill you do with sharpshooting as a magnificent shot, such as through the eye. Feel free to call that shot. Also, you can't hide again this round because you used your actions to attack and hiding costs an action. Until you get a second level of rogue, you can't hide as a bonus action.
Rolls
Troglodyte C - (1d20)
(12) = 12
Troglodyte B - (1d20)
(8) = 8
Troglodyte D - (1d20)
(8) = 8
Troglodyte E - (1d20)
(10) = 10
Troglodyte F - (1d20)
(20) = 20
Jarveena - (1d20+4)
(17) + 4 = 21
Ryte - (1d20+4)
(13) + 4 = 17
You reach the stone berm. At this range you can tell it is clearly man made; there are even cylindrical stone pilings that look like they might have supported a large dock here at one point in time, but the planks have long rotted away.
You climb over the stones, which provide good cover as you peer on the other side. This section of beach is also checkered with debris and bodies, but there are creatures busying themselves with hauling corpses from the beach up to the jungle. Four reptilian creatures are on the beach simultaneously looting the bodies and dragging them up to the edge of the jungle. At the edge of the jungle, another six creatures are hacking off the heads from a pile of bodies in front of a shallow cave, which looks like is one of several along the jungle's edge. There is a pile of valuables beside a neatly stacked pyramid of decapitated heads.
The looting trio is 50 feet away from you, and the decapitating trio is 100 feet away from you.
Enjoy your pewter cup. Feel free to add narrative details to it, such as a slogan printed on the side or special shape.
Frick gingerly peaks his head outside of the cave. You are greeted with the sounds of surf and beach and birds, and a bit of fresh air that relieves the stench of death that you've been breathing in for the past while. The beach is covered in wreckage and four reptilian creatures busy themselves with looting bodies and dragging them up to edge of the jungle. Another group of six are at the edge in front of a cave that looks similar to yours, except the ground is covered in blood. They are busy chopping off the heads of the corpses with primitive stone tools.
Between you and the head choppers, there are another 2 caves, and another two caves in the opposite direction as well (six total).
The head choppers are 20 feet away from you, while the looting party is 100 feet away.
Rolls
Nature - (1d20-1)
(3) - 1 = 2
Rolls
Nature (for when I can see them) - (1d20+0)
(5) = 5
The barbarian has to get past these creatures, but it is foolish to charge without first looking for an angle of attack. Having decided that she will need to engage, Elspa attempts to find a way to get closer to the four individuals on the beach without being detected, until she is about 40 feet away.
Rolls
Stealth - (1d20+2)
(8) + 2 = 10
Frick, however, does not have terrible eyesight and plainly sees a strapping young woman sneaking along the wreckage toward the looters.
Elspa is now within 40 feet of the gang of looters, and 100 feet from the head choppers by the jungle.
Rolls
Attack, advantage? - (1d20+4, 1d20+4)
1d20+4 : (18) + 4 = 22
1d20+4 : (14) + 4 = 18
damage - (1d8+14)
(6) + 14 = 20
Sneak attack if applicable - (1d6)
(6) = 6
Rolls
First Attack - (1d20+7, 1d8+4)
1d20+7 : (2) + 7 = 9
1d8+4 : (3) + 4 = 7
Second Attack - (1d20+7, 1d8+4)
1d20+7 : (2) + 7 = 9
1d8+4 : (7) + 4 = 11
Bonus Attack - (1d20+7, 1d8+4)
1d20+7 : (9) + 7 = 16
1d8+4 : (8) + 4 = 12