The Game

Be sure to read and follow the guidelines for our forums.

Len Inactive for 18 days

Feb 21, 2017 9:13 pm
Two vessels sailed the Glimmermar Sea on that ill-fated day: the notorious pirate ship Sea Witch stalked the swift Ikathi trader Black Lotus. Out of the blue a great storm came upon them, the likes of which neither seasoned crew had ever seen. In the tempest, the two ships collided, tossing their crews into the tumultuous waves and their cargos to the reefs below.
OOC:
Players, welcome to the Isle of Dread! Let's start by hearing about your final moments on board your vessels.
Feb 28, 2017 6:39 pm
Frick watched in mute fascination as the mast snapped in two as the ships collided and became entangled. People screamed all around him, some jumping overboard, others totally unsure what to do. He hesitated for a moment, then grinned, shrugged, and leaped overboard. Struggling against the water, weighed down by his armor and pack, Frick swam frantically for a large piece of board nearby. Slinging pack atop it, he held on for dear life. Blood thundering through his veins, he smiled despite his seemingly insurmountable odds, This is what it feels like to be truly alive! he thinks to himself.

Tossed about, helpless against the might of the sea, Frick had no choice but to hold on and hope that he survived the night. Hours passed and Frick eventually lost consciousness, unsure if he'd ever wake up.
Feb 28, 2017 8:05 pm
It had all happened so fast. At the approach of the pirate vessel, Ygne felt the thundering of her heart and the blood surging through her veins, preparing her body for a fight she would not forget. Her hands itched to wield her blades and drive them into some pirate throats. Her dreams had been dashed however, by the coming of this cataclysmic storm. The sound of screams, splintering wood, and the cacophony of rain, sea, thunder and wind all around her left Ygne feeling disoriented. What do I do, she actually thought for once, not typically giving herself the time to think before she acts. She could not fight anything here, nor hide from it, and she looked around with a confused expression. The sailors and tradesmen were abandoning the vessel as it began to roll starboard and pitch back from the disastrous collision with the corsairs. Ygne grasped onto the port railing, struggling to keep her balance aboard the slippery deck as she came to a conclusion.

This isn't how I die, she thought with a gleeful realization. She was Ygne, and Ygne was meant for something great. "You hear me now!" She shouted defiantly toward the sky; toward the gods, "This isn't how Ygne d-..!" Her words were cut off by the sound of splintering wood so loud is sounded like an explosion. She felt a white-hot, intense pain upon the back of her head for a split second, and the sudden weightlessness of free-fall, before all went black.

MoMo sent a note to lenpelletier
Last edited February 28, 2017 8:09 pm
Mar 1, 2017 4:47 am
Ryte sits in darkness, hidden amongst the ship's cargo, letting the rhythm of the ocean sea mask the sound of his breathing. I've set out on a mission and I completed it, I've killed the man that wronged us...I'll be home soon. It's only a matter of wait... His thoughts are cut short by a sudden jerk of the ship. Water starts to pour in Just my luck I stowaway in a ship that gets routed by pirates. I will not be found cowering in the dark.

Ryte grabs his pack, flings it over his shoulder, and runs to the top of the ship's deck, sword ready to be drawn at a moment's notice. His battle-ready face fades as his eyes meet with reality, a storm to end all storms, ships in mid collision, and yelling all around him. To add to his shock, a woman's voice catches his ear "MAN ABOARD OUR SHIP!" she bellows. She was right, he was the only man aboard the ship. In an attempt to gain the upper hand and catch her off guard, he responds back "I promise you, I'm the prettiest of ladies." before sprinting for the ship's side...and does a beautiful dive off of it into the choppy waters below.
Last edited March 1, 2017 6:35 am

Rolls

Acrobatics - (1d20+7)

(12) + 7 = 19

Mar 1, 2017 6:30 am
The brawny woman ignored the rain and wind that whipped at her hair and clothes. Their prey was near, and the Captain had steered the ship in for the kill. Elspa's job was simple; cross over to the other ship and sow havoc and discord to let the other grapple the rail and prevent the vessel's escape. Already the scent of blood filled her amber eyes.

The Sea Witch lurched upon the waves, sliding sideways with the wind. Elspa rode it out almost out of habit, focused as she was on their target. Soon, the distance would be close enough that she could leap across, and she lowered her stance ready to charge. Tightening her grip on her rain-soaked shield, her other hand lashed to a battleaxe, Elspa's excited howl was drowned out by the raging storm.

Suddenly the ship pitched forward, nearly catapulting itself onto the other vessel. Elspa thought it a neat trick of the captain to bring the boat so quickly around, and she sprinted forward to time her leap. Ignoring the splintering of wood around her, ignorant of the shattered mast above, she hurdled over fallen sail, planted a foot upon the rail, and soared into the air.

The other vessel then rose up to meet her. The unexpected embrace of storm-drenched timber stunned Elspa as she crashed into the deck, falling to her feet. She rose up, smacking her shield with her axe in challenge, and discovered a boat with nary a person onboard. She turned just in time to see someone dive overboard, and began to realize the gravity of the storm around her and the conditions of both the Sea Witch and the boat she stood upon.

That was when the hull cracked open like an egg, spilling Elspa into the dark water. It was all she could do to hold onto her shield, using it to float precipitously upon the roiling waves. She maintained enough composure to ride the current, though it would be quite a while before she knew whether it would take her to land, or out into the open ocean.

Soon she felt the waves break, and sand and coral sweep her sodden boots. Elspa's adrenaline still rushed through her veins, this time in a panic as she reached land, searching bodies of those washed ashore for her packmates.
Last edited March 1, 2017 6:37 am

Rolls

Athletics - (1d20+7)

(9) + 7 = 16

Mar 1, 2017 12:46 pm
"MAN ABOARD OUR SHIP!" bellowed Maia over the howling of the storm and the crashing of timbers as the two ships collided. Are we bein' boarded by them tradesmen?! Jarveena wondered as she spotted the man sprinting across the deck. She drew her bowstring to her cheek but Leatha's command stayed the man's swift death.

"Leave 'im be, lass! We're done for! The Witch is finished! Abandon ship!" Despite her words, the captain strained against the helm in a hopeless effort to wriggle the Sea Witch free of the trading ship.

"Ain' leavin' wi'out ye!" Jareena spit out in her mangled speech - the result of having had her tongue cut out it seemed a lifetime ago.

"ABANDON SHIP, I SAY!" Leatha roared. "Do it, or I'll toss ye o'erboard meself!"

Jarveena swallowed any further protests and obeyed, planting her right boot on the starboard rail and diving cleanly from the poop deck into the roiling sea.

She didn't hear her beloved captain bid her a whispered farewell moments before the Sea Witch broke apart and sank into the icy water...

Len Inactive for 18 days

Mar 1, 2017 2:29 pm
JARVEENA AND RYTE

As you come to, the rhythmic percussion of waves on sand clashes with a cacophony of vultures. As you blink away sand, you register the heat of the blinding sun beating down on you. You spit out a mouthful of sand, and inhale deeply the smell of soggy wood and the fishy tang of the ocean spray.

You remember the disastrous storm, the ships crashing into each other, and realize that against all odds you have survived.

It seems you washed up onto a beach, which now appears to be strewn with the wreckage of the storm-wracked ships. You are lying next to a stranger* who has also survived, both of you face down in the sand in the sand behind a heap of seaweed-strewn wreckage. You experimentally test your limbs and gear to make sure everything is intact - seems fine, miraculously.

Before you have a chance to process all this, you hear a new sound - language. Primitive, guttural grunts are coming from further up the beach and growing louder. From your current position you can only see each other and the sea behind you, but peering up above the wreckage might reveal your position.
OOC:
* Jabes, I'll leave it up to you if Jarveena recognizes Ryte as the male stowaway.

Len Inactive for 18 days

Mar 1, 2017 2:37 pm
YGNE AND FRICK:

Frick is woken unceremoniously as a large weight is tossed upon him.

As strength returns to your limbs, you roll the weight off yourselves. Overpowered by the smell of rotting flesh and excrement, you look around to see you are in a damp, shallow cave atop a pile of corpses. The weight that landed on you was a dead body

Suddenly, one of those corpses starts to moan. You recognize Ygne from the Black Lotus. Ygne fights off a powerful headache as she struggles to rise, the back of her head sporting an angry red gash.
OOC:
Ygne, you received a powerful blow to the head on the ship. Take 3d6 bludgeoning damage. Your head injury has left your sight blurry and will also give you disadvantage on wisdom ability checks, saving throws, and any ranged attacks for the time being. Luckily your vision is a bit clearer the closer something is.

Len Inactive for 18 days

Mar 1, 2017 2:53 pm
ELSPA

The sun is rising and the storm clouds are retreating rapidly over the western horizon. You are waist-deep in crimson surf, fighting off vultures as you search for survivors from the Sea Witch. Your search meets with only disappointment and horrible mutilations. Bodies torn in half by snapped rigging, impaled by wrist-thick splinters, or crushed by rolling ships and violent waves are the norm. However, you find nothing recognizable as female.

Taking a moment to wipe the brine and blood from your face, you see you are on the southern tip of a medium-sized island. The coast is mostly a 100-foot strip of sandy beach which abruptly disappears into dense jungle inland. Looking up the coast to the north, you see the wreckage strewn across the beach that stretches for miles, a testament to destructive forces that brought about the end of the Sea Witch. The wreckage does not spread down the north-east facing side of the island.

You note that the jungle is not healthy. Many of the palm trees are blackened and diseased, while others are yellowed and tattered as if beset by a plague of insatiable locusts.

Much further north you see a larger island, huge in scope. Savage mountains covered in sprawling jungle rise from the ocean, interrupted by primordial volcanoes belching black smoke into the sky.
Mar 1, 2017 3:15 pm
Frick looks around to see if his his glaive (or any other weapons) are nearby. Seeing the gash on the back on Ygne's head, Frick has to assume that, should it come to blows, she may not be much use at the moment.

Rolls

Perception - (1d20+4)

(2) + 4 = 6

Len Inactive for 18 days

Mar 1, 2017 6:01 pm
Naatkinson says:
Frick looks around to see if his his glaive (or any other weapons) are nearby.
Getting down from the pile of bodies, you see that the mouth of the cave is only a few strides away, around a corner. A pile of random gear and junk is piled high in front of the bodies. You have your armour on still, but your pack and any weapons visibly strapped to the outside of your body have been stripped off you.

You search the pile of junk for your glaive and other items. Being on the top of the pile you reason your gear is at the top, and you are rewarded with success. You retrieve your glaive and the rest of your gear. However, in the dim light you cut yourself on an exposed dagger, cutting your off hand.

Rolls

Cut from dagger (slashing) - (1d4)

(1) = 1

Mar 1, 2017 6:08 pm
Frick curses under his breath, then tries to move quietly over to Ygne to see if she's ok.

Rolls

Stealth - (1d20+2)

(15) + 2 = 17

Mar 1, 2017 6:12 pm
Elspa secures her gear, idly flicking blood and gore from her hands. Panting with exertion, she lopes down the beach, heading north along the coast to follow the trail of wreckage. She pauses only once to sniff the air and shake away the salt in her nostrils.

Rolls

Perception - (1d20+4)

(3) + 4 = 7

Mar 1, 2017 7:06 pm
Jarveena gasps, and grabs for the dagger strapped to her boot as she rolls away from the man she recognizes as the man on the deck of the Sea Witch. But mindful of the approaching voices she stays low and peers over the edge of the debris.
Last edited March 1, 2017 7:11 pm

Rolls

Recognized Ryte? Insight vs. 10 - (1d20+5)

(7) + 5 = 12

Stealth - (1d20+7)

(20) + 7 = 27

Len Inactive for 18 days

Mar 1, 2017 7:51 pm
Naatkinson says:
Frick curses under his breath, then tries to move quietly over to Ygne to see if she's ok.
You silently pad over to Ygne. Her head wound will require cleaning and bandaging but her skull seems unbroken. As for her mental or sensory faculties, it remains to be seen.

Len Inactive for 18 days

Mar 1, 2017 8:22 pm
CancerMan says:
Panting with exertion, she lopes down the beach, heading north along the coast to follow the trail of wreckage.
After a few minutes you start encountering more dead bodies. Do you want to slow down and inspect them as you go, or keep moving at a faster pace in search of signs of the living?
CancerMan says:
She pauses only once to sniff the air and shake away the salt in her nostrils.
The air is thick with the smell of fishy brine, rotting flesh, and vulture droppings; it is hard to discern much else. Your view of the beach is obscured by a stony berm about half a mile north, and it is hard to say what lies beyond it.

You also see a lot of peculiar artifacts from the wreck - a pewter mug, a dead rat, a slop bucket. Nothing particularly valuable, just odd to see artifacts of your former day-to-day life tossed haphazardly along the sand.

Len Inactive for 18 days

Mar 1, 2017 8:30 pm
Jabes.plays.RPG says:
But mindful of the approaching voices she stays low and peers over the edge of the debris.
You peer silently over the top of the remains of a wooden crate. Six hunched-over reptilian creatures tall as adult humans are padding across the sand heading from the jungle toward the surf. They wear no clothes, but have weapons and fetishes strapped to their lanky forms. They move swiftly and with purpose as if driven by some unknown deadline or unseen taskmaster. They are 80 feet away and closing fast in your general direction.
[ +- ] Reptilian Creature
OOC:
You are welcome to do a Nature check, DC 13, to see if you can identify the creatures.
Mar 1, 2017 8:57 pm
Elspa only slows her pace to perform a cursory glance at the bodies to see if any are recognizable. However, at this time the priority is for the living, and she continues her trek with only a minor distraction to pick up a mug. There are many uses for such an implement.
Mar 2, 2017 12:49 am
Jarveena ducks back behind the crate and motions to the man - who must now become her unlikely ally - to stay hidden. "Zig trog'l'digh." She says, the words so mangled, Ryte is hard-pressed to understand them if he hadn't heard her voice before while on the Sea Witch. As if to clarify, she holds up the five fingers of her right hand, and her left forefinger. Rtye notes that save for the thumb, that left hand bears no other digits.

Jarveena gestures to the stranger's twin rapiers. "Ye any good w' tho'h?" She sheathes her dagger and readies her longbow, draws an arrow and checks the fletching. She doesn't intend to wait til the troglodytes are near.
Last edited March 2, 2017 6:52 am

Rolls

Nature - (1d20)

(20) = 20

Mar 2, 2017 2:50 am
Ryte stifles the jokes he wants to so badly make, knowing the dire situation he is in. He watches as the woman peeks over the debris and he stays silent awaiting for the outcome of her scouting. With a nod of understanding, he gets up from laying on the ground and into a crouch.

He smiles at the lady, draws his rapiers "As long as you're good with that." he slides out from the cover of the debris, putting distance between himself and the archers hiding spot, he calls out to the reptile creatures, hoping to get their focus on him and not his hidden "ally" "Over here, you overgrown geckos. Which of you wants to die first?" he draws his bow, nocking an arrow and releasing it towards a lizard.

OOC:
Taking my full 30' before calling out, assuming they don't spot me before then readying an attack if they get within melee.
Last edited March 2, 2017 7:35 am

Rolls

Stealth - (1d20+7)

(17) + 7 = 24

Readied attack (when/if needed) - (1d20+7, 1d8+4)

1d20+7 : (15) + 7 = 22

1d8+4 : (2) + 4 = 6

Len Inactive for 18 days

Mar 2, 2017 6:11 am
Indeed, Jarveena recognizes the creatures as Troglodytes. You recall these foul humanoids cover their bodies in rotting flesh and excrement to produce a powerful toxic odor that at close range can send even seasoned warriors into fits of vomiting. In addition they are ferocious in melee combat, stabbing and biting in a flurry of activity. However, they are half blind in sunlight and they can't take many hits.
OOC:
HypCo, are you moving toward the Troglodytes or just to a new spot away from Jarveena? They are moving toward you at jogging pace and will also cover ground.

Instead of readying an attack outside of combat, we'll reward Ryte and Jarveena's stealth checks with a surprise round when combat begins. We will still use your attack roll when your turn begins.
Mar 2, 2017 7:41 am
OOC:
I was moving towards the Troglodytes. I made a slight edit to my previous post with this new knowledge, let me know if that is okay. I kept everything in case it isn't. My bow and rapier share the same modifiers and dice so could we use that for the surprise round?

Previous roll:
Readied attack (when/if needed) Use as surprise round? - (1d20+7, 1d8+4)
1d20+7 - ( 15 ) + 7 = 22
1d8+4 - ( 2 ) + 4 = 6
Last edited March 2, 2017 11:06 am

Rolls

Surprise advantage? - (1d20+7)

(18) + 7 = 25

Mar 2, 2017 11:01 am
Jarveena waits two breaths after the man breaks cover to make sure he has drawn the troglodytes' attention, then she rises to one knee and launches two arrows of her own in quick succession before dropping back behind her hiding place.
OOC:
• Action Surge
• Sharpshooter: Take -5 to attack, deal +10 damage.
• Precision Attack: Roll superiority die, add to attack roll.

Rolls

1st Attack, advantage from being hidden?, Superiority die - (1d20+4, 1d20+4, 1d8)

1d20+4 : (17) + 4 = 21

1d20+4 : (11) + 4 = 15

1d8 : (1) = 1

Damage (add 10), Sneak attack? - (1d8+4, 1d6)

1d8+4 : (4) + 4 = 8

1d6 : (1) = 1

2nd Attack, advantage from being hidden?, Superiority die - (1d20+4, 1d20+4, 1d8)

1d20+4 : (16) + 4 = 20

1d20+4 : (18) + 4 = 22

1d8 : (2) = 2

Damage (add 10) - (1d8+4)

(3) + 4 = 7

Hide again if possible - (1d20+7)

(7) + 7 = 14

Mar 2, 2017 11:55 am
Ygne groans for a few moments as Frick approaches. She struggles to get hands or feet underneath herself as she comes to. She blinks her eyes repeatedly, sensing that there is something off with her vision. "Frick?" She mumbles, her speech somewhat slurred and slow, "You jumped off the ship. You're crazy." She reaches a hand behind her head and winces as she touches the wound, gasping sharply and cursing. The pain brings her mind into focus and she gives her surroundings another look.

"Where are we?"

Rolls

Startin' off strong! - (3d6)

(334) = 10

Mar 2, 2017 1:58 pm
Frick smiles, "Crazy?" he considers for a moment, "Probably," then looks around, "I'm really not sure where we are, but we're not alone here. Something threw a dead body on top of me, but I'm not sure what it was."

"Don't get up too quickly, you got a pretty nasty bump on your head."
Mar 2, 2017 2:02 pm
Ygne hadn't considered that they weren't alone. It was baffling and surprising enough that they weren't even on the ocean anymore. "We should leave," Ygne suggests, rising a bit more before a ringing in her ears causes her to wince and groan again. She waits it out and then completes the movement to get her feet beneath her. "Are you okay?" She asks, brushing off any concern for her own wound.
Mar 2, 2017 2:52 pm
"Yeah, I'm fine. There's some gear over there if you want to help me look it over," Frick says, keeping a steadying hand on Ygne's shoulder until she seems steady enough, "First, though, I'm gonna take a look outside to make sure nothing's coming."

With that, he heads toward the entrance and takes a look outside.
Last edited March 2, 2017 6:29 pm

Rolls

Perception - (1d20+4)

(3) + 4 = 7

Len Inactive for 18 days

Mar 2, 2017 6:28 pm
JARVEENA AND RYTE

The Troglodytes are caught unawares. Ryte fires into their ranks hitting the lead runner square in the chest. As it gurgles in horror, the whole pod stops in confusion, their skin colouration instinctively shifting to a colour matching the sand and wreckage around them. Then, Jarveena makes use of Ryte's distraction; her arrows find their targets. She finishes off Ryte's target and a second target, both arrows skewering eye sockets.

Initiative order:
1. Jarveena
2. Ryte
3. Troglodyte with two daggers
4. Troglodyte with spear
5. Troglodyte with stone axe
6. Troglodyte with copper pot

Battlefield Features: Make use of these features narratively. If you do something cool with the features I might grant inspiration or a one-time advantage. Monsters can also make use of these features. For example, you don't have to ask me if there is cover available - just say you take cover behind debris.

1. Shipwreck Debris
2. Sand
3. Corpses
4. Brilliant Sun
OOC:
HypCo: changes noted. No problem.

Jabes & HypCo: We'll call that the surprise round, and you can start again. I assumed you killed off the top two creatures in the initiative order, reflecting you picking out the two most competent of their group. I'll post something in a separate thread about how we as a group will handle ambushes so everyone knows how to operate smoothly and not make just-in-case rolls - I take it from the characters you have built that this will be a common tactic!

Jabes: I'm going to narrate every kill you do with sharpshooting as a magnificent shot, such as through the eye. Feel free to call that shot. Also, you can't hide again this round because you used your actions to attack and hiding costs an action. Until you get a second level of rogue, you can't hide as a bonus action.

Rolls

Troglodyte C - (1d20)

(12) = 12

Troglodyte B - (1d20)

(8) = 8

Troglodyte D - (1d20)

(8) = 8

Troglodyte E - (1d20)

(10) = 10

Troglodyte F - (1d20)

(20) = 20

Jarveena - (1d20+4)

(17) + 4 = 21

Ryte - (1d20+4)

(13) + 4 = 17

Len Inactive for 18 days

Mar 2, 2017 6:51 pm
ELSPA

You reach the stone berm. At this range you can tell it is clearly man made; there are even cylindrical stone pilings that look like they might have supported a large dock here at one point in time, but the planks have long rotted away.

You climb over the stones, which provide good cover as you peer on the other side. This section of beach is also checkered with debris and bodies, but there are creatures busying themselves with hauling corpses from the beach up to the jungle. Four reptilian creatures are on the beach simultaneously looting the bodies and dragging them up to the edge of the jungle. At the edge of the jungle, another six creatures are hacking off the heads from a pile of bodies in front of a shallow cave, which looks like is one of several along the jungle's edge. There is a pile of valuables beside a neatly stacked pyramid of decapitated heads.

The looting trio is 50 feet away from you, and the decapitating trio is 100 feet away from you.
OOC:
You can roll a DC 13 nature check to see if you know these are Troglodytes too.

Enjoy your pewter cup. Feel free to add narrative details to it, such as a slogan printed on the side or special shape.

Len Inactive for 18 days

Mar 2, 2017 7:18 pm
FRICK AND YGNE

Frick gingerly peaks his head outside of the cave. You are greeted with the sounds of surf and beach and birds, and a bit of fresh air that relieves the stench of death that you've been breathing in for the past while. The beach is covered in wreckage and four reptilian creatures busy themselves with looting bodies and dragging them up to edge of the jungle. Another group of six are at the edge in front of a cave that looks similar to yours, except the ground is covered in blood. They are busy chopping off the heads of the corpses with primitive stone tools.

Between you and the head choppers, there are another 2 caves, and another two caves in the opposite direction as well (six total).

The head choppers are 20 feet away from you, while the looting party is 100 feet away.
OOC:
Frick can also roll a DC 13 nature check to see if he recognizes these as Troglodytes.
Mar 2, 2017 7:23 pm
OOC:
For clarification, are there 10 total creatures (4 on beach 50' away, 6 by cave 100' away), or 6 total (3 on beach 50' away, 3 by cave 100' away)?
Elspa remains hunkered down by the stones, observing the creatures and their behavior. The feral instinct in her broils at the possible desecration of her shipmates, but the predator within tempers the bloodlust with the acknowledgement of these reptilians' greater numbers. Survival includes knowing when to run.

Rolls

Nature - (1d20-1)

(3) - 1 = 2

Len Inactive for 18 days

Mar 2, 2017 8:35 pm
There are 10 total creatures (that you don't recognize). 4 on beach 50' away, 6 by cave 100' away, as you said. They are lightly armoured and appear to have primitive melee weapons only - no sign of spears or bows.
Mar 2, 2017 10:12 pm
Ygne rises, wincing against the pain in her head once more as she struggles to keep her balance. She shuffles over toward where Frick is, doing a quick check of herself to make sure she still has her weapons and other gear. "Anything?" She mumbles, rubbing her palm against her right eye.

Rolls

Nature (for when I can see them) - (1d20+0)

(5) = 5

Mar 2, 2017 10:51 pm
ELSPA

The barbarian has to get past these creatures, but it is foolish to charge without first looking for an angle of attack. Having decided that she will need to engage, Elspa attempts to find a way to get closer to the four individuals on the beach without being detected, until she is about 40 feet away.

Rolls

Stealth - (1d20+2)

(8) + 2 = 10

Len Inactive for 18 days

Mar 2, 2017 10:59 pm
ELSPA, FRICK AND YGNE
CancerMan says:
Elspa attempts to find a way to get closer to the four individuals on the beach without being detected, until she is about 40 feet away.
Elspa, you slide over the rocks and try to be a silent as you can. There are a few times when you are convinced they would spot you, but the seem oblivious. Either they are too busy with their task to pay attention or they have terrible eyesight.

Frick, however, does not have terrible eyesight and plainly sees a strapping young woman sneaking along the wreckage toward the looters.

Elspa is now within 40 feet of the gang of looters, and 100 feet from the head choppers by the jungle.
Mar 3, 2017 12:10 am
Spotting something metallic and shiny among one of the debris piles (a breastplate or small shield perhaps?), and judging that the sunlight would reflect blindingly off it and into the troglodytes' eyes, Jarveena pops up and sprints across the shimmering sand to take up position behind the pile of flotsam. She takes aim at the troglodyte spearman's throat, and lets fly her arrow.

Rolls

Attack, advantage? - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (14) + 4 = 18

damage - (1d8+14)

(6) + 14 = 20

Sneak attack if applicable - (1d6)

(6) = 6

Len Inactive for 18 days

Mar 3, 2017 12:19 am
The polished shield indeed blinds the monster long enough for you to put an arrow in its throat. It falls dead, and the sand begins to turn red all around its corpse.
Mar 3, 2017 1:11 am
OOC:
How far away are they from me?

Len Inactive for 18 days

Mar 3, 2017 3:20 am
Oops, wrong distance. 20 feet.
Mar 3, 2017 3:34 am
Ryte drops his bow onto the sunburnt sands, grasping both his rapiers by the hilt and drawing them in one swift motion. Taking a sideways stance, he moves forward, twirling one of the rapiers in front while keeping the other poised back, waiting to strike akin to a scorpion. "Come now, bottom feeders, my swords hunger."
OOC:
Attacking the one with the two daggers, if I manage to finish it off, I'll move onto the axe wielder.

Rolls

First Attack - (1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d8+4 : (3) + 4 = 7

Second Attack - (1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d8+4 : (7) + 4 = 11

Bonus Attack - (1d20+7, 1d8+4)

1d20+7 : (9) + 7 = 16

1d8+4 : (8) + 4 = 12

Mar 3, 2017 3:55 am
Frick feels his blood begin to boil at the sight of an ongoing battle. He hefts his glaive, "Wait here, I'm gonna take care of these troglodytes and then I'll come right back."

With that, he rushes out to engage the nearby monsters, howling as he closes in on his prey. The way he moves, he appears to be out of control. In reality, every strike is in perfect balance and planned for as he stabs at one enemy, then whips his glaive across in a wide slash, then striking out with the haft of his glaive to end his dizzying flurry.
Last edited March 3, 2017 1:49 pm

Rolls

Attack - (1d20+7, 1d10+4)

1d20+7 : (16) + 7 = 23

1d10+4 : (4) + 4 = 8

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (4) + 7 = 11

1d10+4 : (5) + 4 = 9

Bonus action attack w/ haft - (1d20+7, 1d4+4)

1d20+7 : (7) + 7 = 14

1d4+4 : (2) + 4 = 6

Nature - (1d20)

(16) = 16

Reroll 2 for great weapon fighting style - (1d4)

(3) = 3

Mar 3, 2017 4:42 am
Elspa has sprinted forward even as the polearm-wielding dancer engaged, silently saving her breath for closing in. Shield and axe are already in her hand, the potential of blood already filling her senses with its memory. As the adrenaline kicks in, Elspa's amber eyes see red as she imagines her shipmates violated by these creatures.

The barbarian lashes out, focusing her attacks on one troglodyte at a time even as she swings her battleaxe in a frenzy.
OOC:
Bonus Action: Rage.

I'm assuming Frick is also attacking the four looters? If so, he has advantage on any attack made against a creature within 5 feet of me.

Rolls

Reckless Attack, Advantage, Damage - (1d20+7, 1d20+7, 1d8+6)

1d20+7 : (19) + 7 = 26

1d20+7 : (12) + 7 = 19

1d8+6 : (7) + 6 = 13

Reckless Extra Attack, Advantage, Damage - (1d20+7, 1d20+7, 1d8+6)

1d20+7 : (9) + 7 = 16

1d20+7 : (2) + 7 = 9

1d8+6 : (7) + 6 = 13

Len Inactive for 18 days

Mar 3, 2017 5:45 am
ELSPA, FRICK, AND YGNE

The three begin their attack. Elspa falls upon the looters with a primal ferocity: The first creature's body doesn't have time to fall before Elspa has cleaved through the second. At this range, their stench is unbearable.

Frick falls upon the head choppers (CancerMan: these are the only ones in his range) catching them off guard. Two slashes of his massive glaive and he's added one of their own heads to the pile. A second Troglodyte is doubled over, ribs fractured by a savage blow from the blunt end of his glaive. You as well reel from the stench of these foul creatures.

Initiative Order:

1. Elspa
2. Ygne
3. Six Five Head Choppers (HP: 7, 13, 13, 13, 13)
4. Frick
5. Four Two Looters (HP: 13, 13)

Battlefield Features: Make use of these features narratively. If you do something cool with the features I might grant inspiration or a one-time advantage. Monsters can also make use of these features. For example, you don't have to ask me if there is cover available - just say you take cover behind debris.

1. Shipwreck Debris
2. Sand
3. Corpses (and a pyramid of heads)
4. Brilliant Sun
OOC:
This is the surprise round. We will wait to give Ygne a chance to act, then start a new round where everyone can act. Assuming Troglodytes near you are still alive at the beginning of your turn, Elspa and Frick make a DC 12 Con save to avoid being poisoned by the Troglodyte's stench until the start of the creature's your next turn (we will treat the Looters as near Elspa and the Head Choppers as near Frick). A successful save grants you immunity to Trog stench for 1 hour.

This will also apply to Ygne if she ends up next to a Troglodyte at the beginning of her next turn.

Rolls

Elspa - (1d20+2)

(20) + 2 = 22

Ygne - (1d20+4)

(15) + 4 = 19

Frick - (1d20+2)

(10) + 2 = 12

4 Looter Troglodytes - (1d20)

(4) = 4

6 Head Chopper Troglodytes - (1d20)

(14) = 14

Len Inactive for 18 days

Mar 3, 2017 6:34 am
JARVEENA AND RYTE

The dagger wielder manages to bring up its knives to parry Ryte's first two blows - no easy feat! But doing so left it unbalanced, and Ryte takes advantage, piercing it's side. The creature barely manages to stay standing.

The Troglodytes with the daggers and the axe counterattack with a flurry of blows against Ryte. Though disadvantaged by their sensitivity to sun light, their ferocity manages to get two savage blows through Ryte's defenses (11 damage to Ryte).

The Troglodyte with the copper pot disengages, runs for a short distance and dives behind some large rocks. Immediately it starts smashing it's pot against the rock making a horrible racket, as if sounding an alarm.

Starting Round 2 ...

1. Jarveena
2. Ryte
3. Troglodyte with two daggers (HP: 1)
4. Troglodyte with stone axe (HP: 13)
5. Troglodyte with copper pot (HP: 13 - 3/4's cover [+5 AC vs. ranged] and prone [ranged attacks have disadvantage, melee has advantage])

Note: Ryte will have to make a DC 12 Con save to avoid being poisoned until the start of the Troglodyte's your turn.

Rolls

Two Daggers attack 1 - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (18) + 4 = 22

Two Daggers attack 2 - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (15) + 4 = 19

Two Daggers attack 3 - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (4) + 4 = 8

Stone Axe attack 1 - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (6) + 4 = 10

Stone Axe attack 2 - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (7) + 4 = 11

Stone Axe attack 3 - (1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (19) + 4 = 23

2 hits get through: - (2d4+4)

(34) + 4 = 11

Mar 3, 2017 6:37 am
OOC:
They smell that bad?

*By the skin of my teeth.
Last edited March 3, 2017 6:37 am

Rolls

Con. save - (1d20+3)

(9) + 3 = 12

Mar 3, 2017 7:01 am
Jarveena takes careful aim at the axe-wielder troglodyte trying to raise the alarm, and lets fly.
Last edited March 3, 2017 8:10 am

Rolls

Attack, advantage from ally being 5ft from target - (1d20+9, 1d20+9)

1d20+9 : (10) + 9 = 19

1d20+9 : (8) + 9 = 17

damage, sneak attack damage - (1d8+4, 1d6)

1d8+4 : (4) + 4 = 8

1d6 : (4) = 4

Mar 3, 2017 8:00 am
OOC:
This may change Jabes turn but technically it would be before it.
As Ryte dodges the multiple axe swings, he lunges out quickly with one of his rapiers.
[ +- ] Riposte

Rolls

Riposte to axe - (1d20+7)

(11) + 7 = 18

Damage on hit - (2d8+4)

(42) + 4 = 10

Len Inactive for 18 days

Mar 3, 2017 9:07 am
Jarveena puts an end to Copper Pot's noise.
OOC:
Nice riposte! Damage noted. It will be your actual turn now HypCo. Only Two Daggers and Stone Axe are still alive, any hit you can make on them will kill them. You already rolled your Con save and succeeded - in case I forget, you are now immune to Trog stench for 1 hour.
Mar 3, 2017 9:42 am
Ryte quickly jabs his rapiers forward, focusing on the axe-wielder first. Seeing his enemies fall, he simultaneously flicks both his rapiers clean of their blood.
OOC:
It didn't included my second roll for some reason.
Last edited March 3, 2017 9:44 am

Rolls

First Attack - (1d20+7, 1d8+4)

1d20+7 : (19) + 7 = 26

1d8+4 : (6) + 4 = 10

Bonus Attack - (1d20+7, 1d8+4)

1d20+7 : (3) + 7 = 10

1d8+4 : (6) + 4 = 10

Second Attack - (1d20+7, 1d8+4)

1d20+7 : (13) + 7 = 20

1d8+4 : (2) + 4 = 6

Mar 3, 2017 10:05 am
"Like I'd let you do that," Ygne replies as she slips into the shadows, following Frick to the entrance of the cave. Her head ringing, she curses under her breath, "Damn headache." When her focus returns, she waits for the moment that their foes are most preoccupied with Frick before she dashes out. With three lunging steps she vaults up the shipwreck debris and leaps off the top of it toward the nearest foe. She pulls her blades free as she ascends, guiding them down toward her target as she drops upon him.
OOC:
Lemme know if I did this right!
Last edited March 3, 2017 10:05 am

Rolls

Stealth (Hide as Cunning Action) - (1d20+10)

(20) + 10 = 30

Acrobatics, if needed (Second Story Work benefit) - (1d20+10)

(7) + 10 = 17

Attack (added 2nd roll in case of advantage) - (1d20+7, 1d20+7)

1d20+7 : (19) + 7 = 26

1d20+7 : (17) + 7 = 24

Damage and Sneak Attack (if applicable) - (1d6+4, 3d6)

1d6+4 : (1) + 4 = 5

3d6 : (136) = 10

Mar 3, 2017 3:54 pm
Elspa gags, tasting the stench in her mouth. She is reminded of the brightly-colored frogs that warn of their poisonous nature, but in her fury she maintains her assault. The barbarian swings twice, recklessly trying to fight through the dizzying effects of the troglodyte's proximity.
OOC:
Bonus Action to shove one of the Looters to the ground (no Rage advantage due to Poisoned). Reckless Attack to cancel out disadvantage. I will add an Advantage attack roll if the Looter I shoved falls Prone, but if it does not please disregard the second roll.
Last edited March 3, 2017 4:06 pm

Rolls

Constitution - (1d20+5)

(5) + 5 = 10

Bonus Action Shove vs Looter - (1d20+7)

(12) + 7 = 19

Reckless Attack vs Looter, Damage - (1d20+7, 1d8+6)

1d20+7 : (16) + 7 = 23

1d8+6 : (2) + 6 = 8

Extra Reckless Attack vs Looter, Damage - (1d20+7, 1d8+6)

1d20+7 : (2) + 7 = 9

1d8+6 : (2) + 6 = 8

Advantage if Looter is Prone (for both attacks) - (1d20+7, 1d20+7)

1d20+7 : (17) + 7 = 24

1d20+7 : (8) + 7 = 15

Len Inactive for 18 days

Mar 3, 2017 4:40 pm
ELSPA, FRICK, AND YGNE

Ygne joins the fray in blinding flash, leaving a dead Troglodyte in her wake.

Round 2:

1. Elspa
2. Ygne
3. Five Four Head Choppers (HP: 7, 13, 13, 13)
4. Frick
5. Two Looters (HP: 13, 13)

Battlefield Features:

1. Shipwreck Debris
2. Sand
3. Corpses (and a pyramid of heads)
4. Brilliant Sun
Mar 3, 2017 5:10 pm
Frick spins around and, with a quick flick of his glaive, sends a severed head sailing at a trog, hoping to distract it. He follows the head in, stabbing straight for the trog's stomach, then whips the haft of the glaive across at its face.
OOC:
Going to skip one of my attacks to possible get advantage? Not really that helpful, but it totally fits with Frick's fighting style

Rolls

Attack 1 (Advantage for distracting head) - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d20+7 : (13) + 7 = 20

1d10+4 : (2) + 4 = 6

Haft attack - (1d20+7, 1d4+4)

1d20+7 : (11) + 7 = 18

1d4+4 : (2) + 4 = 6

Re-roll 2 on main attack - (1d10+4)

(1) + 4 = 5

Re-roll 2 on haft attack - (1d4+4)

(3) + 4 = 7

Len Inactive for 18 days

Mar 3, 2017 6:10 pm
CancerMan says:
I'll still try and shove the Looter to the ground before hacking at it.
Elspa knocks one of the looters on it's back and then slams her axe into it's form. It manages to barely roll out of the way to save it's life.
OOC:
Looters are now at 5 and 13 hp respectively

Rolls

Shove contested roll - (1d20+2)

(7) + 2 = 9

Len Inactive for 18 days

Mar 3, 2017 6:19 pm
JARVEENA AND RYTE

With the last Troglodyte slain, you pause to get your breath. It appears that the ruckus that Troglodyte made with the copper pot was not long enough to cause any alarm to be raised - at least, there is no visible or audible reaction.

With imminent danger passing, you are able to take in your surroundings better. The debris-strewn beach is a mere 100-foot strip of land that runs into a sickly jungle of yellowing and blackened palm trees. It stretches for a several miles to the north and another mile the south. Beyond the southern end is endless ocean, but to the north looms a massive island of savage mountains covered in verdant jungles, with sporadic primordial volcanoes belching thick black smoke into the sky.

In your immediate vicinity, you take a look at the Troglodyte's handiwork. Many bodies have been dragged to the edge of the jungle and appear to have been decapitated. There is a pile of heads stack in a pyramid that easily outnumbers the pile of bodies. There is also a pile of loot stacked beside the headless bodies, likely taken from the corpses as well as from the beached cargos of both ships that now litters the hot sand.
Mar 4, 2017 12:38 am
Jarveena nocks another arrow and trains it at the man. "Ye goan' be trubble?" She's exhausted from the wreck and the fight, but Jarveena’s aim and one-eyed gaze are steady. As has just been demonstrated, he could be useful as an ally for survival. On the other hand, if he's going to be a competitor for resources she'd best put him down already. Her eye flicks for a moment towards someone she recognizes among the decapitated heads. It's Marta - while a seagull pecks at an eyeball, a crab emerges from the dead woman's mouth and tries to make a run for it. Jarveena stares the man down. "Ye goan be trubble?" she repeats.
Mar 4, 2017 1:05 am
Ryte turns to see what she is talking to, immediately stopping when he sees an arrow trained on him "Only if you are." he calls back, as he starts to ready his rapiers for another attack before thinking better. He sheathes his rapiers and stands up straight "I think it's in both our best interests to stay together. Your archery cover will be much appreciated, while my swordplay will keep them off you to make sure you can remain shooting." he walks to retrieve his bow, paying little attention to the arrow still trained on him, he slings it onto his back when he does and makes his way back to the archer "Ryte, you gave I give you my word, no trouble will come from me." He holds his hand out, offering a handshake.
Last edited March 4, 2017 1:34 am
Mar 4, 2017 1:24 am
Jarveena relaxes, but ignores the offered handshake. "Jarveena." she says simply before joining Ryte scavenging for supplies. Her arrows will run out soon enough. She'll need to find more. Also, they'll need some means of making a fire. Jarveena considers asking him what he was doing on the Sea Witch but decides survival is the more important concern right now."Good figh'n back there. Fuck, these trogs stink!" Jarveena wonders if any of her crew survived. There doesn't seem to be anyone but her and Ryte.
Last edited March 4, 2017 1:25 am
Mar 4, 2017 2:16 am
Ryte nods in understanding at the rejected handshake. He allows Jarveena to retrieve his arrow, if there is anything left retrievable, figuring she would get more use out of it than he. "A tip of the hat to you as well. If it wasn't for your precise shot to the hornblower, we'd most likely still be fighting." he sniffs "You should focus on the sea air, I'm not smelling much from them."
Mar 4, 2017 2:38 am
After diving down upon her first target, Ygne scrambles along the sand to hide behind the pile of corpses before she is spotted. In a fluid movement, she slips around the other side of the pile, coming up behind another foe distracted by Elspa and Frick. Practically moving on all fours, she dives upward into his back, with such force that should her strike connect, she would lift him off of his feet. She strikes with quick, left-right-left-right stabs.

Rolls

Attack 1 (with Adv. if applicable) - (1d20+7, 1d20+7)

1d20+7 : (7) + 7 = 14

1d20+7 : (13) + 7 = 20

Damage 1 - (1d6+4)

(6) + 4 = 10

Attack 2 - (1d20+7)

(1) + 7 = 8

Damage 2 - (1d6)

(6) = 6

Sneak Attack Damage (Applied to first connecting strike) - (3d6)

(231) = 6

Len Inactive for 18 days

Mar 4, 2017 5:41 am
ELSPA, FRICK, AND YGNE

Ygne guts two more Troglodytes, leaving two more bodies convulsing in pools of blood.

The remaining two Head Choppers blood lust in unleashed, and fly uncontrollably at Frick. Their ferocity is no match for Frick's well-honed defences, and they barely scratch him (6 slashing damage). He breaks up their strike with a well-timed head toss, and as the Troglodyte instinctively catches the head in the air, he meets with two blows to his body that end his malodorous existence.

***

On the beach, Elspa faces the two remaining looters. The one on its back flips itself back to its feet with its tail, and screams its fury as it swings wildly at Elspa. For all its anger, It barely manages to scratch Elspa (5 slashing damage / 2 = 2 damage total). The other troglodyte looter has other ideas. It takes advantage of its ally's strike and disengages, putting 30 feet of distance between itself and Elspa. It then produces a shiny nautical signal whistle from its necklace of fetishes and blows an ear-splitting note into the air.

Rolls

Troglodyte A, attack 1 - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (9) + 4 = 13

Troglodyte A, attack 2 - (1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (13) + 4 = 17

Troglodyte A, attack 3 - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (16) + 4 = 20

Troglodyte B, attack 1 - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (12) + 4 = 16

Troglodyte B, attack 2 - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (19) + 4 = 23

Troglodyte B, attack 3 - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (19) + 4 = 23

Damage - 1 slashing attack gets through - (1d4+2)

(4) + 2 = 6

Looter A attack 1 on Elspa - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (14) + 4 = 18

Looter A attack 2 on Elspa - (1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (7) + 4 = 11

Looter A attack 3 on Elspa - (1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (8) + 4 = 12

Elspa Damage - 1 hit gets through - (1d4+2)

(3) + 2 = 5

Len Inactive for 18 days

Mar 4, 2017 6:06 am
ELSPA, FRICK, AND YGNE

Round 3:

1. Elspa
2. Ygne
3. Four One Head Chopper (HP: 13)
4. Frick
5. Scrappy Looter (HP: 5)
6. Whistling Looter (HP: 13) (30 feet from Elspa)

Battlefield Features:

1. Shipwreck Debris
2. Sand
3. Corpses (and a pyramid of heads)
4. Brilliant Sun
Mar 4, 2017 6:09 am
If Elspa notices the whistle, it is lost in the fury of battle. With a grunt and little regard for her own defenses, she sweeps her axe low as if felling a tree, then brings the blade around in an overhead cleave.

Once the looting lizard-thing is defeated, Elspa turns her attention to the other one. She charges the troglodyte, quickly closing the 30-foot distance and shoulder-checking the creature with her shield.
Last edited March 4, 2017 6:12 am

Rolls

Reckless Attack vs Looter, Damage - (1d20+7, 1d8+6)

1d20+7 : (15) + 7 = 22

1d8+6 : (7) + 6 = 13

Extra Reckless Attack vs Looter, Damage - (1d20+7, 1d8+6)

1d20+7 : (8) + 7 = 15

1d8+6 : (5) + 6 = 11

Bonus Action Shield Shove Prone - (1d20+7)

(3) + 7 = 10

Len Inactive for 18 days

Mar 4, 2017 6:43 am
Elspa dispatches the first looter, its anger impotent in the face of a true barbarian's rage. The whistle-blower doesn't realize what hits it, but it ends up on it's back with an axe in its guts, clinging to the edge of life but not quite dead.

Rolls

Contesting shove - (1d20+2)

(3) + 2 = 5

Len Inactive for 18 days

Mar 4, 2017 6:08 pm
OOC:
Ygne's up next, 1 more troglodyte to go in the group you are facing, and Elspa has one knocked prone under her axe about 100 feet away.
Mar 4, 2017 11:58 pm
Ygne finishes splitting the throat of the trogdolyte before she looks up to see Frick engaged with more. As he's dispatching one of them, Ygne is charging the second. About halfway there, the sound of a whistle causes her mind to start ringing, and the splitting pain on the back of her head sends her to her knees. "Aaaagh!" She shouts, dropping her swords and drawing a dagger from her side. She flicks the blade into her fingertips and with a powerful whip of her arm she sends the weapon whirling with wicked speed toward her target.
OOC:
Using Inspiration to cancel out the disadvantage from Ygne's concussion. Should be able to sneak attack since the trogdolyte is engaged with Frick, I think.

Rolls

Attack 1 (Advantage/Disadvantage canceled out) - (1d20+7)

(18) + 7 = 25

Damage - (1d4+4, 3d6)

1d4+4 : (1) + 4 = 5

3d6 : (614) = 11

Len Inactive for 18 days

Mar 5, 2017 12:20 am
OOC:
The last troglodyte in the head choppers group is dead, so it will be Frick's turn. Just one looter left, 100 70 feet from you (forgot that it had tried to run from Elspa) .
Mar 5, 2017 1:34 am
Seeing only one more trog left Frick scoops a spear up as he moves forward and throws it as hard as he can at the creature.
OOC:
I'm only assuming I'm able to find a spear. If not I'll pick up any weapon or hard object and do the same action anyway

Also moving my full speed at the trog
Last edited March 5, 2017 1:35 am

Rolls

Attack (disadvantage due to range) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (2) + 7 = 9

1d20+7 : (6) + 7 = 13

1d6+4 : (3) + 4 = 7

Len Inactive for 18 days

Mar 5, 2017 4:26 am
The last Troglodyte slips out from under Elspa's axe, surprisingly spry considering its ribcage was cracked, and tried to bite Elspa's face off. But, between Elspa's defences and the midday sun, its dying offensive sputtered impotently against Elspa's shield.

Rolls

Attack 1 - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (19) + 4 = 23

Attack 2 - (1d20+4, 1d20+4)

1d20+4 : (7) + 4 = 11

1d20+4 : (14) + 4 = 18

Attack 3 - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (19) + 4 = 23

Mar 5, 2017 5:38 pm
OOC:
Troglodyte would not have disadvantage because Elspa used Reckless Attack last turn.
Elspa's fury rallied against the sickening feeling in her chest. She needed to end this quickly, and the barbarian threw herself against her shield to knock the looter prone again, while her axe hammered against the troglodyte like a machine.
OOC:
If the Shove Prone succeeds, Elspa will not use Reckless Attack. If it fails, she will.

Rolls

Bonus Action Shield Shove - (1d20+7)

(11) + 7 = 18

Reckless Attack vs Looter, Damage - (1d20+7, 1d8+6)

1d20+7 : (8) + 7 = 15

1d8+6 : (3) + 6 = 9

Extra Reckless Attack vs Looter, Damage - (1d20+7, 1d8+6)

1d20+7 : (1) + 7 = 8

1d8+6 : (3) + 6 = 9

Len Inactive for 18 days

Mar 5, 2017 7:12 pm
After fending off its wild swings, Elspa calmly punches the pitiful creature into the sand with her shield and finishes the fight in a heavy swing of her axe.

Rolls

Contested strength - (1d20+2)

(5) + 2 = 7

Len Inactive for 18 days

Mar 5, 2017 7:18 pm
OOC:
Everything is dead! Congrats on handedly winning your first battle in the campaign.

Len Inactive for 18 days

Mar 5, 2017 7:22 pm
ELSPA, FRICK, AND YGNE

As the last troglodyte falls, you take a minute to listen to hear if its alarm call was heard. For a handful of heartbeats, you hear nothingAs you take a sigh of relief, you hear a clanging of metal from within the jungle, followed by another, and then another. A cacophony of clanging erupts through the jungle.

JARVEENA AND RYTE

You also hear the metal cacophony. It originates south of your position, and then reverberates all through the jungle.
Mar 5, 2017 9:50 pm
ELSPA, FRICK, AND YGNE

Elspa rises, stifling a cough as she watches another individual running full tilt towards her. Likely this one was attracted to the fight, or called by the alarm. Fine, she will face this new challenge. "Come on, then!" she yells out to Frick, rushing forward to meet the man, eager to engage.
Last edited March 5, 2017 9:50 pm
Mar 5, 2017 9:58 pm
Seeing the last trog fall, Frick slows down. At Elspa's call, he grips his weapon tighter and considers rushing forward, but decides not to. Instead, he shakes his head and turns back to check on Ygne, hoping more than a bit that the new woman decides to attack him anyway.
Mar 5, 2017 10:08 pm
Ygne's head was throbbing so badly by the clanging in the jungle that she struggled to concentrate. She closed one eye, which seemed to help the pain, squinting through the other at the hazy images around her. Her vision went from blurry to clear and back again, with seemingly no rhyme or reason. She picks up her shortswords and, after a moment of trying to guide it into the sheath, stows them away. She looks up in time to see the blurry image of Elspa charging toward Frick, and nearly raises a hand in warning before she hears it speak.

What stopped her was that it didn't seem like what she'd imagine one of these trogdolytes to sound like. There were no slithery S sounds or hisses, for one. Ygne chose, instead, to be diplomatic in the most "Ygne" of ways, "Hey, you want t' die?!"
Mar 6, 2017 1:42 am
As Jarveen is picking through the pile of equipment it occurs to her that the copper pot the trog tried to use as an alarm might prove useful. She turns to Ryte to suggest he go to retrieve it, but just then she sees something that makes her forget all else: among the pyramid of decapitated heads, among the many faces she recognizes, she sees Leatha's. A soft, anguished moan escapes her and she falls to her knees. She barely resists the urge to grab the head and clasp it to her chest.

Jarveena had been orphaned as a child, and had had to fend for herself for most of her life. Thankfully, her tight-knit community had helped sustain her. That is, up until the night they betrayed her. After that, the Sea Witch had given her a new hme and a new life. Jarveena had become slow to trust the rest of the crew but she had been making some progress. But she did trust the captain - Leatha had become her family. Now Jarveena had lost her family and her home again. On her knees on the bloody sand she rocked back and forth, making chocked, anguished sounds.

Just then, a clanging noise erupts all over the jungle. Jarveena looks up, and the pained look in her eyes hardens to one of hate. "I'm goan kill every fuckin' trog." She stands and turns to Ryte. "I'm goan' kill 'em all."

Jabes.plays.RPG sent a note to lenpelletier
Last edited March 6, 2017 1:48 am
Mar 6, 2017 2:31 am
Ryte does little as Jarveena is reduced to nothing but a quivering mess, unsure what to do, he just stands and watches.

Is she going to be more trouble than help? A quick sword down her neck, from this angle it'd be quick and painless; put her out of her misery. No, what would mother think if she heard me thinking like that; she needs a shoulder to lean on, an open hand to help her... his thoughts are cut short as the forest clanging erupts. He smiles at Jarveena, a hint of sadness behind it. He starts in for a hug but decides against it and instead, places a firm hand on her shoulder and with an even firmer tone, he mutters "You won't be able to do that..." a smile cracks across his face and he lightly shakes her shoulder "because I'm going to be able to kill at least a couple before you get through all of them." With a playful release of his hand from her shoulder, Ryte takes off towards the noise.
Last edited March 7, 2017 5:50 am
Mar 6, 2017 4:43 am
Jarveena is too surprised by Ryte's hand on her shoulder to react appropriately (in Jarveena’s case, 'appropriately' would have involved a snarl, and a knife to the man's throat). She just shakes her head and limps off after Ryte, a determined look on her face.
Last edited March 6, 2017 5:24 am

Len Inactive for 18 days

Mar 6, 2017 8:33 pm
JARVEENA AND RYTE

Jarveena and Ryte move quickly down the beach as the sun beats down on them, and they encountering similar wreckage-strewn beaches being pecked at by vultures. Occasionally you encounter a cache of weapons and junk beside a pile of dead bodies, but they have been abandoned by the Troglodytes that stacked them.

ELSPA, FRICK, AND YGNE

After the battle, the three of you are facing each other down among a field of corpses. Threats hang in the air, weapons are drawn. How does this resolve?
Mar 6, 2017 8:40 pm
ELSPA, FRICK, AND YGNE

The man looks like he is turning to flee, and Elspa hears another challenge from the cave. She turns slightly to face Ygne, slaps the head of her axe against her shield, and says as she lopes towards the woman, "Very well! Let's go!"
Mar 6, 2017 8:59 pm
Seeing that Elspa isn't going to back down, Frick turns around and levels his glaive, moving to intercept her, a wide smile on his face, "Bring it on!"
Last edited March 6, 2017 9:00 pm
Mar 6, 2017 9:10 pm
Not wanting to belittle Jarveena or coddle her, Ryte remains ahead of her. Hearing shouts in the distance, he instinctually gets down low, motioning to his partner in crime to do the same. Stalking up the beach, he draws his bow and nocks an arrow, and takes a spot behind the stone; he awaits Jarveena to catch up "Humans. Any of them familiar to you?"

Rolls

Stealth (if needed) - (1d20+7)

(12) + 7 = 19

Mar 6, 2017 9:13 pm
ELSPA, FRICK, AND YGNE

Elspa lopes forward, eager to engage. However, the time spent to close the distance has eased her bloodlust, and as she passes by the splayed-open bodies of troglodytes, Elspa slows her pace. She looks around at the corpses, to Frick and Ygne, and finally stops.

"You are not with them?" she asks, eyes narrowed as she points her axe at Frick.
Mar 6, 2017 9:19 pm
"Why in the hell would I work with stinky fucking trogs?" Frick responds, glaive still prepared for battle.
Last edited March 6, 2017 9:19 pm
Mar 6, 2017 10:19 pm
"Family resemblance," snaps Elspa. Satisfied that, at least for now, there isn't a fight to be had, she lowers her axe. She is mindful of the clanging from the jungle, but still asks, "Who are you, then?"
Mar 6, 2017 10:22 pm
Frick looks stunned at Elspa's response to his question and then proceeds to throw his head back and let out a deep belly laugh. When that's over, he lowers his glaive and walks forward holding out a hand to clasp, "Name's Frick, and that's Ygne back there. What about you?"
Last edited March 6, 2017 10:22 pm
Mar 6, 2017 10:28 pm
The barbarian slips her axe into her belt loop. "Elspa" she grunts, reaching out her hand. "You live here?"
Mar 6, 2017 10:30 pm
"Nope, boat crashed and I woke up here."
Mar 6, 2017 10:41 pm
"Boat," Elspa repeats. "Ah. Yes. Both of you?" She looks to Ygne, then to the jungle as if expecting visitors.
Mar 7, 2017 12:36 am
Jarveena peers at the figures on the beach. She recognizes the fearsome warrior woman as one of the Sea Witch's new recruits. "El'hpa." Pointing at the other two figures, she asks Ryte, "Friends o' yer'h?"

As Jarveena and Ryte watch, the tension on the beach eases: weapons are lowered and a handshake is offered. More allies? Good, they'll stand a better chance against the trogs clanging in the jungle. At the same time, Jarveena is acutely aware that if those two are Ryte's friends then she and Elspa are now outnumbered. Jarveena rises and calls out, right hand raised in greeting. "OY, EL'HPA!"
Last edited March 7, 2017 12:38 am
Mar 7, 2017 12:49 am
Elspa nearly chucks a handaxe in the direction of the new voice, but there is recognition. "Aye, that there's one of mine," she says.
Mar 7, 2017 4:37 am
Ryte bunkers further down into his hiding spot, drawing back his bowstring "No, not friends of mines."
Mar 7, 2017 6:29 am
Elspa coughs a few times, as though something is stuck in her chest. "Sounds like trouble is coming," she says, tipping her head to the cacophonous jungle. "If you ain't friend of the frogmen, I figure we stand a better chance together than on our own. Four's more than two, in any case. What say you?"
Mar 7, 2017 6:46 am
Ygne, once Elspa seemed to not be an immediate threat, busied herself by scraping off some piece of bloody matter from her boot. Perhaps it was from the corpse pile she'd been tossed on, or maybe from the trogs. Afterward, she strutted toward the trogdolyte still with its dagger embedded in it and she quickly retrieved her weapon, stowing it away once more. Ygne snorts, wrinkling her nose with a look of discomfort. As Frick is introducing her, Ygne is plugging a nostril and discharging the bloody contents of her nose into the sand behind her. She wipes her hand off on her leather jerkin, offering Elspa a small wave instead of a handshake. At being questioned, Ygne looks back at Elspa and just nods.

"Sounds fine by me. Lets just either kill the rest of these, uh... whatever these are, or leave this place. I can't stand this noise right now."
Mar 7, 2017 10:48 am
"Come on." Jarveena says to Ryte, then makes her way to where Elspa and the two strangers are. "El'hpa. Ye alrigh'?" she gives the two strangers an appraising look, then jerks her thumb at the jungle. "Sounds like trubble."
Mar 7, 2017 11:59 am
"Teaming up? Sure, why not? Sounds like there's gonna be plenty of killin' to go around!" Frick says, a wide smile on his face at the thought of more fighting.
Mar 7, 2017 12:09 pm
Ryte laxes his bowstring as Jarveena leaves his presence, returning the bow and arrow to his back. Quite the predicament, aye Ryte, only thing left to do is hope I proved my worth to the archer. He stands from his cover, stretches out his arms to show that they're empty, and calls out "Any chance you have room for one more?"
Mar 7, 2017 1:33 pm
"S'long as ya aren't green!" Ygne replies with a shout, assuming this one must be with the angry woman and the archer. She snorts with her nose once again, rubbing at it and sniffing. She pauses, and grins excitedly as though a brilliant thought just came to her, and she calls out to Ryte once more, "And it'll cost you a gold coin!"
Mar 7, 2017 2:31 pm
"You won't have to worry about me, I can handle my own in a fight." Ryte calls back and slowly begins to lower one of his arms, keeping his other one high. He reaches into his pouch, grabs a gold piece, and holds it in the air "Come get it if you want it."
Mar 7, 2017 3:04 pm
"Oh, that was easy," Ygne says with a triumphant look, casually walking over toward Ryte. She looks odd with one eye squeezed shut and the other squinting, but it was the only way she could concentrate with how her vision kept going in and out. "Oh, and I just meant you can't be one'a those lizard beasts." She clarifies.
Last edited March 7, 2017 8:00 pm
Mar 7, 2017 3:35 pm
"We doin' thi'h or wha'?!" Jarveena shakes her head at all the chit-chat. "Better gear up." she adds, picking through the equipment piles looking for arrows and anything else that might be useful.
Last edited March 7, 2017 3:41 pm
Mar 7, 2017 3:49 pm
Frick nods, then heads back to see what he can salvage of his gear.
Mar 7, 2017 3:58 pm
When Ygne gets close to retrieve the coin, Ryte pulls his arm away, holding the coin away from her "Know your limits kid, don't let greed be your down fall." he holds his hand out, palm up, with the coin resting in the center.
Mar 7, 2017 4:09 pm
Elspa casually mentions to Jarveena as she stands watch while others salvage, "They was on a boat when it crashed." She indicates Frick and Ygne, leaving Jarveena to suss out what that implies. Elspa looks over to Ryte. "What about that one? You live here, or you was on a boat, too?"
Mar 7, 2017 4:25 pm
"Doan matter now." Jarveena interrupts. "Wad'n them sunk th' Witch, an wad'n them killed the Cap'n." She takes a breath and squeezes her one eye shut, angrily willing herself not to cry.
Last edited March 7, 2017 4:26 pm
Mar 7, 2017 4:31 pm
"What?" Elspa asks, flatly looking to confirm what Jarveena said. "Who else? Anybody left besides us?"
Last edited March 7, 2017 4:31 pm
Mar 7, 2017 8:15 pm
Ygne pauses when Ryte pulls the coin away, looking like she can't decide whether or not she should get angry yet. Luckily, before she can respond too harshly, the coin is being offered once more. To Ryte's lesson, Ygne laughs, "I don't need to know shit about limits, 'long as I just make sure to have none." She swipes her hand out to snatch the coin out of Ryte's palm (assuming it remains offered to her), and chides him, "And don't call me kid. You're in the company of Ygne the Wicked now that ya paid your dues. And Ygne the Wicked isn't no kid." She turns her head and spits, looking over her shoulder at the others to see if everyone is ready.

MoMo sent a note to Naatkinson
Mar 7, 2017 8:19 pm
Frick spends some time scavenging for supplies, starting with the cave that he woke up in.

Naatkinson sent a note to MoMo
Mar 8, 2017 5:05 am
Ryte gives no resistance to Ygne grabbing the coin and it is taken with ease "Tell me Ygne the Wicked, how wicked will you be when you collapse in the middle of a fight due to overexertion? You nearly fell on your way over here, stumbling after a single gold coin, with no idea if my intentions were pure. I don't give the piece to you to pay my dues, my dues have been paid..." he pulls his shirt to the side revealing a brand "I give it in hopes to teach you to not blindly walk at the promise of wealth. If I'm to be in your company I expect to be able to rely on you, as you can me; not me having to worry about saving your ass because you're too good for limits."

Ryte reaches into his pouch once more, pulling out another coin and dropping it into the sand below "As long as you ignore your limits, you will always be a kid to me." He places a hand on her shoulder before walking off the join up with the rest.
Mar 8, 2017 7:11 am
Elspa touches Jarveena's shoulder. "Come on," she says, a tad motherly. "You can tell me about it while we look for shelter. If these caves were being used by those frog-men, we'll want to head elsewhere."

The barbarian turns and addresses the others scavenging for materials. "Oy! Don't take too long. We gots to find someplace to hole up!"

Len Inactive for 18 days

Mar 8, 2017 7:48 am
The noise from the jungle draws to a close. There is no sign of living Troglodytes. The dead ones are a curious sight though; their chameleon skins are fading to black, but weird coloured patterns seem to be sporadically appearing in the pigment as their bodies' chemistry catches up with death.

Frick checks out the cave; 10 dead bodies and a pile of gear stacked high. Frick and Ygne can retrieve their starting gear in its entirety. Most of the rest of the pile consists of metal weapons (scimitars and daggers mostly) and various metal junk like belt buckles and barrel hoops.

Sticking out of the bottom of the pile you find a familiar item: the leather satchel that Jaracusso, captain of the Black Lotus, always wore around his shoulder. You open the water-tight case to reveal a leather bound journal with the initials "RB" inscribed on the cover in gold. A quick foray into the pages reveals a dense tome that will take time to read. Not all of it is written in low Atlantean either. As you flip through, a map falls out of the book and lands in the blood-soaked sand beside the dead bodies.
[ +- ] Map

Len Inactive for 18 days

Mar 8, 2017 7:51 am
OOC:
If you want to spend more time scavenging the wreckage, each character can roll a 1d100 for each hour they spent searching the beaches. Just roll the dice and I'll tell you what you find.
Mar 8, 2017 9:56 am
Ygne snorts, "I'm not tired, or egg-ser..tion." She blinks both eyes wide open, as if to prove a point, "Just took a bump on the head, s'why I'm squinting, is all." At the rest of Ryte's lecture, Ygne stares at him with a blank expression. It's uncertain if anything he's saying is truly getting through to her or not, as one eyebrow slowly raises while the speech goes on. By the end of it, however, she looks right pissed, slapping Ryte's hand off of her shoulder. "I get it, you don't know me. So let me get one thing real clear for you: You won't have to save me. Ever." She shouts, spitting out the last word with a sneer, "And no, you probably shouldn't rely on me to help you with a righteous attitude like that."

She continues to shout, even as she scoops up the coin in the sand and follows after him back to the rest of the group, "You think you're just givin' a person - someone you don't even know - some fool's advice that don't apply to her, but here you are angering someone you're gonna need to watch over you while ya sleep; Someone with knives and a habit for cutting throats."

She mutters, quieter, but loud enough to be heard as she walks behind Ryte to meet with everyone else, "And if you think to call me kid again, you better have some steel in your hand when you do it."

With that, she walks past the group without so much as a glance, and begins to move toward whatever pile of wreckage she can find. She busies herself with scavenging, absolutely fuming too much to converse with the others.

MoMo sent a note to Naatkinson
Last edited March 8, 2017 9:57 am

Rolls

Scavenging - (1d100)

(11) = 11

Mar 8, 2017 2:07 pm
Frick takes the satchel, the rest of his starting gear, and leaves the rest behind. "Hey, there's some daggers and swords and other shit in there if you wanna take a look," he says to the others as he gets back.
Mar 8, 2017 3:39 pm
CancerMan says:
The barbarian turns and addresses the others scavenging for materials. "Oy! Don't take too long. We gots to find someplace to hole up!"
Jarveena nods. "Righ'. Les git th' other'h." She curls her thumb and forefinger into her mouth and whistles sharply. She beckons to the others to follow as she and Elspa start moving. "Aye, Leatha's dead. Trogs done her." she mutters, but says nothing more.
Last edited March 8, 2017 3:39 pm
Mar 8, 2017 4:36 pm
Elspa looks back to see if the others follow. Meanwhile, she speaks quietly with Jarveena, "Doubt it. These frogs weren't anything the Captain's steel couldn't carve. I think she died when the Witch died; would be like her to do that."
Mar 8, 2017 4:44 pm
Jarveena shrugs. "Coulda bin outnumber'd. I foun' her head cut off. Or s'like ye said, she drowned an' they cut her after. Yer righ' she woulda gone down wi' th' Witch. Aye."
Last edited March 8, 2017 4:48 pm
Mar 8, 2017 4:46 pm
Frick nods, hoisting his pack over his shoulder, "Ready."

Len Inactive for 18 days

Mar 8, 2017 6:17 pm
Ygne's hour of search reveals no useful items, but she comes up with a few excellent retorts as she rehearses future exchanges with Ryte in her mind.

Len Inactive for 18 days

Mar 8, 2017 6:26 pm
Elspa pokes her head in the four unexplored caves. They are really just 6 to 10 foot deep earthen alcoves dug into the rich soil of the jungle under an elevation. The walls are crawling with the roots of the trees above, and are also lined with heads in a variety of states of decomposition. Skulls are most common, but some are more recent. The care with which they were lined up in rows gives you the impression this is something of a shrine.
OOC:
Those searching for shelter: CancerMan, you suggested looking in the other caves OOC, so I'll get it started with that. A quick conversation with the group, who have seen several miles of the beach, reveals there is no particularly advantageous terrain along the coast. You could start exploring the sickly jungle for a better spot, or spend your time making a makeshift fortification by dragging debris to make cover, chokepoints, digging pit traps etc (this will definitely be a montage in the movie adaptation of our game).
Mar 9, 2017 1:41 am
Seeing the others unsure what to do, Frick opens the waterproof satchel and removes the map, "Anyone good with maps?"
Mar 9, 2017 1:48 am
Jarveena abesntmindedly scratches at the angry scar that covers half her face as her one good eye scans the map. "Where'd ye git thi'h? Look'h like we're on thi'h smaller isle here."
OOC:
Which smaller isle is that, based on what we've seen?

Len Inactive for 18 days

Mar 9, 2017 3:02 am
Jabes.plays.RPG says:
Which smaller isle is that, based on what we've seen?
[ +- ] This one right here!
Since you have only been on the western shore so far, you have not seen anything on the east of your island.
Mar 10, 2017 4:08 pm
Ygne, partway through her scavenging, steps over toward the others and speaks with an expression and tone that implies she has already completely forgotten about the past conflict, "Say, we should turn the tide on these lizardbeasts and sneak into their jungle and gut 'em all." She looks excited about the prospect.
Mar 10, 2017 4:10 pm
"That sounds good to me! Relieve some stress, kill some stinky trogs, who could ask for more?" Frick says with a maniacal gleam in his eye. You can't be sure that he's totally sane.
Mar 10, 2017 4:12 pm
Ygne looks at Frick's expression and gives it a measured glance. She then contorts her face for a moment, struggling with her expressions until she successfully adopts a similarly maddened look as Frick's, which seems fitting for what she's suggesting.
Last edited March 10, 2017 4:13 pm
Mar 10, 2017 5:06 pm
Elspa nods. "Might find better shelter further in," she says. "These caves would be good, but it doesn't feel right to sleep in a place with the chopped up bodies of my sisters.

"Besides,"
she adds, "I need to find some supplies." Elspa pats the side of her herbalism kit, now bereft of any useful supplies.

Rolls

Scavenge for herbs - (1d100)

(8) = 8

Mar 10, 2017 5:21 pm
Jarveena nods her approval of Elspa's words. "First, we goan' burn th' remains o' our crew. Ain't righ jus' leavin' em stack'd like coconuts! Then we goan' kill us some trogs, build a boat, an' kiss this fucken isle g'bye!"

Rolls

Scavenging while Ygne was scavenging - (1d100)

(52) = 52

Len Inactive for 18 days

Mar 10, 2017 9:01 pm
SALVAGING SUPPLIES:

Jarveena and Elspa join Ygne in searching the beach:

Elspa finds: (8) a few dented copper pots.
Jarveena finds: (52) a cloth-wrapped bundle of 20 arrows, wet but intact. Each arrow has a different curse word painted on the bronze head.

PUTTING THE DEAD TO REST

Let's assume you can salvage supplies while gathering dead bodies. There are a lot of bodies, so it will take everyone working together 2 hours to get the corpses together and set them ablaze. So, everybody can do two searching d100 rolls (Elspa, Jarveena, and Ygne already gave 1) and then we can move into the jungle with the dead bodies laid to rest. How does that sound?
Mar 10, 2017 9:06 pm
OOC:
Sounds good to me!

Rolls

Rolls! - (1d100, 1d100)

1d100 : (12) = 12

1d100 : (7) = 7

Len Inactive for 18 days

Mar 10, 2017 9:10 pm
Frick finds:

(7) a child's wooden puzzle of a dragon that missing a few pieces.
(12) two more dented copper pots. It's like the trading ship was carrying a ton of these.
Mar 10, 2017 9:17 pm
OOC:
Finders keepers.
Woo! More pots!
Last edited March 10, 2017 9:17 pm

Rolls

Scavenge - (1d100, 1d100)

1d100 : (8) = 8

1d100 : (46) = 46

Len Inactive for 18 days

Mar 10, 2017 9:28 pm
While everyone is rolling their d100s, let's prepare our characters to move into the jungle. We people to sign up for roles:

1. A navigator will make survival checks to make sure you don't get lost. YGNE
2. A tracker will try to find where the Trogs are going. JARVEENA
3. A sentry will look out for attacks and traps with their passive perception. FRICK
4. A cartographer will make a map that will help reduce the cost of getting lost (even better with cartography tools). RYTE
5. A forager gets to do a survival check to gather food and water so you don't have to use up your own supplies. ELSPA

You can leave any role unfilled except navigator. Multiple people can sign up for the same role; having one or more assistant can give advantage to rolling the ability checks for that role.

I'm assuming you'll be travelling at slow pace so you can stealth, but let me know if that's wrong.

Len Inactive for 18 days

Mar 10, 2017 9:31 pm
Ryte's search comes up with:

(8) a few dented copper pots.
(46) the Sea Witch's flag tied to 50 ft. of hemp rope.
Mar 10, 2017 9:32 pm
Frick volunteers to keep an eye out for danger (It's the best way to get first crack at the trogs!)
OOC:
Sentry. Passive Perception: 14
Last edited March 10, 2017 9:52 pm
Mar 10, 2017 9:51 pm
Elspa keeps an eye about for edible plants and berries, and even signs of small game. She definitely looks for fresh water.
OOC:
Forager. I'll forgo looking for herbs this time, as food is more important to Elspa
.

Rolls

Survival - (1d20+4)

(6) + 4 = 10

Mar 10, 2017 9:52 pm
Ryte picks up the flag, tries to shake off most of the sand before walking over to the Jarveena "I...This probably has more value to you than it does to me and I image I'd get an arrow to my eye if I tried to keep it." with a somber smile, he holds out the flag for her to take.
OOC:
Cartographer.
Last edited March 10, 2017 9:53 pm
Mar 11, 2017 12:06 am
Jarveena accepts the flag from Ryte. She says nothing but the gratitude is clearon her face.
OOC:
Tracker.

Rolls

Scavenging - (1d100)

(7) = 7

Tracking (Survival) - (1d20+2)

(8) + 2 = 10

Len Inactive for 18 days

Mar 11, 2017 1:41 am
That leaves Ygne as navigator. You'll have disadvantage on your wisdom (survival) check from your blurry vision. Slow speed gives advantage to navigation checks, so you'll even out. Go ahead and make that now. Don't worry about it, I've done it in the chapter two thread (hope that's okay).

Len Inactive for 18 days

Mar 11, 2017 5:18 am
While recovering the dead bodies of your crew, Elspa and Ygne are exposed to more of the wreckage.

Elspa discovers: (53) A 30-gallon barrel of rum (300 lbs.)
Ygne discovers: (38) Framed oil painting of scantily-clad pirate woman. She is clunking one poor sap on the head with a mug of ale and running through another with a rapier.

Rolls

Elspa (2nd hour) - (1d100)

(53) = 53

Ygne (2nd hour) - (1d100)

(38) = 38

Mar 11, 2017 5:26 am
OOC:
Wait, I believe I already gave you two scavenging rolls: The first yielded some arrows. And here's the Second (no result yet).
Last edited March 11, 2017 5:28 am

Len Inactive for 18 days

Mar 11, 2017 5:33 am
Jarveena discovers: (7) More copper pots!
OOC:
Everyone gets 2 rolls because you are spending 2 hours to put the dead to rest. Elspa and Ygne only rolled once as far as I can see. Jarveena is fine, yes. The way you guys rolled, you'd think it was a d10!

Len Inactive for 18 days

Mar 11, 2017 5:38 am
The last of the bodies are piled in a heap as respectfully as possible, on a bed of the driest flotsam you can find to create a pyre. You may light the pyre when ready, and say any last words. Once you are ready, let us begin chapter 2 in a new thread.
Mar 11, 2017 5:20 pm
Elspa's last words to her companions are silent, kept within herself; others need not hear the lament in her heart. She gathers up her gear and heads off into the jungle.
Mar 12, 2017 4:14 pm
Jarveena leaves last. She stands staring at the pyre without speaking or moving, except to wipe her nose. When her eye brims with tears she angrily wipes them away and stalks off into the jungle after the others.

You do not have permission to post in this thread.