The Game

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Mar 3, 2017 3:55 am
Frick feels his blood begin to boil at the sight of an ongoing battle. He hefts his glaive, "Wait here, I'm gonna take care of these troglodytes and then I'll come right back."

With that, he rushes out to engage the nearby monsters, howling as he closes in on his prey. The way he moves, he appears to be out of control. In reality, every strike is in perfect balance and planned for as he stabs at one enemy, then whips his glaive across in a wide slash, then striking out with the haft of his glaive to end his dizzying flurry.
Last edited March 3, 2017 1:49 pm

Rolls

Attack - (1d20+7, 1d10+4)

1d20+7 : (16) + 7 = 23

1d10+4 : (4) + 4 = 8

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (4) + 7 = 11

1d10+4 : (5) + 4 = 9

Bonus action attack w/ haft - (1d20+7, 1d4+4)

1d20+7 : (7) + 7 = 14

1d4+4 : (2) + 4 = 6

Nature - (1d20)

(16) = 16

Reroll 2 for great weapon fighting style - (1d4)

(3) = 3

Mar 3, 2017 4:42 am
Elspa has sprinted forward even as the polearm-wielding dancer engaged, silently saving her breath for closing in. Shield and axe are already in her hand, the potential of blood already filling her senses with its memory. As the adrenaline kicks in, Elspa's amber eyes see red as she imagines her shipmates violated by these creatures.

The barbarian lashes out, focusing her attacks on one troglodyte at a time even as she swings her battleaxe in a frenzy.
OOC:
Bonus Action: Rage.

I'm assuming Frick is also attacking the four looters? If so, he has advantage on any attack made against a creature within 5 feet of me.

Rolls

Reckless Attack, Advantage, Damage - (1d20+7, 1d20+7, 1d8+6)

1d20+7 : (19) + 7 = 26

1d20+7 : (12) + 7 = 19

1d8+6 : (7) + 6 = 13

Reckless Extra Attack, Advantage, Damage - (1d20+7, 1d20+7, 1d8+6)

1d20+7 : (9) + 7 = 16

1d20+7 : (2) + 7 = 9

1d8+6 : (7) + 6 = 13

Len Inactive for 19 days

Mar 3, 2017 5:45 am
ELSPA, FRICK, AND YGNE

The three begin their attack. Elspa falls upon the looters with a primal ferocity: The first creature's body doesn't have time to fall before Elspa has cleaved through the second. At this range, their stench is unbearable.

Frick falls upon the head choppers (CancerMan: these are the only ones in his range) catching them off guard. Two slashes of his massive glaive and he's added one of their own heads to the pile. A second Troglodyte is doubled over, ribs fractured by a savage blow from the blunt end of his glaive. You as well reel from the stench of these foul creatures.

Initiative Order:

1. Elspa
2. Ygne
3. Six Five Head Choppers (HP: 7, 13, 13, 13, 13)
4. Frick
5. Four Two Looters (HP: 13, 13)

Battlefield Features: Make use of these features narratively. If you do something cool with the features I might grant inspiration or a one-time advantage. Monsters can also make use of these features. For example, you don't have to ask me if there is cover available - just say you take cover behind debris.

1. Shipwreck Debris
2. Sand
3. Corpses (and a pyramid of heads)
4. Brilliant Sun
OOC:
This is the surprise round. We will wait to give Ygne a chance to act, then start a new round where everyone can act. Assuming Troglodytes near you are still alive at the beginning of your turn, Elspa and Frick make a DC 12 Con save to avoid being poisoned by the Troglodyte's stench until the start of the creature's your next turn (we will treat the Looters as near Elspa and the Head Choppers as near Frick). A successful save grants you immunity to Trog stench for 1 hour.

This will also apply to Ygne if she ends up next to a Troglodyte at the beginning of her next turn.

Rolls

Elspa - (1d20+2)

(20) + 2 = 22

Ygne - (1d20+4)

(15) + 4 = 19

Frick - (1d20+2)

(10) + 2 = 12

4 Looter Troglodytes - (1d20)

(4) = 4

6 Head Chopper Troglodytes - (1d20)

(14) = 14

Len Inactive for 19 days

Mar 3, 2017 6:34 am
JARVEENA AND RYTE

The dagger wielder manages to bring up its knives to parry Ryte's first two blows - no easy feat! But doing so left it unbalanced, and Ryte takes advantage, piercing it's side. The creature barely manages to stay standing.

The Troglodytes with the daggers and the axe counterattack with a flurry of blows against Ryte. Though disadvantaged by their sensitivity to sun light, their ferocity manages to get two savage blows through Ryte's defenses (11 damage to Ryte).

The Troglodyte with the copper pot disengages, runs for a short distance and dives behind some large rocks. Immediately it starts smashing it's pot against the rock making a horrible racket, as if sounding an alarm.

Starting Round 2 ...

1. Jarveena
2. Ryte
3. Troglodyte with two daggers (HP: 1)
4. Troglodyte with stone axe (HP: 13)
5. Troglodyte with copper pot (HP: 13 - 3/4's cover [+5 AC vs. ranged] and prone [ranged attacks have disadvantage, melee has advantage])

Note: Ryte will have to make a DC 12 Con save to avoid being poisoned until the start of the Troglodyte's your turn.

Rolls

Two Daggers attack 1 - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (18) + 4 = 22

Two Daggers attack 2 - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (15) + 4 = 19

Two Daggers attack 3 - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (4) + 4 = 8

Stone Axe attack 1 - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (6) + 4 = 10

Stone Axe attack 2 - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (7) + 4 = 11

Stone Axe attack 3 - (1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (19) + 4 = 23

2 hits get through: - (2d4+4)

(34) + 4 = 11

Mar 3, 2017 6:37 am
OOC:
They smell that bad?

*By the skin of my teeth.
Last edited March 3, 2017 6:37 am

Rolls

Con. save - (1d20+3)

(9) + 3 = 12

Mar 3, 2017 7:01 am
Jarveena takes careful aim at the axe-wielder troglodyte trying to raise the alarm, and lets fly.
Last edited March 3, 2017 8:10 am

Rolls

Attack, advantage from ally being 5ft from target - (1d20+9, 1d20+9)

1d20+9 : (10) + 9 = 19

1d20+9 : (8) + 9 = 17

damage, sneak attack damage - (1d8+4, 1d6)

1d8+4 : (4) + 4 = 8

1d6 : (4) = 4

Mar 3, 2017 8:00 am
OOC:
This may change Jabes turn but technically it would be before it.
As Ryte dodges the multiple axe swings, he lunges out quickly with one of his rapiers.
[ +- ] Riposte

Rolls

Riposte to axe - (1d20+7)

(11) + 7 = 18

Damage on hit - (2d8+4)

(42) + 4 = 10

Len Inactive for 19 days

Mar 3, 2017 9:07 am
Jarveena puts an end to Copper Pot's noise.
OOC:
Nice riposte! Damage noted. It will be your actual turn now HypCo. Only Two Daggers and Stone Axe are still alive, any hit you can make on them will kill them. You already rolled your Con save and succeeded - in case I forget, you are now immune to Trog stench for 1 hour.
Mar 3, 2017 9:42 am
Ryte quickly jabs his rapiers forward, focusing on the axe-wielder first. Seeing his enemies fall, he simultaneously flicks both his rapiers clean of their blood.
OOC:
It didn't included my second roll for some reason.
Last edited March 3, 2017 9:44 am

Rolls

First Attack - (1d20+7, 1d8+4)

1d20+7 : (19) + 7 = 26

1d8+4 : (6) + 4 = 10

Bonus Attack - (1d20+7, 1d8+4)

1d20+7 : (3) + 7 = 10

1d8+4 : (6) + 4 = 10

Second Attack - (1d20+7, 1d8+4)

1d20+7 : (13) + 7 = 20

1d8+4 : (2) + 4 = 6

Mar 3, 2017 10:05 am
"Like I'd let you do that," Ygne replies as she slips into the shadows, following Frick to the entrance of the cave. Her head ringing, she curses under her breath, "Damn headache." When her focus returns, she waits for the moment that their foes are most preoccupied with Frick before she dashes out. With three lunging steps she vaults up the shipwreck debris and leaps off the top of it toward the nearest foe. She pulls her blades free as she ascends, guiding them down toward her target as she drops upon him.
OOC:
Lemme know if I did this right!
Last edited March 3, 2017 10:05 am

Rolls

Stealth (Hide as Cunning Action) - (1d20+10)

(20) + 10 = 30

Acrobatics, if needed (Second Story Work benefit) - (1d20+10)

(7) + 10 = 17

Attack (added 2nd roll in case of advantage) - (1d20+7, 1d20+7)

1d20+7 : (19) + 7 = 26

1d20+7 : (17) + 7 = 24

Damage and Sneak Attack (if applicable) - (1d6+4, 3d6)

1d6+4 : (1) + 4 = 5

3d6 : (136) = 10

Mar 3, 2017 3:54 pm
Elspa gags, tasting the stench in her mouth. She is reminded of the brightly-colored frogs that warn of their poisonous nature, but in her fury she maintains her assault. The barbarian swings twice, recklessly trying to fight through the dizzying effects of the troglodyte's proximity.
OOC:
Bonus Action to shove one of the Looters to the ground (no Rage advantage due to Poisoned). Reckless Attack to cancel out disadvantage. I will add an Advantage attack roll if the Looter I shoved falls Prone, but if it does not please disregard the second roll.
Last edited March 3, 2017 4:06 pm

Rolls

Constitution - (1d20+5)

(5) + 5 = 10

Bonus Action Shove vs Looter - (1d20+7)

(12) + 7 = 19

Reckless Attack vs Looter, Damage - (1d20+7, 1d8+6)

1d20+7 : (16) + 7 = 23

1d8+6 : (2) + 6 = 8

Extra Reckless Attack vs Looter, Damage - (1d20+7, 1d8+6)

1d20+7 : (2) + 7 = 9

1d8+6 : (2) + 6 = 8

Advantage if Looter is Prone (for both attacks) - (1d20+7, 1d20+7)

1d20+7 : (17) + 7 = 24

1d20+7 : (8) + 7 = 15

Len Inactive for 19 days

Mar 3, 2017 4:40 pm
ELSPA, FRICK, AND YGNE

Ygne joins the fray in blinding flash, leaving a dead Troglodyte in her wake.

Round 2:

1. Elspa
2. Ygne
3. Five Four Head Choppers (HP: 7, 13, 13, 13)
4. Frick
5. Two Looters (HP: 13, 13)

Battlefield Features:

1. Shipwreck Debris
2. Sand
3. Corpses (and a pyramid of heads)
4. Brilliant Sun
Mar 3, 2017 5:10 pm
Frick spins around and, with a quick flick of his glaive, sends a severed head sailing at a trog, hoping to distract it. He follows the head in, stabbing straight for the trog's stomach, then whips the haft of the glaive across at its face.
OOC:
Going to skip one of my attacks to possible get advantage? Not really that helpful, but it totally fits with Frick's fighting style

Rolls

Attack 1 (Advantage for distracting head) - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d20+7 : (13) + 7 = 20

1d10+4 : (2) + 4 = 6

Haft attack - (1d20+7, 1d4+4)

1d20+7 : (11) + 7 = 18

1d4+4 : (2) + 4 = 6

Re-roll 2 on main attack - (1d10+4)

(1) + 4 = 5

Re-roll 2 on haft attack - (1d4+4)

(3) + 4 = 7

Len Inactive for 19 days

Mar 3, 2017 6:10 pm
CancerMan says:
I'll still try and shove the Looter to the ground before hacking at it.
Elspa knocks one of the looters on it's back and then slams her axe into it's form. It manages to barely roll out of the way to save it's life.
OOC:
Looters are now at 5 and 13 hp respectively

Rolls

Shove contested roll - (1d20+2)

(7) + 2 = 9

Len Inactive for 19 days

Mar 3, 2017 6:19 pm
JARVEENA AND RYTE

With the last Troglodyte slain, you pause to get your breath. It appears that the ruckus that Troglodyte made with the copper pot was not long enough to cause any alarm to be raised - at least, there is no visible or audible reaction.

With imminent danger passing, you are able to take in your surroundings better. The debris-strewn beach is a mere 100-foot strip of land that runs into a sickly jungle of yellowing and blackened palm trees. It stretches for a several miles to the north and another mile the south. Beyond the southern end is endless ocean, but to the north looms a massive island of savage mountains covered in verdant jungles, with sporadic primordial volcanoes belching thick black smoke into the sky.

In your immediate vicinity, you take a look at the Troglodyte's handiwork. Many bodies have been dragged to the edge of the jungle and appear to have been decapitated. There is a pile of heads stack in a pyramid that easily outnumbers the pile of bodies. There is also a pile of loot stacked beside the headless bodies, likely taken from the corpses as well as from the beached cargos of both ships that now litters the hot sand.
Mar 4, 2017 12:38 am
Jarveena nocks another arrow and trains it at the man. "Ye goan' be trubble?" She's exhausted from the wreck and the fight, but Jarveena’s aim and one-eyed gaze are steady. As has just been demonstrated, he could be useful as an ally for survival. On the other hand, if he's going to be a competitor for resources she'd best put him down already. Her eye flicks for a moment towards someone she recognizes among the decapitated heads. It's Marta - while a seagull pecks at an eyeball, a crab emerges from the dead woman's mouth and tries to make a run for it. Jarveena stares the man down. "Ye goan be trubble?" she repeats.
Mar 4, 2017 1:05 am
Ryte turns to see what she is talking to, immediately stopping when he sees an arrow trained on him "Only if you are." he calls back, as he starts to ready his rapiers for another attack before thinking better. He sheathes his rapiers and stands up straight "I think it's in both our best interests to stay together. Your archery cover will be much appreciated, while my swordplay will keep them off you to make sure you can remain shooting." he walks to retrieve his bow, paying little attention to the arrow still trained on him, he slings it onto his back when he does and makes his way back to the archer "Ryte, you gave I give you my word, no trouble will come from me." He holds his hand out, offering a handshake.
Last edited March 4, 2017 1:34 am
Mar 4, 2017 1:24 am
Jarveena relaxes, but ignores the offered handshake. "Jarveena." she says simply before joining Ryte scavenging for supplies. Her arrows will run out soon enough. She'll need to find more. Also, they'll need some means of making a fire. Jarveena considers asking him what he was doing on the Sea Witch but decides survival is the more important concern right now."Good figh'n back there. Fuck, these trogs stink!" Jarveena wonders if any of her crew survived. There doesn't seem to be anyone but her and Ryte.
Last edited March 4, 2017 1:25 am
Mar 4, 2017 2:16 am
Ryte nods in understanding at the rejected handshake. He allows Jarveena to retrieve his arrow, if there is anything left retrievable, figuring she would get more use out of it than he. "A tip of the hat to you as well. If it wasn't for your precise shot to the hornblower, we'd most likely still be fighting." he sniffs "You should focus on the sea air, I'm not smelling much from them."
Mar 4, 2017 2:38 am
After diving down upon her first target, Ygne scrambles along the sand to hide behind the pile of corpses before she is spotted. In a fluid movement, she slips around the other side of the pile, coming up behind another foe distracted by Elspa and Frick. Practically moving on all fours, she dives upward into his back, with such force that should her strike connect, she would lift him off of his feet. She strikes with quick, left-right-left-right stabs.

Rolls

Attack 1 (with Adv. if applicable) - (1d20+7, 1d20+7)

1d20+7 : (7) + 7 = 14

1d20+7 : (13) + 7 = 20

Damage 1 - (1d6+4)

(6) + 4 = 10

Attack 2 - (1d20+7)

(1) + 7 = 8

Damage 2 - (1d6)

(6) = 6

Sneak Attack Damage (Applied to first connecting strike) - (3d6)

(231) = 6

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