ELSPA, FRICK, AND YGNE
The three begin their attack. Elspa falls upon the looters with a primal ferocity: The first creature's body doesn't have time to fall before Elspa has cleaved through the second. At this range, their stench is unbearable.
Frick falls upon the head choppers (CancerMan: these are the only ones in his range) catching them off guard. Two slashes of his massive glaive and he's added one of their own heads to the pile. A second Troglodyte is doubled over, ribs fractured by a savage blow from the blunt end of his glaive. You as well reel from the stench of these foul creatures.
Initiative Order:
1. Elspa
2. Ygne
3.
Six Five Head Choppers (HP: 7, 13, 13, 13, 13)
4. Frick
5.
Four Two Looters (HP: 13, 13)
Battlefield Features: Make use of these features narratively. If you do something cool with the features I might grant inspiration or a one-time advantage. Monsters can also make use of these features. For example, you don't have to ask me if there is cover available - just say you take cover behind debris.
1. Shipwreck Debris
2. Sand
3. Corpses (and a pyramid of heads)
4. Brilliant Sun
OOC:
This is the surprise round. We will wait to give Ygne a chance to act, then start a new round where everyone can act. Assuming Troglodytes near you are still alive at the beginning of your turn, Elspa and Frick make a DC 12 Con save to avoid being poisoned by the Troglodyte's stench until the start of
the creature's your next turn (we will treat the Looters as near Elspa and the Head Choppers as near Frick). A successful save grants you immunity to Trog stench for 1 hour.
This will also apply to Ygne if she ends up next to a Troglodyte at the beginning of her next turn.