Rolls
Initiative - (1d20)
(14) = 14
Magic Missile #1 - (1d4+1)
(3) + 1 = 4
Magic Missile #2 - (1d4+1)
(2) + 1 = 3
Magic Missile #3 - (1d4+1)
(2) + 1 = 3
Initiative - (1d20)
(14) = 14
Magic Missile #1 - (1d4+1)
(3) + 1 = 4
Magic Missile #2 - (1d4+1)
(2) + 1 = 3
Magic Missile #3 - (1d4+1)
(2) + 1 = 3
Initiative - (1d20+1)
(9) + 1 = 10
Axe Damage - (1d6+3)
(4) + 3 = 7
Shortsword Damage - (1d6+3)
(5) + 3 = 8
Shortsword - (1d20+5)
(6) + 5 = 11
Axe - (1d20+5)
(8) + 5 = 13
Initiative (Pirates) - (1D20+2)
(1) + 2 = 3
Great axe - (1d20+5)
(7) + 5 = 12
Damage - (1d12+3)
(2) + 3 = 5
Attack, Damage - (1d20+5, 1d10)
1d20+5 : (4) + 5 = 9
1d10 : (6) = 6
Explosion Damage - (2d6)
(22) = 4
Shortsword, Damage - (1d20+5, 1d6+3)
1d20+5 : (4) + 5 = 9
1d6+3 : (1) + 3 = 4
Axe, Damage - (1d20+5, 1d6+3)
1d20+5 : (1) + 5 = 6
1d6+3 : (1) + 3 = 4
Longsword Attack - (1d20+3)
(6) + 3 = 9
Longsword Damage - (1d10+1)
(9) + 1 = 10
Attack roll - (1d20+3)
(17) + 3 = 20
Dmg Roll (if needed) - (1d8+1)
(2) + 1 = 3
Dex saving throw Goliath - (1D20+1)
(20) + 1 = 21
Dex saving throw Pirate - (1D20+1)
(10) + 1 = 11
Dex saving throw pirate - (1D20+1)
(9) + 1 = 10
Goliath attacks Magak - (1D20+5)
(4) + 5 = 9
Damage Goliath - (1D12+2)
(6) + 2 = 8
Pirate attacks Saris - (1D20+3)
(16) + 3 = 19
Damage pirate - (1D6)
(3) = 3
Pirate attacks Glórendil - (1D20+3)
(8) + 3 = 11
Damage Pirate - (1D6)
(2) = 2
Athletics - (1d20+5)
(11) + 5 = 16
Advantage - (1d20+5)
(8) + 5 = 13
Attack, Damage - (1d20+5, 1d6+3)
1d20+5 : (12) + 5 = 17
1d6+3 : (1) + 3 = 4
attack - (1d20+3)
(3) + 3 = 6
damage - (1d8+1)
(3) + 1 = 4
Guidance - (1d4)
(3) = 3
Strength - (1D20+3)
(2) + 3 = 5
Advantage - (1D20+3)
(7) + 3 = 10
Shortsword, Damage - (1d20+5, 1d6+3)
1d20+5 : (3) + 5 = 8
1d6+3 : (2) + 3 = 5
Axe, Damage - (1d20+5, 1d6+3)
1d20+5 : (10) + 5 = 15
1d6+3 : (3) + 3 = 6
Strength - (1D20+3)
(3) + 3 = 6
Advantage - (1D20+3)
(17) + 3 = 20
Pirate attacks Glórendil - (1D20+3)
(4) + 3 = 7
Damage - (1D6)
(1) = 1