Chapter 1

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Mar 25, 2017 4:15 am
It is still a few hours before dawn. The pitch black darkness of the night is illuminated by several ships’ lanterns that move rhythmically as the ship lulls from side to side as the tide slowly comes into the harbour. You patiently await your turn to board as the richer passengers pass you by and jump to the front of the queue. Finally, your moment comes and you step up onto the gangplank and present your ticket to the ship’s mate.
Welcome aboard The Indomitable he says. You hand him your ticket. Steerage he says and points at a door leading down towards the ship’s hull. You make your way through the crowded hallways full of families who are busy claiming cabins and stowing their few possessions. Finally, you find a cabin that isn’t crammed too full of people. There are a few other people in the cabin and you stow your things and sit down on an unoccupied hammock. A grizzled, old sailor looks you up and down. Aye he says by way of greeting,What cruel twist of fate brings ye here? Are ye like me? Did you take the Queen’s mercy? Speak up now. We’ve a long voyage and nothing but each other’s company with which ta pass the time.
Mar 25, 2017 5:23 am
A young man comes into the the room dragging a chest in and lets it fall near the edge of the room. A feeling of dread and misery surrounds him as if a dark cloud is above his head at all times. His skin is a a sickly pale almost green in color. His eyes have a strange glow and the bags below his eyes are dark and deep. He seems to not be sleeping very well. A demonic looking trinket hangs from his neck. The eyes on the trinket seem to follow you and it's face expression is one of pain and sorrow. pPelor has given me a curse of a task. I hope by traveling I can once again gain my spot among the angels. the young man then lays into his hamock and fiddles with his trinket.
Mar 25, 2017 2:11 pm
A large half-orc walks into the room with the very basics to survive. Magak kill bad man, bad men now try to kill Magak. Bad men not know where Magak go. He then goes to a cot and starts doing push-ups
Mar 25, 2017 11:03 pm
A half-elf and a human approach the ship. The half-elf is playing his lute quietly as the human sings quietly along with him. He then wraps his cloak around the half-elf as if to keep the two of them warm as they play and sing. The song soon ends, and the half-elf says, "We came to look for adventure for a new song."
Mar 26, 2017 12:56 am
"I'm here because... well, let's just say I'm here, shall we?" A wood elf says, his dress fluttering in the breeze. As she looks over her travelling companions, her heart sinks a little. They don't seem to be much her type--at all. Eh, well, she thinks, Mum always said to find friends wherever you are. And so I'm going to do!
Mar 26, 2017 1:04 am
The half-elf and human approach the wood elf. "Hello there!" the half-elf says.
Mar 26, 2017 1:24 am
"Hello!" The elf says happily. "I'm Quelenniavara Liadon Siannodel, or Que for short. Glad to make your acquaintance! Who might you be?"
Mar 26, 2017 1:36 am
"I'm Glórendil, and this is my husband Bran. A pleasure to meet you." They wrap their cloaks around each other and Glórendil nuzzles his head against Bran's.
Mar 26, 2017 2:17 am
"Oh!" Que does a poor job of covering her surprise. "Uh, nice to meet you! Both! Will, uh, Bran be coming with us, erm?" The young elf never seems to have encountered a homosexual couple before, and it really seems to be throwing her through a loop.
Mar 26, 2017 2:23 am
"Aye. That he will. He's a ranger, so he has some knowledge of exploration."
Mar 26, 2017 6:29 am
The sickly figure gets a beat up journal from his chest and begins to write butr shortly after he says in a low voice. No I don't want to talk to you right now. Go away and bother someone else. You are going to scare them. He swings his hands in the air as to swat something away.
Mar 26, 2017 7:40 am
You quickly adjust to life aboard The Indomitable.Your life becomes a routine of meal times, exercise and sleep. You are constantly in the company of others. There is no solitude. Your routine quickly becomes autonomous and monotonous. You spend close to a month in cramped quarters. However, you do learn a few interesting things about your companions.
OOC:
Please begin today's post with a small paragraph detailing what your companions learn about your character.
One day, you hear the joyous sound echoing down from the crow’s nest. Land ahoy. You feel amazing and join the rush of passengers who clamber up onto the port side of the main deck. Are we finally here? Is this the fabled new world? you think. Shortly afterwards you joy turns to disappointment as you learn that it's just the northern, untamed coast of Imerald, not the new world. You head back to your cabin.
Shortly after lunch you hear a muffled cry from above. Then you hear the thunderous sound of multiple boots rushing about on the deck above you. This is not normal.

What do you do?
Mar 26, 2017 6:03 pm
Que seems to be a lively type, though often has moments of introversion in which case she retreats to the seclusion of the forecastle or crow's nest for a moment of peace. She is very tight lipped about her place on this voyage, but judging from her relative lack of other expertise you guess that she probably knows more about the magic arts than she lets on. She also never makes mention of the Light, pointing perhaps to the fact that her allegiance lies elsewhere. Ailments and injuries seem to be relieved by her presence, though that has not been confirmed by anyone but a half-drunk sailor who swears her touch closed a nasty gash he had just gotten. Que simply laughs and gently chides anyone who asks her about "such silliness".
She always wears a thin cotton dress, the only variation being the color scheme or border design. Her scimitar is rarely gone from her side, and she has been seen with a shield occasionally. She also always wears a strange circlet which seems to be made of vines which have intertwined themselves around her forehead. A forest green gem is set in its band, but questions about the entire arrangement meet only with "I was given it by my mother," after which Que will say nothing more about it. The vines seem to rearrange themselves, but none of you have any way of being sure.
CouchLord0510 sent a note to Arina
Upon hearing the boots, Que will grab her shield from her cabin, strap it on her arm, and head upstairs with her hand on her scimitar hilt.
Last edited March 27, 2017 1:44 am
Mar 26, 2017 7:45 pm
Glórendil is often a very lively type, very close to his human partner Bran. He is often seen playing his lute while Bran sings along with him about the heroes of old. He seems very close to Bran. He is usually seen wearing a green leather doublet with brown breeches and fur-lined boots. He and Bran will often wrap their cloaks around each other on a cold day.

When he hears the cries from above, he grabs his longsword, Bran grabs his bow and longsword, and they rush upstairs onto the deck.
Last edited March 26, 2017 11:45 pm
Mar 26, 2017 10:54 pm
Magak is very quit but becomes quite boisterous when drinking. Many see hie quietness as rude but he's mostly quiet because he isn't very smart. He spends as much time as he can exercise, drinking, eating, and sleeping in that order. He doesn't seem to get along with many people, mostly because he feels pre-judged based upon his race. Magak will rush to help anyone who needs it and through his tough exterior is the sweetest hal-orc you'll ever meet.

When Magak hears the cries from above, he grabs his weapon and runs upstairs to find out what it is.
Mar 27, 2017 3:55 am
As the noise from on deck come down to those below, a dwarf in a white robe that has gold trim, wakes up and rolls out of a hammock located in the corner of the room. Stretching to loosen up, he looks around to gain his bearing and reaches over for a large hammer that is aged and has lost its luster, but is still in immaculate shape. The dwarf looks upwards and holds his hands up, as if reaching for the sky through the roof over his head for a few moments, before grabbing the medallion that hangs around his neck on a thick golden chain and raising it up to his mouth and kissing it.

"Pelor be praised."

As the amulet drops down to lay against his chest, he takes up his hammer and makes his way towards the stairs that lead up to the deck of the ship.
Mar 27, 2017 5:30 am
Over the course of the days. You get to learn that Saris speaks to spirits that no one can see and often has night terrors, which explain why he always looks so tired. Night in and Night out he wakes in the middle of the night yelling or screaming about. And even though he always says negative things he seems to always want to help others even if he complains about it. Saris is constantly writing down things down in his journal but makes sure to keep it close so that no one can see it. He knows a lot about the Gods even though worshiping of other Gods that aren't Pelor are forbidden.

Hopefully Erythnul hasn't sent down his work for I will crush all evil Saris says in a determined manner which seems strange out of the ordinary for his to say it with such liveliness

Saris grabs his rapier and his flask of Holy water from inside his chest before he makes his way to the noise.
Mar 27, 2017 5:45 am
The deck is in utter chaos. It is filled with sailors frantically rushing about the deck. Captain Bates is yelling orders to his officers, his officers are screaming orders to their bosons and the bosons are blowing their whistles with gusto, desperately signalling the sailors. The sound is deafening.

What do you do?
Mar 27, 2017 10:36 am
Que, seeing that trying to get information out of someone on deck will be useless, joins the sailors in the rigging and climbs for the fighting top, an area of the ship she is quite well acquainted with since its small area made it a perfect place to seek seclusion. Reaching her destination, she surveys the seas for any sign of what could be causing this commotion.
Mar 27, 2017 12:43 pm
Glórendil rushes up to the ship's captain. "What's going on?" he asks.
Mar 27, 2017 1:14 pm
I look around, trying to see the cause of the commotion.

Rolls

Perception - (1d20+2)

(7) + 2 = 9

Mar 27, 2017 5:56 pm
Making his way up the stairs on to the deck of the ship, Harbek steps aside towards the corner of the top deck to avoid being stepped on in the hectic behavior of the captain and crew. Looking around until he sees the captain, he tries to call to him,

"Oye Captain. What do ya know?"
Mar 28, 2017 11:31 pm
Saris goes onto the bridge of the ship and looks around before begin distracted by the sea
Last edited March 28, 2017 11:32 pm

Rolls

Perception - (1d20+2)

(2) + 2 = 4

Mar 29, 2017 2:54 am
@Saris It is a beautiful day. The sunlight sends sparkles rippling across the calm waters. For a moment, its serenity reminds you of the heavens. Then despair sets in as you remember your fall from grace.

@Magak. Looking at the sailors it’s plain to see that the crew are anxious. Every now and then they cast a glance towards the port side. Following their gaze you notice something on the horizon. You can’t make out any details but it’s obviously another ship.

@Que
OOC:
The ship has three masts. The Mizzen Mast (back) Main Mast (center) and Foremast (front). Which one do you climb?
Either way a sailor berates you What are you doing? Can’t you see we’re under attack? It’s the Dreadship, captained by the sea witch known as ‘The Siren.’ We’re in big trouble. She takes no prisoners and She’ll be on us within the hour. We’ve got a few marines and those guys know their stuff. But the rest of us are no warriors. You'd better get down. She will probably fire at our masts to cripple us.

@Harbek and Glórendil You make your way towards Captain Bates. As you call for him he looks at you with an expression of irritation bordering on anger. I don’t have tim... he stops midsentence as his anger vanishes and a look of inspiration crosses his features. You know how to use those I assume he says looking at your weapons. Look I don’t have time to explain but we’re under attack. Pirates. He points towards the port side of the ship. They’re bigger and faster than we are so we’re going to have to fight them. I need you to go below decks and organise anyone who can fight and get them on deck. Questions? Please be brief. Time is of the essence.

What do you do?
Mar 29, 2017 2:58 am
"Alright." Glórendil races downstairs to get anyone he can on deck to fight.
Mar 29, 2017 3:05 am
I look around to everyone else and yell as intimidating as possible. Stop running! Someone tell Magak what happening!

Rolls

Intimidation - (1d20+1)

(8) + 1 = 9

Mar 29, 2017 3:57 am
@Magak You stop a sailor who, while clearly terriffied of you, stops for a moment and says Pirates are attacking. Get ready and then rushes off.
Mar 29, 2017 4:05 am
@Glorendil
You head downstairs and tell people about the situation. Unfortunately, word spreads faster than you do. People begin to panic. They group together and form something resembling a mob. The spokesperson, a large built human male adresses you. Why should we go up there? We should stay and protect our families. The crowd roars in agreement.
OOC:
Please roll charisma/diplomacy to diffuse the situation and convince the fighters to leave their families. Please roll twice. A good reason will give you advantage but a bad reason will give you disadvantage.
Mar 29, 2017 6:20 am
Saris sadness once again set over him stares at the beauty of the ocean but am quickly reminded that under beauty is nothing but despair and death, just like the under currents that will take ones body away deep into the sea. Saris quickly breaks this though before he continues down that path once again. Hearing that we are to be attacked by pirates he draws his sword from its sheath. The metal is black and he whispers to it Flarlanghn look over our travels as and may Nerul or Wee Jas look over the souls of those who may perish here today. Saris expression turns from one of depression to one with determination.
Mar 29, 2017 10:56 am
Que had climbed the main mast since it offered the highest view. As the sailors berate her she ignores them, looking to the port side to see the ship closing on them. Hearing a commotion below, she traipses quickly down the rigging and dashes below, skidding to a halt beside Glorendil as he faces the crowd. "Everybody QUIET!" Que yells, her small frame rigid. "You're men and warriors and you're making such a racket? I've heard children do the same! Now no more of this nonsense! You're sailors and warriors, not fat merchants. You want to protect your families? Then go up and fight! The best way for you to protect your family is to prove your valor with us! Now who's coming with me?"
OOC:
Arina, I'm adding the two saves as well though you can take this as the Help action too.

Rolls

Charisma Checks - (1d20+2, 1d20+2)

1d20+2 : (9) + 2 = 11

1d20+2 : (17) + 2 = 19

Mar 29, 2017 2:59 pm
Harbek turns away from the captain and starts towards the stairs that lead down into the hold, but is quickly outpaced by the longer legged Glórendil. Deciding that he can be of more use by staying up top and preparing for the fight that will be upon them soon. Looking around and scanning the deck to see where he would be most useful, Harbek notices a half-orc standing there with a perplexed look on his face, so he hurries over to him.

"Oye big fella. I notice you be a noticin' the ship what is comin' up on us, with ill intent no doubt. Captain says we be headin' for a fight and ain't nothin' we can be doin' but gettin' ready for it."

Placing his hands on his hips and he looks the half-orc up and down, Harbek keeps a smile on his face so as to not put him off or send the wrong message.

"I'm guessin' that a fella like yourself can handle yerself in a scrap. Me name's Harbek, and by Pelor's blessed light I be thinkin' that you and me goin' to be a force to be reckoned with by them pirates what is gainin' on us. You just do your thing when they get upon us, and I will be near ya doin' me own thing."

With a huge smile on his face, Harbek walks a slow circle around his new acquaintance mumbling under his breath somethings about 'long arms', 'strong legs', before moving closer to the port railing of the ship and motioning for the half-orc to follow him.

Calling back over his shoulder, "What be your name again? In all me excitement I didn't quite catch it."
Mar 29, 2017 3:31 pm
I place my right hand in a fist over my heart. Me Magak. Me kill pirate if he come near ship. I follow Harbek.
Mar 29, 2017 3:43 pm
Looking up at Magak as he approaches, Harbek smiles at him again.

"I like you lad. Oh, and I certainly believe them there pirates is in for surprise if'n they step foot on this ship. I been too long since I be in a good scrap."

Turning his attention back towards the sea, "When they get closes enough I'll be gettin' the attention of some so we has some new friends to be playin' with."

Looking back to Magak, Harbek laughs as the joy of possible battle looms ever closer. With that he forces down the energy bubbling up from the anticipation and calmly looks back out to sea.

Whispering under his breath, "Pelor be with us and guide our hands as we seek to bring eternal light to those that would board this ship for the purpose of causing harm."
Mar 29, 2017 5:36 pm
I hold my great ax above my head, looking out at the pirate boat and just roar, looking forward to the rush of battle.
Mar 30, 2017 1:27 pm
Glorendil draws his longsword and prepares to fight.
Mar 31, 2017 12:03 am
OOC:
Uh, Glorendil? You're below decks with Que, or at least you were. Did you leave?
Mar 31, 2017 12:31 am
@ Que
OOC:
I'm gonna assume that Glor aided you in your check rather than the other way around so we can keep the story moving.
Your words have an immediate effect on the crowd and many tears fall as warriors say goodbye to their families and follow you upstairs to the quarter deck. After you assemble everyone Captain Bates addresses this improvised fighting force. Archers to the castle he says pointing towards the stern. Listen to the officers and open fire as soon as they come into range. Never stop firing! The rest of you guard that door! He says pointing to the entrance to the hold. They’ve come for plunder and powder, not prisoners so you’ll be fighting for the lives of your families. Don’t let any of those bastards through.

@ Glórendil
Bran Gives you a hug and a kiss. I love you. Stay safe and then takes his position with the archers.

@everyone
You look towards the port side. The small sail on the horizon is now clearly visible. The Dreadship gradually grows in size and you see a few small puffs of smoke followed by a deafening roar. The air
fills with the whistle of cannon balls as they fall around the ship. Most land harmlessly in the ocean but a few find their mark. You hear the screams of dying men and women. You hear a cry from above Watch Out! As the mizzen mast drops to the main deck.
Clear that away, shouts Captain Bates. Marines to the Quarter Deck You watch as twenty uniformed men form into two ranks. Each carries a large blackpowder rifle in two hands. The marines have grizzled, stern expressions on their faces. They are clearly no amateurs. They unleash a deadly volley as The Dreadship pulls up alongside The Indomitable.

Then all goes to hell in a heartbeat. The Dreadship crashes into the side of The Indomitable knocking many off of their feet. Grappling hooks are thrown over the railings, missiles are flying left right and center, and there is fighting up and down the ship as pirates swarm over. Seven gaunt looking humans, wielding wicked rusty looking weapons, swing over and land near your position. Each wears a bloody bandana on their head. They look half starved and desperate.

Please roll initiative.
OOC:
Everyone please roll initiative, take your turn and roll damage in a single post then I will write it into a battle sequence including the bad guys turns. If you would like to wait until after another player acts, just let me know in an ooc note

Rolls

Secret Roll

Mar 31, 2017 12:59 am
I roar, lusting for battle again.

Rolls

Initiative - (1d20+1)

(10) + 1 = 11

Great axe - (1d20+5)

(4) + 5 = 9

Damage - (1d12+3)

(7) + 3 = 10

Mar 31, 2017 1:00 am
Que leaps away from her comrades and lands directly among the five gaunt humans. "Get away!" she screams at her companions. With a cry, she plants her fist on the deck of the ship, the circlet stone on her forehead glows with a brilliant green light, and there is a deafening dgerrr-ka-BOOM as a surge of thunderous force explodes out from her, crashing over everything in its path.
Casting Thunderwave at 1st level. DC 13 CON Save
[ +- ] Thunderwave
OOC:
With a 15' range, that should hit all of the baddies. Hopefully it doesn't hit too many goodies. Sucky initiative, but I can deal with that for max damage!
--------------------------
HP: 10/10
Hit Die: 1/1 (d8)
Spell Slots: 1st 1/2 | 2nd 0/0
Last edited March 31, 2017 1:02 am

Rolls

Initiative - (1d20+3)

(1) + 3 = 4

Thunderwave Damage - (2d8)

(88) = 16

Mar 31, 2017 1:19 am
OOC:
Initiative. Do you want me to make the saving throw for the enemies?
Glórendil strums his lute, mocking the pirates as he sings about the pirates closest to him. "Ugh what the hell is that all over your face? Oh.. that's just your face."
Last edited March 31, 2017 4:38 pm

Rolls

initiative - (1d20+2)

(7) + 2 = 9

damage - (1d4)

(1) = 1

Mar 31, 2017 2:39 pm
As the invaders land on the deck of the ship, and Magak roars his battle cry, Harbek turns towards the enemy and raises his hand toward the nearest one and mumbles something under his breath. As he finishes his chant his fingers take on a momentary light silver glow, before three energy darts race off towards the pirate he is pointing at.
OOC:
Casting Magic Missle (Domain Spell)

Rolls

Initiative - (1d20)

(14) = 14

Magic Missile #1 - (1d4+1)

(3) + 1 = 4

Magic Missile #2 - (1d4+1)

(2) + 1 = 3

Magic Missile #3 - (1d4+1)

(2) + 1 = 3

Mar 31, 2017 10:39 pm
With his short sword in hand he pulls his axe from his belt and swings both

Rolls

Initiative - (1d20+1)

(9) + 1 = 10

Axe Damage - (1d6+3)

(4) + 3 = 7

Shortsword Damage - (1d6+3)

(5) + 3 = 8

Shortsword - (1d20+5)

(6) + 5 = 11

Axe - (1d20+5)

(8) + 5 = 13

Apr 1, 2017 2:54 am
Initiative order.
Harbek
Magak
Saris
Glórendil
Que
Pirates

As Harbek completes his incantation three silvery darts leap out and rush towards the nearest pirate. As each missile strikes the pirate releases a cry in pain. His torso is cut to ribbons and he falls to the deck, twitching.

Magak bellows a challenge and charges the nearest pirate to him. He swings wildly and the pirate nimbly ducks out of the way.

One pirate lands right next to Saris. Without saying a word Saris swings his hand axe down on the pirate’s weapon hand and cuts it clean off. Before the pirate has time to scream Saris impales him with his short sword. The pirate’s body drops to the ground lifeless.

Glórendil word’s have a magical effect on the pirate nearest to him. He seems quite hurt, and moves his hand to cover what looks to be a fresh, nasty looking scar on his temple. However it doesn’t seem to have much effect.

Que leaps into action and manoeuvres into the center of the pirates. Something about these pirates does not sit well with you. At heart, you understand the laws of nature, the strong prey upon the weak but these pirates kill for pleasure. You channel your anger and focus it into your fist, then you bring your fist down upon the deck of the ship and scream a word of power. A deafening thunderous roar emits from you and, everyone in the vicinities ears ring as if from shellshock. Time slows as you all almost lose consciousness. You touch your nose and feel a little blood. As you regain your senses you see seven pirate corpses scattered about the ship.

As you clean up the last of the pirates you hear a mighty war cry. You look up to see three figures swinging on ropes. Two look similar to the creatures you have fought but the third is a massive figure, easily seven feet tall with a bald head covered with tribal tattoos. They swing across and land a few feet from your position. The massive brute pulls a massive axe from his back and charges towards you. You can see froth emerging from the corners of his mouth. The other two approach you more cautiously.
OOC:
Everyone, you are free to attack before the new pirates.@Que nice damage roll!

Rolls

Initiative (Pirates) - (1D20+2)

(1) + 2 = 3

Apr 1, 2017 4:15 am
Again I swing my great axe at the nearest pirate.

Rolls

Great axe - (1d20+5)

(7) + 5 = 12

Damage - (1d12+3)

(2) + 3 = 5

Apr 1, 2017 12:44 pm
Que stands, unscathed, from the concussive blast she just produced. Seeing the huge pirate land, Que cocks her arm, whirls in a circle, and hurls a frigid ice projectile that appears in her hand at the largest pirate.
Casting Ice Knife at 1st level.
[ +- ] Ice Knife
OOC:
I assume the other two pirates are within 5' of him?

Rolls

Attack, Damage - (1d20+5, 1d10)

1d20+5 : (4) + 5 = 9

1d10 : (6) = 6

Explosion Damage - (2d6)

(22) = 4

Apr 1, 2017 3:47 pm
A grim dark smile comes across Saris face at the sign of death happening around him. Seeing the large creature come on board fills Saris with excitement. Yes Lord let me please you by sending these veil creature to Nerull He charges forward with both the axe and short and jumps up and swings them at the creature from above.

Rolls

Shortsword, Damage - (1d20+5, 1d6+3)

1d20+5 : (4) + 5 = 9

1d6+3 : (1) + 3 = 4

Axe, Damage - (1d20+5, 1d6+3)

1d20+5 : (1) + 5 = 6

1d6+3 : (1) + 3 = 4

Apr 1, 2017 4:44 pm
Glórendil slings his lute over his back and will slash his longsword at the pirate closest to him.

Rolls

Longsword Attack - (1d20+3)

(6) + 3 = 9

Longsword Damage - (1d10+1)

(9) + 1 = 10

Apr 2, 2017 2:35 am
As the magic missiles streak out and take down the pirate that Harbek is pointing at, he grabs the holy symbol that is hanging around his neck and brings it up to his lips. With a quick kiss to it, "Thank you Lord Pelor. This humble servant asks that you continue to bless him with the ability to bolster those that fight for the light, and bring those that represent darkness to your gate for judgement."

After his prayer, Harbek wades into battle behind Magak keeping his shield in front of him and springing on the first pirate that presents him the opportunity with his warhammer.

Rolls

Attack roll - (1d20+3)

(17) + 3 = 20

Dmg Roll (if needed) - (1d8+1)

(2) + 1 = 3

Apr 2, 2017 3:16 am
Magak roars a challenge and meets the goliath head on. The goliath swings its greataxe but Magak dives beneath the blow and turns around, using his momentum to land a blow of his own. The goliath screams in rage but shrugs off the damage and moves to strike again.

Following Magak, Harbek also moves to confront the Goliath but Harbek takes a much more measured and cautious approach advancing with his shield raised, he ducks under the goliath’s greataxe and brings his warhammer down upon the goliath's knee. You hear a sickening crunch but the goliath seems to ignore the pain.

Saris leaps into the fray and attempts two strikes at the goliath. However, the goliath recovers from his earlier attacks and manages to ward off Saris’ blows. Meanwhile, one of the pirates sneaks up behind Saris and aims a blow towards his midsection. The strike is true and Saris reels back in pain and turns toward this new threat.

Glórendil engages the third pirate and their blades clash with the singing sound of steel. However, neither manages to land a telling blow.

Que focuses her energy and a frozen, dagger like shard appears in her hand. She hurls it towards the goliath but her aim's a little off. As the shard flies over the goliath’s head she calls out a word of power and the shard explodes raining shards down upon the pirates. The goliath, reacting quickly, raises his greataxe and blocks most of the shards. The pirates attempt to do the same, but their blades are too small and several shards puncture their bodies.
OOC:
Summary
3 points of damage to Saris
Goliath engaged by Magak and Harbek is now considered flanked. Advantage to attack rolls.
One pirate is engaging Saris
One pirate is engaging Glórendil
Que is unengaged.

Rolls

Dex saving throw Goliath - (1D20+1)

(20) + 1 = 21

Dex saving throw Pirate - (1D20+1)

(10) + 1 = 11

Dex saving throw pirate - (1D20+1)

(9) + 1 = 10

Goliath attacks Magak - (1D20+5)

(4) + 5 = 9

Damage Goliath - (1D12+2)

(6) + 2 = 8

Pirate attacks Saris - (1D20+3)

(16) + 3 = 19

Damage pirate - (1D6)

(3) = 3

Pirate attacks Glórendil - (1D20+3)

(8) + 3 = 11

Damage Pirate - (1D6)

(2) = 2

Apr 2, 2017 12:37 pm
I reach for the goliath's axe, hoping to rip it from his hands.
OOC:
forgot that I get advantage
Last edited April 2, 2017 5:01 pm

Rolls

Athletics - (1d20+5)

(11) + 5 = 16

Advantage - (1d20+5)

(8) + 5 = 13

Apr 2, 2017 1:28 pm
Que whips a scimitar from her side and charges into the fray, engaging the large goliath.

Rolls

Attack, Damage - (1d20+5, 1d6+3)

1d20+5 : (12) + 5 = 17

1d6+3 : (1) + 3 = 4

Apr 2, 2017 1:56 pm
Glorendil slashes once more at the pirate closest to him.

Rolls

attack - (1d20+3)

(3) + 3 = 6

damage - (1d8+1)

(3) + 1 = 4

Apr 3, 2017 2:42 am
Hearing the familiar sound of bone giving way, Harbek smiles as he looks up at his foe. As he sees the goliath the smile leaves his face, as he realizes he has done little to hinder the beasts fighting capability. Looking over towards Magak, he sees him attempt to grapple the weapon away from the monstrosity before them and calls upon Pelor to aid his ally.

"Pelor be with this creature of the light and aid him in his attempt to beat back those that seek to advance the cause of the darkness."
OOC:
Harbek just cast Guidance on Magak, so he can roll a d4 and add that to the athletic check to gain control of the goliath's weapon.
Apr 3, 2017 2:52 am
OOC:
Guidance from Harbek. That's a 19 total
Last edited April 3, 2017 2:53 am

Rolls

Guidance - (1d4)

(3) = 3

Apr 3, 2017 3:18 am
OOC:
Ok. I'm going to roll that now as it will effect the goliath's action. It has advantage because it is a barbarian and it is raging.

What do you want to do with it once you have it? Throw it away?

Rolls

Strength - (1D20+3)

(2) + 3 = 5

Advantage - (1D20+3)

(7) + 3 = 10

Apr 3, 2017 11:04 am
OOC:
I plan on killing him with his own weapon.
Apr 3, 2017 5:15 pm
andrewdnd1990 says:
OOC:
I plan on killing him with his own weapon.
OOC:
LOL. Now THAT is savage!
Apr 3, 2017 5:25 pm
Sinnj says:
andrewdnd1990 says:
OOC:
I plan on killing him with his own weapon.
OOC:
LOL. Now THAT is savage!
OOC:
I'm a half-orc barbarian. I am a savage!
Apr 3, 2017 7:50 pm
Being struck from behind Saris turns his attention to the pirate. Bring both weapons down together in a crossing motion

Rolls

Shortsword, Damage - (1d20+5, 1d6+3)

1d20+5 : (3) + 5 = 8

1d6+3 : (2) + 3 = 5

Axe, Damage - (1d20+5, 1d6+3)

1d20+5 : (10) + 5 = 15

1d6+3 : (3) + 3 = 6

Apr 3, 2017 10:13 pm
@Harbek
As Harbek invokes the holy name of Pelor, Lord of Everlasting Light, his holy symbol glows with an almost blinding white light. The radiance flows from your holy symbol, up your arm and fills your body. You channel it through your warhammer and point towards Magak. A beam of holy white light strikes into him filling him with holy light.

@Magak
As you are filled with white light, a holy aura surrounds you and you feel amazing as if you could do anything. Filled with righteous purpose you reach out and grab the goliath’s greataxe and rip it from his grasp. You turn towards the goliath, and quickly examine your newly acquired greataxe.
It has definitely seen better days. It’s full of rust and looks to be pretty useless. You definitely feel a sense of sadness that such a fellow warrior would be forced to such a worthless weapon.
OOC:
Mechanically, you cannot add your strength bonus to damage done by a rusty weapon. Also, they are worthless and no merchant will buy them.
@Que
Taking advantage of this opportunity, Que rushes in and strikes a quick blow, hoping to eviscerate the goliath. Unfortunately, he moves out of the way and the blow strikes his forearm instead.

Disarmed, and out of desperation, the goliath reaches for Magak’s weapon.

@Saris
Ever the tactful fighter, you unleash a flurry of blows and your opponent desperately tries to parry them. You raise your sword in an overarching strike and as he raises his sword to block you pivot at the last moment, reversing your momentum and bring your axe down onto the pirate’s clavicle. He screams and falls to the deck. Without a backwards glance you turn towards the other combatants as the life leaves his body and his eyes glaze over.

@ Glórendil
You aim several blows against your enemy yet despite his gaunt appearance and lack of armour he desperately dodges out the way of your sword. He readies himself and lunges towards you.
OOC:
Summary
Magak please roll Str / athletics or Dex / acrobatics to avoid being disarmed: DC 20. You have advantage on the roll. Then take your turn as normal.
The goliath is engaged by Que, Magak and Harbek. He is considered flanked. You all have advantage on your attack rolls.
Saris is unengaged
One pirate is engaging Glórendil

Rolls

Strength - (1D20+3)

(3) + 3 = 6

Advantage - (1D20+3)

(17) + 3 = 20

Pirate attacks Glórendil - (1D20+3)

(4) + 3 = 7

Damage - (1D6)

(1) = 1

Apr 3, 2017 10:45 pm
The pirate badly misses Glórendil as he dodges out of the way. Glórendil slashes at the pirate once again.

Rolls

attack - (1d20+3)

(5) + 3 = 8

damage - (1d8+1)

(4) + 1 = 5

Apr 3, 2017 11:39 pm
Que strikes at the goliath again.
Last edited April 3, 2017 11:40 pm

Rolls

Attack, Advantage, Damage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d20+5 : (5) + 5 = 10

1d6+3 : (1) + 3 = 4

Apr 3, 2017 11:43 pm
Seeing Magak wrench the weapon away from the goliath before him, Harbek loses himself to the battle lust that comes from his dwarven heritage and quickly tosses his shield around to hang on his back before reaching back for a two handed attack against the creature, hoping to crush his ribs as he goes.

Rolls

Attack Roll - (1d20+3)

(19) + 3 = 22

Advantage Roll - (1d20+3)

(17) + 3 = 20

2h Versatile Dmg Roll (if needed) - (1d10+1)

(3) + 1 = 4

Apr 4, 2017 1:05 am
OOC:
Poor rusty ax.

Rolls

Strength - (1d20+5)

(20) + 5 = 25

advantage - (1d20+5)

(9) + 5 = 14

Apr 4, 2017 1:09 am
As the goliath grabs at my weapon I shrug him off and do a 360 spin to slam my ax against him.

Rolls

Attack - (1d20+5)

(18) + 5 = 23

Advantage - (1d20+5)

(2) + 5 = 7

Damage - (1d12+3)

(9) + 3 = 12

Apr 4, 2017 6:06 am
Leave in peace you souls Saris says as he finishes off the pirate. He then turns to the Goliath to help the others take him down. He gets close but instead throws his axe.

Rolls

Axe Throw (Advantage?) - (1d20+1, 1d20+1, 1d6+3)

1d20+1 : (11) + 1 = 12

1d20+1 : (1) + 1 = 2

1d6+3 : (3) + 3 = 6

Apr 4, 2017 7:26 am
Harbek raises his warhammer and takes a mighty swing at the unarmed goliath. Unfortunately his footing isn’t perfect. The blow lands but the impact is somewhat minor. The goliath will have a very nasty bruise should he survive.

The goliath desperately lunges for his weapon but Magak, almost tauntingly, tosses the rusty greataxe aside and grabs the goliath with his free hand. He gives the goliath a mighty push and shoves him backwards. The goliath falls to his knees, reaches into a pouch and pulls out a bottle but before gets a chance to use it Magak swings his greataxe in a massivee overhead arc and smashes it into the goliath. The blow shatters the goliaths clavicle and the axe gets lodged in his pectoid muscle. The goliath screams and a fountain of blood sprays out of the wound. Magak opens his mouth and drinks and bathes in the goliath's blood.
The glass bottle falls to the deck but does not break.

Saris assess the situation and hurls his handaxe at the pirate engaging Glórendil but he aims a little high and the axe goes spinning past the pirate and sticks into the main mast.

Glórendil and the pirate are still engaged in an increasingly desperate melee. That is until Que sneaks up behind the pirate and stabs it from behind. The pirate falls to the deck. Dead.

There are no more enemies in your immediate vicinity so you take a moment to take stock of your situation. Grappling hooks hold the two ships side by side. There are a number of oars around that could be used to lever the ships apart. There is a small group of pirate crossbowmen reaping havoc from the pirate ship. A small group of pirates is moving towards the archers in the castle.

What do you do?
Apr 4, 2017 10:48 am
Que, without a moment's doubt, snatches up the vial the goliath had dropped. That done, she turns to the other. "Come comrades! It's our turn!" With that she turns and flings herself upon the grabbling hooks, climbing deftly up them to the pirate ship.

Rolls

Climbing - (1d20+4)

(12) + 4 = 16

Apr 4, 2017 11:05 am
Feeling the metallic taste of blood, my pupils narrow as I enter a rage. I then sprint towards the pirates that are going towards the archers.
Apr 4, 2017 12:03 pm
Glórendil races towards the archers.
Apr 4, 2017 3:04 pm
As the goliath falls in a grotesque heap of broken bone, meat, and flesh, Harbek says a small prayer that Pelor have mercy on him for his inability to overcome his unfortunate birth as a creature of the dark. Turning towards the pirates that are approaching the crew using bows, he quickly grabs his light crossbow and takes aim at the one in the lead, hoping to give the group pause in their advance.

Rolls

Crossbow Attack Roll - (1d20+2)

(18) + 2 = 20

Dmg Roll (if needed) - (1d8)

(6) = 6

Apr 4, 2017 6:10 pm
Ashamed that his axe has missed he runs to retrieve it before making his way to the other ship to assists. DAM you Ralishaz now is not the time to be giving me bad luck
OOC:
Can I get a rough idea of distance
Apr 5, 2017 1:13 am
There is desperate fighting all around you. The air is full of the sounds of warcries and death screams and the occasional sound of blackpowder weapons being fired.

@Que and Saris
Que leaps up onto the rail, grabs a rope and yells out but her cry is lost amongst the deafening sounds as the battle rages fiercely all around. She looks up at the pirate ship about 15 feet above her and sees several pirates grinning evilly and gesturing crudely. She looks around and sees Saris but no one else seems to be following her. The two of you feel very vulnerable. Then an officer sees you and guesses your intentions What are you doing? Don’t climb the ropes! Cut us free so we can reorganise our defences!

@Magak, Harbek and Glórendil
You see seven pirates rush up the stairs towards the archers in the castle. Harbek takes aim and shoots the leader who falls and trips up the pirate behind him and the two fall creating an obstacle for the other pirates. Magak and Glórendil waste no time and charge the pirates from behind. Out of the corner of your eye you see one of the marines walk to the top of the stairs. Why just one marine? you think to yourselves before OH SHI... as the marine brings his hands together and a massive jet of flame bursts out imcinerating the pirates and catching the two of you as well.
OOC:
Glórendil and Magak
Dexterity saves please DC 11
11 fire damage. Half on a successful save.
The Indomitable and the Dreadship are still side by side. It looks like the pirates are massing for another attack.

What do you do?

Rolls

Burning Hands - (3d6)

(416) = 11

Apr 5, 2017 1:22 am
OOC:
A marine that knows burning hands?! That's awesome!
Que snarls almost bestially at the officer that yelled at her, but realizes the sense of his counsel and begins slashing grapple lines as quickly as she can.
OOC:
Do you want me to roll damage?
Apr 5, 2017 1:51 am
OOC:
Is the pirate ship close enough that I can jump to it?

Rolls

Reflex - (1d20+1)

(6) + 1 = 7

Apr 5, 2017 1:55 am
andrewdnd1990 says:
OOC:
Is the pirate ship close enough that I can jump to it?
OOC:
I think the pirates' deck is above us... like 10' or so.
Apr 5, 2017 2:03 am
andrewdnd1990 says:
OOC:
Is the pirate ship close enough that I can jump to it?
The pirate ship is about 10-15 feet above you and secured by grappling hooks which you could climb. You don't see any members of the crew attacking the pirate ship so you would be the first.
Apr 5, 2017 2:09 am
CouchLord0510 says:
OOC:
Do you want me to roll damage?
No damage required. There are 7 more grappling hooks securing the two ships together.
Apr 5, 2017 2:12 am
OOC:
I can only attack one at a time tho right? So basically this is going to take forever by myself. >:(
Apr 5, 2017 2:20 am
In a rage I use my great axe to chop a hole in the side of the ship

Rolls

Merle against ship - (1d20+5)

(10) + 5 = 15

Damage including rage - (1d12+5)

(10) + 5 = 15

Apr 5, 2017 2:26 am
CouchLord0510 says:
OOC:
I can only attack one at a time tho right? So basically this is going to take forever by myself. >:(
As it is such a basic action I will let you do it as a bonus action too.
Apr 5, 2017 3:21 am
andrewdnd1990 says:
In a rage I use my great axe to chop a hole in the side of the ship
The Dreadship I assume? You don't need to roll an attack as you can't miss it. Just damage will do :)
Apr 5, 2017 5:41 am
Having his axe once again Saris goes and cuts two of the ropes. In doing so he turns to see if he can catch anyone's eyes. If someone does look he will say Hurry get the ropes we need to put some distance between us!
OOC:
Using my background trait Heart of Darkness for this
Last edited April 5, 2017 6:36 am
Apr 5, 2017 6:10 am
Snowycoldfood says:
Having his axe once again Saris goes and cuts two of the ropes. In doing so he turns to see if he can catch anyone's eyes. If someone does look he will say Hurry get the ropes we need to put some distance between us!
OOC:
Using my background trait Heart of Darkness fore this
Got it. Could you give me a Charisma/Diplomacy Check Please?
Apr 5, 2017 6:35 am
Rolling

Rolls

Charisma - (1d20+2)

(3) + 2 = 5

Apr 6, 2017 12:02 am
OOC:
Dex save. Using my last spell slot to cast vicious mockery
As he races up to where Bran is, Glorendil insults the archers shooting at Bran. "What are you going to do for a face when the monkeys want their arses back?"
Last edited April 6, 2017 12:40 am

Rolls

Dex save - (1d20+4)

(9) + 4 = 13

Apr 6, 2017 1:02 am
thatguy2 says:
OOC:
Dex save. Using my last spell slot to cast vicious mockery
Some good news. Vicious Mockery is a cantrip so you still have all of your spell slots.
Apr 6, 2017 1:17 am
OOC:
Did I do any damage to the pirate ship?
Apr 6, 2017 1:36 am
To recap:
Harbek fired his crossbow and hit the leading pirate causing them to pile up on the stairs leading up to the castle. Magak and Glórendil rushed to the foot of the stairs to aid the archers in the castle. Unbeknown to them, their aid wasn’t needed as a marine cast burning hands, incinerating the pirates but accidently catching Glórendil and Magak in the blast.
11 fire damage to Magak
6 fire damage to Glórendil

Que and Saris are trying to cut the ship free. They have cut four of the grappling hooks leaving five left.

Magak is taking his anger out on the Dreadship's hull.

Glórendil is attacking the pirate crossbowmen with his vicious words.
OOC:
I'm just waiting on Sinnj to let me know Harbek wants to do :)
Apr 7, 2017 3:49 pm
OOC:
Sorry for delay. Travel sucked more than expected.
Placing his crossbow down and starting to follow Magak and Glorendil towards the pirates invading their ship, Harbek stops short when he sees the gouts of flame erupt from the sailors hands and take out all of the advancing pirates. As he starts to smile, he notices that the flames also engulfed his new friend Magak and another of the travelers helping the pirates. Stopping in his tracks, he begins to pray to Pelor for healing on his companions,

"Pelor, lord of light, grant me your blessing so that I may provide healing to those who are fighting for the side of light against the evil that has set upon this ship."
OOC:
Harbek is casting Healing Word to grant them both 1d4 plus Wis bonus

Rolls

Healing on Magak - (1d4+5)

(1) + 5 = 6

Healing on Glorendil - (1d4+5)

(3) + 5 = 8

Apr 8, 2017 12:07 am
OOC:
Um, that would use two spell slots. You've already cast magic missile which used one of your spell slots.
You could heal one of them but then you would be out of magic for the day. Magak looks a lot worse off than Glorendil. Would you like to heal just him?
Apr 8, 2017 12:10 am
@Harbek
You call out to Pelor and for a moment nothing happens, you doubt your faith for a fraction of a second and then your holy symbol glows with that same blinding white light which flows from your hand and into Magak. As if Pelor would abandon his faithful in his time of need you chide yourself as you make a mental note to do some penance when you get the chance.
OOC:
Magak heal 6 hps
@ Glórendil
As the battle rages around you time stands still for a moment as you focus on the pirate crossbowmen above you. You unleash a torrent of insults but, alas, they fail to pierce the veil created by the sounds of raging battle. However, as you attack the crossbowmen, some of them duck down and out of view.
OOC:
DC to avoid missiles reduced to 10.
@Que, Saris and Magak
Que and Saris rush along the port side of the ship cutting grappling lines as they go. While running, Saris makes eye contact with a hard-looking dwarf warrior. As they lock eyes, the dwarf seems to instinctually know your request and rushes to cut two more of the grappling lines. Then the pirate crossbowmen unleash a volley towards Saris, Que and Magak.
OOC:
Magak, Saris and Que
Dex save please DC 10
Damage: 3 piercing
No damage on a successful save
Magak leaps onto the ships railing and begins hacking away at the Dreadship. He knocks a massive chunk of wood as his greataxe seems to be having some effect. You hear some cries from above and many pirates are pointing towards you. The cry goes up and the crossbowmen are hurriedly reloading and getting ready to fire in your direction.
OOC:
Hull HP 75
Due to the hardened and weathered nature of the wood, any damage roll less than 10 will have no effect.

Summary
The structural integrity of the hull is sitting at 75 hps. If you get it to 0 the pirate ship will be forced to break off its attack.
There are currently 3 grappling hooks holding the ships together. If you cut the lines and use the oars to lever the ships apart (group str check at least three characters needed. Two successful checks to succeed). This will also force the pirate ship to break off its attack.
You see some pirates clutching ropes and preparing to swing over.

What do you do?

Rolls

Save Vicious Words - (1D20)

(13) = 13

Crossbow attack - (1D6+1)

(2) + 1 = 3

Apr 8, 2017 12:59 am
OOC:
what save do I make? Dex?
Apr 8, 2017 1:34 am
thatguy2 says:
OOC:
what save do I make? Dex?
Sorry yeah. Dex save please.
Apr 8, 2017 2:08 am
OOC:
Dex save

Rolls

dex save - (1d20+4)

(19) + 4 = 23

Apr 8, 2017 2:48 am
I attempt to dodge the bolts while taking another swing with my axe.

Rolls

Dex save - (1d20+1)

(11) + 1 = 12

Ship damage - (1d12+3)

(3) + 3 = 6

Apr 8, 2017 5:50 am
Saris uses his axe head to block the incoming arrows
Last edited April 8, 2017 5:51 am

Rolls

Dex Save - (1d20+1)

(10) + 1 = 11

Apr 8, 2017 1:30 pm
Arina says:
OOC:
Um, that would use two spell slots. You've already cast magic missile which used one of your spell slots.
You could heal one of them but then you would be out of magic for the day. Magak looks a lot worse off than Glorendil. Would you like to heal just him?
OOC:
I read that wrong to think it healed all allies within range. My bad.
Apr 8, 2017 2:43 pm
Sinnj says:
Arina says:
OOC:
Um, that would use two spell slots. You've already cast magic missile which used one of your spell slots.
You could heal one of them but then you would be out of magic for the day. Magak looks a lot worse off than Glorendil. Would you like to heal just him?
OOC:
I read that wrong to think it healed all allies within range. My bad.
OOC:
No problem. I've read plenty of rules wrong myself. Anyway, because Healing Words is a bonus action you get to take an action too. The other guys are trying to cut the ship free. You could help them out if you like?
Apr 8, 2017 3:58 pm
Que, noticing the incoming bolts, attempts to dodge them. As she does, her foot gets caught in a rope lying on the deck and she falls flat, the bolt slamming into the deck beside her and making a large gash in her thigh. With a cry and a sharp intake of breath, she frees her foot and readies herself to repel the pirates preparing to board the ship, leaving it to adrenaline to deal with the wound.
Last edited April 8, 2017 4:00 pm

Rolls

DEX Save - (1d20+3)

(1) + 3 = 4

Apr 9, 2017 2:17 am
OOC:
In summary
Pirates are inbound!

Que has readied an action for when they land

Magak is hacking away at the Dreadship's hull

Harbek you have two actions to take.

I don't know what Saris and Glorendil are doing.

The ship is close to being free (see above).
Apr 9, 2017 4:43 pm
As the healing magic leaves his hands and he sees Magak breath a little easier, Harbek notices the efforts of the rest of the crew to free their ship from the one that is attacking them. Running towards the railing the pirates are coming over from their ship, Harbek grabs up his warhammer and swings with both hands in an attempt to dislodge the nearest grappling hook that keeps the ships joined together.
OOC:
Not sure if an attack roll is needed against a dormant hook but figure with the sea moving, etc. I will roll one in case you want it.

Rolls

Attack Roll - (1d20+3)

(3) + 3 = 6

Versatile Dmg Roll (If needed) - (1d10+1)

(1) + 1 = 2

Apr 9, 2017 4:52 pm
Magak roars again, swinging with all his might.

Rolls

Damage - (1d12+3)

(8) + 3 = 11

Apr 9, 2017 6:43 pm
Glórendil rushes down to help free the ship. He slices at one of the grappling hooks with his dagger.

Rolls

attack - (1d20+4)

(12) + 4 = 16

damage - (1d4+2)

(2) + 2 = 4

Apr 9, 2017 9:00 pm
OOC:
Que will attack when the pirates land, that's the action she's readying.
Apr 10, 2017 12:02 am
You hear a series of strange, high pitched battle cries as you see several pirates swing over. Many of their cries turn into shreiks as you feel the ship lurch as Glorendil cuts the last rope holding the ships together. This causes many of the pirates to lose their grip and come crashing down to the deck with a sickening thud. However, four pirates seem to land unhindered and move to attack.
OOC:
Initiative please: same deal as before. Take your turn in the same post. Que you can take your readied action too.

Summary
The ship is free. You could try to force the two ships apart using the oars. This will require a successful group Str check by at least three members DC 13. You need two successes in order to be successful.
Hull hps 64
Apr 10, 2017 1:27 am
Que attacks the pirates twice, her scimitar slashes dangerously feral.
Readied action to attack, action to attack. Two targets if the first falls.

Rolls

Initiative - (1d20+3)

(14) + 3 = 17

Readied Attack, Damage - (1d20+5, 1d6+3)

1d20+5 : (10) + 5 = 15

1d6+3 : (4) + 3 = 7

Attack, Damage - (1d20+5, 1d6+3)

1d20+5 : (9) + 5 = 14

1d6+3 : (4) + 3 = 7

Apr 10, 2017 3:23 am
Magak feels the wood splintering and continues to hack away.

Rolls

Damage - (1d12+3)

(7) + 3 = 10

Apr 10, 2017 6:00 am
Saris rushes to the Oar and looks around to seek help from others.

Somebody help separate the boats! We can capture the ones remaining on board after!
Apr 10, 2017 6:34 am
Snowycoldfood says:
Saris rushes to the Oar and looks around to seek help from others.

Somebody help separate the boats! We can capture the ones remaining on board after!
You could probably use your Heart of Darkness feature again if you'd like to give me another diplomacy check.
Apr 10, 2017 12:49 pm
Glorendil rushes to help separate the boats.

Rolls

initiative - (1d20+2)

(20) + 2 = 22

attack - (1d20+3)

(6) + 3 = 9

damage - (1d8+1)

(7) + 1 = 8

Apr 10, 2017 1:16 pm
OOC:
Sorry guys I'm not sure if I made the situation clear.
The two ships have been seperated. Well, that is to say, all of the grappling lines have been cut. To force the pirate ship away you need to make a group strength check. A successful check will force the pirate ship to break off its attack. Three characters are needed to make the check. Other characters can help someone to give them advantage on the roll.

Saris looks like he is going to be one of the characters attempting the str check. We need two more!
Apr 10, 2017 1:22 pm
As the last of the grappling lines snaps and falls away from their ship, Harbek reaches out and places both hands on the ship that is adjoining his and begins to grunt and push with all his might.

"Pelor aid your humble servant."

Rolls

Strength Check - (1d20+1)

(20) + 1 = 21

Apr 10, 2017 1:23 pm
That's Harbek and Saris now. I need one more character for the str check.
Apr 10, 2017 1:42 pm
OOC:
Ignore my attack on the ship.
Using the last bit of his rage strength, Magak pushes against the ship.

Rolls

Strength - (1d20+3)

(16) + 3 = 19

Apr 10, 2017 11:16 pm
Seeing others quickly brings a small smile to his face Perhaps these people can help me bring theses demons down and help restore me to my former glory. Saris yells as he pushes the the Oar against the boat.
Last edited April 10, 2017 11:17 pm

Rolls

Strenght Check - (1d20+3)

(16) + 3 = 19

Apr 11, 2017 2:45 am
@Que
You watch and wait patiently as the pirates swing over. You carefully pick your target and aim your strike. Just as the pirate lands you thrust upwards and your aim is true. Your sword pierces the pirate’s stomach: clearly a mortal blow but just to make sure you withdraw your blade and decapitate him.

@ Glórendil
You rush about the railing trying to find more grappling hooks but, alas, they have all been cut.

@Saris, Magak and Harbek.
Saris takes an oar and braces it against the Dreadship. Other crew members, seeing his intent rush to do the same. Magak sheathes his axe and just pushes against the Dreadship. You can see his muscles bulge from the strain. Harbek leaps atop the railing and attempts to the same. For a moment nothing happens but when Harbek mutters his prayer, Saris sees the faint outline of an archangel of Pelor surround Harbek and fill him with divine energy. Harbek’s eyes glow with the brightness of the sun blinding everyone, pirates and crewmen alike. When your vision returns, the ships are about 25 feet apart.

The remaining three pirates, seeing their ship drifting away, leap into the ocean.

You breath a small sigh of relief.

Captain Bates looks around the quarter deck and calls out to you To me quickly. You rush up and he begins speaking hurriedly.
We haven’t got much time before they attack again. With our mizzen mast down we can’t outrun them. Look, those guys wearing the red bandanas are obviously cannon fodder. They are trying to wear us down and run us out of spells then the real attack is going to come. I don’t fancy our chances gentlemen but I have a plan and I need some volunteers. I want you to sneak aboard that ship, find your way to the hold where they store their gunpowder and blow them all to hell. Are you game? I can’t use my men for this mission as they would be instantly recognised and killed and we don’t have time to change uniforms.. Also, I would never dream of asking you to do this unaided. About ten minutes after your aboard I will order the marines to counter attack the enemy ship and try to take out the captain. This should provide you with a good distraction. Questions?
Apr 11, 2017 2:51 am
Magak will feast on the meat of evil and drink the blood of...of... Magak will just drink blood!
Apr 11, 2017 3:04 am
Seeing the eagerness in Magak's voice at the chance to go over to the other ship and continue the fight, Harbek nods his approval of the plan.

"I will accompany my friend, and by Pelor's blessed light see these pirates cast out into the darkness before we are through."
Apr 11, 2017 6:04 am
Saris looks cautiously at Magak before saying to the captain. If there is evil on that boat I will eliminate it
Apr 11, 2017 10:47 am
Que snarls ferally, then shakes her head as if clearing it. A hint of the beast remains in her voice as she says, "I will go on this mission, and beware anyone who attempts to stop me." She wipes the blood from her scimitar on the loincloth of a fallen pirate. "I would, however, suggest that only those adept at sneaking undertake this mission." She eyes Magak. "As much as I have the utmost respect for your battle fury, you do not seem built for such a mission as this."
Apr 11, 2017 11:07 am
Magak no stay here when there is evil to feel my ax in their skull! If Magak no go, what Magak do?
Apr 11, 2017 1:02 pm
The captain pipes in Stealth is certainly one option. Deception is another. You could try to convince them that you're pirates. You certainly look bloodthirsty enough he says looking at Magak who is still covered with blood.
Apr 11, 2017 1:37 pm
Dee...sep...shun? What deesepshun?
Apr 11, 2017 11:17 pm
Que shrugs. "Either way, we should move. Quickly. Attempting to pass as pirates could work well enough for our purposes." She makes for the side of the boat, evidently planning on leaping over the side and swimming to the pirate frigate.
Apr 11, 2017 11:39 pm
OOC:
There is quite a lot of time before the Dreadship will be ready to launch its next attack. Plenty of time to take a short rest, use hit dice etc. Also, please consider what equipment you want to take with you and consider your appearance. This will all be quite important.
Apr 11, 2017 11:50 pm
OOC:
What was the Goliath wearing and can it fit me?
Apr 12, 2017 12:02 am
OOC:
Then somebody had better stop Que because she is in a battle fury. She's literally about to jump off the side of the ship and swim solo to the ship.
Apr 12, 2017 12:33 am
OOC:
The Goliath wasn't wearing anything armour wise. He was wearing rags and a red bandana. Even though he was taller than you, with a few minor adjustments you think they would fit well enough. Also, you do remember he had some kind of red vial of liquid. You think that Que grabbed it as it fell to the deck.
Apr 12, 2017 1:11 am
OOC:
What type of weapons did the pirates have?
Apr 12, 2017 1:13 am
Rusty weapons. You can see four daggers, a short sword, two hand axes, two longswords and a great axe scattered about the deck. You could try searching for more if you like.
Apr 12, 2017 1:20 am
Saris will put his clean weapons away and take the shortsword and a handaxe and the Daggers
We should probably use these weapons as to not draw suspicion to our better weapons. As well as wear the red headbands.
OOC:
Are their clothes torn and worn as well? If so Saris will try to wear it.
Apr 12, 2017 1:36 am
OOC:
Yeah. Absolutely. They're very old, torn and covered with blood.
Apr 12, 2017 2:07 pm
Scurrying to quickly put away his identifying gear, Harbek takes his holy symbol and hides it under his shirt. Giving the ring he wears with the symbol of Pelor on it, as a secondary holy symbol a kiss, he leaves it in place. Grabbing the nearest head band, he straps it around his head and ties it in place, before grabbing up the hand axes and testing their balance. With a satisfying nod towards the axes,

"Not what I be used to, but they'll do."
Apr 12, 2017 2:20 pm
I look down sadly at my axe. "Magak keep axe." I say sadly but determined.
Last edited April 12, 2017 2:21 pm
Apr 12, 2017 11:33 pm
Que, no one having stopped her from her venture, leaps over the side of the ship and into the water with a splash. She begins striking out expertly for the pirates' ship.
CouchLord0510 sent a note to Arina
Apr 12, 2017 11:56 pm
Glórendil dives off the side of the ship, splashing into the water. He soon starts to swim out towards the pirates' ship.
OOC:
Is Bran still with the archers? And do you need me to make a check?
Apr 13, 2017 12:10 am
OOC:
You do realize what Que is doing is stupid, right? Just wanted to clarify that it's not part of the plan and probably surprised the other characters.
Apr 13, 2017 12:14 am
Seeing two others jump into the water, Magak puts his axe on his back and jumps in too.
Apr 13, 2017 12:18 am
andrewdnd1990 says:
Seeing two others jump into the water, Magak puts his axe on his back and jumps in too.
OOC:
Out of curiosity are you jumping in to save her or to attack the ship?
Apr 13, 2017 12:18 am
OOC:
Oops...
Apr 13, 2017 2:19 am
OOC:
Magak is unsure what's happening so he's just following
Apr 13, 2017 2:28 am
As the others leap into the water, Harbek checks his gear and make certain the two hand axes are secure on his belt before following. Doing his best to land among the rest of his traveling companions, he treads water and tries to talk to them in tones that they can hear without allowing the enemy pirates to also hear him.

"Good thinking. Let us catch up with the three pirates that leapt into the water ahead of us and hope we can scramble aboard their ship along with them. If Pelor smiles on us, we will get caught up in the confusion and be able to get down into the belly of the ship without drawing attention to ourselves."

Assuming the others have heard him, Harbek starts to swim as fast as he can towards the pirates swimming back towards their ship.
Apr 13, 2017 2:49 am
OOC:
Just to make sure I've got this right. The Dreadship is drifting away, everyone except for Que quickly dresses in pirates clothing, takes up some rusty weapons (except Magak who keeps his axe). While that's going on Que leaps into the water. Rather than waiting for the pirates to attack, you've decided to swim to the pirate ship. Harbek suggests that you catch up to the swimming pirates and follow them aboard. Everyone knows the plan except for Que. Is this correct? If you would like to add any additional actions then please let me know.

As it stands you didn't take the time to take a short rest.
So you didn't have the opportunity to recover your hps via hit dice. To compensate for this I'm going to give inspiration to Que for acting in character to the clear disadvantage of the party. I'm also going to give inspiration to Magak too for choosing to keep his greataxe which is also going to make life more difficult for you later. Please note that you can use your inspiration yourself or you can give it to another character. The choice is yours.
Apr 13, 2017 7:15 am
Saris looks over board to his his companions rushing toward the boat swimming. Saris has a look of sadness on his face. They just took the axes away from me. I had grabbed those for me. Saris turns to the captain. Sir I will be staying on board until they board us again. At this point I will board them and help the others if possible.
Apr 13, 2017 7:29 am
Captain Bates says Their plan is a good one. If you swim with the pirates then they will probably let you all on board. If you wait until the pirates attack again then I'm not sure if you will be able to find them. Trying to find the gunpowder hold alone will be almost impossible. Are you sure you want to stay?
Apr 13, 2017 10:40 am
Que is oblivious to the presence of the others in the water, and is swimming towards the ship. She will actively avoid any pirates in the water, attempting to find a rope or something by which she could climb up to the ship.
Apr 13, 2017 11:06 am
I would like athletics checks from everyone to determine your swimming speeds.
Apr 13, 2017 12:56 pm
OOC:
athletics check

Rolls

check - (1d20+1)

(20) + 1 = 21

Apr 13, 2017 1:03 pm
OOC:
Just keep swimming.

Rolls

Strength - (1d20+5)

(16) + 5 = 21

Apr 13, 2017 2:37 pm
OOC:
Athletics Check

Rolls

Athletics Check - (1d20+1)

(9) + 1 = 10

Apr 14, 2017 1:56 am
Just keep swimming... just keep swimming...

Rolls

Athletics - (1d20+4)

(14) + 4 = 18

Apr 14, 2017 3:51 am
You all swim along and Magak and Glórendil manage to catch up to Que. You stop her and explain the plan. Then everyone catches up to the swimming pirates. At first they seem alarmed but after they spot your red bandannas they calm down. As you approach the Dreadship you follow the pirates as they swim around the back and climb a ladder up onto the main deck. The deck is full of pirates preparing for war. You see an entrance down to the hold but in order to get there you'll have to pass through the deck. You could attempt to sneak across the deck moving from shadow to shadow or you could pretend you are pirates and make your way in plain sight.
OOC:
Stealth or Performance rolls everybody
Magak you are at disadvantage because of your shinny greataxe.
What do you do?
Apr 14, 2017 10:52 am
Magak tries to move silently and inconspicuously to the hold.

Rolls

Stealth - (1d20+1)

(8) + 1 = 9

Disadvantage - (1d20+1)

(12) + 1 = 13

Apr 14, 2017 1:16 pm
OOC:
As soon as Que realized there was another plan in action other than her going in solo, she would have wanted to prepare a little bit. Going in like this without any coordination is suicide. Can we retcon that preparation?
Que grabs Magak and yanks him back. "Move confidently," she whispers. "You're part of this crew, you've no need to sneak."
Apr 14, 2017 1:49 pm
OOC:
Rather than doing that planning here, I will open a new thread. You would have had a little time to discuss a plan while swimming.
Apr 17, 2017 10:31 am
The pirate ship is about to launch its second attack. Saris is still aboard the Indomitable, waiting for his chance to sneak aboard the Dreadship.

Everyone else is aboard the pirate ship attempting to make it to the hold unnoticed.

You could attempt to sneak across the deck moving from shadow to shadow or you could pretend you are pirates and make your way in plain sight.
OOC:
Stealth or Performance rolls everybody
Magak I already have your rolls.
What do you do?
Apr 17, 2017 12:05 pm
Que, thinking quickly, steps confidently aboard the ship, adopting a smirk and a swagger as she strides among the unwashed masses of the pirates. She is making no attempts to hide herself.

Rolls

Performance - (1d20+2)

(11) + 2 = 13

Apr 17, 2017 2:31 pm
Making his way towards the ship, and reaching out for hands to help him aboard, Harbek gets to his feet and places his hands on his knees to catch his breath.

"That didn't go as planned. Some of them be a might harder to kill than I be expectin'. Give me a minute to catch me breath lads, and I'll be good for another go at 'em."

Rolls

Performance Check - (1d20+2)

(20) + 2 = 22

Apr 17, 2017 2:56 pm
Que whirls on Harbek. "Catch your breath?!" she snaps, "you louts were routed by a bunch of lousy merchants! Those brats just wallow in the laziness of their job all day, while we lead a hard life on the sea! How could you allow yourselves to be so disgraced?!" She gives all the pirates who'd swum with her a withering gaze before flicking her hair and swaggering towards the wheel, making sure her hips sway appropriately. "Where is the captain?" she says, twirling her scimitar idly. "I demand to speak to her."
OOC:
I'm adding another performance check if you want it @Arina!
Last edited April 17, 2017 3:15 pm

Rolls

Performance - (1d20+2)

(18) + 2 = 20

Apr 17, 2017 6:08 pm
As Que walks off towards the wheel of the ship, Harbek elbows the nearest pirate standing next to him and nods towards her walking off, before saying to the pirate so that all around him can hear while trying to sound as though he is keeping it from her,

"How'd you like to catch that tiger there by the tail lads?"

Looking around at the pirates in the area to see if they were all following Que as she walked away, he made eye contact with each to share a large grin with them. Thinking to himself, Pelor forgive this ruse and bless us on our efforts to twart these pirates and send them to the black abyss where they belong.
Apr 18, 2017 12:16 am
Que feigns not to hear Harbek's playing along, heading confidently towards the poop deck.
Apr 18, 2017 1:16 am
OOC:
About how many are on the deck?
Apr 18, 2017 2:00 am
OOC:
How high is your intelligence? There are a lot of pirates. Magak has probably never counted to this high of a number. To everyone else, on this deck alone there are roughly eighty pirates.
Apr 18, 2017 2:01 am
OOC:
Lol, my intelligence is only an 8.
Apr 19, 2017 1:17 am
The Dreadship pulls up alongside the Indomitable and the second pirate attack begins. Many of the pirates climb the rigging and prepare to swing over. You notice that not all of the pirates are competent in ship to ship warfare. Many swing to their deaths as they either overshoot or undershoot their mark. Several fall from the rigging, most do not get up. You seize this moment to make your way towards the hold.

@Glorendil
You and Bran loved going to the theatre in Lion’s Gate. You remember a play called The Dutchess and The Pirate’s Daughter. It was a great comedy full of laughter, singing and epic dance routines. You give an amazing performance as Captain Keynes, your accent is perfect and full of pirate lingo. Unfortunately, in the real world pirates don’t speak like that. Even though the pirates are getting ready to attack the Indomitable. One pirate says get him he’s a spy. Four pirates turn and walk menacingly towards you.

@Que as you say the words "take me to your captain" the pirate gives you a long, hard look. The captain? Do you have a death wish? For what reason could you possibly want to speak with her? Then he notices that you’re not wearing a red bandanna. As you turn to walk away, he grabs your elbow wait, you’re not a pirate? He whispers taking off his own bandanna. Quickly wear this before someone notices. I was a sailor on a merchant ship once, before the Dreadship attacked. They gave us a simple choice join or die. Do not try to speak to the captain. She will kill you if you get in her way. Just join the attack on your ship and if you survive then no one will notice.

@Magak
You sneak past most of the crew and make it about ¾ of the way to the hold before you are surrounded by five pirates. One, an ogre of a man, steps in front of you, his face inches from yours and says nice looking axe you got there. Give it to me.

@Harbek, Que and Saris
You make your way without any effort and no one seems to notice that you’re not a member of the crew. You notice that Glorindel and Magak have split off in two different directions and Magak looks to be in serious trouble. This could provide you with an excellent distraction should you decide to disappear into the hold. Remember that the lives of many colonists depend on your actions today.

What do you do?
Apr 19, 2017 1:48 am
Glórendil draws his longsword and prepares to cast Vicious Mockery on the nearest pirate. "Oh come on, it's a great show! Everybody knows it!"
Apr 19, 2017 2:07 am
I brandish my ax and roar, telling them all to get back.

Rolls

Intimidate - (1d20+1)

(12) + 1 = 13

Apr 19, 2017 2:25 am
Seeing the others split off, Harbek hears Magak roar at the 5 pirates surrounding him, motioning in that direction to Que and Saris,

"You to keep to the plan and head below. I'll be stayin' up here to keep our friend there as alive as I be able."

With a clasp on Que's shoulder, Harbek mumbles under his breath a moment and nods before moving over towards the group that is surrounding Magak and trying to blend in with them. Making a point to catch Magak's eye, he winks at him as he approaches before joining in with the other pirates.
OOC:
When I clasp Que on the shoulder and mumble, I am casting Guidance, so she can add 1d4 to any ability check she wants.
Apr 19, 2017 4:10 pm
Saris approaches the Ogre of a man. You there! Lets blow that ship up! Think you can help me toss a barrel of gunpowder to the other ship so that I can light it on fire?
OOC:
Using my Heart of Darkness here
Last edited April 19, 2017 4:11 pm
Apr 19, 2017 9:47 pm
As a commotion breaks out, Que takes the bandana and ties it around her arm. Then she heads stealthily for the hold.

Rolls

Stealth - (1d20+3)

(4) + 3 = 7

Apr 20, 2017 12:16 am
@Que
You disappear into the hold.
OOC:
Please join me in the new thread.
@Magak. Your roar echos out across the sounds of battle. One of the pirates turns and runs away. The others look at each other and seem confident in their superiour numbers.

@Harbek
Your performance is legendary. You instantly insinuate yourself amongst the crew and many greet you as if you were an old acquaintance. This allows you to easily manoeuvre yourself next to the pirates surrounding Magak.
OOC:
You will have a surprise action once the battle begins.
@Saris
You approach the ogre man and as he turns to look at you, it distracts him long enough for Magak to take a swing at him.

Glorindel
One of the pirates breaks down as your insult cuts through his rough exterior. The others move in to attack.
OOC:
Please roll damage
OOC:
Everyone except for Que please roll initiative and take your turn.
OOC:
Summary
Que is in the hold
Glorindel is surrounded by two pirates
Magak is surrounded by four pirates including ogre man.
Harbek and Saris are moving to intercept the pirates surrounding Magak.
Harbek you get a surprise round

Rolls

Pirate will save (ogre man) - (1D20)

(7) = 7

Advantage - (1D20)

(19) = 19

Pirate will save - (1D20)

(4) = 4

1D20

(15) = 15

Pirate will save - (1D20)

(3) = 3

1D20

(8) = 8

Pirate will save - (1D20)

(18) = 18

1D20

(19) = 19

Pirate will save - (1D20)

(6) = 6

Save Vicious mockery - (1D20)

(2) = 2

Apr 20, 2017 12:22 am
OOC:
Magak? How do you only have a +1 to intimidation as a barbarian?
Apr 20, 2017 2:41 am
OOC:
Barbarian half-orc no less. My wisdom is trash. I put everything into strength and dex.
Apr 20, 2017 2:44 am
OOC:
Initiative

Rolls

Initiative - (1d20+1)

(19) + 1 = 20

Apr 20, 2017 3:04 am
OOC:
Surprise round post
As Harbek stands amongst the rest of the pirates surrounding Magak, he looks around at the others while sneering as though he is eagerly awaiting the bloodshed to begin. As the others are slowly pressing in, he fakes a trip and lands on the deck, catching himself with his hands just before making contact. In the confusion, while raising a hand for one of the others to help him up he is clearly upset and mumbling under his breath.

"Oye Lads, dunno what be goin' on. Lost me sea legs for a minute there."
OOC:
As Harbek makes contact with the deck, he casts Ray of Frost on it, hoping to leave an area frozen and unstable for the pirates facing Magak during the upcoming battle.
Apr 20, 2017 3:32 am
OOC:
Is it possible to swing my axe in a circle, trying to hit everyone?
Apr 20, 2017 3:43 am
OOC:
To damage everyone? No. But I will allow you to to try to ward them away if you like. Sort of like a defensive swing. You swing your axe in a defensive manner not trying to hurt them, just trying to stop them from hitting you. If you roll a hit then I will give the pirates disadvantage on their attack rolls. If you miss then nothing happens. However, either way, the pirates will take no damage.
Apr 20, 2017 3:45 am
OOC:
If I do that is it just 1 melee roll?
Apr 20, 2017 3:53 am
OOC:
Yes. One melee roll.
Apr 20, 2017 7:08 am
Saris taken back by the sudden swing prepares for the worst as he grabs his Sword and Axe to strike at the creatures feet.
OOC:
Not sure if I have advantage on these but Will add them just in case
Last edited April 20, 2017 7:16 am

Rolls

Initiative - (1d20+1)

(12) + 1 = 13

Sword - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d20+5 : (2) + 5 = 7

1d6+3 : (6) + 3 = 9

Axe - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d20+5 : (10) + 5 = 15

1d6+3 : (3) + 3 = 6

Apr 20, 2017 11:06 am
Magak swings his sword in a circle, fending off the advancing pirates.

Rolls

Defensive swing - (1d20+5)

(7) + 5 = 12

Apr 21, 2017 3:05 am
@Harbek Your Ray of Frost has frozen the ice under the pirates' feet. All but one of them fall prone to the ground as they try to dodge Magak's defensive strike.
I need your initiative and action.

@Glorendil I need your initiative and action too.

As an additional note. Anyone who is using rusty weapons does not get to add their ability modifier to damage. I think this includes Harbek and Glorendil.
As far as I'm aware, Saris, Magak and Que are using their own weapons.

@everyone else. You're not up yet. Please wait until I post again.

Rolls

Dex save - (1D20+1)

(5) + 1 = 6

Dex Save - (1D20+1)

(8) + 1 = 9

Dex Save - (1D20+1)

(6) + 1 = 7

Dex Save - (1D20+1)

(16) + 1 = 17

Apr 21, 2017 2:36 pm
As the pirates around him slip and fall on the ice, Harbek says a small prayer to Pelor under his breath to bless his actions, before reaching down to the nearest pirate to offer his hand in getting up.


"Oy there. I done told ya fellas that somethin weren't right about me fall. Let me be helpin' you up."

As their hands clasp, Harbek fakes slipping on the ice himself and gives a mighty tug on his arm in an attempt to toss him overboard and make it look like an accident during the confusion.
OOC:
Edit to add guidance roll results to strength check (so it is already included).
Last edited April 21, 2017 2:37 pm

Rolls

Initiative - (1d20)

(6) = 6

Guidance Roll - (1d4)

(4) = 4

Strength Check + Guidance Roll - (1d20+5)

(4) + 5 = 9

Apr 21, 2017 2:50 pm
Glorendil calls out to one of the pirates, "Is your arse jealous of all the shite that just came out of your mouth? It's sweet how you pretend to try, but I doubt you know what you are doing."
OOC:
the pirate closest to Glorendil needs to make a wisdom saving throw

Rolls

1d4+5

(4) + 5 = 9

initiative - (1d20+2)

(16) + 2 = 18

Apr 21, 2017 11:22 pm
OOC:
Initiative:
Magak 20
Pirates 20
Glorendil 18
Saris 13
Harbek 6
Magak swings his axe in a vicious arc creating a wicked wall of steel. The pirates desperately try to leap out of the way. However, unknown to them, Harbek has frozen the ice on the deck and all but one of the pirates fall prone to the deck. As they fall Harbek helps one of them to fall over the side of the ship. As the pirates get to their feet, one of them manages to penetrate Magak’s defences and land a nasty blow. Saris launches a flurry of blows against one of the pirates attacking Magak. He feints with his sword, pivots, then lands a nasty strike with his handaxe. Meanwhile, on the other side of the deck Glorendil desperately battles two pirates. As the swords clash he spits out witty repartees and one of the pirates falls to the ground twitching.
OOC:
Summary
Magak takes 6 damage
2 pirates are attacking Magak
Saris is engaging a pirate
Glorendil is engaging a pirate.
Harbek is unengaged.

Rolls

Pirate initiative - (1D20+1)

(19) + 1 = 20

Pirate attacks Magak - (1D20+3)

(10) + 3 = 13

Disadvantage - (1D20+3)

(17) + 3 = 20

Damage - (1D6)

(5) = 5

Pirate 2 attacks Magak - (1D20+3)

(6) + 3 = 9

Disadvantage - (1D20+3)

(7) + 3 = 10

Damage - (1D6)

(5) = 5

Pirate 3 attacks Magak - (1D20+3)

(12) + 3 = 15

Disadvantage - (1D20+3)

(18) + 3 = 21

Damage - (1D6)

(6) = 6

Pirate 4 attacks Magak - (1D20+3)

(3) + 3 = 6

Disadvantage - (1D20+3)

(9) + 3 = 12

Damage - (1D6)

(2) = 2

Pirate attacks Glorendil - (1D20+3)

(11) + 3 = 14

Disadvantage - (1D20+3)

(3) + 3 = 6

Damage - (1D6)

(4) = 4

Pirate attacks Glorendil - (1D20+3)

(4) + 3 = 7

Damage - (1D6)

(5) = 5

Dex save (Pirate) - (1D20+2)

(1) + 2 = 3

Will Save - (1D20)

(4) = 4

Apr 22, 2017 4:03 am
OOC:
Since we are posting and you are compiling, and I have a busy Saturday, I am going to post Harbek's move even though he is last on the initiative.
As the rest of the pirates regain their footing, Harbek moves around behind Magak, winking at him as he does. As the rest are looking for opportunities to attack he runs at Magak's backside and leaps up on him, tossing his arms around his neck and holding on. Whispering in his ear,

"Easy big fella. It just be your old pal Harbek along for a brief ride. Toss me into the others whenever you be ready."

After he is done whispering in his ear, he mumbles a small prayer to Pelor for healing, and heals Magak while preparing for the dwarf toss he knows to be coming.
OOC:
Casting Cure wounds. Picking larger heal option, in case he gets his before my turn comes up.

Rolls

Cure Wounds - (1d8+5)

(8) + 5 = 13

Apr 22, 2017 7:45 am
OOC:
Um I don't think you have any spells left. You've already cast magic missile and healing word. That should be it. Actually everyone is out of spells except for Glorendil who still has both spell slots left.
Apr 22, 2017 4:37 pm
Arina says:
OOC:
Um I don't think you have any spells left. You've already cast magic missile and healing word. That should be it. Actually everyone is out of spells except for Glorendil who still has both spell slots left.
OOC:
Magic missile is a domain spell and doesn't count towards my daily limit. This should be my last spell of the day.
Apr 23, 2017 12:21 am
OOC:
They do count to the number of daily spells. Domain spells give you more options but not more spells per day. I'm sorry if I didn't make that clear. I'll retcon and say that you didn't cast magic missiles as it wouldn't have made a difference in the first fight anyway but going forward, Domain spells do count towards your daily spell limit.

Magak heals 13 hp.
Apr 24, 2017 12:00 pm
@Everyone You can take your turns.

@Harbek I have your turn.
Apr 24, 2017 3:49 pm
Saris continues his strikes

Rolls

Sword - (1d20+5, 1d6+3)

1d20+5 : (19) + 5 = 24

1d6+3 : (3) + 3 = 6

Handaxe - (1d20+5, 1d6+3)

1d20+5 : (13) + 5 = 18

1d6+3 : (1) + 3 = 4

Apr 24, 2017 3:53 pm
Glorendil continues to mock the pirate closest to him. "You are the feces that is created when shame eats too much stupidity!"
OOC:
casting vicious mockery. He has to make a wisdom saving throw or take 1d4 damage and has disadvantage on the next attack
Last edited April 24, 2017 4:39 pm

Rolls

1d4+5

(1) + 5 = 6

Apr 24, 2017 11:50 pm
[ooc]Just waiting on Magak's action.
Apr 25, 2017 12:39 am
I swing my ax at the closest pirate.

Rolls

Attack - (1d20+5)

(17) + 5 = 22

Damage - (1d12+3)

(10) + 3 = 13

Apr 25, 2017 1:50 am
You finish off the remaining pirates without a problem. Magak nearly splits one of the pirates with his great axe and Saris silently eviscerates the pirate threatening Glorendil.

Looking up to the poop deck, you see a woman in a frayed white wedding dress pointing in your ditection. She says nothing but about twenty pirates descend from the rigging and advance on your position. Just as they land you feel a massive explosion from deep within the ship.
OOC:
Dexterity saving throw please. DC 17

Rolls

Pirate save vicious mockery - (1D20)

(8) = 8

Pirate attacks Glorindel - (1D20+3)

(17) + 3 = 20

Disadvantage - (1D20+3)

(9) + 3 = 12

Damage - (1D6)

(6) = 6

Damage - (1D6)

(2) = 2

Pirate Attacks Magak - (1D20+3)

(11) + 3 = 14

Damage (if needed) - (1D6)

(1) = 1

Apr 25, 2017 11:16 am
OOC:
Dex on dex on dex

Rolls

Dexterity - (1d20+1)

(17) + 1 = 18

Apr 25, 2017 12:56 pm
OOC:
dex save

Rolls

Dex save - (1d20+4)

(7) + 4 = 11

Apr 25, 2017 3:26 pm
What's that rumbling?

Rolls

Dex Save - (1d20+1)

(4) + 1 = 5

Apr 26, 2017 7:25 am
OOC:
Just need a dex save from Harbek.
Apr 27, 2017 2:13 am
OOC:
Sorry for delay. The forum didn't show any new posts, other than those in the Hold section (which I haven't been reading to prevent myself from meta gaming).
As the deck beneath him starts to rumble, Harbek does his best to take on a wide stance and try to steady himself.


(Doh!)
Last edited April 27, 2017 2:14 am

Rolls

Dex Check - (1d20)

(1) = 1

Apr 27, 2017 3:28 am
OOC:
Good on you for not metagaming. Wow your rolls.
It seems like you only roll 1s and 20s
You feel the massive explosion and many of you are knocked off of your feet. Surprisingly, your vision fills with smoke. As the smoke clears, you realise the explosion didn't come from the hold. You see the Indomitable limping away with smoke still trailing from its cannons. It must have unleashed a point blank broadside. Just as you regain your footing you feel another, smaller explosion from within the hold. A few moments later Que emerges and yells "OVER THE SIDE! OVER THE SIDE!" and then dives into the ocean.

What do you do?
Apr 27, 2017 7:04 am
Saris quickly turns at the voice of Que. Seeing her jump over board Saris follows Let us go everyone!
Apr 27, 2017 11:09 am
I follow over the side.
Apr 27, 2017 3:29 pm
As Harbek sees the others leaping over the rails and into the water, he attempts to turn in their direction to follow. As he does, his feet lose their footing and slide out from under him. As he is falling, he grabs for the railing and ends up taking hold of a pirates sleeve, pulling him and another down on top of him. Knowing what is about to happen, Harbek scrambles and says a prayer to Pelor to aid him in his attempt to get out from under the two pirates in time to scramble over the edge of the ship before it blows.

Rolls

Strength Check to push the pirates off him quickly - (1d20+1)

(2) + 1 = 3

Apr 27, 2017 4:18 pm
Glorendil disengages and jumps off the side.
Apr 27, 2017 11:49 pm
@Harbek

The two pirates fall down on top of you.
You know that the clock us ticking so you furiously try to shove them off but they are too heavy. One of the pirates hits his head hard as he falls to the deck. The other pirate grabs for you.
OOC:
Please make an athletics or acrobatics check to avoid the grapple. The DC is 16

For deliberately placing your character in harms way for story purposes I am going to give you inspiration. You can exchange your inspiration for advantage on a roll of your choice. You may use it now if you wish.

Rolls

Athletics - (1D20+2)

(14) + 2 = 16

Apr 28, 2017 1:01 am
As the pirates land on him, Harbek does his best to twist away from the hands of the one that is trying to grab ahold of him, using the body of the one that has been knocked unconscious as a barrier between them. All that is running through his mind is the coming explosion that will rip the ship apart, and him with it if he is still on board when it happens.

Rolls

Athletics Check - (1d20+3)

(16) + 3 = 19

Apr 28, 2017 1:46 am
@Harbek You manage to escape from the pirates and you leap off of the ship. Not a moment too soon too...
Apr 28, 2017 2:35 am
Arina says:
@Harbek You manage to escape from the pirates and you leap off of the ship. Not a moment too soon too...
OOC:
Not going to lie. I was nervous hitting the button to submit that last post.
Apr 28, 2017 3:08 am
@Everyone

You leap off the Dreadship and into the familiar warm ocean water. The sun is beginning to set as you make your way towards the Indomitable. Suddenly, you hear a massive explosion. Something hard smacks into the back of your head and you feel your consciousness slowly slipping away. Time slows as you think back to on your actions this day. You see something moving in the water below you as you slowly sink beneath the waves. It may be a shark. It may be something else. At the moment, you honestly don’t care. As oblivion approaches you face it with a sense of honour and pride as you know that your heroic sacrifice will allow hundreds of colonists to arrive safely at the New World. You wonder what it’s like as you finally lose consciousness.
OOC:
End of Chapter 1.

Congratulations Everyone. You have all hit level 2. I will post an experience summary below. I had a great time DMing this. I hope you enjoyed it. If you would like to roll for an hp increase then please feel free to do so. I’d also love any feedback that you may have. Please let me know if you have any comments :)


Please join me in Chapter 2.
[ +- ] Glorendil
[ +- ] Harbek
[ +- ] Saris
[ +- ] Magak
Apr 28, 2017 3:40 am
OOC:
WooHoo (I really expected to die at the end there). Incoming HP roll.

Rolls

Harbek's HP Roll - (1d8)

(2) = 2

Apr 28, 2017 6:48 am
OOC:
Nice Roll! Barely getting out of there. Lets see if I get a good roll. Well 1 less if I had taken the average not to bad I guess
Last edited April 28, 2017 6:48 am

Rolls

HP - (1d10+1)

(5) + 1 = 6

Apr 28, 2017 10:14 am
OOC:
I'm not entirely sure whether I almost killed two characters or whether Sinnj and CouchLord almost did it themselves! Either way, I had a blast guys. Thanks for being so awesome!
Apr 28, 2017 10:38 am
OOC:
Oh CouchLord for sure nearly did it himself. No blame on the DM here! Que's got a very good chance of nearly dying a lot.
Apr 28, 2017 10:48 am
OOC:
I thought I was dead when I was surrounded

Rolls

Health - (1d12+3)

(2) + 3 = 5

Apr 28, 2017 10:56 am
OOC:
That could have gone really badly had the others left you but they didn't. Some very clever thinking /natural 20 on a perform check by Harbek helped a lot too. Also, I think you still had a rage left?
Apr 28, 2017 2:29 pm
OOC:
Yeah. My close call was entirely on me. Would rather die a noteworthy death while being true to my character than let him live with the knowledge that he took the easy, and less entertaining way out. 8- )
Apr 28, 2017 2:37 pm
[ooc] glorendil's health roll

Rolls

1d8+2

(4) + 2 = 6

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