Chapter 4: Neverlight Grove
Rolls
Secret Roll
Casting Ice Knife at 1st level.
Range: 60 feet
Components: S, M (a drop of water or piece of ice)
Duration: Instantaneous
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a DC 15 Dexterity saving throw or take 2d6 cold damage.
At Higher Levels.
When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
Rolls
Attack, Damage - (1d20+7, 1d10, 2d6)
1d20+7 : (5) + 7 = 12
1d10 : (1) = 1
2d6 : (61) = 7

Combat! PCs are up!
Rolls
Secret Roll
He backed up waiting for a chance for the thing to be distracted by his teamates and thus set him up for a sneak attack.
Rolls
Hand Crossbow - (1d20+8)
(15) + 8 = 23
Hand Crossbow Damage and sneak attack - (1d6+5, 3d6)
1d6+5 : (3) + 5 = 8
3d6 : (651) = 12
Rolls
Magic missiles (2nd lv.) - (4d4+4)
(1212) + 4 = 10
Casting Ice Knife again at 1st level.
Rolls
Attack, Damage (piercing), Explosion (cold) - (1d20+7, 1d10, 2d6)
1d20+7 : (1) + 7 = 8
1d10 : (1) = 1
2d6 : (26) = 8
Georges and Stool leap into the fray, missing with their swings. Eldreth seems to be a bit shaken from the earlier encounter and hesitates a bit, not heading into conflict.
The creature comes close and attacks! Both its tail and tentacle snap out and Cemos is able to easily deflect them.
Cemos, you may take whatever held action you had.
Cemos and then all PCs (Cemos can post 2 actions)
Rolls
Secret Roll
Rolls
att1 - (1d20+6)
(11) + 6 = 17
att2 - (1d20+6)
(14) + 6 = 20
att3 - (1d20+6)
(11) + 6 = 17
att4 - (1d20+6)
(18) + 6 = 24
dam1 - (1d6+4)
(4) + 4 = 8
dam2 - (1d6+4)
(2) + 4 = 6
dam3 - (1d6+4)
(5) + 4 = 9
dam4 - (1d6+4)
(1) + 4 = 5
Eldrith we need your help he lets out.
Rolls
Shock Bolt - (1d20+5)
(4) + 5 = 9
Second Shock Bolt - (1d20+5)
(15) + 5 = 20
Shock Bolt Damage - (1d10)
(8) = 8
Second Shock Bolt Damage - (1d10)
(4) = 4
Rolls
Magic Missiles (2nd level) - (4d4+4)
(1233) + 4 = 13
Rolls
Claw Attack, Damage - (1d20+5, 2d6+4)
1d20+5 : (20) + 5 = 25
2d6+4 : (55) + 4 = 14
Bite Attack, Damage - (1d20+5, 1d10+4)
1d20+5 : (7) + 5 = 12
1d10+4 : (5) + 4 = 9
Critical - (2d6)
(11) = 2