Chapter 4: Neverlight Grove

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Jun 20, 2017 4:01 pm
Dustin feels bad but completely understands Stool wants to be with his people.

Alright, and you can be a hero of your people Stool. You have already done some amazing things.
Jun 21, 2017 2:39 am
OOC:
I am good with the hand wave if they are. are we gonna wait till we get one more to keep going? the city might be a good spot to pick someone up.
Jun 21, 2017 12:58 pm
OOC:
My thought was to check with some folks I know and possibly put it out there to pick up a fourth. I figured one of the two cities would be a good place to start.
Jun 21, 2017 1:34 pm
OOC:
I'm down with whatever.
Jun 21, 2017 2:30 pm
I am ok with whatever too. !
Jun 21, 2017 3:03 pm
OOC:
Then here's what we'll do. I'll check and see how much ridiculousness you guys get into en route to Blingdenstone. If you end up hitting some encounters, we'll play that out as we see fit.

Rolls

Secret Roll

Secret Roll

Jun 21, 2017 3:47 pm
You set out of Neverlight Grove in the company of two full circles of myconids, however, you only travel a short way in their company.

Softers, you've done much for our circles, and I don't know that we can properly thank you. However, we do have some manner of treasure we'd like to leave you with so that you can go on to do better things. This box contains treasures we've found on the bodies of dead travelers over the years. May they fund you in some way. Additionally, I took the liberty of crafting a special potion for you, for your bravery. These gourds contain a liquid that will restore a fair amount of life to an injured party. Take the rewards, please. Basidia offers you all a fine wooden chest containing three amethysts, four small diamonds, and one large sparkly diamond. In addition, you are each given two small mushrooms that seem to be hardened and slosh when you shake them. They contain potions of greater healing.

As you part from the myconids, with only Rasharoo and Stool in your company now, you continue on. For three days you travel, and make camp. Setting a watch is easy and you all have plenty of chance to recuperate and rest. However, in the middle of the third night, as Dustin stands his watch, a strange light appears in the distance. In a matter of minutes, Dustin, you notice that it is a small herd of beetles about 2 feet tall. They give off a bright glow, almost as if they were torches embodied. They are about 100 feet from you when you spot them.
Jun 21, 2017 4:04 pm
Dustin wakes the others not knowing if these beetles are dangerous.

Should we hide ? I don't know if those things are dangerous.
Jun 21, 2017 7:11 pm
Bildaweer is briefly startled and stands up. He peers through the darkness to see what creatures these are.

Rolls

Nature check - (1d20+4)

(13) + 4 = 17

Jun 21, 2017 8:10 pm
Dramasailor sent a note to wpw1856
Jun 22, 2017 12:41 pm
Too bad we can hook them up to a cart, They could light the way.
Jun 22, 2017 2:13 pm
Cemos stands ready should there be a fight. I say we avoid a fight if possible lads.
OOC:
am I still affected by that wiz save?
Jun 22, 2017 2:17 pm
Dramasailor sent a note to Bad_forest_monkey
Jun 22, 2017 2:22 pm
Dustin will try to get people moving away from the lights then.
Jun 22, 2017 2:48 pm
These creatures shouldn't be too tough to handle for the likes of us. They're fire beetles and their glow glands can be harvested and used to make torches if need be. Otherwise, it might be better to be safe than sorry.
OOC:
Can I make out how many there are?
Last edited June 22, 2017 2:49 pm
Jun 22, 2017 2:57 pm
There are 12 of the little buggers.
Jun 22, 2017 6:27 pm
Cemos, Dustin . . . do we have a need for glow glands or shall we move on?
Jun 22, 2017 9:18 pm
You want a beetle or two as a pet, mentor ?
Jun 22, 2017 10:25 pm
OOC:
it's the middle of your long rest, so if you choose to relocate, you'll have to delay your travels and take an extra day.
Jun 23, 2017 3:11 pm
Bildaweer looks at Dustin and saysI never particularly liked bugs. He moves forward and casts magic missiles at the first four oncoming targets.

Rolls

Magic Missiles (2nd level) - (4d4+4)

(3311) + 4 = 12

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