Norach Maeriks Mac Hannoc ✎
Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +3 / AC +0
AC: 12 (+2 DEX +0 proficiency)
HP: 25/37
Temp HP: 0
Initiative: +2
Status Effects: None
Death Saves: +0/-0
Hit Dice: 1/1 Druid, 4/4 Fighter
Weapons and Armor
Equipped
Armor: None
Both Hands: Spear-Glaive "Locust Spear" / Attack Bonus: +8 (STR 4 + 3 proficiency + 1 weapon) / Damage: (1d8+4 STR + 1 weapon) / Heavy, versatile (d10 + reach), thrown (range 20/60), slashing
Offhand Bonus Attack: +8 (STR 4 + 3 proficiency + 1 weapon) / Damage: (1d4+4 STR + 1 weapon)
Locust Spear
"Reave" War Club
Carried
Spear-Glaive "Locust Spear" / Attack Bonus: +8 (STR 4 + 3 proficiency + 1 weapon) / Damage: (1d8+4 STR + 1 weapon) / Heavy, versatile (d10 + reach), thrown (range 20/60), slashing
Maul "Reave" / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (2d6+4) / Heavy, Two-handed, bludgeoning
Handaxe / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d6+4) / Light, thrown (range 20/60), slashing
Dagger / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d4+4) / Finesse, light, thrown (range 20/60), piercing, lanyard
Javelin x 3 / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d6+4) / Thrown (range 30/120), piercing
Tactics
Refresh rest times noted in parentheses
Action Surge: 1/1 (short rest)
Second Wind: 1/1 (short rest) (bonus)
Savage Attacker: 1/1 (turn)
Spell Casting
---Level 1 2/2 (long rest)
---
AB: +7, Save DC 14
Barbaric Justice:
---Must be acting on specific tenets of the Barbaric Code of Honor
---
Roll with advantage (STR, CON, Some WIS, Attack, Damage) 0/1 (day)
---
Add additional damage die on critical hit
Locust Spear
---
Receive 1 reroll of any Attack, Saving Throw, Ability Check, or Damage Die of your choice within next 24 hours if you let the women go through first.
---If you pull both of your fallen Shield Maidens through the door, receive an additional Damage Die with all Modifiers to any Attack Hit of choice within next 24 hours.
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +2
Constitution: +3
Intelligence: +1
Wisdom: +7
Charisma:-1
Feats
Savage Attacker: Once per turn, reroll damage dice and choose result to take
Great Weapon Fighting: Reroll 1s and 2s on damage dice
Improved Critical: Crit on 19 or 20
Gourmand: Detect poisoned food, prepare special meal on long rests
Polearm Master: Opportunity atk enemies coming in range. Bonus attack.
Skills
Brown text indicates proficiency
Acrobatics +2
Animal Handling +6
Arcana -2
Athletics +4
Deception -1
History -1
Insight +6
Intimidation -1
Investigation -2 (Passive 8)
Medicine +6
Nature +0
Perception +4 (Passive 14)
Performance -1
Persuasion -1
Religion -2
Sleight Of Hand +2
Stealth +2 (Passive 12)
Survival +6
Tool Proficiency
Cook’s utensils, Herbalism kit, Vehicles: Water
Languages
Dannein - Native