Constablebrew says:
I wanted to voice my opinion that having to declare what reaction trigger we are open to is a cost that penalizes the character and player in a weird way. Mechanically, reactions allow a character to act outside their normal turn. In-game, they are honed reflexes trained to allow responses with near zero thought. We already are spending our Bonus action, Movement, and standard Action to predict and act on actions of opponents. Lumping Reactions in with that mix makes it like some other, but weaker and less useful, Bonus action.
Other than that, this simpler system is cool.
Good points that I like a lot.
Still, you are getting something free. No spend for Reactions.
Also I'm exploring the idea that in the heat of a knife fight, for six second intervals, there is one thing above all others that a combatant is looking for opportunities to do. Block. Reposition. Escape. Avoid getting hit. Exploit vulnerabilities. Pursue retreaters. Prepare for a counterstrike on a miss by the opponent. To say that you are ready for EVERYTHING? I get the figurative language, but in reality it's quite a tough thing to do, mentally and physically.
But the idea of reflexivity. Muscle memory. Capability to REACT to small openings, even in variety. That's a good argument.
Nonetheless, no one is dying over Reaction settings or openness. Thorn almost died, but it wasn't because of Kray's or Iasu's lack of adjustability on their Reactions.
And if you haven't figured it out already, you are trapped in a Mini-PlayTest. No opting out. It's got other purposes, but one of them is definitely selfish indulgence on my part. You have to participate as I explore through options to address my near-complete dissatisfaction with D&D's Initiative systems since 2nd Edition. Something that is only amplified by the realities of what is possible/practical in PBP. I can't get over that back in the day when the DM's instruction of "Roll for Initiative" carried the weight of the world in three words! I remember choosing weapons based on Speed Factor. When Initiative was rerolled every round, it started adding up to make the difference between success and failure. So yeah, I'm trying to put more weight on Player Choice, tough decisions on Economy of Actions, downgrade any God Stat commitment to DEX as dominant over all other builds, double dose the thrill of victory and agony of defeat, and maximize the scariness of the d10. Ha!
The dissatisfaction with the rework on Reaction rules is loud and clear. Ez already brought it up once. It was a good point then. Still a good point now.
That's why it is most likely to be dropped or edited in one or both alternative Initiative systems if we ever use them again. I get it. I feel you. I'm hearing that opinion and welcoming it.
But anyway, be sure to
SET YOUR FUCKING REACTION for EG R2 when you post up, player.
haha,
DM J