Admin, OOC, and Launch Discussion

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Jan 16, 2019 4:33 am
Holy LMFAO X. Please, please, please... never roll or write that character.

DMJ

Jan 16, 2019 9:43 am
I remember X the Wiztaur! Bro, if there were ever a place in DT world where a Wiztaur named X might emerge onto the scene, it would be in Heshba , Gelshemish, in the Adriyalet Palace, downstairs, about single-digit rooms away from where the party is standing right now. An opportunity for a new storyline?

Tempting as that is, I'm still a big fan of Thorn in his time before his portal jump to become a 21st Century internet RPGer. Plus there is a combat medic on the scene now. I'm hoping instead to see the closest thing to the casting of a Resurrection spell that will ever happen on DT Earth!

DMJ

Jan 16, 2019 9:52 am
I'm probably hard-pressed to game much today unfortunate. But we'll see about late night for rolling Base Initiative. Just how much retro power can be contained in a single 1d10 dice roll, y'all?

Post up EG R1 Announcement for Trece, HypCorporation!

Strange Monk as the last heavy dose of chaos to add into this stainless bronze powder-keg blender full of razors and napalm. About to push "PUREE".
Jan 16, 2019 11:16 am
You hear that? That's the sound of these initiative calculations going over my head. And to think I used to be good at math.
Jan 16, 2019 3:40 pm
Jabes.plays.RPG says:
You hear that? That's the sound of these initiative calculations going over my head. And to think I used to be good at math.
LOL

DMJ

Jan 16, 2019 11:37 pm
All Announcements in and exposed.

Shit is about to go down.

but.......I don't have time just yet.

Tonight!
Jan 17, 2019 1:27 am
Can we roll the d10?

DMJ

Jan 17, 2019 1:44 am
OK. I put Bad Guys Sequence Build boxes up, to varying level of completeness based on what information is in right now.

Everyone can make your Initiative Roll and start building up a box for yourselves that is similar to those.
Doesn't have to be perfect match, but make it roughly uniform.
Most importantly BOLD BLUE for Sequence Numbers for each Action, Completion of Movement, and any TBD or unknowns that have to be spotted first.

Only 1 roll, the 1d10 Initiative.
No Modifiers in the roll itself
Write out Modifiers Manually above following template.

We'll keep working on these. Just give it a shot to get it on the board and started. I'll check on them, discuss, and we can continue to fine tune, especially as other info comes in.

No other posts other than the 1 box per person on Ep2.
Jan 17, 2019 4:43 am
This, guys, this is how we know J is a spreadsheet nerd. I had my suspicions before... but now I have solid evidence toward that fact.

It's pretty cool. I'm excited to see how it all maps out. It's basically like an RTS, performed through some dice rolls and meticulous spreadsheet management.
Jan 17, 2019 5:29 am
The style is like WEGO strategy war games as well. Good stuff.

DMJ

Jan 17, 2019 8:37 am
Ezeriah says:


1. Rage +4 sequence mode J? Not sure here, but seems steep to get your rage on. Let me know if we can call Kray's fury a zero and I'll happily redo the math.
Good question. We work this stuff out as we go.
The Bonus to next Action spacing is more intended for spacing between Attacks or hard Actions. With yours as Rage and then next thing in sequence as Movement, I think this gives us some leeway to allow a revised interpretation that is both beneficial and realistic.

I can picture this, sort of narrative:

Kray launches immediately into action, speeding towards Thorn and the dogs. All the while, his mind is unleashing a fury within him, a focus on nothing but combat. The vision of war builds as he rears back with his sword, raising it out at full extension. When he begins the swing, his mind is locked completely on delivering pain and death. The Serpent Judgment falls with an unbridled rage.

Mechanical explanation: Rage is building on the go and during the speed factor of Attack.

Result 1: Kray arrives at 15' destination at 1. (build Attack 1 from here. Noteworthy in advance: this is BEFORE Hound Z Initiative, which is 2! Very important as it turns out. HZ is not yet ready to do his outward press Movement. Kray is on the scene too fast. Kray makes it before getting blocked by a would-have-been outward-pressing hound.)
Result 2: Rage complete at 2. (allows for Rage effects, including Attack 1 Damage bonus, to be in effect. Also Noteworthy in Advance: at this Sequence Point, this positioning triggers Hound Z to Attack Kray and NOT Thorn. Could be a lifesaver. We don't know yet, but 1 less Attack on Thorn may make the difference).
Result 3: Attack 1 lands at 4. (build Attack 2 from here)
Result 4: Attack 2 lands at 7.

Ez, check my work. Reflect on it for a second. Get back with me here on Admin if you see flaws.

If it looks good, go back and apply to your entry and build the numbers to correspond. May need to keep going with it. Not sure. Those later Movement-related efforts may not be necessary because I think Kray will be fully engaged with hounds right there where he stands.

Bro, not sure yet, but that perfect roll on Initiative may turn out to be the game-changer when combined with everyone else's efforts.

DMJ

Jan 17, 2019 8:42 am
Constablebrew says:
This, guys, this is how we know J is a spreadsheet nerd. I had my suspicions before... but now I have solid evidence toward that fact.

It's pretty cool. I'm excited to see how it all maps out. It's basically like an RTS, performed through some dice rolls and meticulous spreadsheet management.
Well in any case now, this is officially overwhelming. Djinni is out of the bottle though, so we are going to wrestle this thing down one step at a time. The all-time most complicated 6 seconds in DT history.
Still, it's going to work.

DMJ

Jan 17, 2019 8:57 am
Word to Jabes:

I want to give some DM rulings that will adjust Iasu's series layouts. 2 Good. 1 Bad. All realistic, I think.

#1: Advantage on Initiative, or even CHOICE between 2 Initiative rolls.
Jabes can pick which Initiative result he wants (among 2 casts) to apply for Iasu.

Why?
1) In previous seconds, Iasu just rolled Natural 20 on Hide. Right there beside the hounds. He's right around the corner, fully prepared. Hidden. They don't have a clue.
2) Iasu is a master of ambush when he has the drop on people. Can't remember the exact Scout/Ranger skill now, not going to look it up, but it has something about this. Gives Initiative Advantage in certain circumstances. Right now, whatever. I think that should apply.
3) On Choice: In this system, sometimes it is good to go first. Sometimes, maybe strangely, it turns out better to let something else happen first and then go. Goal is to give Iasu "advantage," to let him use his superior circumstance and expertise to the most benefit. I think this would include the split-second ability to make the instinctual call of timing it just right, whichever way that might be. Mainly I think it will mean looking at the choice of numbers and picking the earliest one that still allows Kray to go in the kill zone first and draw Attacks and Movement from the hounds (instead of Iasu beating Kray in possibly and becoming the earlier target for the hounds)

#2: Interact with Environment (Pick up Thorn and begin drag) Cost Reduction.
Published time cost is +5. Ruling reduction to cost +3.

Why?
1) I just think it's relatively simple. Not excessively complex to grab someone under the armpit and pull. Roughly comparable to drawing a weapon.
2) Iasu is an experienced combat medic. He has exact practice doing this action in the skirmishes he has been in over the years.


#3: Reduction of total Movement limit.
From 30' to 20'

Why?
1) He's dragging a 20 STR guy wearing armor and battle kit
2) In this, I'm interpreting the idea that the Movement from start position to Thorn (5') is pretty easy and doesn't require Disengage-style Movement because it is remaining adjacent to the opponent the whole time. The Disengage-style defensive Movement comes after that WITH a heavy carry AND bending over a bit awkwardly.
Final Result: Iasu can shift Thorn 15' away from Thorn's current position without drawing OAs for either person. Iasu's position will be directly "ahead" of Thorn on that trajectory. Cost spend though will remain, required to "buy" at 30' Movement at normal time-cost although net real Movement is reduced.




Jabes, also I hear your trepidation (frustration?) about the complexity of this. I'm feeling the same thing x6.
Just give it a shot if you would on laying out things 1 step at a time.
Build the numbers the way it makes sense in your interpretation.
We'll go back through together and check it to make sure its squared away.
Thanks for bearing with it.
Jan 17, 2019 6:41 pm
Hey J, You want to share the documents you are using to organize all the stuff? I figure we could help out with data entry or just double checking??

DMJ

Jan 17, 2019 11:13 pm
Constablebrew says:
Hey J, You want to share the documents you are using to organize all the stuff? I figure we could help out with data entry or just double checking??
Sorry to disappoint, Brewer. I don't have any tool sheets. Not yet at least. I'm trying to just write it all out on the posts clearly first. Will harvest it all to some sort of comprehensive sequence list eventually, but I doubt it will be in any complex docs.

I'll be happy for you to check it though. Check my writing and work on the posts. I've been going back through on the original posts per monster/NPC and updating things that I know I can, that are clearer now from other input from you guys, and won't be influenced by stuff still coming in.

It's coming together. I think it will become clarified as I start building a sequence of maps that show blocks of change in groupings of time/sequence number parameters. We won't have to do a map for every sequence number, but some critical points are emerging now that will be waypoints or markers where we will get a snapshot, roll dice for certain sets of actions, and then see the progress in steps.

DMJ

Jan 17, 2019 11:18 pm
Ox, I'm going to check your Sequence Series out a little closer. I think I can see at least one point where we can shave off some time.

Jabes, Hyp,

Couple of choices:
1) You can post up your Sequence Build box following the trend, or
2) If you just open up a post box, drop a basic marker entry in it and make the 1d10 roll, and I can build up the rest


I'm not trying to press Option 2 on you, only offering it if you just aren't feeling this noise and want to move on. I'm in the zone now on this system, so I can knock it out and will be sure to get all your numbers in very best effort for accuracy that you can check and verify. All that said, my default assumption will remain that you will post it.
Jan 18, 2019 6:42 am
I put together a spreadsheet for the sequence actions thus far. https://docs.google.com/spreadsheets/d/1jbbRv50cur034dv-dMeA8MXkF5Z4lfZKl2bYrzY1ylo/edit?usp=sharing

Between Kray's initiative roll and Iasu's (hopefully) awesome initiative, Thorn's save is going to be epic!
Last edited January 18, 2019 8:25 am
Jan 18, 2019 7:36 am
Oxbox says:
Announcement Phase

1. Drop torch Move to Dog Z
2. Draw white cast iron pike knife in right hand (Dual wielder feat)
3. Draw kukri in left hand (Dual wielder feat)
4. Action Attack Dog z with wike cast iron pike knife
5. Bonus Action attack dog z with off hand kukri
6. Reation set for uncanny dodge.

Step 2:
-3 proficiency, -3 alert feat, -1 Rakish Audacity, +9 initiative roll = +2 base

Step3:
+1 d4 attack, +2 move 10 feet +6 draw both weapons, +4 Bonus action attack =+13

*Fuck that roll...
* Looking at the map, I think Bryn only needs to move 5 ft, not 10 ft.
* Need to add speed factor for kukri
* If I understand it correctly, Drawing both weapons should only add +3 for Bryn
Quote:
Dual Wielder: You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
@Ox If I may, here's my accounting of Bryn's actions:

1. Movement to Z
Modifiers: +1 For each 5 feet of Movement
2
2. & 3. Draw Weapons
Modifiers: +3 To Stow or Draw a weapon
3+3=6
4. Action Attack Dog z with with cast iron pike knife
Modifiers: +2 Speed Factor for 1d8 damage weapons
6+2=8
5. Bonus Action attack dog z with off hand kukri
Modifiers: +4 Between Action and Bonus Action, +1 Speed Factor for 1d4 or 1d6 damage weapons
8+4+1=13


Almost exactly the same. Just minor differences.
Last edited January 18, 2019 7:40 am
Jan 18, 2019 8:01 am
Helping out:
trece says:
1. Action: Attack 1 of 2 against Uburatu (spoon)
2. Action (cont'd): Attack 2 of 2 against Uburatu (unarmed)
3. Bonus Action: Unarmed strike against Uburatu
4. Reaction: OA against Uburatu (spoon)
5. Movement: move 'x' feet to Uburatu's sword
6. Interact with Environment: Kick Uburatu's sword further away
Base = 1d10 - 3 = {Roll}-3

1. Action: Attack 1 of 2 against Uburatu (spoon)
Modifiers: +1 Speed Factor for 1d4 or 1d6 damage weapons
{Roll}-3 + 1 = {Roll}-2

2. Action (cont'd): Attack 2 of 2 against Uburatu (unarmed)
Modifiers: +1 Between Martial Class Extra Attack 2nd Attack
{Roll}-2 + 1 = {Roll}-1

3. Bonus Action: Unarmed strike against Uburatu
Modifiers: +4 Between Action and Bonus Action
{Roll}-1 + 4 = {Roll}+3
Last edited January 18, 2019 8:23 am
Jan 18, 2019 8:22 am
Helping out:
Jabes.plays.RPG says:
OOC:
Step 1: Announcement Phase.

1. Movement: Move to Thorn.
2. Bonus Action: Disengage.
3. Interact with Environment: Drag Thorn away, full movement, past Namtur.
4. Free: Shout command to Namtur to fall back.
5. Action: Use Healer's Kit via Healer feat: Thorn Stabilizes and regains 1HP.
6. Reaction: Set to Uncanny Dodge at first hit taken.
Base = 1d10 - 6 = {Roll}-6

1. Movement: Move 5' to Thorn.
Modifiers: +1 For each 5 feet of Movement
{Roll}-6 + 1 = {Roll}-6
(Ignoring single +1 on first action step)

2. Bonus Action: Disengage.
Modifiers: (bonus action cost taken later)
{Roll}-6 + 0 = {Roll}-6

3. Interact with Environment: Drag Thorn away, full movement
Modifiers: +3 Interact with Object, +1 For each 5 feet of Movement
{Roll}-6 + 3 + 1 = {Roll}-2
finish Drag Thorn (10 additional feet to complete full movement)
{Roll}-2 + 2 = {Roll}+0

4. Free: Shout command to Namtur to fall back.

5. Action: Use Healer's Kit via Healer feat: Thorn Stabilizes and regains 1HP.
Modifiers: +5 Interact with Object, +4 Between Action and Bonus Action
{Roll}+0 + 5 + 4 = {Roll}+9


Looks like Thorn just might make it!

*Edit: added in Alert bonus
Last edited January 19, 2019 5:51 am
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