Chapter 3: Meeting The Natives
Rolls
Contested grapple 1 (adv) - (1d20+7, 1d20+7)
1d20+7 : (13) + 7 = 20
1d20+7 : (9) + 7 = 16
He turns and faces the creature that is by Elspa and makes his way over.
Edit: You can use the top rolls for both attacks, just thought of that. They aren't separate attacks, just different damage.
Rolls
Attack/Damage (Greatsword) - (1d20+7, 1d20+7, 2d6+6)
1d20+7 : (13) + 7 = 20
1d20+7 : (7) + 7 = 14
2d6+6 : (54) + 6 = 15
Attack/Damage (Javelin) - (1d20+7, 1d20+7, 1d6+6)
1d20+7 : (15) + 7 = 22
1d20+7 : (19) + 7 = 26
1d6+6 : (3) + 6 = 9
Forgot Bane - (1d4, 1d4)
1d4 : (3) = 3
1d4 : (4) = 4
On another note, you will present Frick with an opportunity attack if Naatkinson wants to take it, and Elspa's wolf totem ability only grants advantage on melee attacks. It won't affect the hit.
Rolls
50 foot fall damage (bludgeoning) - (5d6)
(35164) = 19
Without wasting time, she wild shapes her form, this time into a giant octopus! Octokhiva lashes out with her enormous 15 foot tentacles at Rygnar and wraps them around his thick neck.
She then moves forward 10 feet, and lets go.
Elspa can use her reaction to take an opportunity attack against OctoKhiva if she wishes.
Rolls
Tentacle attack at Rygnar (bludgeoning) - (1d20+5, 2d6+3)
1d20+5 : (18) + 5 = 23
2d6+3 : (44) + 3 = 11
50 feet fall damage (bludgeoning) - (5d6)
(22355) = 17
Rolls
Opportunity Attack - (1d20+7, 1d8+4)
1d20+7 : (20) + 7 = 27
1d8+4 : (3) + 4 = 7
Attack 1 - (1d20+7, 1d8+4)
1d20+7 : (14) + 7 = 21
1d8+4 : (6) + 4 = 10
Attack 2 - (1d20+7, 1d8+4)
1d20+7 : (13) + 7 = 20
1d8+4 : (8) + 4 = 12
Bonus Action Attack - (1d20+7, 1d4+4)
1d20+7 : (10) + 7 = 17
1d4+4 : (4) + 4 = 8
OA Crit Damage - (1d8)
(1) = 1
What I'd like to do if I am successful shoving Frick away is to use my movement to advance towards Khiva. However, if the shove fails, Elspa stays in melee with Frick.
Rolls
Reaction OA vs Khiva, Adv (if applicable), Slashing Damage - (1d20+7, 1d20+7, 1d8+6)
1d20+7 : (13) + 7 = 20
1d20+7 : (18) + 7 = 25
1d8+6 : (3) + 6 = 9
Battleaxe vs Frick, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+6)
1d20+7 : (8) + 7 = 15
1d20+7 : (3) + 7 = 10
1d8+6 : (7) + 6 = 13
Extra Attack vs Frick, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+6)
1d20+7 : (20) + 7 = 27
1d20+7 : (12) + 7 = 19
1d8+6 : (8) + 6 = 14
Shield Shove, Advantage - (1d20+7, 1d20+7)
1d20+7 : (10) + 7 = 17
1d20+7 : (4) + 7 = 11
Critical - (1d8)
(1) = 1
Rolls
Athletics to Resist Shove - (1d20+7)
(5) + 7 = 12
...I...thanks...Moss hurries and changes the subject...We should go in with stealth. If we find them, let's kill the first on as fast as we can and if we're not too injured we'll try to capture the second one...Moss turns to Jarveena for a second... and...be careful... he then turns and seems to meld in the shadows going in...
Psi points (max 4): 0/4
Psi focus: Nomadic Chameleon (adv. on stealth)
Healer's Kit: 10/10
Arrows: 16
Needles: 48
Rolls
Stealth - (1d20+10, 1d20+10)
1d20+10 : (14) + 10 = 24
1d20+10 : (7) + 10 = 17
Rolls
Stealth (Expertise, but disadvantage from Maimed) - (1d20+10, 1d20+10)
1d20+10 : (10) + 10 = 20
1d20+10 : (4) + 10 = 14
And I think the Seventh still needs to go before it's top of the round again.
Rolls
Bane, Opportunity Attack - (1d4)
(1) = 1
Bane, First Attack - (1d4)
(1) = 1
Bane, Extra Attack - (1d4)
(1) = 1
Doesn't matter this time around, but you cannot use Reckless Attack on an OA unless somehow that OA happens on YOUR turn.
The rule reads: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but the attack rolls against you have advantage until your next turn"
"The Spirit Mother will want answers from you, dog."
Rolls
Attack 1 vs. Rygnar (prone) - (1d20+7, 1d20+7, 2d6+7)
1d20+7 : (16) + 7 = 23
1d20+7 : (16) + 7 = 23
2d6+7 : (26) + 7 = 15
Attack 2 vs. Rygnar (prone) - (1d20+7, 1d20+7, 2d6+7)
1d20+7 : (13) + 7 = 20
1d20+7 : (5) + 7 = 12
2d6+7 : (34) + 7 = 14
Bonus Attack (Frenzy) vs. Rygnar (prone) - (1d20+7, 1d20+7, 2d6+7)
1d20+7 : (16) + 7 = 23
1d20+7 : (18) + 7 = 25
2d6+7 : (54) + 7 = 16