Apr 14, 2017 9:48 pm
MN: It would mean you only get +1 from the Combat talent, yeah. And Ringo's underselling himself when he says that he and Iriah have helped with "some stuff", big chunks of the setting wouldn't exist without their efforts!
I'm actually trying to work on a big database of setting junk right now because despite this being a collab, boy, I've done a really poor job of collating all the fluff. Doesn't exactly make it easy for newcomers.
Klone: Sorry, I think the rules as they stand are just poorly explained, it's not just you who's had trouble with a few things! I'll have to do a rewrite, or at the very least present the information in a more logical order. But as a quick summary...
A Debuff is a generic persistent negative status effect that can represent a bunch of different things. You roll 1d4, and that value hovers until an enemy decides to spend it: they get to add that value to one of their attacks, or subtract it from one of your attacks. A Buff is the opposite, beneficial version. For example Iriah's character, Kree, is built around using Buffs: she rolls 1d6 instead of 1d4, and has a couple of abilities that can spend the Buff bonus in different ways.
Strain was initially just Encumbrance: each point of ENC required a point of STR, and if total ENC ever exceeded STR the characters were over-encumbered (and they'd suffer whatever negative status effect seemed appropriate at the time). So put simply "Strain" was just my attempt to make encumbrance attribute-agnostic so it could be tied to stats other than STR, such as VIT for implants and stimulants, WIL for psionic techniques, that kind of thing. But I appreciate that that's not explained very adequately in the rules, I think it needs more than a single paragraph...
I'm actually trying to work on a big database of setting junk right now because despite this being a collab, boy, I've done a really poor job of collating all the fluff. Doesn't exactly make it easy for newcomers.
Klone: Sorry, I think the rules as they stand are just poorly explained, it's not just you who's had trouble with a few things! I'll have to do a rewrite, or at the very least present the information in a more logical order. But as a quick summary...
A Debuff is a generic persistent negative status effect that can represent a bunch of different things. You roll 1d4, and that value hovers until an enemy decides to spend it: they get to add that value to one of their attacks, or subtract it from one of your attacks. A Buff is the opposite, beneficial version. For example Iriah's character, Kree, is built around using Buffs: she rolls 1d6 instead of 1d4, and has a couple of abilities that can spend the Buff bonus in different ways.
Strain was initially just Encumbrance: each point of ENC required a point of STR, and if total ENC ever exceeded STR the characters were over-encumbered (and they'd suffer whatever negative status effect seemed appropriate at the time). So put simply "Strain" was just my attempt to make encumbrance attribute-agnostic so it could be tied to stats other than STR, such as VIT for implants and stimulants, WIL for psionic techniques, that kind of thing. But I appreciate that that's not explained very adequately in the rules, I think it needs more than a single paragraph...