FaD Beginner Game: Mountaintop Rescue

load previous
May 8, 2017 6:45 pm
OOC:
I am going to go with option 1
Pon's wild swing missed it's target, but the shock and surprise gave him a moment to recover his fighting stance. The eyes of the hunters are now on him, rather than Dao and Tarast. A wicked smile plays across his face, "So, who's first?"
May 8, 2017 6:57 pm
OOC:
Sorry for the late response. Tarast your blaster deals 6 + # of successes for damage so you deal 7 strain.
Pon you recover your strain and create a wide opening for the next attack
The blue ring of Tarast's stun bolt hit his target dead center noticeably shocking him but he manages to maintain consciousness, if only by a thread.
May 9, 2017 6:36 pm
The hunter engaged with Pon, bereft of his weapon attempts to punch him in the face.
The other hunter that Tarast shot takes cover attempts to return fire with his slugthrower rifle.

Rolls

Hunter punching Pon in the face

2 Success, 1 Advantage, 1 Threat

Total: 2 Success

Hunter shooting Tarast

1 Success, 3 Advantage, 4 Failure

Total: 3 Failure, 3 Advantage

May 9, 2017 6:39 pm
OOC:
Pon gets punched in the face for 4 damage but your soak negates the damage. The hunter attacking Tarast misses but is in ideal position to make his next attack.
May 9, 2017 9:15 pm
Tarast aims very carefully, noting that because Pon made such a racket with his attack that the hunter who just shot at him didn't take cover quite so well. His shot is off the mark, impacting in the dirt very near his target,
OOC:
I'm taking another 2 Strain to Aim twice (8/12), and using Pon's Boost die
Edit to add details of the miss, I don't know what my options are with all those Advantages... perhaps recover some Strain or add a Boost to the next person's attack?
OOC:
recovering 2 Strain (10/12) with the remaining 2 Advantages (after Dao uses 1)
Last edited May 9, 2017 9:56 pm

Rolls

Attack the Hunter

2 Success, 5 Advantage, 3 Failure, 2 Threat

Total: 1 Failure, 3 Advantage

May 9, 2017 9:24 pm
OOC:
You could recover three strain (one per advantage), destroy his cover, spend 2 advantage to choose who gets a boost die or give him a setback die, or spend an advantage to give next ally a boost die
May 9, 2017 9:37 pm
Dao strolls out from behind where he scared off the two hunters to find Pon mid-struggle with another. Upon seeing Tarast miss and Pon grappling with this last foe, Dao's grip on his walking staff tightens. He looks down at his white knuckles, then back up to Pon and thinks to himself, "My friend is in danger, now HERE is someone I can *thwack*!" He gets an evil (for him) smirk and takes off running towards them.
OOC:
Correct me if I'm wrong, but I believe Dao was still at the initial range so I'll suffer 2 strain to take a second move action. Also I think the hunter's setback die was temporary, so that is gone now correct? And I'll take 1 of Tarast's advantages to get a boost die if that's okay.
Last edited May 9, 2017 9:40 pm

Rolls

Melee Attack

3 Success, 3 Threat

Total: 3 Success, 3 Threat

May 9, 2017 9:44 pm
Once Dao gets within a few steps he takes a leaping swipe, bringing his staff down over his head with both hands to land a blow directly to the hunter's skull. A loud *CRACK!!* reverberates through the clearing, giving the hunter's noggin a good ringing.
OOC:
That's 8 total damage, nonlethal. Let me know if that dice pool was incorrect at all!
Last edited May 9, 2017 9:44 pm
May 10, 2017 12:45 pm
Both of the remaining hunters are barely conscious.
OOC:
Pon's turn
May 10, 2017 2:35 pm
OOC:
Just wanted to make sure how Dao's roll would go before I went.
"Goodness Dao! Accosting this poor man with a stick!" chuckled Pon, as he winds up for another punch to the hunter who was disoriented by Dao's hit on the head.
OOC:
Hope I am doing the dice roll correctly

Rolls

3 Success, 1 Advantage, 1 Threat

Total: 3 Success

May 10, 2017 2:46 pm
Pon successfully knocks his target unconscious.
May 10, 2017 2:50 pm
The last remaining hunter fires a parting shot before fleeing, I'll be back to finish you.
OOC:
You can give chase to him before he gets to his friends.

Rolls

Parting shot targetting Tarast

2 Success, 4 Failure

Total: 2 Failure

May 10, 2017 2:51 pm
As expected his wildly aimed shots miss.
May 10, 2017 3:07 pm
OOC:
Is it possible for me to taunt him into standing and fighting? Perhaps insult him to the point of fighting again so I don't have to chase him?
May 10, 2017 3:52 pm
OOC:
Normally you could but this time...
Whooping and shrieking, the remaining hunter runs through the trees, pausing only occasionally to fire wild shots in your general direction. You take only a few steps in pursuit before—suddenly—you plummet into a deep pit, a stone-walled chamber with no visible exit. Each of you falls into a separate pit in a spray of snow and gravel. The hunter reappears at the edge of the pits for a moment, hoots in derision, and then vanishes.
May 10, 2017 3:54 pm
You see no obvious way out of the pit, only some ropes well out of your reach. "Don’t bother trying to climb out, " says the Gatekeeper, suddenly reappearing. "The walls are covered in ice and it’s just above freezing; they're slick with icemelt. No, I’m afraid you will have to use the Force to have any hope of success here. Which will be quite an interesting test, from my perspective. ’’
OOC:
Each of you, note the force power you have and choose to use. Roll a Force Die (white)
May 10, 2017 4:26 pm
Pon gets to his feet and brushes the dirt and snow from his clothes. He swears then angrily kicks the wall of his prison which did little more than cause some snow from above to fall on his head. The cold snow hits like a wake up slap to the face. "Got to keep cool, no time to lose my temper," he says to himself.

He crouches low, tensing his body for one great leap out of the pit. He clears his mind to call on the force, then he feels it, that energy that binds and surrounds all life. Drawing from that well spring, he energizes his muscles with that power. Confidence wells up in him, and he grins.

"Here goes nothing!" He says before taking the leap.
OOC:
I hope I am doing the dice correctly, if I am wrong, correct me.

Rolls

1 Black Force Point

May 10, 2017 4:47 pm
OOC:
You can choose to use the dark side pip taking 1 point of strain and conflict to successfully activate the power or you can wait and try again.
Dark side pips and Conflict do not necessarily mean using the dark side, it could represent distraction, frustration, fear at failure etc. All of that to say don't be afraid to use them once in a while just don't rely on them too much. At the end of a regular session we roll a d10 and compare it to the conflict you gained during session. So lets say you activate it now you would have one conflict, If I roll a 1 your morality (dark side/light side scale) makes no change. Say I roll a 5, that is 4 more than your conflict so your score would go up by that number (4) towards the light side. Lets say you have a conflict of 7 and we roll a 2 on the d10 after the session, you score would go down (toward dark side) 5 points. Everyone in this adventure started dead center at 50, 70+ is light side territory, 30- is dark side territory. You get bonuses and penalties for either.
May 10, 2017 6:14 pm
OOC:
I think I want go ahead with it. What dice to I roll at this point?
May 10, 2017 6:20 pm
OOC:
No dice roll needed, you take one strain though.
You leap from the pit with ease.
load next

You do not have permission to post in this thread.