FaD Beginner Game: Mountaintop Rescue
load previous
May 8, 2017 6:45 pm
OOC:
I am going to go with option 1May 8, 2017 6:57 pm
OOC:
Sorry for the late response. Tarast your blaster deals 6 + # of successes for damage so you deal 7 strain.Pon you recover your strain and create a wide opening for the next attack
May 9, 2017 6:36 pm
The hunter engaged with Pon, bereft of his weapon attempts to punch him in the face.
The other hunter that Tarast shot takes cover attempts to return fire with his slugthrower rifle.
The other hunter that Tarast shot takes cover attempts to return fire with his slugthrower rifle.
Rolls
Hunter punching Pon in the face
2 Success, 1 Advantage, 1 Threat
Total: 2 Success
Hunter shooting Tarast
1 Success, 3 Advantage, 4 Failure
Total: 3 Failure, 3 Advantage
May 9, 2017 6:39 pm
OOC:
Pon gets punched in the face for 4 damage but your soak negates the damage. The hunter attacking Tarast misses but is in ideal position to make his next attack.May 9, 2017 9:15 pm
Tarast aims very carefully, noting that because Pon made such a racket with his attack that the hunter who just shot at him didn't take cover quite so well. His shot is off the mark, impacting in the dirt very near his target, Edit to add details of the miss, I don't know what my options are with all those Advantages... perhaps recover some Strain or add a Boost to the next person's attack?
OOC:
I'm taking another 2 Strain to Aim twice (8/12), and using Pon's Boost dieOOC:
recovering 2 Strain (10/12) with the remaining 2 Advantages (after Dao uses 1)Last edited May 9, 2017 9:56 pm
Rolls
Attack the Hunter
2 Success, 5 Advantage, 3 Failure, 2 Threat
Total: 1 Failure, 3 Advantage
May 9, 2017 9:24 pm
OOC:
You could recover three strain (one per advantage), destroy his cover, spend 2 advantage to choose who gets a boost die or give him a setback die, or spend an advantage to give next ally a boost dieMay 9, 2017 9:37 pm
Dao strolls out from behind where he scared off the two hunters to find Pon mid-struggle with another. Upon seeing Tarast miss and Pon grappling with this last foe, Dao's grip on his walking staff tightens. He looks down at his white knuckles, then back up to Pon and thinks to himself, "My friend is in danger, now HERE is someone I can *thwack*!" He gets an evil (for him) smirk and takes off running towards them.
OOC:
Correct me if I'm wrong, but I believe Dao was still at the initial range so I'll suffer 2 strain to take a second move action. Also I think the hunter's setback die was temporary, so that is gone now correct? And I'll take 1 of Tarast's advantages to get a boost die if that's okay.Last edited May 9, 2017 9:40 pm
Rolls
Melee Attack
3 Success, 3 Threat
Total: 3 Success, 3 Threat
May 9, 2017 9:44 pm
Once Dao gets within a few steps he takes a leaping swipe, bringing his staff down over his head with both hands to land a blow directly to the hunter's skull. A loud *CRACK!!* reverberates through the clearing, giving the hunter's noggin a good ringing.
OOC:
That's 8 total damage, nonlethal. Let me know if that dice pool was incorrect at all!Last edited May 9, 2017 9:44 pm
May 10, 2017 2:35 pm
OOC:
Just wanted to make sure how Dao's roll would go before I went.OOC:
Hope I am doing the dice roll correctlyRolls
3 Success, 1 Advantage, 1 Threat
Total: 3 Success
May 10, 2017 2:50 pm
The last remaining hunter fires a parting shot before fleeing, I'll be back to finish you.
OOC:
You can give chase to him before he gets to his friends.Rolls
Parting shot targetting Tarast
2 Success, 4 Failure
Total: 2 Failure
May 10, 2017 3:07 pm
OOC:
Is it possible for me to taunt him into standing and fighting? Perhaps insult him to the point of fighting again so I don't have to chase him?May 10, 2017 3:52 pm
OOC:
Normally you could but this time...May 10, 2017 3:54 pm
You see no obvious way out of the pit, only some ropes well out of your reach. "Don’t bother trying to climb out, " says the Gatekeeper, suddenly reappearing. "The walls are covered in ice and it’s just above freezing; they're slick with icemelt. No, I’m afraid you will have to use the Force to have any hope of success here. Which will be quite an interesting test, from my perspective. ’’
OOC:
Each of you, note the force power you have and choose to use. Roll a Force Die (white)May 10, 2017 4:26 pm
Pon gets to his feet and brushes the dirt and snow from his clothes. He swears then angrily kicks the wall of his prison which did little more than cause some snow from above to fall on his head. The cold snow hits like a wake up slap to the face. "Got to keep cool, no time to lose my temper," he says to himself.
He crouches low, tensing his body for one great leap out of the pit. He clears his mind to call on the force, then he feels it, that energy that binds and surrounds all life. Drawing from that well spring, he energizes his muscles with that power. Confidence wells up in him, and he grins.
"Here goes nothing!" He says before taking the leap.
He crouches low, tensing his body for one great leap out of the pit. He clears his mind to call on the force, then he feels it, that energy that binds and surrounds all life. Drawing from that well spring, he energizes his muscles with that power. Confidence wells up in him, and he grins.
"Here goes nothing!" He says before taking the leap.
OOC:
I hope I am doing the dice correctly, if I am wrong, correct me.Rolls
1 Black Force Point
May 10, 2017 4:47 pm
OOC:
You can choose to use the dark side pip taking 1 point of strain and conflict to successfully activate the power or you can wait and try again.Dark side pips and Conflict do not necessarily mean using the dark side, it could represent distraction, frustration, fear at failure etc. All of that to say don't be afraid to use them once in a while just don't rely on them too much. At the end of a regular session we roll a d10 and compare it to the conflict you gained during session. So lets say you activate it now you would have one conflict, If I roll a 1 your morality (dark side/light side scale) makes no change. Say I roll a 5, that is 4 more than your conflict so your score would go up by that number (4) towards the light side. Lets say you have a conflict of 7 and we roll a 2 on the d10 after the session, you score would go down (toward dark side) 5 points. Everyone in this adventure started dead center at 50, 70+ is light side territory, 30- is dark side territory. You get bonuses and penalties for either.
May 10, 2017 6:20 pm
OOC:
No dice roll needed, you take one strain though.load next