Kraxix Solo Fights

May 8, 2017 5:42 pm
Kraxix, you find yourself outside a small fort as darkness starts to fall, it's probably 7 in the evening, with the dying light fading to black in the sky. The fort in front of you is maybe 300' to a side, and surrounded by a 2 story wooden wall. There is a gate with one lazy looking guard out front.

In your hand is the letter:

You are to proceed to Fort Vikal. There is a healer there that we need removed from service. You'll find her in the upper floor of the tavern at night and in her healer's tent in the southeast corner of the fort. Let no one else notice your action until you are gone.
May 8, 2017 5:50 pm
OOC:
So, does this mean I cannot kill anybody until I leave?
May 8, 2017 5:52 pm
OOC:
No, you can kill everyone if you want. But your killings can't be discovered until you are gone. As an example, don't kill the guard and leave him dead in the middle of the fort.
May 8, 2017 6:19 pm
I sneak to the wall, far from the guard's view. I press myself up against the wall and make my way towards the gate.

Rolls

Stealth - (1d20+7)

(2) + 7 = 9

Advantage (Mark of Darkness) - (1d20+7)

(16) + 7 = 23

May 9, 2017 7:57 pm
OOC:
Am I successful?
May 9, 2017 9:25 pm
OOC:
Sorry! Been a busy day.
You manage to make your way to the gate and the guard doesn't appear to turn his head at all. He's about 10' ahead of you. You can peer around through the wall. You don't see anyone milling about inside the fort.
May 10, 2017 12:48 am
I sneak around the corner, staying close to the wall.

Rolls

Sneak - (1d20+7)

(8) + 7 = 15

Advantage - (1d20+7)

(4) + 7 = 11

May 10, 2017 1:32 am
You make your way into the fort, hearing nothing from the front guard. You see a faint flicker of light at the back wall, likely another gate. There are several buildings inside the fort and everything is cast in a dim light. You can see the tavern to the right, with lights on and the front door open. The sound of music and frivolity floats out the open door.
May 10, 2017 1:37 am
OOC:
What does the outside of the tavern look like? Any way to climb the outside?
May 10, 2017 1:44 am
The tavern is a common enough frontier-fort construction. With a bit of effort, you could likely climb the outside. Whether you can make your way in a window, that remains to be seen.
[ +- ] The Tavern (Kind of)
May 10, 2017 2:42 am
I sneak to the tavern and search for a good path to climb up.

Rolls

Stealth - (1d20+7)

(14) + 7 = 21

Advantage - (1d20+7)

(14) + 7 = 21

Investigation - (1d20+5)

(16) + 5 = 21

May 10, 2017 12:55 pm
You easily scale the tavern, pretty sure you were unseen by any inside. Once you make it up the building, through a cunning use of trellises and framing timbers, you find yourself on a narrow ledge, gripping a window frame. Peering inside, you can see that it's dark in the room. A simple bed in one corner with a table and chair in the other. In the grayscale picture ahead of you, it appears that there are no personal effects in this room.
May 10, 2017 1:19 pm
OOC:
Window open or closed?
May 10, 2017 1:22 pm
OOC:
Closed. Sorry, meant to include that bit.
May 10, 2017 1:34 pm
OOC:
Is there enough room on the ledge for me to open the window?
May 10, 2017 1:58 pm
OOC:
The window doesn't open in or out, it slides up and down. So, yes, you can attempt to open it.
May 10, 2017 2:14 pm
I open the window, just enough to slip inside.
May 10, 2017 2:33 pm
As you try to open the window, it doesn't budge! It appears to be locked.
May 10, 2017 2:37 pm
OOC:
Is there enough room for me to utilize my thieves tools?
May 10, 2017 2:44 pm
OOC:
There is.
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