Game: Meet Me in Phandalin

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Jul 28, 2017 11:39 am
"Should I try to figure out what's up here before we all try to climb our way up?" Ruthann calls down in a hushed tone.
Jul 28, 2017 12:23 pm
"You can but if there's enemies and the worst should happen. We may have trouble getting up. Find something to attach the rope to first, just in case."
Jul 28, 2017 12:30 pm
OOC:
What do I see? And, Is there anything I can attach the rope to that will support their weight and let them climb up?
Jul 28, 2017 1:36 pm
OOC:
Still have light on your spear?
Jul 28, 2017 3:28 pm
OOC:
Yes. It would be active during and after I climbed the fissure.
Jul 29, 2017 5:15 am
Reaching the top, you see that sacks and crates of looted provisions are piled up in the south end of this large cave. A large opening leads north down a set of natural stone steps, the roar of falling water echoing from beyond. In the middle of the cavern, the coals of a large fire smolder. Around the fire pit is a bugbear, a wolf, and two goblins. There are two stalagmites in front of the narrow opening that descends down that would provide a solid base to attach a rope to.

However, the ones sitting around the fire pit all turn to look at the light that shines from your spear.
OOC:
They weren't expecting anyone coming up through the chimney so they are surprised. Ruthann has a turn before initiative.
Jul 29, 2017 8:12 am
OOC:
Ok, I have some questions. 1) Does dismissing the light spell count as an action? (Which would take my surprise action if it did I'm guessing), 2) it's not a concentration spell so if I cast something else or attacked it wouldn't cancel the spell right, 3) Mage hand description says I can't attack with it but I can manipulate an object with it. Can I cast Mage hand and pick up a handful of coals and throw it at an enemy? Or does Mage hand not work that way?
Jul 29, 2017 11:22 am
OOC:
1) "The spell ends if you cast it again or dismiss it as an action." So yes, dismissing the Light spell counts as an action.
2) Correct, only concentration spells cancel out concentration spells.
3) Normally probably not but, given the situation, I'll say sure, pick up some coals and chuck 'em.
Jul 29, 2017 1:25 pm
Ok. Ruthann sees the enemies gathered around the smoldering coals and curses under his breath. He casts Mage Hand over the coals and then scoops up a handful and throws it at the goblin's faces to try to blind them. (Try to get both goblin's faces with the coals if He can) He then takes cover behind one of the stalagmites. As he does so he calls down to his party, "Guys, I've got company up here!!!"
Jul 29, 2017 1:56 pm
"Slide down then, it'll take far too long for us all to get up and help you." Valius calls up to Ruthann.
Jul 29, 2017 2:09 pm
OOC:
Mage hand is just a cantrip, it won't be able to target multiple or blind. I'll let you redo your turn if you thought it was going to be more.
Jul 29, 2017 7:34 pm
In that case, Ruthann throws a dart at 1 of the goblins and then climbs back down the fissure.

Rolls

Dart and damage - (1d20+6, 1d4+4)

1d20+6 : (3) + 6 = 9

1d4+4 : (3) + 4 = 7

Jul 30, 2017 3:08 am
OOC:
I believe that is at advantage because they are surprised.

I will be trying out a new form of initiative, where I'll reroll after each round; tides of war and all that. We'll see how it performs.

Players are up.

Rolls

Initiative (players) - (1d20+3)

(16) + 3 = 19

Initiative (monsters) - (1d20+2)

(3) + 2 = 5

Jul 30, 2017 3:14 am
OOC:
So I roll again?

Much better!
Last edited July 30, 2017 3:14 am

Rolls

Advantage roll for dart - (1d20+6)

(12) + 6 = 18

Jul 30, 2017 3:20 am
The dart punctures the goblin's eye socket, it barely as time to make a sound before it falls on it's back lifeless.
OOC:
Should of asked for this earlier, give me two athletics for climbing down.
Jul 30, 2017 3:34 am
OOC:
Sure.
Ruthann throws the dart and then hustles back to the edge to climb back down, and...

Rolls

Athletics checks - (1d20+3, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+3 : (3) + 3 = 6

Jul 30, 2017 4:16 am
Focused more on fighting than climbing, your body and mind refuse to descend, not wanting to take a misplaced step.
OOC:
I'll give you the option of whether or not you just stopped at the narrow opening or began down it. With your rolls, you don't gain or lose any ground; so luckily you don't fall.

You also get to go again because players rolled higher for this rounds initiative.
Jul 30, 2017 8:04 am
OOC:
Would I be able to tie the rope around a stalagmite and throw it down to where the others are AS MY ACTION? Or is that too specific or not something that could be done in 1 action? If that's too complex for 1 Action, how narrow is the gap between the stalagmites? Narrow enough to force single file? If I can't tie the rope and toss it down, I'll just throw another dart at the other goblin and take cover behind one of the stalagmites.
Jul 30, 2017 6:32 pm
OOC:
Yeah, you could tie off the rope as an action.

The stalagmites aren't narrow enough to force single file.
Jul 30, 2017 9:05 pm
Seeing the light of her brother cantrip climb up and fade into the small hole at the top of the garbage pile Mel curses. "By Tyr's hand what is that fool doing now." Then begins heading back to the group. "Is he OK up threre?"
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