Prologue: Destiny Calls
The station is now deserted. Discarded food-wraps blow past you as you continue on your way, and overturned signs and carts are the only obstacles. The wind whipping past you is the only sound disturbing the peace.
Up ahead an illuminator has come out of its moorings and is hanging precariously from the ceiling.
He skirts around an abandoned stall and tries not to think that they are the last sentients left on the station and that it can't be a good thing.
Looking up at the illuminator, the sputtering light source blinds him for a split second and a thought that came to him vanishes like a cooling spark.
Rolls
Education
2 Success, 1 Advantage, 2 Failure, 1 Threat
Rolls
Mechanics check
5 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 4 Success, 1 Threat
I hope that smell means my filter needs to be cleaned and that isn't my breath.
He looks around at the abandoned station as he makes his way towards the promised safety of a ship
Rolls
Education check
4 Success, 1 Advantage, 2 Threat
Total: 4 Success, 1 Threat
Rolls
Education
3 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 2 Success, 1 Threat
Everyone except Mayron realises at the same time... the grav is out in the next section!
Mayron, charging on ahead, suddenly finds himself weightless and tumbling slowly towards the ceiling fifty metres above.
Rolls
Perception looking for handholds.
3 Success, 1 Failure, 2 Threat
Total: 2 Success, 2 Threat
"Er....I'm....floating..." he vaguely says to the others as he sails away.
As he slowly spins, Mayron can see furniture that has stayed attached to the floor though, across the dome.
" Over there then."
He uses a floating pot plant to start a spin that will bring his feet into contact with the ceiling of the dome, all while trying to ignore the intense vertigo of looking down, out of the transparisteel and into the void of space.
Rolls
Coordination (getting to other side of dome)
4 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 3 Success, 1 Advantage
Rolls
Coordination (Boost from Adv)
2 Success, 3 Advantage, 1 Failure, 3 Threat
Total: 1 Success
Rolls
Coordination check to traverse handholds.
2 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 1 Advantage
G'Rehth navigates through the first ten metres of the zero-grav area, holding onto various fixtures and steadily moving forwards. Just as he is getting to an area where he would be out of sight of those following him he grabs a chair which had become wedged under a window-sill, but it comes loose as he grabs it and sends him tumbling to his left. He manages to throw the chair away and uses the momentum he gains to get to the next handhold, but that was close!
Rolls
1 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 1 Failure
"Ok, keep calm. What do I do?"
Ta'hida feels the shock of colliding with the fence and reflexively reaches out his hand to grab it.
Rolls
Perception check to find something to help
3 Success, 1 Failure, 3 Threat
Total: 2 Success, 3 Threat
Sighs in relief as he gets a solid grip on it.
Rolls
Coordination
3 Success, 2 Failure, 2 Threat
Total: 1 Success, 2 Threat